diff options
Diffstat (limited to 'engines/wintermute/base/sound/base_sound_buffer.h')
-rw-r--r-- | engines/wintermute/base/sound/base_sound_buffer.h | 200 |
1 files changed, 100 insertions, 100 deletions
diff --git a/engines/wintermute/base/sound/base_sound_buffer.h b/engines/wintermute/base/sound/base_sound_buffer.h index 29402ee76e..9c39f4c34b 100644 --- a/engines/wintermute/base/sound/base_sound_buffer.h +++ b/engines/wintermute/base/sound/base_sound_buffer.h @@ -1,100 +1,100 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_BASE_SOUNDBUFFER_H
-#define WINTERMUTE_BASE_SOUNDBUFFER_H
-
-
-#include "engines/wintermute/base/base.h"
-#include "audio/mixer.h"
-#include "common/stream.h"
-
-namespace Audio {
-class SeekableAudioStream;
-class SoundHandle;
-}
-
-namespace Wintermute {
-
-class BaseFile;
-class BaseSoundBuffer : public BaseClass {
-public:
-
- BaseSoundBuffer(BaseGame *inGame);
- virtual ~BaseSoundBuffer();
-
- bool pause();
- bool play(bool looping = false, uint32 startSample = 0);
- bool resume();
- bool stop();
- bool isPlaying();
-
- void setLooping(bool looping);
-
- uint32 getPosition();
- bool setPosition(uint32 pos);
- uint32 getLength();
-
- bool setLoopStart(uint32 pos);
- uint32 getLoopStart() const {
- return _loopStart;
- }
-
- bool setPan(float pan);
- bool setPrivateVolume(int colume);
- bool setVolume(int colume);
- void updateVolume();
-
- void setType(Audio::Mixer::SoundType Type);
-
- bool loadFromFile(const Common::String &filename, bool forceReload = false);
- void setStreaming(bool streamed, uint32 numBlocks = 0, uint32 blockSize = 0);
- bool applyFX(TSFXType type, float param1, float param2, float param3, float param4);
-
- //HSTREAM _stream;
- //HSYNC _sync;
- Audio::SeekableAudioStream *_stream;
- Audio::SoundHandle *_handle;
-
- bool _freezePaused;
- uint32 _loopStart;
- Audio::Mixer::SoundType _type;
- bool _looping;
-
- int _privateVolume;
-private:
- uint32 _startPos;
- Common::String _filename;
- bool _streamed;
- Common::SeekableReadStream *_file;
- int _volume;
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_SOUNDBUFFER_H +#define WINTERMUTE_BASE_SOUNDBUFFER_H + + +#include "engines/wintermute/base/base.h" +#include "audio/mixer.h" +#include "common/stream.h" + +namespace Audio { +class SeekableAudioStream; +class SoundHandle; +} + +namespace Wintermute { + +class BaseFile; +class BaseSoundBuffer : public BaseClass { +public: + + BaseSoundBuffer(BaseGame *inGame); + virtual ~BaseSoundBuffer(); + + bool pause(); + bool play(bool looping = false, uint32 startSample = 0); + bool resume(); + bool stop(); + bool isPlaying(); + + void setLooping(bool looping); + + uint32 getPosition(); + bool setPosition(uint32 pos); + uint32 getLength(); + + bool setLoopStart(uint32 pos); + uint32 getLoopStart() const { + return _loopStart; + } + + bool setPan(float pan); + bool setPrivateVolume(int colume); + bool setVolume(int colume); + void updateVolume(); + + void setType(Audio::Mixer::SoundType Type); + + bool loadFromFile(const Common::String &filename, bool forceReload = false); + void setStreaming(bool streamed, uint32 numBlocks = 0, uint32 blockSize = 0); + bool applyFX(TSFXType type, float param1, float param2, float param3, float param4); + + //HSTREAM _stream; + //HSYNC _sync; + Audio::SeekableAudioStream *_stream; + Audio::SoundHandle *_handle; + + bool _freezePaused; + uint32 _loopStart; + Audio::Mixer::SoundType _type; + bool _looping; + + int _privateVolume; +private: + uint32 _startPos; + Common::String _filename; + bool _streamed; + Common::SeekableReadStream *_file; + int _volume; +}; + +} // end of namespace Wintermute + +#endif |