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authorEinar Johan Trøan Sømåen2012-07-26 15:59:26 +0200
committerEinar Johan Trøan Sømåen2012-07-26 15:59:26 +0200
commitef11f9d0c53cbdd9d88a99143de6f43f34d7e24d (patch)
tree8dfaee0ba16e18a8e3772dd5afc9123d5c4e78d2 /engines/wintermute/base/particles
parent38507fa9895620639d8733dbb4e085dfb2282a33 (diff)
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WINTERMUTE: Run Astyle with add-braces to break one-line statements into easier-to-read-code.
Diffstat (limited to 'engines/wintermute/base/particles')
-rw-r--r--engines/wintermute/base/particles/part_emitter.cpp140
-rw-r--r--engines/wintermute/base/particles/part_particle.cpp36
2 files changed, 124 insertions, 52 deletions
diff --git a/engines/wintermute/base/particles/part_emitter.cpp b/engines/wintermute/base/particles/part_emitter.cpp
index 1ddefec610..b16fb83abf 100644
--- a/engines/wintermute/base/particles/part_emitter.cpp
+++ b/engines/wintermute/base/particles/part_emitter.cpp
@@ -116,11 +116,15 @@ PartEmitter::~PartEmitter(void) {
//////////////////////////////////////////////////////////////////////////
bool PartEmitter::addSprite(const char *filename) {
- if (!filename) return STATUS_FAILED;
+ if (!filename) {
+ return STATUS_FAILED;
+ }
// do we already have the file?
for (int i = 0; i < _sprites.getSize(); i++) {
- if (scumm_stricmp(filename, _sprites[i]) == 0) return STATUS_OK;
+ if (scumm_stricmp(filename, _sprites[i]) == 0) {
+ return STATUS_OK;
+ }
}
// check if file exists
@@ -128,7 +132,9 @@ bool PartEmitter::addSprite(const char *filename) {
if (!File) {
_gameRef->LOG(0, "Sprite '%s' not found", filename);
return STATUS_FAILED;
- } else _gameRef->_fileManager->closeFile(File);
+ } else {
+ _gameRef->_fileManager->closeFile(File);
+ }
char *Str = new char[strlen(filename) + 1];
strcpy(Str, filename);
@@ -151,24 +157,37 @@ bool PartEmitter::removeSprite(const char *filename) {
//////////////////////////////////////////////////////////////////////////
bool PartEmitter::initParticle(PartParticle *particle, uint32 currentTime, uint32 timerDelta) {
- if (!particle) return STATUS_FAILED;
- if (_sprites.getSize() == 0) return STATUS_FAILED;
+ if (!particle) {
+ return STATUS_FAILED;
+ }
+ if (_sprites.getSize() == 0) {
+ return STATUS_FAILED;
+ }
int posX = BaseUtils::randomInt(_posX, _posX + _width);
int posY = BaseUtils::randomInt(_posY, _posY + _height);
float posZ = BaseUtils::randomFloat(0.0f, 100.0f);
float velocity;
- if (_velocityZBased) velocity = _velocity1 + posZ * (_velocity2 - _velocity1) / 100;
- else velocity = BaseUtils::randomFloat(_velocity1, _velocity2);
+ if (_velocityZBased) {
+ velocity = _velocity1 + posZ * (_velocity2 - _velocity1) / 100;
+ } else {
+ velocity = BaseUtils::randomFloat(_velocity1, _velocity2);
+ }
float scale;
- if (_scaleZBased) scale = _scale1 + posZ * (_scale2 - _scale1) / 100;
- else scale = BaseUtils::randomFloat(_scale1, _scale2);
+ if (_scaleZBased) {
+ scale = _scale1 + posZ * (_scale2 - _scale1) / 100;
+ } else {
+ scale = BaseUtils::randomFloat(_scale1, _scale2);
+ }
int lifeTime;
- if (_lifeTimeZBased) lifeTime = (int)(_lifeTime2 - posZ * (_lifeTime2 - _lifeTime1) / 100);
- else lifeTime = BaseUtils::randomInt(_lifeTime1, _lifeTime2);
+ if (_lifeTimeZBased) {
+ lifeTime = (int)(_lifeTime2 - posZ * (_lifeTime2 - _lifeTime1) / 100);
+ } else {
+ lifeTime = BaseUtils::randomInt(_lifeTime1, _lifeTime2);
+ }
float angle = BaseUtils::randomAngle(_angle1, _angle2);
int spriteIndex = BaseUtils::randomInt(0, _sprites.getSize() - 1);
@@ -220,14 +239,20 @@ bool PartEmitter::initParticle(PartParticle *particle, uint32 currentTime, uint3
particle->fadeIn(currentTime, _fadeInTime);
- if (particle->_isDead) return STATUS_FAILED;
- else return STATUS_OK;
+ if (particle->_isDead) {
+ return STATUS_FAILED;
+ } else {
+ return STATUS_OK;
+ }
}
//////////////////////////////////////////////////////////////////////////
bool PartEmitter::update() {
- if (!_running) return STATUS_OK;
- else return updateInternal(_gameRef->_timer, _gameRef->_timerDelta);
+ if (!_running) {
+ return STATUS_OK;
+ } else {
+ return updateInternal(_gameRef->_timer, _gameRef->_timerDelta);
+ }
}
//////////////////////////////////////////////////////////////////////////
@@ -237,7 +262,9 @@ bool PartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) {
for (int i = 0; i < _particles.getSize(); i++) {
_particles[i]->update(this, currentTime, timerDelta);
- if (!_particles[i]->_isDead) numLive++;
+ if (!_particles[i]->_isDead) {
+ numLive++;
+ }
}
@@ -263,8 +290,9 @@ bool PartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) {
}
PartParticle *particle;
- if (firstDeadIndex >= 0) particle = _particles[firstDeadIndex];
- else {
+ if (firstDeadIndex >= 0) {
+ particle = _particles[firstDeadIndex];
+ } else {
particle = new PartParticle(_gameRef);
_particles.add(particle);
}
@@ -274,12 +302,15 @@ bool PartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) {
toGen--;
}
}
- if (needsSort && (_scaleZBased || _velocityZBased || _lifeTimeZBased))
+ if (needsSort && (_scaleZBased || _velocityZBased || _lifeTimeZBased)) {
sortParticlesByZ();
+ }
// we actually generated some particles and we're not in fast-forward mode
if (needsSort && _overheadTime == 0) {
- if (_owner && _emitEvent) _owner->applyEvent(_emitEvent);
+ if (_owner && _emitEvent) {
+ _owner->applyEvent(_emitEvent);
+ }
}
}
@@ -288,17 +319,23 @@ bool PartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) {
//////////////////////////////////////////////////////////////////////////
bool PartEmitter::display(BaseRegion *region) {
- if (_sprites.getSize() <= 1) _gameRef->_renderer->startSpriteBatch();
+ if (_sprites.getSize() <= 1) {
+ _gameRef->_renderer->startSpriteBatch();
+ }
for (int i = 0; i < _particles.getSize(); i++) {
if (region != NULL && _useRegion) {
- if (!region->pointInRegion((int)_particles[i]->_pos.x, (int)_particles[i]->_pos.y)) continue;
+ if (!region->pointInRegion((int)_particles[i]->_pos.x, (int)_particles[i]->_pos.y)) {
+ continue;
+ }
}
_particles[i]->display(this);
}
- if (_sprites.getSize() <= 1) _gameRef->_renderer->endSpriteBatch();
+ if (_sprites.getSize() <= 1) {
+ _gameRef->_renderer->endSpriteBatch();
+ }
return STATUS_OK;
}
@@ -339,9 +376,13 @@ int PartEmitter::compareZ(const void *obj1, const void *obj2) {
PartParticle *p1 = *(PartParticle **)obj1;
PartParticle *p2 = *(PartParticle **)obj2;
- if (p1->_posZ < p2->_posZ) return -1;
- else if (p1->_posZ > p2->_posZ) return 1;
- else return 0;
+ if (p1->_posZ < p2->_posZ) {
+ return -1;
+ } else if (p1->_posZ > p2->_posZ) {
+ return 1;
+ } else {
+ return 0;
+ }
}
//////////////////////////////////////////////////////////////////////////
@@ -385,7 +426,9 @@ PartForce *PartEmitter::addForceByName(const char *name) {
//////////////////////////////////////////////////////////////////////////
bool PartEmitter::addForce(const char *name, PartForce::TForceType type, int posX, int posY, float angle, float strength) {
PartForce *force = addForceByName(name);
- if (!force) return STATUS_FAILED;
+ if (!force) {
+ return STATUS_FAILED;
+ }
force->_type = type;
force->_pos = Vector2(posX, posY);
@@ -554,9 +597,9 @@ bool PartEmitter::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt
stack->pushBool(DID_SUCCEED(removeForce(forceName)));
return STATUS_OK;
+ } else {
+ return BaseObject::scCallMethod(script, stack, thisStack, name);
}
-
- else return BaseObject::scCallMethod(script, stack, thisStack, name);
}
//////////////////////////////////////////////////////////////////////////
@@ -745,7 +788,9 @@ ScValue *PartEmitter::scGetProperty(const char *name) {
else if (strcmp(name, "NumLiveParticles") == 0) {
int numAlive = 0;
for (int i = 0; i < _particles.getSize(); i++) {
- if (_particles[i] && !_particles[i]->_isDead) numAlive++;
+ if (_particles[i] && !_particles[i]->_isDead) {
+ numAlive++;
+ }
}
_scValue->setInt(numAlive);
return _scValue;
@@ -822,12 +867,15 @@ ScValue *PartEmitter::scGetProperty(const char *name) {
// EmitEvent
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "EmitEvent") == 0) {
- if (!_emitEvent) _scValue->setNULL();
- else _scValue->setString(_emitEvent);
+ if (!_emitEvent) {
+ _scValue->setNULL();
+ } else {
+ _scValue->setString(_emitEvent);
+ }
return _scValue;
+ } else {
+ return BaseObject::scGetProperty(name);
}
-
- else return BaseObject::scGetProperty(name);
}
@@ -978,8 +1026,12 @@ bool PartEmitter::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Alpha1") == 0) {
_alpha1 = value->getInt();
- if (_alpha1 < 0) _alpha1 = 0;
- if (_alpha1 > 255) _alpha1 = 255;
+ if (_alpha1 < 0) {
+ _alpha1 = 0;
+ }
+ if (_alpha1 > 255) {
+ _alpha1 = 255;
+ }
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
@@ -987,8 +1039,12 @@ bool PartEmitter::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Alpha2") == 0) {
_alpha2 = value->getInt();
- if (_alpha2 < 0) _alpha2 = 0;
- if (_alpha2 > 255) _alpha2 = 255;
+ if (_alpha2 < 0) {
+ _alpha2 = 0;
+ }
+ if (_alpha2 > 255) {
+ _alpha2 = 255;
+ }
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
@@ -1080,11 +1136,13 @@ bool PartEmitter::scSetProperty(const char *name, ScValue *value) {
else if (strcmp(name, "EmitEvent") == 0) {
delete[] _emitEvent;
_emitEvent = NULL;
- if (!value->isNULL()) BaseUtils::setString(&_emitEvent, value->getString());
+ if (!value->isNULL()) {
+ BaseUtils::setString(&_emitEvent, value->getString());
+ }
return STATUS_OK;
+ } else {
+ return BaseObject::scSetProperty(name, value);
}
-
- else return BaseObject::scSetProperty(name, value);
}
diff --git a/engines/wintermute/base/particles/part_particle.cpp b/engines/wintermute/base/particles/part_particle.cpp
index b63a82f926..4a5239edfe 100644
--- a/engines/wintermute/base/particles/part_particle.cpp
+++ b/engines/wintermute/base/particles/part_particle.cpp
@@ -99,24 +99,29 @@ bool PartParticle::update(PartEmitter *emitter, uint32 currentTime, uint32 timer
if (currentTime - _fadeStart >= (uint32)_fadeTime) {
_state = PARTICLE_NORMAL;
_currentAlpha = _alpha1;
- } else _currentAlpha = (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _alpha1);
+ } else {
+ _currentAlpha = (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _alpha1);
+ }
return STATUS_OK;
} else if (_state == PARTICLE_FADEOUT) {
if (currentTime - _fadeStart >= (uint32)_fadeTime) {
_isDead = true;
return STATUS_OK;
- } else _currentAlpha = _fadeStartAlpha - (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _fadeStartAlpha);
+ } else {
+ _currentAlpha = _fadeStartAlpha - (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _fadeStartAlpha);
+ }
return STATUS_OK;
} else {
// time is up
if (_lifeTime > 0) {
if (currentTime - _creationTime >= (uint32)_lifeTime) {
- if (emitter->_fadeOutTime > 0)
+ if (emitter->_fadeOutTime > 0) {
fadeOut(currentTime, emitter->_fadeOutTime);
- else
+ } else {
_isDead = true;
+ }
}
}
@@ -125,10 +130,13 @@ bool PartParticle::update(PartEmitter *emitter, uint32 currentTime, uint32 timer
Point32 p;
p.x = (int32)_pos.x;
p.y = (int32)_pos.y;
- if (!BasePlatform::ptInRect(&_border, p))
+ if (!BasePlatform::ptInRect(&_border, p)) {
fadeOut(currentTime, emitter->_fadeOutTime);
+ }
+ }
+ if (_state != PARTICLE_NORMAL) {
+ return STATUS_OK;
}
- if (_state != PARTICLE_NORMAL) return STATUS_OK;
// update alpha
if (_lifeTime > 0) {
@@ -166,13 +174,15 @@ bool PartParticle::update(PartEmitter *emitter, uint32 currentTime, uint32 timer
_rotation = BaseUtils::normalizeAngle(_rotation);
// update scale
- if (_exponentialGrowth)
+ if (_exponentialGrowth) {
_scale += _scale / 100.0f * _growthRate * elapsedTime;
- else
+ } else {
_scale += _growthRate * elapsedTime;
+ }
- if (_scale <= 0.0f)
+ if (_scale <= 0.0f) {
_isDead = true;
+ }
return STATUS_OK;
@@ -181,8 +191,12 @@ bool PartParticle::update(PartEmitter *emitter, uint32 currentTime, uint32 timer
//////////////////////////////////////////////////////////////////////////
bool PartParticle::display(PartEmitter *emitter) {
- if (!_sprite) return STATUS_FAILED;
- if (_isDead) return STATUS_OK;
+ if (!_sprite) {
+ return STATUS_FAILED;
+ }
+ if (_isDead) {
+ return STATUS_OK;
+ }
_sprite->GetCurrentFrame();
return _sprite->display(_pos.x, _pos.y,