diff options
author | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
---|---|---|
committer | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 |
commit | b4090ead4d4334e08725323ff72fd355c93b63d5 (patch) | |
tree | 4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/system | |
parent | df80820184c90a87511f0cabdca4addb9fa13a66 (diff) | |
download | scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.gz scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.bz2 scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.zip |
WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/system')
-rw-r--r-- | engines/wintermute/system/sys_class.cpp | 440 | ||||
-rw-r--r-- | engines/wintermute/system/sys_class.h | 260 | ||||
-rw-r--r-- | engines/wintermute/system/sys_class_registry.cpp | 670 | ||||
-rw-r--r-- | engines/wintermute/system/sys_class_registry.h | 212 | ||||
-rw-r--r-- | engines/wintermute/system/sys_instance.cpp | 98 | ||||
-rw-r--r-- | engines/wintermute/system/sys_instance.h | 136 |
6 files changed, 908 insertions, 908 deletions
diff --git a/engines/wintermute/system/sys_class.cpp b/engines/wintermute/system/sys_class.cpp index bce9a04aec..06b36b84de 100644 --- a/engines/wintermute/system/sys_class.cpp +++ b/engines/wintermute/system/sys_class.cpp @@ -1,220 +1,220 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/system/sys_instance.h"
-#include "engines/wintermute/system/sys_class.h"
-#include "engines/wintermute/system/sys_class_registry.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_persistence_manager.h"
-
-namespace Wintermute {
-
-//////////////////////////////////////////////////////////////////////////
-SystemClass::SystemClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistentClass) {
- _name = name;
-
- _build = build;
- _load = load;
- _next = NULL;
- _savedID = -1;
- _persistent = persistentClass;
- _numInst = 0;
-
- SystemClassRegistry::getInstance()->registerClass(this);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-SystemClass::~SystemClass() {
- SystemClassRegistry::getInstance()->unregisterClass(this);
- removeAllInstances();
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClass::removeAllInstances() {
- Instances::iterator it;
- for (it = _instances.begin(); it != _instances.end(); ++it) {
- delete(it->_value);
- }
- _instances.clear();
- _instanceMap.clear();
-
- return true;
-}
-
-//////////////////////////////////////////////////////////////////////////
-SystemInstance *SystemClass::addInstance(void *instance, int id, int savedId) {
- SystemInstance *inst = new SystemInstance(instance, id, this);
- inst->setSavedID(savedId);
- _instances[inst] = (inst);
-
- _instanceMap[instance] = inst;
-
- SystemClassRegistry::getInstance()->addInstanceToTable(inst, instance);
-
- return inst;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClass::removeInstance(void *instance) {
- InstanceMap::iterator mapIt = _instanceMap.find(instance);
- if (mapIt == _instanceMap.end()) {
- return false;
- }
-
- Instances::iterator it = _instances.find((mapIt->_value));
- if (it != _instances.end()) {
- delete(it->_value);
- _instances.erase(it);
- }
-
- _instanceMap.erase(mapIt);
-
- return false;
-}
-
-//////////////////////////////////////////////////////////////////////////
-int SystemClass::getInstanceID(void *pointer) {
- InstanceMap::iterator mapIt = _instanceMap.find(pointer);
- if (mapIt == _instanceMap.end()) {
- return -1;
- } else {
- return (mapIt->_value)->getID();
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-void *SystemClass::idToPointer(int savedID) {
- //slow
- Instances::iterator it;
- for (it = _instances.begin(); it != _instances.end(); ++it) {
- if ((it->_value)->getSavedID() == savedID) {
- return (it->_value)->getInstance();
- }
- }
- return NULL;
-}
-
-//////////////////////////////////////////////////////////////////////////
-int SystemClass::getNumInstances() {
- return _instances.size();
-}
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClass::dump(Common::WriteStream *stream) {
- Common::String str;
- str = Common::String::format("%03d %c %-20s instances: %d\n", _iD, _persistent ? 'p' : ' ', _name.c_str(), getNumInstances());
- stream->write(str.c_str(), str.size());
-}
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClass::saveTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
- persistMgr->putString(_name.c_str());
- persistMgr->putDWORD(_iD);
- persistMgr->putDWORD(_instances.size());
-
- Instances::iterator it;
- for (it = _instances.begin(); it != _instances.end(); ++it) {
- persistMgr->putDWORD((it->_value)->getID());
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClass::loadTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
- _savedID = persistMgr->getDWORD();
- int numInstances = persistMgr->getDWORD();
-
- for (int i = 0; i < numInstances; i++) {
- int instID = persistMgr->getDWORD();
- if (_persistent) {
-
- if (i > 0) {
- gameRef->LOG(0, "Warning: attempting to load multiple instances of persistent class %s (%d)", _name.c_str(), numInstances);
- continue;
- }
-
- Instances::iterator it = _instances.begin();
- if (it != _instances.end()) {
- (it->_value)->setSavedID(instID);
