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authorEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
committerEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
commitb5a07fef8ebf29f7f44b15d9b34799c7e115fdad (patch)
tree76599c7b51aa6ad0447cb6ff6847f9eba54a679a /engines/wintermute/base/particles
parent2e82471240804df65acdf51c43ea044cbb81ae68 (diff)
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WINTERMUTE: Get rid of the C-prefix for class-definitions.
Diffstat (limited to 'engines/wintermute/base/particles')
-rw-r--r--engines/wintermute/base/particles/part_emitter.cpp112
-rw-r--r--engines/wintermute/base/particles/part_emitter.h34
-rw-r--r--engines/wintermute/base/particles/part_force.cpp6
-rw-r--r--engines/wintermute/base/particles/part_force.h8
-rw-r--r--engines/wintermute/base/particles/part_particle.cpp42
-rw-r--r--engines/wintermute/base/particles/part_particle.h20
6 files changed, 111 insertions, 111 deletions
diff --git a/engines/wintermute/base/particles/part_emitter.cpp b/engines/wintermute/base/particles/part_emitter.cpp
index b3b05b6e65..212f11d2f6 100644
--- a/engines/wintermute/base/particles/part_emitter.cpp
+++ b/engines/wintermute/base/particles/part_emitter.cpp
@@ -43,13 +43,13 @@
namespace WinterMute {
-IMPLEMENT_PERSISTENT(CPartEmitter, false)
+IMPLEMENT_PERSISTENT(PartEmitter, false)
//////////////////////////////////////////////////////////////////////////
-CPartEmitter::CPartEmitter(CBGame *inGame, CBScriptHolder *Owner) : CBObject(inGame) {
+PartEmitter::PartEmitter(BaseGame *inGame, BaseScriptHolder *Owner) : BaseObject(inGame) {
_width = _height = 0;
- CBPlatform::setRectEmpty(&_border);
+ BasePlatform::setRectEmpty(&_border);
_borderThicknessLeft = _borderThicknessRight = _borderThicknessTop = _borderThicknessBottom = 0;
_angle1 = _angle2 = 0;
@@ -94,7 +94,7 @@ CPartEmitter::CPartEmitter(CBGame *inGame, CBScriptHolder *Owner) : CBObject(inG
//////////////////////////////////////////////////////////////////////////
-CPartEmitter::~CPartEmitter(void) {
+PartEmitter::~PartEmitter(void) {
for (int i = 0; i < _particles.getSize(); i++) {
delete _particles[i];
}
@@ -116,7 +116,7 @@ CPartEmitter::~CPartEmitter(void) {
}
//////////////////////////////////////////////////////////////////////////
-bool CPartEmitter::addSprite(const char *filename) {
+bool PartEmitter::addSprite(const char *filename) {
if (!filename) return STATUS_FAILED;
// do we already have the file?
