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authorEinar Johan Trøan Sømåen2012-07-21 18:19:07 +0200
committerEinar Johan Trøan Sømåen2012-07-21 19:15:33 +0200
commit5683f076331d2831eb4720b65bb53e8d01ca33ee (patch)
tree4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/base/base_scriptable.cpp
parent0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff)
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WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/base/base_scriptable.cpp')
-rw-r--r--engines/wintermute/base/base_scriptable.cpp188
1 files changed, 188 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_scriptable.cpp b/engines/wintermute/base/base_scriptable.cpp
new file mode 100644
index 0000000000..e9489fa407
--- /dev/null
+++ b/engines/wintermute/base/base_scriptable.cpp
@@ -0,0 +1,188 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/base_scriptable.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/base_persistence_manager.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CBScriptable, false)
+
+//////////////////////////////////////////////////////////////////////////
+CBScriptable::CBScriptable(CBGame *inGame, bool noValue, bool persistable): CBNamedObject(inGame) {
+ _refCount = 0;
+
+ if (noValue) _scValue = NULL;
+ else _scValue = new CScValue(_gameRef);
+
+ _persistable = persistable;
+
+ _scProp = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBScriptable::~CBScriptable() {
+ //if(_refCount>0) _gameRef->LOG(0, "Warning: Destroying object, _refCount=%d", _refCount);
+ delete _scValue;
+ delete _scProp;
+ _scValue = NULL;
+ _scProp = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptable::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+ /*
+ stack->correctParams(0);
+ stack->pushNULL();
+ script->runtimeError("Call to undefined method '%s'.", name);
+
+ return STATUS_OK;
+ */
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CBScriptable::scGetProperty(const char *name) {
+ if (!_scProp) _scProp = new CScValue(_gameRef);
+ if (_scProp) return _scProp->getProp(name);
+ else return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptable::scSetProperty(const char *name, CScValue *value) {
+ if (!_scProp) _scProp = new CScValue(_gameRef);
+ if (_scProp) return _scProp->setProp(name, value);
+ else return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CBScriptable::scToString() {
+ return "[native object]";
+}
+
+//////////////////////////////////////////////////////////////////////////
+void *CBScriptable::scToMemBuffer() {
+ return (void *)NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CBScriptable::scToInt() {
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+double CBScriptable::scToFloat() {
+ return 0.0f;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptable::scToBool() {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBScriptable::scSetString(const char *val) {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBScriptable::scSetInt(int val) {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBScriptable::scSetFloat(double val) {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBScriptable::scSetBool(bool val) {
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptable::persist(CBPersistMgr *persistMgr) {
+ persistMgr->transfer(TMEMBER(_gameRef));
+ persistMgr->transfer(TMEMBER(_refCount));
+ persistMgr->transfer(TMEMBER(_scProp));
+ persistMgr->transfer(TMEMBER(_scValue));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CBScriptable::scCompare(CBScriptable *val) {
+ if (this < val) return -1;
+ else if (this > val) return 1;
+ else return 0;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBScriptable::scDebuggerDesc(char *buf, int bufSize) {
+ strcpy(buf, scToString());
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBScriptable::canHandleMethod(const char *eventMethod) {
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScScript *CBScriptable::invokeMethodThread(const char *methodName) {
+ return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// IWmeDebugObject
+//////////////////////////////////////////////////////////////////////////
+const char *CBScriptable::dbgGetNativeClass() {
+ return getClassName();
+}
+
+//////////////////////////////////////////////////////////////////////////
+IWmeDebugProp *CBScriptable::dbgGetProperty(const char *name) {
+ return scGetProperty(name);
+}
+
+} // end of namespace WinterMute