- SystemClassRegistry::getInstance()->addInstanceToTable((it->_value), (it->_value)->getInstance());
- } else {
- gameRef->LOG(0, "Warning: instance %d of persistent class %s not found", i, _name.c_str());
- }
- }
- // normal instances, create empty objects
- else {
- void *emptyObject = _build();
- if (!emptyObject) {
- warning("HALT");
- }
-
- addInstance(emptyObject, SystemClassRegistry::getInstance()->getNextID(), instID);
- }
-
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClass::saveInstances(BaseGame *Game, BasePersistenceManager *persistMgr) {
- Instances::iterator it;
- for (it = _instances.begin(); it != _instances.end(); ++it) {
- // write instace header
- persistMgr->putString("<INSTANCE_HEAD>");
- persistMgr->putDWORD(_iD);
- persistMgr->putDWORD((it->_value)->getID());
- persistMgr->putString("</INSTANCE_HEAD>");
- _load((it->_value)->getInstance(), persistMgr);
- persistMgr->putString("</INSTANCE>");
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClass::loadInstance(void *instance, BasePersistenceManager *persistMgr) {
- _load(instance, persistMgr);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClass::resetSavedIDs() {
- Instances::iterator it;
- for (it = _instances.begin(); it != _instances.end(); ++it) {
- (it->_value)->setSavedID(-1);
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClass::instanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData) {
- Instances::iterator it;
- for (it = _instances.begin(); it != _instances.end(); ++it) {
- lpCallback((it->_value)->getInstance(), lpData);
- }
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/system/sys_instance.h" +#include "engines/wintermute/system/sys_class.h" +#include "engines/wintermute/system/sys_class_registry.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_persistence_manager.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////////// +SystemClass::SystemClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistentClass) { + _name = name; + + _build = build; + _load = load; + _next = NULL; + _savedID = -1; + _persistent = persistentClass; + _numInst = 0; + + SystemClassRegistry::getInstance()->registerClass(this); +} + + +////////////////////////////////////////////////////////////////////////// +SystemClass::~SystemClass() { + SystemClassRegistry::getInstance()->unregisterClass(this); + removeAllInstances(); +} + +////////////////////////////////////////////////////////////////////////// +bool SystemClass::removeAllInstances() { + Instances::iterator it; + for (it = _instances.begin(); it != _instances.end(); ++it) { + delete(it->_value); + } + _instances.clear(); + _instanceMap.clear(); + + return true; +} + +////////////////////////////////////////////////////////////////////////// +SystemInstance *SystemClass::addInstance(void *instance, int id, int savedId) { + SystemInstance *inst = new SystemInstance(instance, id, this); + inst->setSavedID(savedId); + _instances[inst] = (inst); + + _instanceMap[instance] = inst; + + SystemClassRegistry::getInstance()->addInstanceToTable(inst, instance); + + return inst; +} + + +////////////////////////////////////////////////////////////////////////// +bool SystemClass::removeInstance(void *instance) { + InstanceMap::iterator mapIt = _instanceMap.find(instance); + if (mapIt == _instanceMap.end()) { + return false; + } + + Instances::iterator it = _instances.find((mapIt->_value)); + if (it != _instances.end()) { + delete(it->_value); + _instances.erase(it); + } + + _instanceMap.erase(mapIt); + + return false; +} + +////////////////////////////////////////////////////////////////////////// +int SystemClass::getInstanceID(void *pointer) { + InstanceMap::iterator mapIt = _instanceMap.find(pointer); + if (mapIt == _instanceMap.end()) { + return -1; + } else { + return (mapIt->_value)->getID(); + } +} + +////////////////////////////////////////////////////////////////////////// +void *SystemClass::idToPointer(int savedID) { + //slow + Instances::iterator it; + for (it = _instances.begin(); it != _instances.end(); ++it) { + if ((it->_value)->getSavedID() == savedID) { + return (it->_value)->getInstance(); + } + } + return NULL; +} + +////////////////////////////////////////////////////////////////////////// +int SystemClass::getNumInstances() { + return _instances.size(); +} + +////////////////////////////////////////////////////////////////////////// +void SystemClass::dump(Common::WriteStream *stream) { + Common::String str; + str = Common::String::format("%03d %c %-20s instances: %d\n", _iD, _persistent ? 