@@ -139,7 +139,7 @@ bool CPartEmitter::addSprite(const char *filename) {
}
//////////////////////////////////////////////////////////////////////////
-bool CPartEmitter::removeSprite(const char *filename) {
+bool PartEmitter::removeSprite(const char *filename) {
for (int i = 0; i < _sprites.getSize(); i++) {
if (scumm_stricmp(filename, _sprites[i]) == 0) {
delete [] _sprites[i];
@@ -151,34 +151,34 @@ bool CPartEmitter::removeSprite(const char *filename) {
}
//////////////////////////////////////////////////////////////////////////
-bool CPartEmitter::initParticle(CPartParticle *particle, uint32 currentTime, uint32 timerDelta) {
+bool PartEmitter::initParticle(PartParticle *particle, uint32 currentTime, uint32 timerDelta) {
if (!particle) return STATUS_FAILED;
if (_sprites.getSize() == 0) return STATUS_FAILED;
- int posX = CBUtils::randomInt(_posX, _posX + _width);
- int posY = CBUtils::randomInt(_posY, _posY + _height);
- float posZ = CBUtils::randomFloat(0.0f, 100.0f);
+ int posX = BaseUtils::randomInt(_posX, _posX + _width);
+ int posY = BaseUtils::randomInt(_posY, _posY + _height);
+ float posZ = BaseUtils::randomFloat(0.0f, 100.0f);
float velocity;
if (_velocityZBased) velocity = _velocity1 + posZ * (_velocity2 - _velocity1) / 100;
- else velocity = CBUtils::randomFloat(_velocity1, _velocity2);
+ else velocity = BaseUtils::randomFloat(_velocity1, _velocity2);
float scale;
if (_scaleZBased) scale = _scale1 + posZ * (_scale2 - _scale1) / 100;
- else scale = CBUtils::randomFloat(_scale1, _scale2);
+ else scale = BaseUtils::randomFloat(_scale1, _scale2);
int lifeTime;
if (_lifeTimeZBased) lifeTime = _lifeTime2 - posZ * (_lifeTime2 - _lifeTime1) / 100;
- else lifeTime = CBUtils::randomInt(_lifeTime1, _lifeTime2);
+ else lifeTime = BaseUtils::randomInt(_lifeTime1, _lifeTime2);
- float angle = CBUtils::randomAngle(_angle1, _angle2);
- int spriteIndex = CBUtils::randomInt(0, _sprites.getSize() - 1);
+ float angle = BaseUtils::randomAngle(_angle1, _angle2);
+ int spriteIndex = BaseUtils::randomInt(0, _sprites.getSize() - 1);
- float rotation = CBUtils::randomAngle(_rotation1, _rotation2);
- float angVelocity = CBUtils::randomFloat(_angVelocity1, _angVelocity2);
- float growthRate = CBUtils::randomFloat(_growthRate1, _growthRate2);
+ float rotation = BaseUtils::randomAngle(_rotation1, _rotation2);
+ float angVelocity = BaseUtils::randomFloat(_angVelocity1, _angVelocity2);
+ float growthRate = BaseUtils::randomFloat(_growthRate1, _growthRate2);
- if (!CBPlatform::isRectEmpty(&_border)) {
+ if (!BasePlatform::isRectEmpty(&_border)) {
int thicknessLeft = (int)(_borderThicknessLeft - (float)_borderThicknessLeft * posZ / 100.0f);
int thicknessRight = (int)(_borderThicknessRight - (float)_borderThicknessRight * posZ / 100.0f);
int thicknessTop = (int)(_borderThicknessTop - (float)_borderThicknessTop * posZ / 100.0f);
@@ -195,14 +195,14 @@ bool CPartEmitter::initParticle(CPartParticle *particle, uint32 currentTime, uin
Vector2 vecVel(0, velocity);
Matrix4 matRot;
- matRot.rotationZ(Common::deg2rad(CBUtils::normalizeAngle(angle - 180)));
+ matRot.rotationZ(Common::deg2rad(BaseUtils::normalizeAngle(angle - 180)));
matRot.transformVector2(vecVel);
if (_alphaTimeBased) {
particle->_alpha1 = _alpha1;
particle->_alpha2 = _alpha2;
} else {
- int alpha = CBUtils::randomInt(_alpha1, _alpha2);
+ int alpha = BaseUtils::randomInt(_alpha1, _alpha2);
particle->_alpha1 = alpha;
