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authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/system
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
downloadscummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.gz
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WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/system')
-rw-r--r--engines/wintermute/system/sys_class.cpp440
-rw-r--r--engines/wintermute/system/sys_class.h260
-rw-r--r--engines/wintermute/system/sys_class_registry.cpp670
-rw-r--r--engines/wintermute/system/sys_class_registry.h212
-rw-r--r--engines/wintermute/system/sys_instance.cpp98
-rw-r--r--engines/wintermute/system/sys_instance.h136
6 files changed, 908 insertions, 908 deletions
diff --git a/engines/wintermute/system/sys_class.cpp b/engines/wintermute/system/sys_class.cpp
index bce9a04aec..06b36b84de 100644
--- a/engines/wintermute/system/sys_class.cpp
+++ b/engines/wintermute/system/sys_class.cpp
@@ -1,220 +1,220 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/system/sys_instance.h"
-#include "engines/wintermute/system/sys_class.h"
-#include "engines/wintermute/system/sys_class_registry.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_persistence_manager.h"
-
-namespace Wintermute {
-
-//////////////////////////////////////////////////////////////////////////
-SystemClass::SystemClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistentClass) {
- _name = name;
-
- _build = build;
- _load = load;
- _next = NULL;
- _savedID = -1;
- _persistent = persistentClass;
- _numInst = 0;
-
- SystemClassRegistry::getInstance()->registerClass(this);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-SystemClass::~SystemClass() {
- SystemClassRegistry::getInstance()->unregisterClass(this);
- removeAllInstances();
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClass::removeAllInstances() {
- Instances::iterator it;
- for (it = _instances.begin(); it != _instances.end(); ++it) {
- delete(it->_value);
- }
- _instances.clear();
- _instanceMap.clear();
-
- return true;
-}
-
-//////////////////////////////////////////////////////////////////////////
-SystemInstance *SystemClass::addInstance(void *instance, int id, int savedId) {
- SystemInstance *inst = new SystemInstance(instance, id, this);
- inst->setSavedID(savedId);
- _instances[inst] = (inst);
-
- _instanceMap[instance] = inst;
-
- SystemClassRegistry::getInstance()->addInstanceToTable(inst, instance);
-
- return inst;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClass::removeInstance(void *instance) {
- InstanceMap::iterator mapIt = _instanceMap.find(instance);
- if (mapIt == _instanceMap.end()) {
- return false;
- }
-
- Instances::iterator it = _instances.find((mapIt->_value));
- if (it != _instances.end()) {
- delete(it->_value);
- _instances.erase(it);
- }
-
- _instanceMap.erase(mapIt);
-
- return false;
-}
-
-//////////////////////////////////////////////////////////////////////////
-int SystemClass::getInstanceID(void *pointer) {
- InstanceMap::iterator mapIt = _instanceMap.find(pointer);
- if (mapIt == _instanceMap.end()) {
- return -1;
- } else {
- return (mapIt->_value)->getID();
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-void *SystemClass::idToPointer(int savedID) {
- //slow
- Instances::iterator it;
- for (it = _instances.begin(); it != _instances.end(); ++it) {
- if ((it->_value)->getSavedID() == savedID) {
- return (it->_value)->getInstance();
- }
- }
- return NULL;
-}
-
-//////////////////////////////////////////////////////////////////////////
-int SystemClass::getNumInstances() {
- return _instances.size();
-}
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClass::dump(Common::WriteStream *stream) {
- Common::String str;
- str = Common::String::format("%03d %c %-20s instances: %d\n", _iD, _persistent ? 'p' : ' ', _name.c_str(), getNumInstances());
- stream->write(str.c_str(), str.size());
-}
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClass::saveTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
- persistMgr->putString(_name.c_str());
- persistMgr->putDWORD(_iD);
- persistMgr->putDWORD(_instances.size());
-
- Instances::iterator it;
- for (it = _instances.begin(); it != _instances.end(); ++it) {
- persistMgr->putDWORD((it->_value)->getID());
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClass::loadTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
- _savedID = persistMgr->getDWORD();
- int numInstances = persistMgr->getDWORD();
-
- for (int i = 0; i < numInstances; i++) {
- int instID = persistMgr->getDWORD();
- if (_persistent) {
-
- if (i > 0) {
- gameRef->LOG(0, "Warning: attempting to load multiple instances of persistent class %s (%d)", _name.c_str(), numInstances);
- continue;
- }
-
- Instances::iterator it = _instances.begin();
- if (it != _instances.end()) {
- (it->_value)->setSavedID(instID);
- SystemClassRegistry::getInstance()->addInstanceToTable((it->_value), (it->_value)->getInstance());
- } else {
- gameRef->LOG(0, "Warning: instance %d of persistent class %s not found", i, _name.c_str());
- }
- }
- // normal instances, create empty objects
- else {
- void *emptyObject = _build();
- if (!emptyObject) {
- warning("HALT");
- }
-
- addInstance(emptyObject, SystemClassRegistry::getInstance()->getNextID(), instID);
- }
-
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClass::saveInstances(BaseGame *Game, BasePersistenceManager *persistMgr) {
- Instances::iterator it;
- for (it = _instances.begin(); it != _instances.end(); ++it) {
- // write instace header
- persistMgr->putString("<INSTANCE_HEAD>");
- persistMgr->putDWORD(_iD);
- persistMgr->putDWORD((it->_value)->getID());
- persistMgr->putString("</INSTANCE_HEAD>");
- _load((it->_value)->getInstance(), persistMgr);
- persistMgr->putString("</INSTANCE>");
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClass::loadInstance(void *instance, BasePersistenceManager *persistMgr) {
- _load(instance, persistMgr);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClass::resetSavedIDs() {
- Instances::iterator it;
- for (it = _instances.begin(); it != _instances.end(); ++it) {
- (it->_value)->setSavedID(-1);
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClass::instanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData) {
- Instances::iterator it;
- for (it = _instances.begin(); it != _instances.end(); ++it) {
- lpCallback((it->_value)->getInstance(), lpData);
- }
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/system/sys_instance.h"
+#include "engines/wintermute/system/sys_class.h"
+#include "engines/wintermute/system/sys_class_registry.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_persistence_manager.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+SystemClass::SystemClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistentClass) {
+ _name = name;
+
+ _build = build;
+ _load = load;
+ _next = NULL;
+ _savedID = -1;
+ _persistent = persistentClass;
+ _numInst = 0;
+
+ SystemClassRegistry::getInstance()->registerClass(this);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+SystemClass::~SystemClass() {
+ SystemClassRegistry::getInstance()->unregisterClass(this);
+ removeAllInstances();
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClass::removeAllInstances() {
+ Instances::iterator it;
+ for (it = _instances.begin(); it != _instances.end(); ++it) {
+ delete(it->_value);
+ }
+ _instances.clear();
+ _instanceMap.clear();
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+SystemInstance *SystemClass::addInstance(void *instance, int id, int savedId) {
+ SystemInstance *inst = new SystemInstance(instance, id, this);
+ inst->setSavedID(savedId);
+ _instances[inst] = (inst);
+
+ _instanceMap[instance] = inst;
+
+ SystemClassRegistry::getInstance()->addInstanceToTable(inst, instance);
+
+ return inst;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClass::removeInstance(void *instance) {
