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authorEinar Johan Trøan Sømåen2013-04-18 12:10:40 +0200
committerEinar Johan Trøan Sømåen2013-04-18 12:10:40 +0200
commit8f25b651e8fc05dc29e6ea5fff5eba1c8df78697 (patch)
tree14bd6bbe7177e586f55c2f83dc458d6508d9e6cc /engines/wintermute/base/timer.h
parent7ee757366b9aee0e6a59669d263e29b5fe20278e (diff)
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WINTERMUTE: Split the timers from BaseGame into a separate class.
Diffstat (limited to 'engines/wintermute/base/timer.h')
-rw-r--r--engines/wintermute/base/timer.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/engines/wintermute/base/timer.h b/engines/wintermute/base/timer.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_TIMER_H
+#define WINTERMUTE_TIMER_H
+
+#include "common/scummsys.h"
+
+namespace Wintermute {
+
+class BasePersistenceManager;
+
+class Timer {
+ uint32 _timer;
+ uint32 _timerDelta;
+ uint32 _timerLast;
+public:
+ Timer();
+ void setTime(uint32 time);
+ void setTimeDelta(uint32 timeDelta);
+ void setTimeLast(uint32 timeLast);
+ void updateTime(uint32 delta, uint32 max);
+ uint32 getTime() const;
+ uint32 getTimeDelta() const;
+ uint32 getTimeLast() const;
+ void persist(BasePersistenceManager *persistMgr);
+};
+
+
+} // End of namespace Wintermute
+
+#endif \ No newline at end of file