particle->_alpha2 = alpha;
}
@@ -226,13 +226,13 @@ bool CPartEmitter::initParticle(CPartParticle *particle, uint32 currentTime, uin
}
//////////////////////////////////////////////////////////////////////////
-bool CPartEmitter::update() {
+bool PartEmitter::update() {
if (!_running) return STATUS_OK;
else return updateInternal(_gameRef->_timer, _gameRef->_timerDelta);
}
//////////////////////////////////////////////////////////////////////////
-bool CPartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) {
+bool PartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) {
int numLive = 0;
for (int i = 0; i < _particles.getSize(); i++) {
@@ -263,10 +263,10 @@ bool CPartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) {
}
}
- CPartParticle *particle;
+ PartParticle *particle;
if (firstDeadIndex >= 0) particle = _particles[firstDeadIndex];
else {
- particle = new CPartParticle(_gameRef);
+ particle = new PartParticle(_gameRef);
_particles.add(particle);
}
initParticle(particle, currentTime, timerDelta);
@@ -288,7 +288,7 @@ bool CPartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) {
}
//////////////////////////////////////////////////////////////////////////
-bool CPartEmitter::display(CBRegion *region) {
+bool PartEmitter::display(BaseRegion *region) {
if (_sprites.getSize() <= 1) _gameRef->_renderer->startSpriteBatch();
for (int i = 0; i < _particles.getSize(); i++) {
@@ -305,7 +305,7 @@ bool CPartEmitter::display(CBRegion *region) {
}
//////////////////////////////////////////////////////////////////////////
-bool CPartEmitter::start() {
+bool PartEmitter::start() {
for (int i = 0; i < _particles.getSize(); i++) {
_particles[i]->_isDead = true;
}
@@ -329,16 +329,16 @@ bool CPartEmitter::start() {
}
//////////////////////////////////////////////////////////////////////////
-bool CPartEmitter::sortParticlesByZ() {
+bool PartEmitter::sortParticlesByZ() {
// sort particles by _posY
- qsort(_particles.getData(), _particles.getSize(), sizeof(CPartParticle *), CPartEmitter::compareZ);
+ qsort(_particles.getData(), _particles.getSize(), sizeof(PartParticle *), PartEmitter::compareZ);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-int CPartEmitter::compareZ(const void *obj1, const void *obj2) {
- CPartParticle *p1 = *(CPartParticle **)obj1;
- CPartParticle *p2 = *(CPartParticle **)obj2;
+int PartEmitter::compareZ(const void *obj1, const void *obj2) {
+ PartParticle *p1 = *(PartParticle **)obj1;
+ PartParticle *p2 = *(PartParticle **)obj2;
if (p1->_posZ < p2->_posZ) return -1;
else if (p1->_posZ > p2->_posZ) return 1;
@@ -346,14 +346,14 @@ int CPartEmitter::compareZ(const void *obj1, const void *obj2) {
}
//////////////////////////////////////////////////////////////////////////
-bool CPartEmitter::setBorder(int x, int y, int width, int height) {
- CBPlatform::setRect(&_border, x, y, x + width, y + height);
+bool PartEmitter::setBorder(int x, int y, int width, int height) {
+ BasePlatform::setRect(&_border, x, y, x + width, y + height);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-bool CPartEmitter::setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom) {
+bool PartEmitter::setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom) {
_borderThicknessLeft = thicknessLeft;
_borderThicknessRight = thicknessRight;
_borderThicknessTop = thicknessTop;
@@ -363,8 +363,8 @@ bool CPartEmitter::setBorderThickness(int thicknessLeft, int thicknessRight, int
