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authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/system/sys_class_registry.cpp
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
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WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/system/sys_class_registry.cpp')
-rw-r--r--engines/wintermute/system/sys_class_registry.cpp670
1 files changed, 335 insertions, 335 deletions
diff --git a/engines/wintermute/system/sys_class_registry.cpp b/engines/wintermute/system/sys_class_registry.cpp
index d836b32635..5e3b968c5c 100644
--- a/engines/wintermute/system/sys_class_registry.cpp
+++ b/engines/wintermute/system/sys_class_registry.cpp
@@ -1,335 +1,335 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/platform_osystem.h"
-#include "engines/wintermute/base/base_engine.h"
-#include "engines/wintermute/system/sys_instance.h"
-#include "engines/wintermute/system/sys_class_registry.h"
-#include "engines/wintermute/system/sys_class.h"
-#include "engines/wintermute/wintermute.h"
-#include "common/stream.h"
-
-namespace Wintermute {
-
-//////////////////////////////////////////////////////////////////////////
-SystemClassRegistry::SystemClassRegistry() {
- _count = 0;
- _disabled = false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-SystemClassRegistry::~SystemClassRegistry() {
- unregisterClasses();
-}
-
-//////////////////////////////////////////////////////////////////////////
-SystemClassRegistry *SystemClassRegistry::getInstance() {
- return BaseEngine::instance().getClassRegistry();
-}
-
-void SystemClassRegistry::unregisterClasses() {
- // SystemClass calls UnregisterClass upon destruction.
- while (_classes.size() > 0) {
- delete _classes.begin()->_value;
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::registerClass(SystemClass *classObj) {
- classObj->setID(_count++);
- //_classes.insert(classObj);
- _classes[classObj] = classObj;
-
- _nameMap[classObj->getName()] = classObj;
- _idMap[classObj->getID()] = classObj;
-
- return true;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::unregisterClass(SystemClass *classObj) {
-
- Classes::iterator it = _classes.find(classObj);
- if (it == _classes.end()) {
- return false;
- }
-
- if (classObj->getNumInstances() != 0) {
- debugC(Wintermute::kWintermuteDebugSaveGame, "Memory leak@class %-20s: %d instance(s) left\n", classObj->getName().c_str(), classObj->getNumInstances());
- }
- _classes.erase(it);
-
- NameMap::iterator mapIt = _nameMap.find(classObj->getName());
- if (mapIt != _nameMap.end()) {
- _nameMap.erase(mapIt);
- }
-
- IdMap::iterator idIt = _idMap.find(classObj->getID());
- if (idIt != _idMap.end()) {
- _idMap.erase(idIt);
- }
-
-
- return true;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::registerInstance(const char *className, void *instance) {
- if (_disabled) {
- return true;
- }
-
- NameMap::iterator mapIt = _nameMap.find(className);
- if (mapIt == _nameMap.end()) {
- return false;
- }
-
- SystemInstance *inst = (*mapIt)._value->addInstance(instance, _count++);
- return (inst != NULL);
-}
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClassRegistry::addInstanceToTable(SystemInstance *instance, void *pointer) {
- _instanceMap[pointer] = instance;
-
- if (instance->getSavedID() >= 0) {
- _savedInstanceMap[instance->getSavedID()] = instance;
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-int SystemClassRegistry::getNextID() {
- return _count++;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::unregisterInstance(const char *className, void *instance) {
- NameMap::iterator mapIt = _nameMap.find(className);
- if (mapIt == _nameMap.end()) {
- return false;
- }
- (*mapIt)._value->removeInstance(instance);
-
- InstanceMap::iterator instIt = _instanceMap.find(instance);
- if (instIt != _instanceMap.end()) {
- _instanceMap.erase(instIt);
- return true;
- } else {
- return false;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::getPointerID(void *pointer, int *classID, int *instanceID) {
- if (pointer == NULL) {
- return true;
- }
-
- InstanceMap::iterator it = _instanceMap.find(pointer);
- if (it == _instanceMap.end()) {
- return false;
- }
-
-
- SystemInstance *inst = (*it)._value;
- *instanceID = inst->getID();
- *classID = inst->getClass()->getID();
-
- return true;
-}
-
-//////////////////////////////////////////////////////////////////////////
-void *SystemClassRegistry::idToPointer(int classID, int instanceID) {
- SavedInstanceMap::iterator it = _savedInstanceMap.find(instanceID);
- if (it == _savedInstanceMap.end()) {
- return NULL;
- } else {
- return (*it)._value->getInstance();
- }
-}
-
-bool checkHeader(const char *tag, BasePersistenceManager *pm) {
- char *test = pm->getString();
- Common::String verify = test;
- delete[] test;
- bool retVal = (verify == tag);
- if (!retVal) {
- error("Expected %s in Save-file not found", tag);
- }
- return retVal;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::saveTable(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) {
- persistMgr->putString("<CLASS_REGISTRY_TABLE>");
- persistMgr->putDWORD(_classes.size());
-
- int counter = 0;
-
- Classes::iterator it;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- counter++;
-
- if (!quickSave) {
- gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)_classes.size() / (float)counter)));
- }
-
- (it->_value)->saveTable(gameRef, persistMgr);
- }
- persistMgr->putString("</CLASS_REGISTRY_TABLE>");
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::loadTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
- checkHeader("<CLASS_REGISTRY_TABLE>", persistMgr);
-
- // reset SavedID of current instances
- Classes::iterator it;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- (it->_value)->resetSavedIDs();
- }
-
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- if ((it->_value)->isPersistent()) {
- continue;
- }
- (it->_value)->removeAllInstances();
- }
-
- _instanceMap.clear();
-
- uint32 numClasses = persistMgr->getDWORD();
-
- for (uint32 i = 0; i < numClasses; i++) {
- gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)numClasses / (float)i)));
-
- Common::String className = persistMgr->getStringObj();
- NameMap::iterator mapIt = _nameMap.find(className);
- if (mapIt != _nameMap.end()) {
- (*mapIt)._value->loadTable(gameRef, persistMgr);
- }
- }
-
- checkHeader("</CLASS_REGISTRY_TABLE>", persistMgr);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::saveInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) {
-
- Classes::iterator it;
-
- // count total instances
- int numInstances = 0;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- numInstances += (it->_value)->getNumInstances();
- }
-
- persistMgr->putDWORD(numInstances);
-
- int counter = 0;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- counter++;
-
- if (!quickSave) {
- if (counter % 20 == 0) {
- gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)_classes.size() / (float)counter)));
- }
- }
- gameRef->miniUpdate();
-
- (it->_value)->saveInstances(gameRef, persistMgr);
- }
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::loadInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
- // get total instances
- int numInstances = persistMgr->getDWORD();
-
- for (int i = 0; i < numInstances; i++) {
- if (i % 20 == 0) {
- gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)numInstances / (float)i)));
- }
-
- checkHeader("<INSTANCE_HEAD>", persistMgr);
-
- int classID = persistMgr->getDWORD();
- int instanceID = persistMgr->getDWORD();
- void *instance = idToPointer(classID, instanceID);
-
- checkHeader("</INSTANCE_HEAD>", persistMgr);
-
- Classes::iterator it;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- if ((it->_value)->getSavedID() == classID) {
- (it->_value)->loadInstance(instance, persistMgr);
- break;
- }
- }
- checkHeader("</INSTANCE>", persistMgr);
- }
-
- _savedInstanceMap.clear();
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) {
- NameMap::iterator mapIt = _nameMap.find(className);
- if (mapIt == _nameMap.end()) {
- return STATUS_FAILED;
- }
-
- (*mapIt)._value->instanceCallback(lpCallback, lpData);
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClassRegistry::dumpClasses(Common::WriteStream *stream) {
- Classes::iterator it;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- (it->_value)->dump(stream);
- }
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/base_engine.h"
+#include "engines/wintermute/system/sys_instance.h"
+#include "engines/wintermute/system/sys_class_registry.h"
+#include "engines/wintermute/system/sys_class.h"
+#include "engines/wintermute/wintermute.h"
+#include "common/stream.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+SystemClassRegistry::SystemClassRegistry() {
+ _count = 0;
+ _disabled = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+SystemClassRegistry::~SystemClassRegistry() {
+ unregisterClasses();
+}
+
+//////////////////////////////////////////////////////////////////////////
+SystemClassRegistry *SystemClassRegistry::getInstance() {
+ return BaseEngine::instance().getClassRegistry();
+}
+
+void SystemClassRegistry::unregisterClasses() {
+ // SystemClass calls UnregisterClass upon destruction.
+ while (_classes.size() > 0) {
+ delete _classes.begin()->_value;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::registerClass(SystemClass *classObj) {
+ classObj->setID(_count++);
+ //_classes.insert(classObj);
+ _classes[classObj] = classObj;
+
+ _nameMap[classObj->getName()] = classObj;
+ _idMap[classObj->getID()] = classObj;
+
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::unregisterClass(SystemClass *classObj) {
+
+ Classes::iterator it = _classes.find(classObj);
+ if (it == _classes.end()) {
+ return false;
+ }
+
+ if (classObj->getNumInstances() != 0) {
+ debugC(Wintermute::kWintermuteDebugSaveGame, "Memory leak@class %-20s: %d instance(s) left\n", classObj->getName().c_str(), classObj->getNumInstances());
+ }
+ _classes.erase(it);
+
+ NameMap::iterator mapIt = _nameMap.find(classObj->getName());
+ if (mapIt != _nameMap.end()) {
+ _nameMap.erase(mapIt);
+ }
+
+ IdMap::iterator idIt = _idMap.find(classObj->getID());
+ if (idIt != _idMap.end()) {
+ _idMap.erase(idIt);
+ }
+
+
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::registerInstance(const char *className, void *instance) {
+ if (_disabled) {
+ return true;
+ }
+
+ NameMap::iterator mapIt = _nameMap.find(className);
+ if (mapIt == _nameMap.end()) {
+ return false;
+ }
+
+ SystemInstance *inst = (*mapIt)._value->addInstance(instance, _count++);