+ InstanceMap::iterator mapIt = _instanceMap.find(instance);
+ if (mapIt == _instanceMap.end()) {
+ return false;
+ }
+
+ Instances::iterator it = _instances.find((mapIt->_value));
+ if (it != _instances.end()) {
+ delete(it->_value);
+ _instances.erase(it);
+ }
+
+ _instanceMap.erase(mapIt);
+
+ return false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int SystemClass::getInstanceID(void *pointer) {
+ InstanceMap::iterator mapIt = _instanceMap.find(pointer);
+ if (mapIt == _instanceMap.end()) {
+ return -1;
+ } else {
+ return (mapIt->_value)->getID();
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void *SystemClass::idToPointer(int savedID) {
+ //slow
+ Instances::iterator it;
+ for (it = _instances.begin(); it != _instances.end(); ++it) {
+ if ((it->_value)->getSavedID() == savedID) {
+ return (it->_value)->getInstance();
+ }
+ }
+ return NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int SystemClass::getNumInstances() {
+ return _instances.size();
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClass::dump(Common::WriteStream *stream) {
+ Common::String str;
+ str = Common::String::format("%03d %c %-20s instances: %d\n", _iD, _persistent ? 'p' : ' ', _name.c_str(), getNumInstances());
+ stream->write(str.c_str(), str.size());
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClass::saveTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
+ persistMgr->putString(_name.c_str());
+ persistMgr->putDWORD(_iD);
+ persistMgr->putDWORD(_instances.size());
+
+ Instances::iterator it;
+ for (it = _instances.begin(); it != _instances.end(); ++it) {
+ persistMgr->putDWORD((it->_value)->getID());
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClass::loadTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
+ _savedID = persistMgr->getDWORD();
+ int numInstances = persistMgr->getDWORD();
+
+ for (int i = 0; i < numInstances; i++) {
+ int instID = persistMgr->getDWORD();
+ if (_persistent) {
+
+ if (i > 0) {
+ gameRef->LOG(0, "Warning: attempting to load multiple instances of persistent class %s (%d)", _name.c_str(), numInstances);
+ continue;
+ }
+
+ Instances::iterator it = _instances.begin();
+ if (it != _instances.end()) {
+ (it->_value)->setSavedID(instID);
+ SystemClassRegistry::getInstance()->addInstanceToTable((it->_value), (it->_value)->getInstance());
+ } else {
+ gameRef->LOG(0, "Warning: instance %d of persistent class %s not found", i, _name.c_str());
+ }
+ }
+ // normal instances, create empty objects
+ else {
+ void *emptyObject = _build();
+ if (!emptyObject) {
+ warning("HALT");
+ }
+
+ addInstance(emptyObject, SystemClassRegistry::getInstance()->getNextID(), instID);
+ }
+
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClass::saveInstances(BaseGame *Game, BasePersistenceManager *persistMgr) {
+ Instances::iterator it;
+ for (it = _instances.begin(); it != _instances.end(); ++it) {
+ // write instace header
+ persistMgr->putString("<INSTANCE_HEAD>");
+ persistMgr->putDWORD(_iD);
+ persistMgr->putDWORD((it->_value)->getID());
+ persistMgr->putString("</INSTANCE_HEAD>");
+ _load((it->_value)->getInstance(), persistMgr);
+ persistMgr->putString("</INSTANCE>");
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClass::loadInstance(void *instance, BasePersistenceManager *persistMgr) {
+ _load(instance, persistMgr);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClass::resetSavedIDs() {
+ Instances::iterator it;
+ for (it = _instances.begin(); it != _instances.end(); ++it) {
+ (it->_value)->setSavedID(-1);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClass::instanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData) {
+ Instances::iterator it;
+ for (it = _instances.begin(); it != _instances.end(); ++it) {
+ lpCallback((it->_value)->getInstance(), lpData);
+ }
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/system/sys_class.h b/engines/wintermute/system/sys_class.h
index 28d718bb47..3f91723ed8 100644
--- a/engines/wintermute/system/sys_class.h
+++ b/engines/wintermute/system/sys_class.h
@@ -1,130 +1,130 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_SYSCLASS_H
-#define WINTERMUTE_SYSCLASS_H
-
-#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/dctypes.h"
-#include "common/hashmap.h"
-#include "common/func.h"
-#include "common/stream.h"
-
-namespace Wintermute {
-class SystemInstance;
-class BaseGame;
-class BasePersistenceManager;
-class SystemClass;
-
-}
-
-namespace Common {
-template<typename T> struct Hash;
-
-template<> struct Hash<void *> : public UnaryFunction<void *, uint> {
- uint operator()(void *val) const {
- return (uint)((size_t)val);
- }
-};
-
-template<> struct Hash<Wintermute::SystemInstance *> : public UnaryFunction<Wintermute::SystemInstance *, uint> {
- uint operator()(Wintermute::SystemInstance *val) const {
- return (uint)((size_t)val);
- }
-};
-
-
-}
-
-namespace Wintermute {
-
-class SystemClass {
-public:
- SystemClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistentClass);
- ~SystemClass();
-
- int getNumInstances();
- bool removeInstance(void *instance);
- SystemInstance *addInstance(void *instance, int id, int savedId = -1);
- bool removeAllInstances();
-
- int getInstanceID(void *pointer);
- void *idToPointer(int savedID);
-
- void setID(int id) {
- _iD = id;
- }
- int getID() const {
- return _iD;
- }
-
- int getSavedID() const {
- return _savedID;
- }
-
- bool isPersistent() const {
- return _persistent;
- }
-
- AnsiString getName() const {
- return _name;
- }
-
- void saveTable(BaseGame *Game, BasePersistenceManager *PersistMgr);
- void loadTable(BaseGame *Game, BasePersistenceManager *PersistMgr);
-
- void saveInstances(BaseGame *Game, BasePersistenceManager *PersistMgr);
- void loadInstance(void *instance, BasePersistenceManager *PersistMgr);
-
- void instanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData);
-
- void resetSavedIDs();
-
- void dump(Common::WriteStream *stream);
-
-private:
- int _numInst;
- bool _persistent;
- SystemClass *_next;
- int _iD;
- int _savedID;
- AnsiString _name;
- PERSISTBUILD _build;
- PERSISTLOAD _load;
-
- //typedef std::set<SystemInstance *> Instances;
- typedef Common::HashMap<SystemInstance *, SystemInstance *> Instances;
- Instances _instances;
-
- typedef Common::HashMap<void *, SystemInstance *> InstanceMap;
- InstanceMap _instanceMap;
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SYSCLASS_H
+#define WINTERMUTE_SYSCLASS_H
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/dctypes.h"
+#include "common/hashmap.h"
+#include "common/func.h"
+#include "common/stream.h"
+
+namespace Wintermute {
+class SystemInstance;
+class BaseGame;
+class BasePersistenceManager;
+class SystemClass;
+
+}
+
+namespace Common {
+template<typename T> struct Hash;
+
+template<> struct Hash<void *> : public UnaryFunction<void *, uint> {
+ uint operator()(void *val) const {
+ return (uint)((size_t)val);
+ }
+};
+
+template<> struct Hash<Wintermute::SystemInstance *> : public UnaryFunction<Wintermute::SystemInstance *, uint> {
+ uint operator()(Wintermute::SystemInstance *val) const {
+ return (uint)((size_t)val);
+ }
+};
+
+
+}
+
+namespace Wintermute {
+
+class SystemClass {
+public:
+ SystemClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistentClass);
+ ~SystemClass();
+
+ int getNumInstances();
+ bool removeInstance(void *instance);
+ SystemInstance *addInstance(void *instance, int id, int savedId = -1);
+ bool removeAllInstances();
+
+ int getInstanceID(void *pointer);
+ void *idToPointer(int savedID);
+
+ void setID(int id) {
+ _iD = id;
+ }
+ int getID() const {
+ return _iD;
+ }
+
+ int getSavedID() const {
+ return _savedID;
+ }
+
+ bool isPersistent() const {
+ return _persistent;
+ }
+
+ AnsiString getName() const {
+ return _name;
+ }
+
+ void saveTable(BaseGame *Game, BasePersistenceManager *PersistMgr);
+ void loadTable(BaseGame *Game, BasePersistenceManager *PersistMgr);
+
+ void saveInstances(BaseGame *Game, BasePersistenceManager *PersistMgr);
+ void loadInstance(void *instance, BasePersistenceManager *PersistMgr);
+
+ void instanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData);
+
+ void resetSavedIDs();
+
+ void dump(Common::WriteStream *stream);
+
+private:
+ int _numInst;
+ bool _persistent;
+ SystemClass *_next;
+ int _iD;
+ int _savedID;
+ AnsiString _name;
+ PERSISTBUILD _build;
+ PERSISTLOAD _load;
+
+ //typedef std::set<SystemInstance *> Instances;
+ typedef Common::HashMap<SystemInstance *, SystemInstance *> Instances;
+ Instances _instances;
+
+ typedef Common::HashMap<void *, SystemInstance *> InstanceMap;
+ InstanceMap _instanceMap;
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/system/sys_class_registry.cpp b/engines/wintermute/system/sys_class_registry.cpp
index d836b32635..5e3b968c5c 100644
--- a/engines/wintermute/system/sys_class_registry.cpp
+++ b/engines/wintermute/system/sys_class_registry.cpp
@@ -1,335 +1,335 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/platform_osystem.h"
-#include "engines/wintermute/base/base_engine.h"
-#include "engines/wintermute/system/sys_instance.h"
-#include "engines/wintermute/system/sys_class_registry.h"
-#include "engines/wintermute/system/sys_class.h"
-#include "engines/wintermute/wintermute.h"
-#include "common/stream.h"
-
-namespace Wintermute {
-
-//////////////////////////////////////////////////////////////////////////
-SystemClassRegistry::SystemClassRegistry() {
- _count = 0;
- _disabled = false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-SystemClassRegistry::~SystemClassRegistry() {
- unregisterClasses();
-}
-
-//////////////////////////////////////////////////////////////////////////
-SystemClassRegistry *SystemClassRegistry::getInstance() {
- return BaseEngine::instance().getClassRegistry();
-}
-
-void SystemClassRegistry::unregisterClasses() {
- // SystemClass calls UnregisterClass upon destruction.
- while (_classes.size() > 0) {
- delete _classes.begin()->_value;
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::registerClass(SystemClass *classObj) {
- classObj->setID(_count++);
- //_classes.insert(classObj);
- _classes[classObj] = classObj;
-
- _nameMap[classObj->getName()] = classObj;
- _idMap[classObj->getID()] = classObj;
-
- return true;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::unregisterClass(SystemClass *classObj) {
-
- Classes::iterator it = _classes.find(classObj);
- if (it == _classes.end()) {
- return false;
- }
-
- if (classObj->getNumInstances() != 0) {
- debugC(Wintermute::kWintermuteDebugSaveGame, "Memory leak@class %-20s: %d instance(s) left\n", classObj->getName().c_str(), classObj->getNumInstances());
- }
- _classes.erase(it);
-
- NameMap::iterator mapIt = _nameMap.find(classObj->getName());
- if (mapIt != _nameMap.end()) {
- _nameMap.erase(mapIt);
- }
-
- IdMap::iterator idIt = _idMap.find(classObj->getID());
- if (idIt != _idMap.end()) {
- _idMap.erase(idIt);
- }
-
-
- return true;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::registerInstance(const char *className, void *instance) {
- if (_disabled) {
- return true;
- }
-
- NameMap::iterator mapIt = _nameMap.find(className);
- if (mapIt == _nameMap.end()) {
- return false;
- }
-
- SystemInstance *inst = (*mapIt)._value->addInstance(instance, _count++);
- return (inst != NULL);
-}
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClassRegistry::addInstanceToTable(SystemInstance *instance, void *pointer) {
- _instanceMap[pointer] = instance;
-
- if (instance->getSavedID() >= 0) {
- _savedInstanceMap[instance->getSavedID()] = instance;
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-int SystemClassRegistry::getNextID() {
- return _count++;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::unregisterInstance(const char *className, void *instance) {
- NameMap::iterator mapIt = _nameMap.find(className);
- if (mapIt == _nameMap.end()) {
