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author | Matthew Hoops | 2012-09-05 11:45:25 -0400 |
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committer | Matthew Hoops | 2012-09-05 11:45:25 -0400 |
commit | f35e820e9f2f4c2f8b9c6d3b572d588fccf99f19 (patch) | |
tree | 42510da50bdf8515a577fdd74622539ff829ef78 /engines/wintermute/base/particles/part_force.h | |
parent | 2f9b1b67b08f1b70cd95795aaf7816ca7f991649 (diff) | |
parent | 058b9b9aca066c886ceb4e454a5541be70c27cb6 (diff) | |
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Merge remote branch 'upstream/master' into pegasus
Diffstat (limited to 'engines/wintermute/base/particles/part_force.h')
-rw-r--r-- | engines/wintermute/base/particles/part_force.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/engines/wintermute/base/particles/part_force.h b/engines/wintermute/base/particles/part_force.h new file mode 100644 index 0000000000..27f4cb7d90 --- /dev/null +++ b/engines/wintermute/base/particles/part_force.h @@ -0,0 +1,57 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_PARTFORCE_H +#define WINTERMUTE_PARTFORCE_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/base/base_named_object.h" +#include "engines/wintermute/math/vector2.h" + +namespace Wintermute { + +class PartForce : public BaseNamedObject { +public: + enum TForceType { + FORCE_POINT, FORCE_GLOBAL + }; + + PartForce(BaseGame *inGame); + virtual ~PartForce(void); + + Vector2 _pos; + Vector2 _direction; + TForceType _type; + + bool persist(BasePersistenceManager *PersistMgr); +}; + +} // end of namespace Wintermute + +#endif |