}
//////////////////////////////////////////////////////////////////////////
-CPartForce *CPartEmitter::addForceByName(const char *name) {
- CPartForce *force = NULL;
+PartForce *PartEmitter::addForceByName(const char *name) {
+ PartForce *force = NULL;
for (int i = 0; i < _forces.getSize(); i++) {
if (scumm_stricmp(name, _forces[i]->_name) == 0) {
@@ -373,7 +373,7 @@ CPartForce *CPartEmitter::addForceByName(const char *name) {
}
}
if (!force) {
- force = new CPartForce(_gameRef);
+ force = new PartForce(_gameRef);
if (force) {
force->setName(name);
_forces.add(force);
@@ -384,8 +384,8 @@ CPartForce *CPartEmitter::addForceByName(const char *name) {
//////////////////////////////////////////////////////////////////////////
-bool CPartEmitter::addForce(const char *name, CPartForce::TForceType type, int posX, int posY, float angle, float strength) {
- CPartForce *force = addForceByName(name);
+bool PartEmitter::addForce(const char *name, PartForce::TForceType type, int posX, int posY, float angle, float strength) {
+ PartForce *force = addForceByName(name);
if (!force) return STATUS_FAILED;
force->_type = type;
@@ -393,14 +393,14 @@ bool CPartEmitter::addForce(const char *name, CPartForce::TForceType type, int p
force->_direction = Vector2(0, strength);
Matrix4 matRot;
- matRot.rotationZ(Common::deg2rad(CBUtils::normalizeAngle(angle - 180)));
+ matRot.rotationZ(Common::deg2rad(BaseUtils::normalizeAngle(angle - 180)));
matRot.transformVector2(force->_direction);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-bool CPartEmitter::removeForce(const char *name) {
+bool PartEmitter::removeForce(const char *name) {
for (int i = 0; i < _forces.getSize(); i++) {
if (scumm_stricmp(name, _forces[i]->_name) == 0) {
delete _forces[i];
@@ -415,7 +415,7 @@ bool CPartEmitter::removeForce(const char *name) {
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
-bool CPartEmitter::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+bool PartEmitter::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// SetBorder
//////////////////////////////////////////////////////////////////////////
@@ -524,7 +524,7 @@ bool CPartEmitter::scCallMethod(CScScript *script, CScStack *stack, CScStack *th
float angle = stack->pop()->getFloat();
float strength = stack->pop()->getFloat();
- stack->pushBool(DID_SUCCEED(addForce(forceName, CPartForce::FORCE_GLOBAL, 0, 0, angle, strength)));
+ stack->pushBool(DID_SUCCEED(addForce(forceName, PartForce::FORCE_GLOBAL, 0, 0, angle, strength)));
return STATUS_OK;
}
@@ -540,7 +540,7 @@ bool CPartEmitter::scCallMethod(CScScript *script, CScStack *stack, CScStack *th
float angle = stack->pop()->getFloat();
float strength = stack->pop()->getFloat();
- stack->pushBool(DID_SUCCEED(addForce(forceName, CPartForce::FORCE_GLOBAL, posX, posY, angle, strength)));
+ stack->pushBool(DID_SUCCEED(addForce(forceName, PartForce::FORCE_GLOBAL, posX, posY, angle, strength)));
return STATUS_OK;
}
@@ -557,11 +557,11 @@ bool CPartEmitter::scCallMethod(CScScript *script, CScStack *stack, CScStack *th
return STATUS_OK;
}
- else return CBObject::scCallMethod(script, stack, thisStack, name);
+ else return BaseObject::scCallMethod(script, stack, thisStack, name);
}
//////////////////////////////////////////////////////////////////////////
-CScValue *CPartEmitter::scGetProperty(const char *name) {
