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authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/base/sound/base_sound_buffer.h
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
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WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/base/sound/base_sound_buffer.h')
-rw-r--r--engines/wintermute/base/sound/base_sound_buffer.h200
1 files changed, 100 insertions, 100 deletions
diff --git a/engines/wintermute/base/sound/base_sound_buffer.h b/engines/wintermute/base/sound/base_sound_buffer.h
index 29402ee76e..9c39f4c34b 100644
--- a/engines/wintermute/base/sound/base_sound_buffer.h
+++ b/engines/wintermute/base/sound/base_sound_buffer.h
@@ -1,100 +1,100 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_BASE_SOUNDBUFFER_H
-#define WINTERMUTE_BASE_SOUNDBUFFER_H
-
-
-#include "engines/wintermute/base/base.h"
-#include "audio/mixer.h"
-#include "common/stream.h"
-
-namespace Audio {
-class SeekableAudioStream;
-class SoundHandle;
-}
-
-namespace Wintermute {
-
-class BaseFile;
-class BaseSoundBuffer : public BaseClass {
-public:
-
- BaseSoundBuffer(BaseGame *inGame);
- virtual ~BaseSoundBuffer();
-
- bool pause();
- bool play(bool looping = false, uint32 startSample = 0);
- bool resume();
- bool stop();
- bool isPlaying();
-
- void setLooping(bool looping);
-
- uint32 getPosition();
- bool setPosition(uint32 pos);
- uint32 getLength();
-
- bool setLoopStart(uint32 pos);
- uint32 getLoopStart() const {
- return _loopStart;
- }
-
- bool setPan(float pan);
- bool setPrivateVolume(int colume);
- bool setVolume(int colume);
- void updateVolume();
-
- void setType(Audio::Mixer::SoundType Type);
-
- bool loadFromFile(const Common::String &filename, bool forceReload = false);
- void setStreaming(bool streamed, uint32 numBlocks = 0, uint32 blockSize = 0);
- bool applyFX(TSFXType type, float param1, float param2, float param3, float param4);
-
- //HSTREAM _stream;
- //HSYNC _sync;
- Audio::SeekableAudioStream *_stream;
- Audio::SoundHandle *_handle;
-
- bool _freezePaused;
- uint32 _loopStart;
- Audio::Mixer::SoundType _type;
- bool _looping;
-
- int _privateVolume;
-private:
- uint32 _startPos;
- Common::String _filename;
- bool _streamed;
- Common::SeekableReadStream *_file;
- int _volume;
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_SOUNDBUFFER_H
+#define WINTERMUTE_BASE_SOUNDBUFFER_H
+
+
+#include "engines/wintermute/base/base.h"
+#include "audio/mixer.h"
+#include "common/stream.h"
+
+namespace Audio {
+class SeekableAudioStream;
+class SoundHandle;
+}
+
+namespace Wintermute {
+
+class BaseFile;
+class BaseSoundBuffer : public BaseClass {
+public:
+
+ BaseSoundBuffer(BaseGame *inGame);
+ virtual ~BaseSoundBuffer();
+
+ bool pause();
+ bool play(bool looping = false, uint32 startSample = 0);
+ bool resume();
+ bool stop();
+ bool isPlaying();
+
+ void setLooping(bool looping);
+
+ uint32 getPosition();
+ bool setPosition(uint32 pos);
+ uint32 getLength();
+
+ bool setLoopStart(uint32 pos);
+ uint32 getLoopStart() const {
+ return _loopStart;
+ }
+
+ bool setPan(float pan);
+ bool setPrivateVolume(int colume);
+ bool setVolume(int colume);
+ void updateVolume();
+
+ void setType(Audio::Mixer::SoundType Type);
+
+ bool loadFromFile(const Common::String &filename, bool forceReload = false);
+ void setStreaming(bool streamed, uint32 numBlocks = 0, uint32 blockSize = 0);
+ bool applyFX(TSFXType type, float param1, float param2, float param3, float param4);
+
+ //HSTREAM _stream;
+ //HSYNC _sync;
+ Audio::SeekableAudioStream *_stream;
+ Audio::SoundHandle *_handle;
+
+ bool _freezePaused;
+ uint32 _loopStart;
+ Audio::Mixer::SoundType _type;
+ bool _looping;
+
+ int _privateVolume;
+private:
+ uint32 _startPos;
+ Common::String _filename;
+ bool _streamed;
+ Common::SeekableReadStream *_file;
+ int _volume;
+};
+
+} // end of namespace Wintermute
+
+#endif