'p' : ' ', _name.c_str(), getNumInstances()); + stream->write(str.c_str(), str.size()); +} + +////////////////////////////////////////////////////////////////////////// +void SystemClass::saveTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) { + persistMgr->putString(_name.c_str()); + persistMgr->putDWORD(_iD); + persistMgr->putDWORD(_instances.size()); + + Instances::iterator it; + for (it = _instances.begin(); it != _instances.end(); ++it) { + persistMgr->putDWORD((it->_value)->getID()); + } +} + +////////////////////////////////////////////////////////////////////////// +void SystemClass::loadTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) { + _savedID = persistMgr->getDWORD(); + int numInstances = persistMgr->getDWORD(); + + for (int i = 0; i < numInstances; i++) { + int instID = persistMgr->getDWORD(); + if (_persistent) { + + if (i > 0) { + gameRef->LOG(0, "Warning: attempting to load multiple instances of persistent class %s (%d)", _name.c_str(), numInstances); + continue; + } + + Instances::iterator it = _instances.begin(); + if (it != _instances.end()) { + (it->_value)->setSavedID(instID); + SystemClassRegistry::getInstance()->addInstanceToTable((it->_value), (it->_value)->getInstance()); + } else { + gameRef->LOG(0, "Warning: instance %d of persistent class %s not found", i, _name.c_str()); + } + } + // normal instances, create empty objects + else { + void *emptyObject = _build(); + if (!emptyObject) { + warning("HALT"); + } + + addInstance(emptyObject, SystemClassRegistry::getInstance()->getNextID(), instID); + } + + } +} + +////////////////////////////////////////////////////////////////////////// +void SystemClass::saveInstances(BaseGame *Game, BasePersistenceManager *persistMgr) { + Instances::iterator it; + for (it = _instances.begin(); it != _instances.end(); ++it) { + // write instace header + persistMgr->putString("<INSTANCE_HEAD>"); + persistMgr->putDWORD(_iD); + persistMgr->putDWORD((it->_value)->getID()); + persistMgr->putString("</INSTANCE_HEAD>"); + _load((it->_value)->getInstance(), persistMgr); + persistMgr->putString("</INSTANCE>"); + } +} + +////////////////////////////////////////////////////////////////////////// +void SystemClass::loadInstance(void *instance, BasePersistenceManager *persistMgr) { + _load(instance, persistMgr); +} + + +////////////////////////////////////////////////////////////////////////// +void SystemClass::resetSavedIDs() { + Instances::iterator it; + for (it = _instances.begin(); it != _instances.end(); ++it) { + (it->_value)->setSavedID(-1); + } +} + +////////////////////////////////////////////////////////////////////////// +void SystemClass::instanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData) { + Instances::iterator it; + for (it = _instances.begin(); it != _instances.end(); ++it) { + lpCallback((it->_value)->getInstance(), lpData); + } +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/system/sys_class.h b/engines/wintermute/system/sys_class.h index 28d718bb47..3f91723ed8 100644 --- a/engines/wintermute/system/sys_class.h +++ b/engines/wintermute/system/sys_class.h @@ -1,130 +1,130 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_SYSCLASS_H
-#define WINTERMUTE_SYSCLASS_H
-
-#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/dctypes.h"
-#include "common/hashmap.h"
-#include "common/func.h"
-#include "common/stream.h"
-
-namespace Wintermute {
-class SystemInstance;
-class BaseGame;
-class BasePersistenceManager;
-class SystemClass;
-
-}
-
-namespace Common {
-template<typename T> struct Hash;
-
-template<> struct Hash<void *> : public UnaryFunction<void *, uint> {
- uint operator()(void *val) const {
- return (uint)((size_t)val);
- }
-};
-
-template<> struct Hash<Wintermute::SystemInstance *> : public UnaryFunction<Wintermute::SystemInstance *, uint> {
- uint operator()(Wintermute::SystemInstance *val) const {
- return (uint)((size_t)val);
- }
-};
-
-
-}
-
-namespace Wintermute {
-
-class SystemClass {
-public:
- SystemClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistentClass);
- ~SystemClass();
-
- int getNumInstances();
- bool removeInstance(void *instance);
- SystemInstance *addInstance(void *instance, int id, int savedId = -1);
- bool removeAllInstances();
-
- int getInstanceID(void *pointer);
- void *idToPointer(int savedID);
-
- void setID(int id) {
- _iD = id;
- }
- int getID() const {
- return _iD;
- }
-
- int getSavedID() const {
- return _savedID;
- }
-
- bool isPersistent() const {
- return _persistent;
- }
-
- AnsiString getName() const {
- return _name;
- }
-
- void saveTable(BaseGame *Game, BasePersistenceManager *PersistMgr);
- void loadTable(BaseGame *Game, BasePersistenceManager *PersistMgr);
-
- void saveInstances(BaseGame *Game, BasePersistenceManager *PersistMgr);
- void loadInstance(void *instance, BasePersistenceManager *PersistMgr);
-
- void instanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData);
-
- void resetSavedIDs();
-
- void dump(Common::WriteStream *stream);
-
-private:
- int _numInst;
- bool _persistent;
- SystemClass *_next;
- int _iD;
- int _savedID;
- AnsiString _name;
- PERSISTBUILD _build;
- PERSISTLOAD _load;
-
- //typedef std::set<SystemInstance *> Instances;
- typedef Common::HashMap<SystemInstance *, SystemInstance *> Instances;
- Instances _instances;
-
- typedef Common::HashMap<void *, SystemInstance *> InstanceMap;
- InstanceMap _instanceMap;
