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authorEinar Johan Trøan Sømåen2013-01-31 23:59:02 +0100
committerEinar Johan Trøan Sømåen2013-01-31 23:59:21 +0100
commit0407906bfa9a0c778a0b1dd678cf5771133533d1 (patch)
tree090976b71823513735ad4657cacd39e92f81d6ec /engines/wintermute/base/scriptables/script_value.cpp
parent9a40cdc40d1a52dbdc8c73cdc1329768d7868586 (diff)
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WINTERMUTE: Redo the way floats are saved, break savegame compatibility with WME Lite completely.
(This also breaks compatibility with savegames from ScummVM prior to this commit, AND resets the Savegame-version, older savegames will have differing MAGIC-numbers in their headers, and will thus not be recognized).
Diffstat (limited to 'engines/wintermute/base/scriptables/script_value.cpp')
-rw-r--r--engines/wintermute/base/scriptables/script_value.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/wintermute/base/scriptables/script_value.cpp b/engines/wintermute/base/scriptables/script_value.cpp
index 08b8ddd418..46d6c25d44 100644
--- a/engines/wintermute/base/scriptables/script_value.cpp
+++ b/engines/wintermute/base/scriptables/script_value.cpp
@@ -827,7 +827,7 @@ bool ScValue::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_valRef));
persistMgr->transfer(TMEMBER(_valString));
- /*
+ /* // TODO: Convert to Debug-statements.
FILE* f = fopen("c:\\val.log", "a+");
switch(_type)
{