aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/persistent.cpp
diff options
context:
space:
mode:
authorEinar Johan Trøan Sømåen2012-07-19 19:29:15 +0200
committerEinar Johan Trøan Sømåen2012-07-19 19:29:15 +0200
commit113961fd2a2203434b03766d722a0f8c0854bfd0 (patch)
treec00dde430932fd4a9492ca302c44fd34ff9384ac /engines/wintermute/persistent.cpp
parenta3e8ad4c52f2ad484e94fc8b641e7c7b67b44c04 (diff)
downloadscummvm-rg350-113961fd2a2203434b03766d722a0f8c0854bfd0.tar.gz
scummvm-rg350-113961fd2a2203434b03766d722a0f8c0854bfd0.tar.bz2
scummvm-rg350-113961fd2a2203434b03766d722a0f8c0854bfd0.zip
WINTERMUTE: Change all folder-names to lowercase.
Diffstat (limited to 'engines/wintermute/persistent.cpp')
-rw-r--r--engines/wintermute/persistent.cpp118
1 files changed, 59 insertions, 59 deletions
diff --git a/engines/wintermute/persistent.cpp b/engines/wintermute/persistent.cpp
index 5c09022746..fb00419100 100644
--- a/engines/wintermute/persistent.cpp
+++ b/engines/wintermute/persistent.cpp
@@ -26,65 +26,65 @@
* Copyright (c) 2011 Jan Nedoma
*/
-#include "engines/wintermute/Ad/AdActor.h"
-#include "engines/wintermute/Ad/AdEntity.h"
-#include "engines/wintermute/Ad/AdGame.h"
-#include "engines/wintermute/Ad/AdInventory.h"
-#include "engines/wintermute/Ad/AdInventoryBox.h"
-#include "engines/wintermute/Ad/AdItem.h"
-#include "engines/wintermute/Ad/AdLayer.h"
-#include "engines/wintermute/Ad/AdNodeState.h"
-#include "engines/wintermute/Ad/AdObject.h"
-#include "engines/wintermute/Ad/AdPath.h"
-#include "engines/wintermute/Ad/AdPathPoint.h"
-#include "engines/wintermute/Ad/AdRegion.h"
-#include "engines/wintermute/Ad/AdResponse.h"
-#include "engines/wintermute/Ad/AdResponseBox.h"
-#include "engines/wintermute/Ad/AdResponseContext.h"
-#include "engines/wintermute/Ad/AdRotLevel.h"
-#include "engines/wintermute/Ad/AdScaleLevel.h"
-#include "engines/wintermute/Ad/AdScene.h"
-#include "engines/wintermute/Ad/AdSceneNode.h"
-#include "engines/wintermute/Ad/AdSceneState.h"
-#include "engines/wintermute/Ad/AdSentence.h"
-#include "engines/wintermute/Ad/AdSpriteSet.h"
-#include "engines/wintermute/Ad/AdTalkDef.h"
-#include "engines/wintermute/Ad/AdTalkHolder.h"
-#include "engines/wintermute/Ad/AdTalkNode.h"
-#include "engines/wintermute/Ad/AdWaypointGroup.h"
-#include "engines/wintermute/Base/BFader.h"
-#include "engines/wintermute/Base/font/BFontBitmap.h"
-#include "engines/wintermute/Base/font/BFontStorage.h"
-#include "engines/wintermute/Base/font/BFontTT.h"
-#include "engines/wintermute/Base/BFrame.h"
-#include "engines/wintermute/Base/BGame.h"
-#include "engines/wintermute/Base/BKeyboardState.h"
-#include "engines/wintermute/Base/BObject.h"
-#include "engines/wintermute/Base/BPoint.h"
-#include "engines/wintermute/Base/BRegion.h"
-#include "engines/wintermute/Base/BScriptable.h"
-#include "engines/wintermute/Base/BScriptHolder.h"
-#include "engines/wintermute/Base/BSound.h"
-#include "engines/wintermute/Base/BSprite.h"
-#include "engines/wintermute/Base/BSubFrame.h"
-#include "engines/wintermute/Base/BViewport.h"
-#include "engines/wintermute/Base/scriptables/ScEngine.h"
-#include "engines/wintermute/Base/scriptables/ScScript.h"
-#include "engines/wintermute/Base/scriptables/ScStack.h"
-#include "engines/wintermute/Base/scriptables/ScValue.h"
-#include "engines/wintermute/Base/scriptables/SXArray.h"
-#include "engines/wintermute/Base/scriptables/SXDate.h"
-#include "engines/wintermute/Base/scriptables/SXFile.h"
