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author | Einar Johan Trøan Sømåen | 2012-07-19 19:29:15 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-07-19 19:29:15 +0200 |
commit | 113961fd2a2203434b03766d722a0f8c0854bfd0 (patch) | |
tree | c00dde430932fd4a9492ca302c44fd34ff9384ac /engines/wintermute/persistent.cpp | |
parent | a3e8ad4c52f2ad484e94fc8b641e7c7b67b44c04 (diff) | |
download | scummvm-rg350-113961fd2a2203434b03766d722a0f8c0854bfd0.tar.gz scummvm-rg350-113961fd2a2203434b03766d722a0f8c0854bfd0.tar.bz2 scummvm-rg350-113961fd2a2203434b03766d722a0f8c0854bfd0.zip |
WINTERMUTE: Change all folder-names to lowercase.
Diffstat (limited to 'engines/wintermute/persistent.cpp')
-rw-r--r-- | engines/wintermute/persistent.cpp | 118 |
1 files changed, 59 insertions, 59 deletions
diff --git a/engines/wintermute/persistent.cpp b/engines/wintermute/persistent.cpp index 5c09022746..fb00419100 100644 --- a/engines/wintermute/persistent.cpp +++ b/engines/wintermute/persistent.cpp @@ -26,65 +26,65 @@ * Copyright (c) 2011 Jan Nedoma */ -#include "engines/wintermute/Ad/AdActor.h" -#include "engines/wintermute/Ad/AdEntity.h" -#include "engines/wintermute/Ad/AdGame.h" -#include "engines/wintermute/Ad/AdInventory.h" -#include "engines/wintermute/Ad/AdInventoryBox.h" -#include "engines/wintermute/Ad/AdItem.h" -#include "engines/wintermute/Ad/AdLayer.h" -#include "engines/wintermute/Ad/AdNodeState.h" -#include "engines/wintermute/Ad/AdObject.h" -#include "engines/wintermute/Ad/AdPath.h" -#include "engines/wintermute/Ad/AdPathPoint.h" -#include "engines/wintermute/Ad/AdRegion.h" -#include "engines/wintermute/Ad/AdResponse.h" -#include "engines/wintermute/Ad/AdResponseBox.h" -#include "engines/wintermute/Ad/AdResponseContext.h" -#include "engines/wintermute/Ad/AdRotLevel.h" -#include "engines/wintermute/Ad/AdScaleLevel.h" -#include "engines/wintermute/Ad/AdScene.h" -#include "engines/wintermute/Ad/AdSceneNode.h" -#include "engines/wintermute/Ad/AdSceneState.h" -#include "engines/wintermute/Ad/AdSentence.h" -#include "engines/wintermute/Ad/AdSpriteSet.h" -#include "engines/wintermute/Ad/AdTalkDef.h" -#include "engines/wintermute/Ad/AdTalkHolder.h" -#include "engines/wintermute/Ad/AdTalkNode.h" -#include "engines/wintermute/Ad/AdWaypointGroup.h" -#include "engines/wintermute/Base/BFader.h" -#include "engines/wintermute/Base/font/BFontBitmap.h" -#include "engines/wintermute/Base/font/BFontStorage.h" -#include "engines/wintermute/Base/font/BFontTT.h" -#include "engines/wintermute/Base/BFrame.h" -#include "engines/wintermute/Base/BGame.h" -#include "engines/wintermute/Base/BKeyboardState.h" -#include "engines/wintermute/Base/BObject.h" -#include "engines/wintermute/Base/BPoint.h" -#include "engines/wintermute/Base/BRegion.h" -#include "engines/wintermute/Base/BScriptable.h" -#include "engines/wintermute/Base/BScriptHolder.h" -#include "engines/wintermute/Base/BSound.h" -#include "engines/wintermute/Base/BSprite.h" -#include "engines/wintermute/Base/BSubFrame.h" -#include "engines/wintermute/Base/BViewport.h" -#include "engines/wintermute/Base/scriptables/ScEngine.h" -#include "engines/wintermute/Base/scriptables/ScScript.h" -#include "engines/wintermute/Base/scriptables/ScStack.h" -#include "engines/wintermute/Base/scriptables/ScValue.h" -#include "engines/wintermute/Base/scriptables/SXArray.h" -#include "engines/wintermute/Base/scriptables/SXDate.h" -#include "engines/wintermute/Base/scriptables/SXFile.h" -#include "engines/wintermute/Base/scriptables/SXMath.h" -#include "engines/wintermute/Base/scriptables/SXMemBuffer.h" -#include "engines/wintermute/Base/scriptables/SxObject.h" -#include "engines/wintermute/Base/scriptables/SXString.h" -#include "engines/wintermute/UI/UIButton.h" -#include "engines/wintermute/UI/UIEdit.h" -#include "engines/wintermute/UI/UIEntity.h" -#include "engines/wintermute/UI/UIText.h" -#include "engines/wintermute/UI/UITiledImage.h" -#include "engines/wintermute/UI/UIWindow.h" +#include "engines/wintermute/ad/AdActor.h" +#include "engines/wintermute/ad/AdEntity.h" +#include "engines/wintermute/ad/AdGame.h" +#include "engines/wintermute/ad/AdInventory.h" +#include "engines/wintermute/ad/AdInventoryBox.h" +#include "engines/wintermute/ad/AdItem.h" +#include "engines/wintermute/ad/AdLayer.h" +#include "engines/wintermute/ad/AdNodeState.h" +#include "engines/wintermute/ad/AdObject.h" +#include "engines/wintermute/ad/AdPath.h" +#include "engines/wintermute/ad/AdPathPoint.h" +#include "engines/wintermute/ad/AdRegion.h" +#include "engines/wintermute/ad/AdResponse.h" +#include "engines/wintermute/ad/AdResponseBox.h" +#include "engines/wintermute/ad/AdResponseContext.h" +#include "engines/wintermute/ad/AdRotLevel.h" +#include "engines/wintermute/ad/AdScaleLevel.h" +#include "engines/wintermute/ad/AdScene.h" +#include "engines/wintermute/ad/AdSceneNode.h" +#include "engines/wintermute/ad/AdSceneState.h" +#include "engines/wintermute/ad/AdSentence.h" +#include "engines/wintermute/ad/AdSpriteSet.h" +#include "engines/wintermute/ad/AdTalkDef.h" +#include "engines/wintermute/ad/AdTalkHolder.h" +#include "engines/wintermute/ad/AdTalkNode.h" +#include "engines/wintermute/ad/AdWaypointGroup.h" +#include "engines/wintermute/base/BFader.h" +#include "engines/wintermute/base/font/BFontBitmap.h" +#include "engines/wintermute/base/font/BFontStorage.h" +#include "engines/wintermute/base/font/BFontTT.h" +#include "engines/wintermute/base/BFrame.h" +#include "engines/wintermute/base/BGame.h" +#include "engines/wintermute/base/BKeyboardState.h" +#include "engines/wintermute/base/BObject.h" +#include "engines/wintermute/base/BPoint.h" +#include "engines/wintermute/base/BRegion.h" +#include "engines/wintermute/base/BScriptable.h" +#include "engines/wintermute/base/BScriptHolder.h" +#include "engines/wintermute/base/BSound.h" +#include "engines/wintermute/base/BSprite.h" +#include "engines/wintermute/base/BSubFrame.h" +#include "engines/wintermute/base/BViewport.h" +#include "engines/wintermute/base/scriptables/ScEngine.h" +#include "engines/wintermute/base/scriptables/ScScript.h" +#include "engines/wintermute/base/scriptables/ScStack.h" +#include "engines/wintermute/base/scriptables/ScValue.h" +#include "engines/wintermute/base/scriptables/SXArray.h" +#include "engines/wintermute/base/scriptables/SXDate.h" +#include "engines/wintermute/base/scriptables/SXFile.h" +#include "engines/wintermute/base/scriptables/SXMath.h" +#include "engines/wintermute/base/scriptables/SXMemBuffer.h" +#include "engines/wintermute/base/scriptables/SxObject.h" +#include "engines/wintermute/base/scriptables/SXString.h" +#include "engines/wintermute/ui/UIButton.h" +#include "engines/wintermute/ui/UIEdit.h" +#include "engines/wintermute/ui/UIEntity.h" +#include "engines/wintermute/ui/UIText.h" +#include "engines/wintermute/ui/UITiledImage.h" +#include "engines/wintermute/ui/UIWindow.h" #include "engines/wintermute/video/VidTheoraPlayer.h" // CSysClass adds these objects to the registry, thus they aren't as leaked as they look |