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author | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
---|---|---|
committer | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
commit | b4090ead4d4334e08725323ff72fd355c93b63d5 (patch) | |
tree | 4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/system/sys_class_registry.cpp | |
parent | df80820184c90a87511f0cabdca4addb9fa13a66 (diff) | |
download | scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.gz scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.bz2 scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.zip |
WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/system/sys_class_registry.cpp')
-rw-r--r-- | engines/wintermute/system/sys_class_registry.cpp | 670 |
1 files changed, 335 insertions, 335 deletions
diff --git a/engines/wintermute/system/sys_class_registry.cpp b/engines/wintermute/system/sys_class_registry.cpp index d836b32635..5e3b968c5c 100644 --- a/engines/wintermute/system/sys_class_registry.cpp +++ b/engines/wintermute/system/sys_class_registry.cpp @@ -1,335 +1,335 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/platform_osystem.h"
-#include "engines/wintermute/base/base_engine.h"
-#include "engines/wintermute/system/sys_instance.h"
-#include "engines/wintermute/system/sys_class_registry.h"
-#include "engines/wintermute/system/sys_class.h"
-#include "engines/wintermute/wintermute.h"
-#include "common/stream.h"
-
-namespace Wintermute {
-
-//////////////////////////////////////////////////////////////////////////
-SystemClassRegistry::SystemClassRegistry() {
- _count = 0;
- _disabled = false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-SystemClassRegistry::~SystemClassRegistry() {
- unregisterClasses();
-}
-
-//////////////////////////////////////////////////////////////////////////
-SystemClassRegistry *SystemClassRegistry::getInstance() {
- return BaseEngine::instance().getClassRegistry();
-}
-
-void SystemClassRegistry::unregisterClasses() {
- // SystemClass calls UnregisterClass upon destruction.
- while (_classes.size() > 0) {
- delete _classes.begin()->_value;
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::registerClass(SystemClass *classObj) {
- classObj->setID(_count++);
- //_classes.insert(classObj);
- _classes[classObj] = classObj;
-
- _nameMap[classObj->getName()] = classObj;
- _idMap[classObj->getID()] = classObj;
-
- return true;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::unregisterClass(SystemClass *classObj) {
-
- Classes::iterator it = _classes.find(classObj);
- if (it == _classes.end()) {
- return false;
- }
-
- if (classObj->getNumInstances() != 0) {
- debugC(Wintermute::kWintermuteDebugSaveGame, "Memory leak@class %-20s: %d instance(s) left\n", classObj->getName().c_str(), classObj->getNumInstances());
- }
- _classes.erase(it);
-
- NameMap::iterator mapIt = _nameMap.find(classObj->getName());
- if (mapIt != _nameMap.end()) {
- _nameMap.erase(mapIt);
- }
-
- IdMap::iterator idIt = _idMap.find(classObj->getID());
- if (idIt != _idMap.end()) {
- _idMap.erase(idIt);
- }
-
-
- return true;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::registerInstance(const char *className, void *instance) {
- if (_disabled) {
- return true;
- }
-
- NameMap::iterator mapIt = _nameMap.find(className);
- if (mapIt == _nameMap.end()) {
- return false;
- }
-
- SystemInstance *inst = (*mapIt)._value->addInstance(instance, _count++);
- return (inst != NULL);
-}
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClassRegistry::addInstanceToTable(SystemInstance *instance, void *pointer) {
- _instanceMap[pointer] = instance;
-
- if (instance->getSavedID() >= 0) {
- _savedInstanceMap[instance->getSavedID()] = instance;
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-int SystemClassRegistry::getNextID() {
- return _count++;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::unregisterInstance(const char *className, void *instance) {
- NameMap::iterator mapIt = _nameMap.find(className);
- if (mapIt == _nameMap.end()) {
- return false;
- }
- (*mapIt)._value->removeInstance(instance);
-
- InstanceMap::iterator instIt = _instanceMap.find(instance);
- if (instIt != _instanceMap.end()) {
- _instanceMap.erase(instIt);