-#include "engines/wintermute/Base/scriptables/SXMath.h"
-#include "engines/wintermute/Base/scriptables/SXMemBuffer.h"
-#include "engines/wintermute/Base/scriptables/SxObject.h"
-#include "engines/wintermute/Base/scriptables/SXString.h"
-#include "engines/wintermute/UI/UIButton.h"
-#include "engines/wintermute/UI/UIEdit.h"
-#include "engines/wintermute/UI/UIEntity.h"
-#include "engines/wintermute/UI/UIText.h"
-#include "engines/wintermute/UI/UITiledImage.h"
-#include "engines/wintermute/UI/UIWindow.h"
+#include "engines/wintermute/ad/AdActor.h"
+#include "engines/wintermute/ad/AdEntity.h"
+#include "engines/wintermute/ad/AdGame.h"
+#include "engines/wintermute/ad/AdInventory.h"
+#include "engines/wintermute/ad/AdInventoryBox.h"
+#include "engines/wintermute/ad/AdItem.h"
+#include "engines/wintermute/ad/AdLayer.h"
+#include "engines/wintermute/ad/AdNodeState.h"
+#include "engines/wintermute/ad/AdObject.h"
+#include "engines/wintermute/ad/AdPath.h"
+#include "engines/wintermute/ad/AdPathPoint.h"
+#include "engines/wintermute/ad/AdRegion.h"
+#include "engines/wintermute/ad/AdResponse.h"
+#include "engines/wintermute/ad/AdResponseBox.h"
+#include "engines/wintermute/ad/AdResponseContext.h"
+#include "engines/wintermute/ad/AdRotLevel.h"
+#include "engines/wintermute/ad/AdScaleLevel.h"
+#include "engines/wintermute/ad/AdScene.h"
+#include "engines/wintermute/ad/AdSceneNode.h"
+#include "engines/wintermute/ad/AdSceneState.h"
+#include "engines/wintermute/ad/AdSentence.h"
+#include "engines/wintermute/ad/AdSpriteSet.h"
+#include "engines/wintermute/ad/AdTalkDef.h"
+#include "engines/wintermute/ad/AdTalkHolder.h"
+#include "engines/wintermute/ad/AdTalkNode.h"
+#include "engines/wintermute/ad/AdWaypointGroup.h"
+#include "engines/wintermute/base/BFader.h"
+#include "engines/wintermute/base/font/BFontBitmap.h"
+#include "engines/wintermute/base/font/BFontStorage.h"
+#include "engines/wintermute/base/font/BFontTT.h"
+#include "engines/wintermute/base/BFrame.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/BKeyboardState.h"
+#include "engines/wintermute/base/BObject.h"
+#include "engines/wintermute/base/BPoint.h"
+#include "engines/wintermute/base/BRegion.h"
+#include "engines/wintermute/base/BScriptable.h"
+#include "engines/wintermute/base/BScriptHolder.h"
+#include "engines/wintermute/base/BSound.h"
+#include "engines/wintermute/base/BSprite.h"
+#include "engines/wintermute/base/BSubFrame.h"
+#include "engines/wintermute/base/BViewport.h"
+#include "engines/wintermute/base/scriptables/ScEngine.h"
+#include "engines/wintermute/base/scriptables/ScScript.h"
+#include "engines/wintermute/base/scriptables/ScStack.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/scriptables/SXArray.h"
+#include "engines/wintermute/base/scriptables/SXDate.h"
+#include "engines/wintermute/base/scriptables/SXFile.h"
+#include "engines/wintermute/base/scriptables/SXMath.h"
+#include "engines/wintermute/base/scriptables/SXMemBuffer.h"
+#include "engines/wintermute/base/scriptables/SxObject.h"
+#include "engines/wintermute/base/scriptables/SXString.h"
+#include "engines/wintermute/ui/UIButton.h"
+#include "engines/wintermute/ui/UIEdit.h"
+#include "engines/wintermute/ui/UIEntity.h"
+#include "engines/wintermute/ui/UIText.h"
+#include "engines/wintermute/ui/UITiledImage.h"
+#include "engines/wintermute/ui/UIWindow.h"
#include "engines/wintermute/video/VidTheoraPlayer.h"
// CSysClass adds these objects to the registry, thus they aren't as leaked as they look