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authorMatthew Hoops2012-09-05 11:45:25 -0400
committerMatthew Hoops2012-09-05 11:45:25 -0400
commitf35e820e9f2f4c2f8b9c6d3b572d588fccf99f19 (patch)
tree42510da50bdf8515a577fdd74622539ff829ef78 /engines/wintermute/base/font/base_font_storage.cpp
parent2f9b1b67b08f1b70cd95795aaf7816ca7f991649 (diff)
parent058b9b9aca066c886ceb4e454a5541be70c27cb6 (diff)
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Merge remote branch 'upstream/master' into pegasus
Diffstat (limited to 'engines/wintermute/base/font/base_font_storage.cpp')
-rw-r--r--engines/wintermute/base/font/base_font_storage.cpp142
1 files changed, 142 insertions, 0 deletions
diff --git a/engines/wintermute/base/font/base_font_storage.cpp b/engines/wintermute/base/font/base_font_storage.cpp
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+++ b/engines/wintermute/base/font/base_font_storage.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+IMPLEMENT_PERSISTENT(BaseFontStorage, true)
+
+//////////////////////////////////////////////////////////////////////////
+BaseFontStorage::BaseFontStorage(BaseGame *inGame) : BaseClass(inGame) {
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseFontStorage::~BaseFontStorage() {
+ cleanup(true);
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFontStorage::cleanup(bool warn) {
+ for (uint32 i = 0; i < _fonts.size(); i++) {
+ if (warn) {
+ _gameRef->LOG(0, "Removing orphan font '%s'", _fonts[i]->getFilename());
+ }
+ delete _fonts[i];
+ }
+ _fonts.clear();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFontStorage::initLoop() {
+ for (uint32 i = 0; i < _fonts.size(); i++) {
+ _fonts[i]->initLoop();
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseFont *BaseFontStorage::addFont(const Common::String &filename) {
+ if (!filename.size()) {
+ return NULL;
+ }
+
+ for (uint32 i = 0; i < _fonts.size(); i++) {
+ if (scumm_stricmp(_fonts[i]->getFilename(), filename.c_str()) == 0) {
+ _fonts[i]->_refCount++;
+ return _fonts[i];
+ }
+ }
+
+ /*
+ BaseFont* font = new BaseFont(_gameRef);
+ if (!font) return NULL;
+
+ if (DID_FAIL(font->loadFile(filename))) {
+ delete font;
+ return NULL;
+ }
+ else {
+ font->_refCount = 1;
+ _fonts.add(font);
+ return font;
+ }
+ */
+ BaseFont *font = BaseFont::createFromFile(_gameRef, filename);
+ if (font) {
+ font->_refCount = 1;
+ _fonts.add(font);
+ }
+ return font;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFontStorage::removeFont(BaseFont *font) {
+ if (!font) {
+ return STATUS_FAILED;
+ }
+
+ for (uint32 i = 0; i < _fonts.size(); i++) {
+ if (_fonts[i] == font) {
+ _fonts[i]->_refCount--;
+ if (_fonts[i]->_refCount <= 0) {
+ delete _fonts[i];
+ _fonts.remove_at(i);
+ }
+ break;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseFontStorage::persist(BasePersistenceManager *persistMgr) {
+
+ if (!persistMgr->getIsSaving()) {
+ cleanup(false);
+ }
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+ _fonts.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute