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author | Johannes Schickel | 2012-09-26 04:17:31 +0200 |
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committer | Johannes Schickel | 2012-09-26 04:17:55 +0200 |
commit | 89abab97e3124fa25eb4c7d3e8b38501747a8d17 (patch) | |
tree | d60a833c9ed352fbe44c0b9a6b8ff43fcbc29419 /engines/wintermute/base/saveload.h | |
parent | a6c6c74350bb673c178d9756a1625ca128d24f21 (diff) | |
download | scummvm-rg350-89abab97e3124fa25eb4c7d3e8b38501747a8d17.tar.gz scummvm-rg350-89abab97e3124fa25eb4c7d3e8b38501747a8d17.tar.bz2 scummvm-rg350-89abab97e3124fa25eb4c7d3e8b38501747a8d17.zip |
JANITORIAL: Remove trailing whitespaces.
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git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
Diffstat (limited to 'engines/wintermute/base/saveload.h')
-rw-r--r-- | engines/wintermute/base/saveload.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/wintermute/base/saveload.h b/engines/wintermute/base/saveload.h index e448cc8814..722f7a89b6 100644 --- a/engines/wintermute/base/saveload.h +++ b/engines/wintermute/base/saveload.h @@ -8,12 +8,12 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -25,7 +25,7 @@ * http://dead-code.org/redir.php?target=wmelite * Copyright (c) 2011 Jan Nedoma */ - + #ifndef WINTERMUTE_SAVEGAME_H #define WINTERMUTE_SAVEGAME_H @@ -39,7 +39,7 @@ public: static bool isSaveSlotUsed(int slot); static bool getSaveSlotDescription(int slot, char *buffer); static Common::String getSaveSlotFilename(int slot); - + static bool loadGame(const Common::String &filename, BaseGame *gameRef); static bool saveGame(int slot, const char *desc, bool quickSave, BaseGame *gameRef); static bool initAfterLoad(); |