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author | Matthew Hoops | 2012-09-05 11:45:25 -0400 |
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committer | Matthew Hoops | 2012-09-05 11:45:25 -0400 |
commit | f35e820e9f2f4c2f8b9c6d3b572d588fccf99f19 (patch) | |
tree | 42510da50bdf8515a577fdd74622539ff829ef78 /engines/wintermute/base/sound/base_sound_buffer.h | |
parent | 2f9b1b67b08f1b70cd95795aaf7816ca7f991649 (diff) | |
parent | 058b9b9aca066c886ceb4e454a5541be70c27cb6 (diff) | |
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Merge remote branch 'upstream/master' into pegasus
Diffstat (limited to 'engines/wintermute/base/sound/base_sound_buffer.h')
-rw-r--r-- | engines/wintermute/base/sound/base_sound_buffer.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/engines/wintermute/base/sound/base_sound_buffer.h b/engines/wintermute/base/sound/base_sound_buffer.h new file mode 100644 index 0000000000..9c39f4c34b --- /dev/null +++ b/engines/wintermute/base/sound/base_sound_buffer.h @@ -0,0 +1,100 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_SOUNDBUFFER_H +#define WINTERMUTE_BASE_SOUNDBUFFER_H + + +#include "engines/wintermute/base/base.h" +#include "audio/mixer.h" +#include "common/stream.h" + +namespace Audio { +class SeekableAudioStream; +class SoundHandle; +} + +namespace Wintermute { + +class BaseFile; +class BaseSoundBuffer : public BaseClass { +public: + + BaseSoundBuffer(BaseGame *inGame); + virtual ~BaseSoundBuffer(); + + bool pause(); + bool play(bool looping = false, uint32 startSample = 0); + bool resume(); + bool stop(); + bool isPlaying(); + + void setLooping(bool looping); + + uint32 getPosition(); + bool setPosition(uint32 pos); + uint32 getLength(); + + bool setLoopStart(uint32 pos); + uint32 getLoopStart() const { + return _loopStart; + } + + bool setPan(float pan); + bool setPrivateVolume(int colume); + bool setVolume(int colume); + void updateVolume(); + + void setType(Audio::Mixer::SoundType Type); + + bool loadFromFile(const Common::String &filename, bool forceReload = false); + void setStreaming(bool streamed, uint32 numBlocks = 0, uint32 blockSize = 0); + bool applyFX(TSFXType type, float param1, float param2, float param3, float param4); + + //HSTREAM _stream; + //HSYNC _sync; + Audio::SeekableAudioStream *_stream; + Audio::SoundHandle *_handle; + + bool _freezePaused; + uint32 _loopStart; + Audio::Mixer::SoundType _type; + bool _looping; + + int _privateVolume; +private: + uint32 _startPos; + Common::String _filename; + bool _streamed; + Common::SeekableReadStream *_file; + int _volume; +}; + +} // end of namespace Wintermute + +#endif |