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SYSCLASS_H +#define WINTERMUTE_SYSCLASS_H + +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/dctypes.h" +#include "common/hashmap.h" +#include "common/func.h" +#include "common/stream.h" + +namespace Wintermute { +class SystemInstance; +class BaseGame; +class BasePersistenceManager; +class SystemClass; + +} + +namespace Common { +template<typename T> struct Hash; + +template<> struct Hash<void *> : public UnaryFunction<void *, uint> { + uint operator()(void *val) const { + return (uint)((size_t)val); + } +}; + +template<> struct Hash<Wintermute::SystemInstance *> : public UnaryFunction<Wintermute::SystemInstance *, uint> { + uint operator()(Wintermute::SystemInstance *val) const { + return (uint)((size_t)val); + } +}; + + +} + +namespace Wintermute { + +class SystemClass { +public: + SystemClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistentClass); + ~SystemClass(); + + int getNumInstances(); + bool removeInstance(void *instance); + SystemInstance *addInstance(void *instance, int id, int savedId = -1); + bool removeAllInstances(); + + int getInstanceID(void *pointer); + void *idToPointer(int savedID); + + void setID(int id) { + _iD = id; + } + int getID() const { + return _iD; + } + + int getSavedID() const { + return _savedID; + } + + bool isPersistent() const { + return _persistent; + } + + AnsiString getName() const { + return _name; + } + + void saveTable(BaseGame *Game, BasePersistenceManager *PersistMgr); + void loadTable(BaseGame *Game, BasePersistenceManager *PersistMgr); + + void saveInstances(BaseGame *Game, BasePersistenceManager *PersistMgr); + void loadInstance(void *instance, BasePersistenceManager *PersistMgr); + + void instanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData); + + void resetSavedIDs(); + + void dump(Common::WriteStream *stream); + +private: + int _numInst; + bool _persistent; + SystemClass *_next; + int _iD; + int _savedID; + AnsiString _name; + PERSISTBUILD _build; + PERSISTLOAD _load; + + //typedef std::set<SystemInstance *> Instances; + typedef Common::HashMap<SystemInstance *, SystemInstance *> Instances; + Instances _instances; + + typedef Common::HashMap<void *, SystemInstance *> InstanceMap; + InstanceMap _instanceMap; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/system/sys_class_registry.cpp b/engines/wintermute/system/sys_class_registry.cpp index d836b32635..5e3b968c5c 100644 --- a/engines/wintermute/system/sys_class_registry.cpp +++ b/engines/wintermute/system/sys_class_registry.cpp @@ -1,335 +1,335 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/platform_osystem.h"
-#include "engines/wintermute/base/base_engine.h"
-#include "engines/wintermute/system/sys_instance.h"
-#include "engines/wintermute/system/sys_class_registry.h"
-#include "engines/wintermute/system/sys_class.h"
-#include "engines/wintermute/wintermute.h"
-#include "common/stream.h"
-
-namespace Wintermute {
-
-//////////////////////////////////////////////////////////////////////////
-SystemClassRegistry::SystemClassRegistry() {
- _count = 0;
- _disabled = false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-SystemClassRegistry::~SystemClassRegistry() {
- unregisterClasses();
-}
-
-//////////////////////////////////////////////////////////////////////////
-SystemClassRegistry *SystemClassRegistry::getInstance() {
- return BaseEngine::instance().getClassRegistry();
-}
-
-void SystemClassRegistry::unregisterClasses() {
- // SystemClass calls UnregisterClass upon destruction.
- while (_classes.size() > 0) {
- delete _classes.begin()->_value;
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::registerClass(SystemClass *classObj) {
- classObj->setID(_count++);
- //_classes.insert(classObj);
- _classes[classObj] = classObj;
-
- _nameMap[classObj->getName()] = classObj;
- _idMap[classObj->getID()] = classObj;
-
- return true;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::unregisterClass(SystemClass *classObj) {
-
- Classes::iterator it = _classes.find(classObj);
- if (it == _classes.end()) {
- return false;
- }
-
- if (classObj->getNumInstances() != 0) {
- debugC(Wintermute::kWintermuteDebugSaveGame, "Memory leak@class %-20s: %d instance(s) left\n", classObj->getName().c_str(), classObj->getNumInstances());
- }
- _classes.erase(it);
-
- NameMap::iterator mapIt = _nameMap.find(classObj->getName());
- if (mapIt != _nameMap.end()) {
- _nameMap.erase(mapIt);
- }
-
- IdMap::iterator idIt = _idMap.find(classObj->getID());
- if (idIt != _idMap.end()) {
- _idMap.erase(idIt);
- }
-
-
- return true;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::registerInstance(const char *className, void *instance) {
- if (_disabled) {
- return true;
- }
-
- NameMap::iterator mapIt = _nameMap.find(className);
- if (mapIt == _nameMap.end()) {
- return false;
- }
-
- SystemInstance *inst = (*mapIt)._value->addInstance(instance, _count++);
- return (inst != NULL);
-}
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClassRegistry::addInstanceToTable(SystemInstance *instance, void *pointer) {
- _instanceMap[pointer] = instance;
-
- if (instance->getSavedID() >= 0) {
- _savedInstanceMap[instance->getSavedID()] = instance;
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-int SystemClassRegistry::getNextID() {
- return _count++;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::unregisterInstance(const char *className, void *instance) {
- NameMap::iterator mapIt = _nameMap.find(className);
- if (mapIt == _nameMap.end()) {
- return false;
- }
- (*mapIt)._value->removeInstance(instance);
-
- InstanceMap::iterator instIt = _instanceMap.find(instance);
- if (instIt != _instanceMap.end()) {
- _instanceMap.erase(instIt);
- return true;
- } else {
- return false;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::getPointerID(void *pointer, int *classID, int *instanceID) {
- if (pointer == NULL) {
- return true;
- }
-
- InstanceMap::iterator it = _instanceMap.find(pointer);
- if (it == _instanceMap.end()) {
- return false;
- }
-
-
- SystemInstance *inst = (*it)._value;
- *instanceID = inst->getID();
- *classID = inst->getClass()->getID();
-
- return true;
-}
-
-//////////////////////////////////////////////////////////////////////////
-void *SystemClassRegistry::idToPointer(int classID, int instanceID) {
- SavedInstanceMap::iterator it = _savedInstanceMap.find(instanceID);
- if (it == _savedInstanceMap.end()) {
- return NULL;
- } else {
- return (*it)._value->getInstance();
- }
-}
-
-bool checkHeader(const char *tag, BasePersistenceManager *pm) {
- char *test = pm->getString();
- Common::String verify = test;
- delete[] test;
- bool retVal = (verify == tag);
- if (!retVal) {
- error("Expected %s in Save-file not found", tag);
- }
- return retVal;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::saveTable(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) {
- persistMgr->putString("<CLASS_REGISTRY_TABLE>");
- persistMgr->putDWORD(_classes.size());
-
- int counter = 0;
-
- Classes::iterator it;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- counter++;
-
- if (!quickSave) {
- gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)_classes.size() / (float)counter)));
- }
-
- (it->_value)->saveTable(gameRef, persistMgr);
- }
- persistMgr->putString("</CLASS_REGISTRY_TABLE>");
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::loadTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
- checkHeader("<CLASS_REGISTRY_TABLE>", persistMgr);
-
- // reset SavedID of current instances
- Classes::iterator it;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- (it->_value)->resetSavedIDs();
- }
-
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- if ((it->_value)->isPersistent()) {
- continue;
- }
- (it->_value)->removeAllInstances();
- }
-
- _instanceMap.clear();
-
- uint32 numClasses = persistMgr->getDWORD();
-
- for (uint32 i = 0; i < numClasses; i++) {
- gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)numClasses / (float)i)));
-
- Common::String className = persistMgr->getStringObj();
- NameMap::iterator mapIt = _nameMap.find(className);
- if (mapIt != _nameMap.end()) {
- (*mapIt)._value->loadTable(gameRef, persistMgr);
- }
- }
-
- checkHeader("</CLASS_REGISTRY_TABLE>", persistMgr);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::saveInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) {
-
- Classes::iterator it;
-
- // count total instances
- int numInstances = 0;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- numInstances += (it->_value)->getNumInstances();
- }
-
- persistMgr->putDWORD(numInstances);
-
- int counter = 0;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- counter++;
-
- if (!quickSave) {
- if (counter % 20 == 0) {
- gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)_classes.size() / (float)counter)));
- }
- }
- gameRef->miniUpdate();
-
- (it->_value)->saveInstances(gameRef, persistMgr);
- }
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::loadInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
- // get total instances
- int numInstances = persistMgr->getDWORD();
-
- for (int i = 0; i < numInstances; i++) {
- if (i % 20 == 0) {
- gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)numInstances / (float)i)));
- }
-
- checkHeader("<INSTANCE_HEAD>", persistMgr);
-
- int classID = persistMgr->getDWORD();
- int instanceID = persistMgr->getDWORD();
- void *instance = idToPointer(classID, instanceID);
-
- checkHeader("</INSTANCE_HEAD>", persistMgr);
-
- Classes::iterator it;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- if ((it->_value)->getSavedID() == classID) {
- (it->_value)->loadInstance(instance, persistMgr);
- break;
- }
- }
- checkHeader("</INSTANCE>", persistMgr);
- }
-
- _savedInstanceMap.clear();
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) {
- NameMap::iterator mapIt = _nameMap.find(className);
- if (mapIt == _nameMap.end()) {
- return STATUS_FAILED;
- }
-
- (*mapIt)._value->instanceCallback(lpCallback, lpData);
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClassRegistry::dumpClasses(Common::WriteStream *stream) {
- Classes::iterator it;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- (it->_value)->dump(stream);
- }