+ScValue *PartEmitter::scGetProperty(const char *name) {
_scValue->setNULL();
//////////////////////////////////////////////////////////////////////////
@@ -828,12 +828,12 @@ CScValue *CPartEmitter::scGetProperty(const char *name) {
return _scValue;
}
- else return CBObject::scGetProperty(name);
+ else return BaseObject::scGetProperty(name);
}
//////////////////////////////////////////////////////////////////////////
-bool CPartEmitter::scSetProperty(const char *name, CScValue *value) {
+bool PartEmitter::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
// X
//////////////////////////////////////////////////////////////////////////
@@ -1081,16 +1081,16 @@ bool CPartEmitter::scSetProperty(const char *name, CScValue *value) {
else if (strcmp(name, "EmitEvent") == 0) {
delete[] _emitEvent;
_emitEvent = NULL;
- if (!value->isNULL()) CBUtils::setString(&_emitEvent, value->getString());
+ if (!value->isNULL()) BaseUtils::setString(&_emitEvent, value->getString());
return STATUS_OK;
}
- else return CBObject::scSetProperty(name, value);
+ else return BaseObject::scSetProperty(name, value);
}
//////////////////////////////////////////////////////////////////////////
-const char *CPartEmitter::scToString() {
+const char *PartEmitter::scToString() {
return "[particle emitter]";
}
@@ -1098,8 +1098,8 @@ const char *CPartEmitter::scToString() {
//////////////////////////////////////////////////////////////////////////
-bool CPartEmitter::persist(CBPersistMgr *persistMgr) {
- CBObject::persist(persistMgr);
+bool PartEmitter::persist(BasePersistenceManager *persistMgr) {
+ BaseObject::persist(persistMgr);
persistMgr->transfer(TMEMBER(_width));
persistMgr->transfer(TMEMBER(_height));
@@ -1171,7 +1171,7 @@ bool CPartEmitter::persist(CBPersistMgr *persistMgr) {
} else {
persistMgr->transfer(TMEMBER(numForces));
for (int i = 0; i < numForces; i++) {
- CPartForce *force = new CPartForce(_gameRef);
+ PartForce *force = new PartForce(_gameRef);
force->persist(persistMgr);
_forces.add(force);
}
@@ -1187,7 +1187,7 @@ bool CPartEmitter::persist(CBPersistMgr *persistMgr) {
} else {
persistMgr->transfer(TMEMBER(numParticles));
for (int i = 0; i < numParticles; i++) {
- CPartParticle *particle = new CPartParticle(_gameRef);
+ PartParticle *particle = new PartParticle(_gameRef);
particle->persist(persistMgr);
_particles.add(particle);
}
diff --git a/engines/wintermute/base/particles/part_emitter.h b/engines/wintermute/base/particles/part_emitter.h
index cff0a1ec83..6575544db0 100644
--- a/engines/wintermute/base/particles/part_emitter.h
+++ b/engines/wintermute/base/particles/part_emitter.h
@@ -34,14 +34,14 @@
#include "engines/wintermute/base/particles/part_force.h"
namespace WinterMute {
-class CBRegion;
-class CPartParticle;
-class CPartEmitter : public CBObject {
+class BaseRegion;
+class PartParticle;
+class PartEmitter : public BaseObject {
public:
- DECLARE_PERSISTENT(CPartEmitter, CBObject)
+ DECLARE_PERSISTENT(PartEmitter, BaseObject)
- CPartEmitter(CBGame *inGame, CBScriptHolder *Owner);
- virtual ~CPartEmitter(void);
+ PartEmitter(BaseGame *inGame, BaseScriptHolder *Owner);
+ virtual ~PartEmitter(void);
int _width;
int _height;
@@ -98,13 +98,13 @@ public:
bool _useRegion;
char *_emitEvent;
- CBScriptHolder *_owner;
+ BaseScriptHolder *_owner;
bool start();
bool update();
bool display() { return display(NULL); } // To avoid shadowing the inherited display-function.