- return true;
- } else {
- return false;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::getPointerID(void *pointer, int *classID, int *instanceID) {
- if (pointer == NULL) {
- return true;
- }
-
- InstanceMap::iterator it = _instanceMap.find(pointer);
- if (it == _instanceMap.end()) {
- return false;
- }
-
-
- SystemInstance *inst = (*it)._value;
- *instanceID = inst->getID();
- *classID = inst->getClass()->getID();
-
- return true;
-}
-
-//////////////////////////////////////////////////////////////////////////
-void *SystemClassRegistry::idToPointer(int classID, int instanceID) {
- SavedInstanceMap::iterator it = _savedInstanceMap.find(instanceID);
- if (it == _savedInstanceMap.end()) {
- return NULL;
- } else {
- return (*it)._value->getInstance();
- }
-}
-
-bool checkHeader(const char *tag, BasePersistenceManager *pm) {
- char *test = pm->getString();
- Common::String verify = test;
- delete[] test;
- bool retVal = (verify == tag);
- if (!retVal) {
- error("Expected %s in Save-file not found", tag);
- }
- return retVal;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::saveTable(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) {
- persistMgr->putString("<CLASS_REGISTRY_TABLE>");
- persistMgr->putDWORD(_classes.size());
-
- int counter = 0;
-
- Classes::iterator it;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- counter++;
-
- if (!quickSave) {
- gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)_classes.size() / (float)counter)));
- }
-
- (it->_value)->saveTable(gameRef, persistMgr);
- }
- persistMgr->putString("</CLASS_REGISTRY_TABLE>");
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::loadTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
- checkHeader("<CLASS_REGISTRY_TABLE>", persistMgr);
-
- // reset SavedID of current instances
- Classes::iterator it;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- (it->_value)->resetSavedIDs();
- }
-
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- if ((it->_value)->isPersistent()) {
- continue;
- }
- (it->_value)->removeAllInstances();
- }
-
- _instanceMap.clear();
-
- uint32 numClasses = persistMgr->getDWORD();
-
- for (uint32 i = 0; i < numClasses; i++) {
- gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)numClasses / (float)i)));
-
- Common::String className = persistMgr->getStringObj();
- NameMap::iterator mapIt = _nameMap.find(className);
- if (mapIt != _nameMap.end()) {
- (*mapIt)._value->loadTable(gameRef, persistMgr);
- }
- }
-
- checkHeader("</CLASS_REGISTRY_TABLE>", persistMgr);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::saveInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) {
-
- Classes::iterator it;
-
- // count total instances
- int numInstances = 0;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- numInstances += (it->_value)->getNumInstances();
- }
-
- persistMgr->putDWORD(numInstances);
-
- int counter = 0;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- counter++;
-
- if (!quickSave) {
- if (counter % 20 == 0) {
- gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)_classes.size() / (float)counter)));
- }
- }
- gameRef->miniUpdate();
-
- (it->_value)->saveInstances(gameRef, persistMgr);
- }
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::loadInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
- // get total instances
- int numInstances = persistMgr->getDWORD();
-
- for (int i = 0; i < numInstances; i++) {
- if (i % 20 == 0) {
- gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)numInstances / (float)i)));
- }
-
- checkHeader("<INSTANCE_HEAD>", persistMgr);
-
- int classID = persistMgr->getDWORD();
- int instanceID = persistMgr->getDWORD();
- void *instance = idToPointer(classID, instanceID);
-
- checkHeader("</INSTANCE_HEAD>", persistMgr);
-
- Classes::iterator it;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- if ((it->_value)->getSavedID() == classID) {
- (it->_value)->loadInstance(instance, persistMgr);
- break;
- }
- }
- checkHeader("</INSTANCE>", persistMgr);
- }
-
- _savedInstanceMap.clear();
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) {
- NameMap::iterator mapIt = _nameMap.find(className);
- if (mapIt == _nameMap.end()) {
- return STATUS_FAILED;
- }
-