+ return (inst != NULL);
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClassRegistry::addInstanceToTable(SystemInstance *instance, void *pointer) {
+ _instanceMap[pointer] = instance;
+
+ if (instance->getSavedID() >= 0) {
+ _savedInstanceMap[instance->getSavedID()] = instance;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+int SystemClassRegistry::getNextID() {
+ return _count++;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::unregisterInstance(const char *className, void *instance) {
+ NameMap::iterator mapIt = _nameMap.find(className);
+ if (mapIt == _nameMap.end()) {
+ return false;
+ }
+ (*mapIt)._value->removeInstance(instance);
+
+ InstanceMap::iterator instIt = _instanceMap.find(instance);
+ if (instIt != _instanceMap.end()) {
+ _instanceMap.erase(instIt);
+ return true;
+ } else {
+ return false;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::getPointerID(void *pointer, int *classID, int *instanceID) {
+ if (pointer == NULL) {
+ return true;
+ }
+
+ InstanceMap::iterator it = _instanceMap.find(pointer);
+ if (it == _instanceMap.end()) {
+ return false;
+ }
+
+
+ SystemInstance *inst = (*it)._value;
+ *instanceID = inst->getID();
+ *classID = inst->getClass()->getID();
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void *SystemClassRegistry::idToPointer(int classID, int instanceID) {
+ SavedInstanceMap::iterator it = _savedInstanceMap.find(instanceID);
+ if (it == _savedInstanceMap.end()) {
+ return NULL;
+ } else {
+ return (*it)._value->getInstance();
+ }
+}
+
+bool checkHeader(const char *tag, BasePersistenceManager *pm) {
+ char *test = pm->getString();
+ Common::String verify = test;
+ delete[] test;
+ bool retVal = (verify == tag);
+ if (!retVal) {
+ error("Expected %s in Save-file not found", tag);
+ }
+ return retVal;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::saveTable(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) {
+ persistMgr->putString("<CLASS_REGISTRY_TABLE>");
+ persistMgr->putDWORD(_classes.size());
+
+ int counter = 0;
+
+ Classes::iterator it;
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
+ counter++;
+
+ if (!quickSave) {
+ gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)_classes.size() / (float)counter)));
+ }
+
+ (it->_value)->saveTable(gameRef, persistMgr);
+ }
+ persistMgr->putString("</CLASS_REGISTRY_TABLE>");
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::loadTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
+ checkHeader("<CLASS_REGISTRY_TABLE>", persistMgr);
+
+ // reset SavedID of current instances
+ Classes::iterator it;
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
+ (it->_value)->resetSavedIDs();
+ }
+
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
+ if ((it->_value)->isPersistent()) {
+ continue;
+ }
+ (it->_value)->removeAllInstances();
+ }
+
+ _instanceMap.clear();
+
+ uint32 numClasses = persistMgr->getDWORD();
+
+ for (uint32 i = 0; i < numClasses; i++) {
+ gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)numClasses / (float)i)));
+
+ Common::String className = persistMgr->getStringObj();
+ NameMap::iterator mapIt = _nameMap.find(className);
+ if (mapIt != _nameMap.end()) {
+ (*mapIt)._value->loadTable(gameRef, persistMgr);
+ }
+ }
+
+ checkHeader("</CLASS_REGISTRY_TABLE>", persistMgr);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::saveInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) {
+
+ Classes::iterator it;
+
+ // count total instances
+ int numInstances = 0;
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
+ numInstances += (it->_value)->getNumInstances();
+ }
+
+ persistMgr->putDWORD(numInstances);
+
+ int counter = 0;
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
+ counter++;
+
+ if (!quickSave) {
+ if (counter % 20 == 0) {
+ gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)_classes.size() / (float)counter)));
+ }
+ }
+ gameRef->miniUpdate();
+
+ (it->_value)->saveInstances(gameRef, persistMgr);
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::loadInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
+ // get total instances
+ int numInstances = persistMgr->getDWORD();
+
+ for (int i = 0; i < numInstances; i++) {
+ if (i % 20 == 0) {
+ gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)numInstances / (float)i)));
+ }
+
+ checkHeader("<INSTANCE_HEAD>", persistMgr);
+
+ int classID = persistMgr->getDWORD();
+ int instanceID = persistMgr->getDWORD();
+ void *instance = idToPointer(classID, instanceID);
+
+ checkHeader("</INSTANCE_HEAD>", persistMgr);
+
+ Classes::iterator it;
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
+ if ((it->_value)->getSavedID() == classID) {
+ (it->_value)->loadInstance(instance, persistMgr);
+ break;
+ }
+ }
+ checkHeader("</INSTANCE>", persistMgr);
+ }
+
+ _savedInstanceMap.clear();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) {
+ NameMap::iterator mapIt = _nameMap.find(className);
+ if (mapIt == _nameMap.end()) {
+ return STATUS_FAILED;
+ }
+
+ (*mapIt)._value->instanceCallback(lpCallback, lpData);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClassRegistry::dumpClasses(Common::WriteStream *stream) {
+ Classes::iterator it;
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
+ (it->_value)->dump(stream);
+ }
+}
+
+} // end of namespace Wintermute