- bool display(CBRegion *region);
+ bool display(BaseRegion *region);
bool sortParticlesByZ();
bool addSprite(const char *filename);
@@ -112,26 +112,26 @@ public:
bool setBorder(int x, int y, int width, int height);
bool setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom);
- bool addForce(const char *name, CPartForce::TForceType type, int posX, int posY, float angle, float strength);
+ bool addForce(const char *name, PartForce::TForceType type, int posX, int posY, float angle, float strength);
bool removeForce(const char *name);
- CBArray<CPartForce *, CPartForce *> _forces;
+ BaseArray<PartForce *, PartForce *> _forces;
// scripting interface
- virtual CScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, CScValue *value);
- virtual bool scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name);
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
virtual const char *scToString();
private:
- CPartForce *addForceByName(const char *name);
+ PartForce *addForceByName(const char *name);
int static compareZ(const void *obj1, const void *obj2);
- bool initParticle(CPartParticle *particle, uint32 currentTime, uint32 timerDelta);
+ bool initParticle(PartParticle *particle, uint32 currentTime, uint32 timerDelta);
bool updateInternal(uint32 currentTime, uint32 timerDelta);
uint32 _lastGenTime;
- CBArray<CPartParticle *, CPartParticle *> _particles;
- CBArray<char *, char *> _sprites;
+ BaseArray<PartParticle *, PartParticle *> _particles;
+ BaseArray<char *, char *> _sprites;
};
} // end of namespace WinterMute
diff --git a/engines/wintermute/base/particles/part_force.cpp b/engines/wintermute/base/particles/part_force.cpp
index 2f330c21b0..ba60e8b41c 100644
--- a/engines/wintermute/base/particles/part_force.cpp
+++ b/engines/wintermute/base/particles/part_force.cpp
@@ -34,7 +34,7 @@
namespace WinterMute {
//////////////////////////////////////////////////////////////////////////
-CPartForce::CPartForce(CBGame *inGame) : CBNamedObject(inGame) {
+PartForce::PartForce(BaseGame *inGame) : BaseNamedObject(inGame) {
_pos = Vector2(0.0f, 0.0f);
_direction = Vector2(0.0f, 0.0f);
_type = FORCE_POINT;
@@ -42,12 +42,12 @@ CPartForce::CPartForce(CBGame *inGame) : CBNamedObject(inGame) {
//////////////////////////////////////////////////////////////////////////
-CPartForce::~CPartForce(void) {
+PartForce::~PartForce(void) {
}
//////////////////////////////////////////////////////////////////////////
-bool CPartForce::persist(CBPersistMgr *persistMgr) {
+bool PartForce::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_name));
persistMgr->transfer(TMEMBER(_pos));
persistMgr->transfer(TMEMBER(_direction));
diff --git a/engines/wintermute/base/particles/part_force.h b/engines/wintermute/base/particles/part_force.h
index f0a6d66c43..ec79ab7238 100644
--- a/engines/wintermute/base/particles/part_force.h
+++ b/engines/wintermute/base/particles/part_force.h
@@ -36,20 +36,20 @@
namespace WinterMute {
-class CPartForce : public CBNamedObject {
+class PartForce : public BaseNamedObject {
public:
enum TForceType {
FORCE_POINT, FORCE_GLOBAL
};
- CPartForce(CBGame *inGame);
- virtual ~CPartForce(void);
+ PartForce(BaseGame *inGame);
+ virtual ~PartForce(void);
Vector2 _pos;
Vector2 _direction;
TForceType _type;
- bool persist(CBPersistMgr *PersistMgr);
+ bool persist(BasePersistenceManager *PersistMgr);
};
} // end of namespace WinterMute
diff --git a/engines/wintermute/base/particles/part_particle.cpp b/engines/wintermute/base/particles/part_particle.cpp