- (*mapIt)._value->instanceCallback(lpCallback, lpData);
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClassRegistry::dumpClasses(Common::WriteStream *stream) {
- Classes::iterator it;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- (it->_value)->dump(stream);
- }
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/base_engine.h" +#include "engines/wintermute/system/sys_instance.h" +#include "engines/wintermute/system/sys_class_registry.h" +#include "engines/wintermute/system/sys_class.h" +#include "engines/wintermute/wintermute.h" +#include "common/stream.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////////// +SystemClassRegistry::SystemClassRegistry() { + _count = 0; + _disabled = false; +} + + +////////////////////////////////////////////////////////////////////////// +SystemClassRegistry::~SystemClassRegistry() { + unregisterClasses(); +} + +////////////////////////////////////////////////////////////////////////// +SystemClassRegistry *SystemClassRegistry::getInstance() { + return BaseEngine::instance().getClassRegistry(); +} + +void SystemClassRegistry::unregisterClasses() { + // SystemClass calls UnregisterClass upon destruction. + while (_classes.size() > 0) { + delete _classes.begin()->_value; + } +} + +////////////////////////////////////////////////////////////////////////// +bool SystemClassRegistry::registerClass(SystemClass *classObj) { + classObj->setID(_count++); + //_classes.insert(classObj); + _classes[classObj] = classObj; + + _nameMap[classObj->getName()] = classObj; + _idMap[classObj->getID()] = classObj; + + return true; +} + + +////////////////////////////////////////////////////////////////////////// +bool SystemClassRegistry::unregisterClass(SystemClass *classObj) { + + Classes::iterator it = _classes.find(classObj); + if (it == _classes.end()) { + return false; + } + + if (classObj->getNumInstances() != 0) { + debugC(Wintermute::kWintermuteDebugSaveGame, "Memory leak@class %-20s: %d instance(s) left\n", classObj->getName().c_str(), classObj->getNumInstances()); + } + _classes.erase(it); + + NameMap::iterator mapIt = _nameMap.find(classObj->getName()); + if (mapIt != _nameMap.end()) { + _nameMap.erase(mapIt); + } + + IdMap::iterator idIt = _idMap.find(classObj->getID()); + if (idIt != _idMap.end()) { + _idMap.erase(idIt); + } + + + return true; +} + + +////////////////////////////////////////////////////////////////////////// +bool SystemClassRegistry::registerInstance(const char *className, void *instance) { + if (_disabled) { + return true; + } + + NameMap::iterator mapIt = _nameMap.find(className); + if (mapIt == _nameMap.end()) { + return false; + } + + SystemInstance *inst = (*mapIt)._value->addInstance(instance, _count++); + return (inst != NULL); +} + +////////////////////////////////////////////////////////////////////////// +void SystemClassRegistry::addInstanceToTable(SystemInstance *instance, void *pointer) { + _instanceMap[pointer] = instance; + + if (instance->getSavedID() >= 0) { + _savedInstanceMap[instance->getSavedID()] = instance; + } +} + +////////////////////////////////////////////////////////////////////////// +int SystemClassRegistry::getNextID() { + return _count++; +} + +////////////////////////////////////////////////////////////////////////// +bool SystemClassRegistry::unregisterInstance(const char *className, void *instance) { + NameMap::iterator mapIt = _nameMap.find(className); + if (mapIt == _nameMap.end()) { + return false; + } + (*mapIt)._value->removeInstance(instance); + + InstanceMap::iterator instIt = _instanceMap.find(instance); + if (instIt != _instanceMap.end()) { + _instanceMap.erase(instIt); + return true; + } else { + return false; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool SystemClassRegistry::getPointerID(void *pointer, int *classID, int *instanceID) { + if (pointer == NULL) { + return true; + } + + InstanceMap::iterator it = _instanceMap.find(pointer); + if (it == _instanceMap.end()) { + return false; + } + + + SystemInstance *inst = (*it)._value; + *instanceID = inst->getID(); + *classID = inst->getClass()->getID(); + + return true; +} + +////////////////////////////////////////////////////////////////////////// +void *SystemClassRegistry::idToPointer(int