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/base_engine.h" +#include "engines/wintermute/system/sys_instance.h" +#include "engines/wintermute/system/sys_class_registry.h" +#include "engines/wintermute/system/sys_class.h" +#include "engines/wintermute/wintermute.h" +#include "common/stream.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////////// +SystemClassRegistry::SystemClassRegistry() { + _count = 0; + _disabled = false; +} + + +////////////////////////////////////////////////////////////////////////// +SystemClassRegistry::~SystemClassRegistry() { + unregisterClasses(); +} + +////////////////////////////////////////////////////////////////////////// +SystemClassRegistry *SystemClassRegistry::getInstance() { + return BaseEngine::instance().getClassRegistry(); +} + +void SystemClassRegistry::unregisterClasses() { + // SystemClass calls UnregisterClass upon destruction. + while (_classes.size() > 0) { + delete _classes.begin()->_value; + } +} + +////////////////////////////////////////////////////////////////////////// +bool SystemClassRegistry::registerClass(SystemClass *classObj) { + classObj->setID(_count++); + //_classes.insert(classObj); + _classes[classObj] = classObj; + + _nameMap[classObj->getName()] = classObj; + _idMap[classObj->getID()] = classObj; + + return true; +} + + +////////////////////////////////////////////////////////////////////////// +bool SystemClassRegistry::unregisterClass(SystemClass *classObj) { + + Classes::iterator it = _classes.find(classObj); + if (it == _classes.end()) { + return false; + } + + if (classObj->getNumInstances() != 0) { + debugC(Wintermute::kWintermuteDebugSaveGame, "Memory leak@class %-20s: %d instance(s) left\n", classObj->getName().c_str(), classObj->getNumInstances()); + } + _classes.erase(it); + + NameMap::iterator mapIt = _nameMap.find(classObj->getName()); + if (mapIt != _nameMap.end()) { + _nameMap.erase(mapIt); + } + + IdMap::iterator idIt = _idMap.find(classObj->getID()); + if (idIt != _idMap.end()) { + _idMap.erase(idIt); + } + + + return true; +} + + +////////////////////////////////////////////////////////////////////////// +bool SystemClassRegistry::registerInstance(const char *className, void *instance) { + if (_disabled) { + return true; + } + + NameMap::iterator mapIt = _nameMap.find(className); + if (mapIt == _nameMap.end()) { + return false; + } + + SystemInstance *inst = (*mapIt)._value->addInstance(instance, _count++); + return (inst != NULL); +} + +////////////////////////////////////////////////////////////////////////// +void SystemClassRegistry::addInstanceToTable(SystemInstance *instance, void *pointer) { + _instanceMap[pointer] = instance; + + if (instance->getSavedID() >= 0) { + _savedInstanceMap[instance->getSavedID()] = instance; + } +} + +////////////////////////////////////////////////////////////////////////// +int SystemClassRegistry::getNextID() { + return _count++; +} + +////////////////////////////////////////////////////////////////////////// +bool SystemClassRegistry::unregisterInstance(const char *className, void *instance) { + NameMap::iterator mapIt = _nameMap.find(className); + if (mapIt == _nameMap.end()) { + return false; + } + (*mapIt)._value->removeInstance(instance); + + InstanceMap::iterator instIt = _instanceMap.find(instance); + if (instIt != _instanceMap.end()) { + _instanceMap.erase(instIt); + return true; + } else { + return false; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool SystemClassRegistry::getPointerID(void *pointer, int *classID, int *instanceID) { + if (pointer == NULL) { + return true; + } + + InstanceMap::iterator it = _instanceMap.find(pointer); + if (it == _instanceMap.end()) { + return false; + } + + + SystemInstance *inst = (*it)._value; + *instanceID = inst->getID(); + *classID = inst->getClass()->getID(); + + return true; +} + +////////////////////////////////////////////////////////////////////////// +void *SystemClassRegistry::idToPointer(int classID, int instanceID) { + SavedInstanceMap::iterator it = _savedInstanceMap.find(instanceID); + if (it == _savedInstanceMap.end()) { + return NULL; + } else { + return (*it)._value->getInstance(); + } +} + +bool checkHeader(const char *tag, BasePersistenceManager *pm) { + char *test = pm->getString(); + Common::String verify = test; + delete[] test; + bool retVal = (verify == tag); + if (!retVal) { + error("Expected %s in Save-file not found", tag); + } + return retVal; +} + +////////////////////////////////////////////////////////////////////////// +bool SystemClassRegistry::saveTable(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) { + persistMgr->putString("<CLASS_REGISTRY_TABLE>"); + persistMgr->putDWORD(_classes.size()); + + int counter = 0; + + Classes::iterator it; + for (it = _classes.begin(); it != _classes.end(); ++it) { + counter++; + + if (!quickSave) { + gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)_classes.size() / (float)counter))); + } + + (it->_value)->saveTable(gameRef, persistMgr); + } + persistMgr->putString("</CLASS_REGISTRY_TABLE>"); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool SystemClassRegistry::loadTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) { + checkHeader("<CLASS_REGISTRY_TABLE>", persistMgr); + + // reset SavedID of current instances + Classes::iterator it; + for (it = _classes.begin(); it != _classes.end(); ++it) { + (it->_value)->resetSavedIDs(); + } + + for (it = _classes.begin(); it != _classes.end(); ++it) { + if ((it->_value)->isPersistent()) { + continue; + } + (it->_value)->removeAllInstances(); + } + + _instanceMap.clear(); + + uint32 numClasses = persistMgr->getDWORD(); + + for (uint32 i = 0; i < numClasses; i++) { + gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)numClasses / (float)i))); + + Common::String className = persistMgr->getStringObj(); + NameMap::iterator mapIt = _nameMap.find(className); + if (mapIt != _nameMap.end()) { + (*mapIt)._value->loadTable(gameRef, persistMgr); + } + } + + checkHeader("</CLASS_REGISTRY_TABLE>", persistMgr); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool SystemClassRegistry::saveInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) { + + Classes::iterator it; + + // count total instances + int numInstances = 0; + for (it = _classes.begin(); it != _classes.end(); ++it) { + numInstances += (it->_value)->getNumInstances(); + } + + persistMgr->putDWORD(numInstances); + + int counter = 0; + for (it = _classes.begin(); it != _classes.end(); ++it) { + counter++; + + if (!quickSave) { + if (counter % 20 == 0) { + gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)_classes.size() / (float)counter))); + } + } + gameRef->miniUpdate(); + + (it->_value)->saveInstances(gameRef, persistMgr); + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool SystemClassRegistry::loadInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr) { + // get total instances + int numInstances = persistMgr->getDWORD(); + + for (int i = 0; i < numInstances; i++) { + if (i % 20 == 0) { + gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)numInstances / (float)i))); + } + + checkHeader("<INSTANCE_HEAD>", persistMgr); + + int classID = persistMgr->getDWORD(); + int instanceID = persistMgr->getDWORD(); + void *instance = idToPointer(classID, instanceID); + + checkHeader("</INSTANCE_HEAD>", persistMgr); + + Classes::iterator it; + for (it = _classes.begin(); it != _classes.end(); ++it) { + if ((it->_value)->getSavedID() == classID) { + (it->_value)->loadInstance(instance, persistMgr); + break; + } + } + checkHeader("</INSTANCE>", persistMgr); + } + + _savedInstanceMap.clear(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool SystemClassRegistry::enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) { + NameMap::iterator mapIt = _nameMap.find(className); + if (mapIt == _nameMap.end()) { + return STATUS_FAILED; + } + + (*mapIt)._value->instanceCallback(lpCallback, lpData); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void SystemClassRegistry::dumpClasses(Common::WriteStream *stream) { + Classes::iterator it; + for (it = _classes.begin(); it != _classes.end(); ++it) { + (it->_value)->dump(stream); + } +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/system/sys_class_registry.h b/engines/wintermute/system/sys_class_registry.h index e612ab3e82..ef7218c7c1 100644 --- a/engines/wintermute/system/sys_class_registry.h +++ b/engines/wintermute/system/sys_class_registry.h @@ -1,106 +1,106 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_SYSCLASSREGISTRY_H
-#define WINTERMUTE_SYSCLASSREGISTRY_H
-
-#include "engines/wintermute/wintypes.h"
-#include "engines/wintermute/dctypes.h"
-#include "engines/wintermute/system/sys_class.h"
-#include "common/hashmap.h"
-#include "common/hash-str.h"
-#include "common/func.h"
-#include "common/stream.h"
-
-namespace Wintermute {
-class SystemClass;
-}
-
-namespace Common {
-template<typename T> struct Hash;
-template<> struct Hash<Wintermute::SystemClass *> : public UnaryFunction<Wintermute::SystemClass *, uint> {
- uint operator()(Wintermute::SystemClass *val) const {
- return (uint)((size_t)val);
- }
-};
-
-}
-
-namespace Wintermute {
-
-class BaseGame;
-class BasePersistenceManager;
-class SystemInstance;
-
-class SystemClassRegistry {
- void unregisterClasses();
-public:
- void registerClasses(); // persistent.cpp
- static SystemClassRegistry *getInstance();
-
- SystemClassRegistry();
- virtual ~SystemClassRegistry();
-
- bool enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData);
- bool loadTable(BaseGame *Game, BasePersistenceManager *PersistMgr);
- bool saveTable(BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave);
- bool loadInstances(BaseGame *Game, BasePersistenceManager *PersistMgr);
- bool saveInstances(BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave);
- void *idToPointer(int classID, int instanceID);
- bool getPointerID(void *pointer, int *classID, int *instanceID);
- bool registerClass(SystemClass *classObj);
- bool unregisterClass(SystemClass *classObj);
- bool registerInstance(const char *className, void *instance);
- bool unregisterInstance(const char *className, void *instance);
- void dumpClasses(Common::WriteStream *stream);
- int getNextID();
- void addInstanceToTable(SystemInstance *instance, void *pointer);
-
- bool _disabled;
- int _count;
-
- typedef Common::HashMap<SystemClass *, SystemClass *> Classes;
- Classes _classes;
-
- typedef Common::HashMap<AnsiString, SystemClass *> NameMap;
- NameMap _nameMap;
-
- typedef Common::HashMap<int, SystemClass *> IdMap;
- IdMap _idMap;
-
- typedef Common::HashMap<void *, SystemInstance *> InstanceMap;
- InstanceMap _instanceMap;
-
- typedef Common::HashMap<int, SystemInstance *> SavedInstanceMap;
- SavedInstanceMap _savedInstanceMap;
-