index 931f7558c7..93b9f3659d 100644
--- a/engines/wintermute/base/particles/part_particle.cpp
+++ b/engines/wintermute/base/particles/part_particle.cpp
@@ -39,7 +39,7 @@
namespace WinterMute {
//////////////////////////////////////////////////////////////////////////
-CPartParticle::CPartParticle(CBGame *inGame) : CBBase(inGame) {
+PartParticle::PartParticle(BaseGame *inGame) : BaseClass(inGame) {
_pos = Vector2(0.0f, 0.0f);
_posZ = 0.0f;
_velocity = Vector2(0.0f, 0.0f);
@@ -48,7 +48,7 @@ CPartParticle::CPartParticle(CBGame *inGame) : CBBase(inGame) {
_creationTime = 0;
_lifeTime = 0;
_isDead = true;
- CBPlatform::setRectEmpty(&_border);
+ BasePlatform::setRectEmpty(&_border);
_state = PARTICLE_NORMAL;
_fadeStart = 0;
@@ -66,13 +66,13 @@ CPartParticle::CPartParticle(CBGame *inGame) : CBBase(inGame) {
//////////////////////////////////////////////////////////////////////////
-CPartParticle::~CPartParticle(void) {
+PartParticle::~PartParticle(void) {
delete _sprite;
_sprite = NULL;
}
//////////////////////////////////////////////////////////////////////////
-bool CPartParticle::setSprite(const char *filename) {
+bool PartParticle::setSprite(const char *filename) {
if (_sprite && _sprite->_filename && scumm_stricmp(filename, _sprite->_filename) == 0) {
_sprite->reset();
return STATUS_OK;
@@ -81,22 +81,22 @@ bool CPartParticle::setSprite(const char *filename) {
delete _sprite;
_sprite = NULL;
- CSysClassRegistry::getInstance()->_disabled = true;
- _sprite = new CBSprite(_gameRef, _gameRef);
+ SystemClassRegistry::getInstance()->_disabled = true;
+ _sprite = new BaseSprite(_gameRef, _gameRef);
if (_sprite && DID_SUCCEED(_sprite->loadFile(filename))) {
- CSysClassRegistry::getInstance()->_disabled = false;
+ SystemClassRegistry::getInstance()->_disabled = false;
return STATUS_OK;
} else {
delete _sprite;
_sprite = NULL;
- CSysClassRegistry::getInstance()->_disabled = false;
+ SystemClassRegistry::getInstance()->_disabled = false;
return STATUS_FAILED;
}
}
//////////////////////////////////////////////////////////////////////////
-bool CPartParticle::update(CPartEmitter *emitter, uint32 currentTime, uint32 timerDelta) {
+bool PartParticle::update(PartEmitter *emitter, uint32 currentTime, uint32 timerDelta) {
if (_state == PARTICLE_FADEIN) {
if (currentTime - _fadeStart >= (uint32)_fadeTime) {
_state = PARTICLE_NORMAL;
@@ -123,11 +123,11 @@ bool CPartParticle::update(CPartEmitter *emitter, uint32 currentTime, uint32 tim
}
// particle hit the border
- if (!_isDead && !CBPlatform::isRectEmpty(&_border)) {
+ if (!_isDead && !BasePlatform::isRectEmpty(&_border)) {
Point32 p;
p.x = (int32)_pos.x;
p.y = (int32)_pos.y;
- if (!CBPlatform::ptInRect(&_border, p))
+ if (!BasePlatform::ptInRect(&_border, p))
fadeOut(currentTime, emitter->_fadeOutTime);
}
if (_state != PARTICLE_NORMAL) return STATUS_OK;
@@ -144,13 +144,13 @@ bool CPartParticle::update(CPartEmitter *emitter, uint32 currentTime, uint32 tim
float elapsedTime = (float)timerDelta / 1000.f;
for (int i = 0; i < emitter->_forces.getSize(); i++) {
- CPartForce *force = emitter->_forces[i];
+ PartForce *force = emitter->_forces[i];
switch (force->_type) {
- case CPartForce::FORCE_GLOBAL:
+ case PartForce::FORCE_GLOBAL:
_velocity += force->_direction * elapsedTime;
break;
- case CPartForce::FORCE_POINT: {
+ case PartForce::FORCE_POINT: {
Vector2 vecDist = force->_pos - _pos;
float dist = fabs(vecDist.length());
@@ -165,7 +165,7 @@ bool CPartParticle::update(CPartEmitter *emitter, uint32 currentTime, uint32 tim
// update rotation