classID, int instanceID) { + SavedInstanceMap::iterator it = _savedInstanceMap.find(instanceID); + if (it == _savedInstanceMap.end()) { + return NULL; + } else { + return (*it)._value->getInstance(); + } +} + +bool checkHeader(const char *tag, BasePersistenceManager *pm) { + char *test = pm->getString(); + Common::String verify = test; + delete[] test; + bool retVal = (verify == tag); + if (!retVal) { + error("Expected %s in Save-file not found", tag); + } + return retVal; +} + +////////////////////////////////////////////////////////////////////////// +bool SystemClassRegistry::saveTable(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) { + persistMgr->putString("<CLASS_REGISTRY_TABLE>"); + persistMgr->putDWORD(_classes.size()); + + int counter = 0; + + Classes::iterator it; + for (it = _classes.begin(); it != _classes.end(); ++it) { + counter++; + + if (!quickSave) { + gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)_classes.size() / (float)counter))); + } + + (it->_value)->saveTable(gameRef, persistMgr); + } + persistMgr->putString("</CLASS_REGISTRY_TABLE>"); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool SystemClassRegistry::loadTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) { + checkHeader("<CLASS_REGISTRY_TABLE>", persistMgr); + + // reset SavedID of current instances + Classes::iterator it; + for (it = _classes.begin(); it != _classes.end(); ++it) { + (it->_value)->resetSavedIDs(); + } + + for (it = _classes.begin(); it != _classes.end(); ++it) { + if ((it->_value)->isPersistent()) { + continue; + } + (it->_value)->removeAllInstances(); + } + + _instanceMap.clear(); + + uint32 numClasses = persistMgr->getDWORD(); + + for (uint32 i = 0; i < numClasses; i++) { + gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)numClasses / (float)i))); + + Common::String className = persistMgr->getStringObj(); + NameMap::iterator mapIt = _nameMap.find(className); + if (mapIt != _nameMap.end()) { + (*mapIt)._value->loadTable(gameRef, persistMgr); + } + } + + checkHeader("</CLASS_REGISTRY_TABLE>", persistMgr); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool SystemClassRegistry::saveInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) { + + Classes::iterator it; + + // count total instances + int numInstances = 0; + for (it = _classes.begin(); it != _classes.end(); ++it) { + numInstances += (it->_value)->getNumInstances(); + } + + persistMgr->putDWORD(numInstances); + + int counter = 0; + for (it = _classes.begin(); it != _classes.end(); ++it) { + counter++; + + if (!quickSave) { + if (counter % 20 == 0) { + gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)_classes.size() / (float)counter))); + } + } + gameRef->miniUpdate(); + + (it->_value)->saveInstances(gameRef, persistMgr); + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool SystemClassRegistry::loadInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr) { + // get total instances + int numInstances = persistMgr->getDWORD(); + + for (int i = 0; i < numInstances; i++) { + if (i % 20 == 0) { + gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)numInstances / (float)i))); + } + + checkHeader("<INSTANCE_HEAD>", persistMgr); + + int classID = persistMgr->getDWORD(); + int instanceID = persistMgr->getDWORD(); + void *instance = idToPointer(classID, instanceID); + + checkHeader("</INSTANCE_HEAD>", persistMgr); + + Classes::iterator it; + for (it = _classes.begin(); it != _classes.end(); ++it) { + if ((it->_value)->getSavedID() == classID) { + (it->_value)->loadInstance(instance, persistMgr); + break; + } + } + checkHeader("</INSTANCE>", persistMgr); + } + + _savedInstanceMap.clear(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool SystemClassRegistry::enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) { + NameMap::iterator mapIt = _nameMap.find(className); + if (mapIt == _nameMap.end()) { + return STATUS_FAILED; + } + + (*mapIt)._value->instanceCallback(lpCallback, lpData); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void SystemClassRegistry::dumpClasses(Common::WriteStream *stream) { + Classes::iterator it; + for (it = _classes.begin(); it != _classes.end(); ++it) { + (it->_value)->dump(stream); + } +} + +} // end of namespace Wintermute |