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SYSCLASSREGISTRY_H +#define WINTERMUTE_SYSCLASSREGISTRY_H + +#include "engines/wintermute/wintypes.h" +#include "engines/wintermute/dctypes.h" +#include "engines/wintermute/system/sys_class.h" +#include "common/hashmap.h" +#include "common/hash-str.h" +#include "common/func.h" +#include "common/stream.h" + +namespace Wintermute { +class SystemClass; +} + +namespace Common { +template<typename T> struct Hash; +template<> struct Hash<Wintermute::SystemClass *> : public UnaryFunction<Wintermute::SystemClass *, uint> { + uint operator()(Wintermute::SystemClass *val) const { + return (uint)((size_t)val); + } +}; + +} + +namespace Wintermute { + +class BaseGame; +class BasePersistenceManager; +class SystemInstance; + +class SystemClassRegistry { + void unregisterClasses(); +public: + void registerClasses(); // persistent.cpp + static SystemClassRegistry *getInstance(); + + SystemClassRegistry(); + virtual ~SystemClassRegistry(); + + bool enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData); + bool loadTable(BaseGame *Game, BasePersistenceManager *PersistMgr); + bool saveTable(BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave); + bool loadInstances(BaseGame *Game, BasePersistenceManager *PersistMgr); + bool saveInstances(BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave); + void *idToPointer(int classID, int instanceID); + bool getPointerID(void *pointer, int *classID, int *instanceID); + bool registerClass(SystemClass *classObj); + bool unregisterClass(SystemClass *classObj); + bool registerInstance(const char *className, void *instance); + bool unregisterInstance(const char *className, void *instance); + void dumpClasses(Common::WriteStream *stream); + int getNextID(); + void addInstanceToTable(SystemInstance *instance, void *pointer); + + bool _disabled; + int _count; + + typedef Common::HashMap<SystemClass *, SystemClass *> Classes; + Classes _classes; + + typedef Common::HashMap<AnsiString, SystemClass *> NameMap; + NameMap _nameMap; + + typedef Common::HashMap<int, SystemClass *> IdMap; + IdMap _idMap; + + typedef Common::HashMap<void *, SystemInstance *> InstanceMap; + InstanceMap _instanceMap; + + typedef Common::HashMap<int, SystemInstance *> SavedInstanceMap; + SavedInstanceMap _savedInstanceMap; + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/system/sys_instance.cpp b/engines/wintermute/system/sys_instance.cpp index 1323382152..d106119dba 100644 --- a/engines/wintermute/system/sys_instance.cpp +++ b/engines/wintermute/system/sys_instance.cpp @@ -1,49 +1,49 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/system/sys_instance.h"
-#include "engines/wintermute/system/sys_class_registry.h"
-#include "engines/wintermute/system/sys_class.h"
-
-namespace Wintermute {
-
-//////////////////////////////////////////////////////////////////////////
-SystemInstance::SystemInstance(void *instance, int id, SystemClass *sysClass) {
- _instance = instance;
- _id = id;
- _savedID = -1;
- _class = sysClass;
-
- _used = false;
-}
-
-//////////////////////////////////////////////////////////////////////////
-SystemInstance::~SystemInstance() {
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/system/sys_instance.h" +#include "engines/wintermute/system/sys_class_registry.h" +#include "engines/wintermute/system/sys_class.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////////// +SystemInstance::SystemInstance(void *instance, int id, SystemClass *sysClass) { + _instance = instance; + _id = id; + _savedID = -1; + _class = sysClass; + + _used = false; +} + +////////////////////////////////////////////////////////////////////////// +SystemInstance::~SystemInstance() { +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/system/sys_instance.h b/engines/wintermute/system/sys_instance.h index 78eb27c122..215a6d1437 100644 --- a/engines/wintermute/system/sys_instance.h +++ b/engines/wintermute/system/sys_instance.h @@ -1,68 +1,68 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_SYSINSTANCE_H
-#define WINTERMUTE_SYSINSTANCE_H
-
-namespace Wintermute {
-
-class SystemClass;
-
-class SystemInstance {
-public:
- SystemInstance(void *instance, int id, SystemClass *sysClass);
- virtual ~SystemInstance();
-
- int getID() const {
- return _id;
- }
- int getSavedID() const {
- return _savedID;
- }
- void *getInstance() const {
- return _instance;
- }
- SystemClass *getClass() const {
- return _class;
- }
-
- void setSavedID(int id) {
- _savedID = id;
- }
-
-private:
- bool _used;
- int _id;
- int _savedID;
- void *_instance;
- SystemClass *_class;
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SYSINSTANCE_H +#define WINTERMUTE_SYSINSTANCE_H + +namespace Wintermute { + +class SystemClass; + +class SystemInstance { +public: + SystemInstance(void *instance, int id, SystemClass *sysClass); + virtual ~SystemInstance(); + + int getID() const { + return _id; + } + int getSavedID() const { + return _savedID; + } + void *getInstance() const { + return _instance; + } + SystemClass *getClass() const { + return _class; + } + + void setSavedID(int id) { + _savedID = id; + } + +private: + bool _used; + int _id; + int _savedID; + void *_instance; + SystemClass *_class; +}; + +} // end of namespace Wintermute + +#endif |