_rotation += _angVelocity * elapsedTime;
- _rotation = CBUtils::normalizeAngle(_rotation);
+ _rotation = BaseUtils::normalizeAngle(_rotation);
// update scale
if (_exponentialGrowth)
@@ -182,7 +182,7 @@ bool CPartParticle::update(CPartEmitter *emitter, uint32 currentTime, uint32 tim
}
//////////////////////////////////////////////////////////////////////////
-bool CPartParticle::display(CPartEmitter *emitter) {
+bool PartParticle::display(PartEmitter *emitter) {
if (!_sprite) return STATUS_FAILED;
if (_isDead) return STATUS_OK;
@@ -197,7 +197,7 @@ bool CPartParticle::display(CPartEmitter *emitter) {
//////////////////////////////////////////////////////////////////////////
-bool CPartParticle::fadeIn(uint32 currentTime, int fadeTime) {
+bool PartParticle::fadeIn(uint32 currentTime, int fadeTime) {
_currentAlpha = 0;
_fadeStart = currentTime;
_fadeTime = fadeTime;
@@ -207,7 +207,7 @@ bool CPartParticle::fadeIn(uint32 currentTime, int fadeTime) {
}
//////////////////////////////////////////////////////////////////////////
-bool CPartParticle::fadeOut(uint32 currentTime, int fadeTime) {
+bool PartParticle::fadeOut(uint32 currentTime, int fadeTime) {
//_currentAlpha = 255;
_fadeStartAlpha = _currentAlpha;
_fadeStart = currentTime;
@@ -218,7 +218,7 @@ bool CPartParticle::fadeOut(uint32 currentTime, int fadeTime) {
}
//////////////////////////////////////////////////////////////////////////
-bool CPartParticle::persist(CBPersistMgr *persistMgr) {
+bool PartParticle::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_alpha1));
persistMgr->transfer(TMEMBER(_alpha2));
persistMgr->transfer(TMEMBER(_border));
@@ -244,9 +244,9 @@ bool CPartParticle::persist(CBPersistMgr *persistMgr) {
} else {
char *filename;
persistMgr->transfer(TMEMBER(filename));
- CSysClassRegistry::getInstance()->_disabled = true;
+ SystemClassRegistry::getInstance()->_disabled = true;
setSprite(filename);
- CSysClassRegistry::getInstance()->_disabled = false;
+ SystemClassRegistry::getInstance()->_disabled = false;
delete[] filename;
filename = NULL;
}
diff --git a/engines/wintermute/base/particles/part_particle.h b/engines/wintermute/base/particles/part_particle.h
index 0b256d44ec..8b0c6eea36 100644
--- a/engines/wintermute/base/particles/part_particle.h
+++ b/engines/wintermute/base/particles/part_particle.h
@@ -36,18 +36,18 @@
namespace WinterMute {
-class CPartEmitter;
-class CBSprite;
-class CBPersistMgr;
+class PartEmitter;
+class BaseSprite;
+class BasePersistenceManager;
-class CPartParticle : public CBBase {
+class PartParticle : public BaseClass {
public:
enum TParticleState {
PARTICLE_NORMAL, PARTICLE_FADEIN, PARTICLE_FADEOUT
};
- CPartParticle(CBGame *inGame);
- virtual ~CPartParticle(void);
+ PartParticle(BaseGame *inGame);
+ virtual ~PartParticle(void);
float _growthRate;
bool _exponentialGrowth;
@@ -63,21 +63,21 @@ public:
float _posZ;
Vector2 _velocity;
float _scale;
- CBSprite *_sprite;
+ BaseSprite *_sprite;
uint32 _creationTime;
int _lifeTime;
bool _isDead;
TParticleState _state;
- bool update(CPartEmitter *emitter, uint32 currentTime, uint32 timerDelta);
- bool display(CPartEmitter *emitter);
+ bool update(PartEmitter *emitter, uint32 currentTime, uint32 timerDelta);
+ bool display(PartEmitter *emitter);
bool setSprite(const char *filename);
bool fadeIn(uint32 currentTime, int fadeTime);
bool fadeOut(uint32 currentTime, int fadeTime);
- bool persist(CBPersistMgr *PersistMgr);
+ bool persist(BasePersistenceManager *PersistMgr);
private:
uint32 _fadeStart;
int _fadeTime;