- return false;
- }
- (*mapIt)._value->removeInstance(instance);
-
- InstanceMap::iterator instIt = _instanceMap.find(instance);
- if (instIt != _instanceMap.end()) {
- _instanceMap.erase(instIt);
- return true;
- } else {
- return false;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::getPointerID(void *pointer, int *classID, int *instanceID) {
- if (pointer == NULL) {
- return true;
- }
-
- InstanceMap::iterator it = _instanceMap.find(pointer);
- if (it == _instanceMap.end()) {
- return false;
- }
-
-
- SystemInstance *inst = (*it)._value;
- *instanceID = inst->getID();
- *classID = inst->getClass()->getID();
-
- return true;
-}
-
-//////////////////////////////////////////////////////////////////////////
-void *SystemClassRegistry::idToPointer(int classID, int instanceID) {
- SavedInstanceMap::iterator it = _savedInstanceMap.find(instanceID);
- if (it == _savedInstanceMap.end()) {
- return NULL;
- } else {
- return (*it)._value->getInstance();
- }
-}
-
-bool checkHeader(const char *tag, BasePersistenceManager *pm) {
- char *test = pm->getString();
- Common::String verify = test;
- delete[] test;
- bool retVal = (verify == tag);
- if (!retVal) {
- error("Expected %s in Save-file not found", tag);
- }
- return retVal;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::saveTable(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) {
- persistMgr->putString("<CLASS_REGISTRY_TABLE>");
- persistMgr->putDWORD(_classes.size());
-
- int counter = 0;
-
- Classes::iterator it;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- counter++;
-
- if (!quickSave) {
- gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)_classes.size() / (float)counter)));
- }
-
- (it->_value)->saveTable(gameRef, persistMgr);
- }
- persistMgr->putString("</CLASS_REGISTRY_TABLE>");
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::loadTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
- checkHeader("<CLASS_REGISTRY_TABLE>", persistMgr);
-
- // reset SavedID of current instances
- Classes::iterator it;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- (it->_value)->resetSavedIDs();
- }
-
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- if ((it->_value)->isPersistent()) {
- continue;
- }
- (it->_value)->removeAllInstances();
- }
-
- _instanceMap.clear();
-
- uint32 numClasses = persistMgr->getDWORD();
-
- for (uint32 i = 0; i < numClasses; i++) {
- gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)numClasses / (float)i)));
-
- Common::String className = persistMgr->getStringObj();
- NameMap::iterator mapIt = _nameMap.find(className);
- if (mapIt != _nameMap.end()) {
- (*mapIt)._value->loadTable(gameRef, persistMgr);
- }
- }
-
- checkHeader("</CLASS_REGISTRY_TABLE>", persistMgr);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::saveInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) {
-
- Classes::iterator it;
-
- // count total instances
- int numInstances = 0;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- numInstances += (it->_value)->getNumInstances();
- }
-
- persistMgr->putDWORD(numInstances);
-
- int counter = 0;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- counter++;
-
- if (!quickSave) {
- if (counter % 20 == 0) {
- gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)_classes.size() / (float)counter)));
- }
- }
- gameRef->miniUpdate();
-
- (it->_value)->saveInstances(gameRef, persistMgr);
- }
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::loadInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
- // get total instances
- int numInstances = persistMgr->getDWORD();
-
- for (int i = 0; i < numInstances; i++) {
- if (i % 20 == 0) {
- gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)numInstances / (float)i)));
- }
-
- checkHeader("<INSTANCE_HEAD>", persistMgr);
-
- int classID = persistMgr->getDWORD();
- int instanceID = persistMgr->getDWORD();
- void *instance = idToPointer(classID, instanceID);
-
- checkHeader("</INSTANCE_HEAD>", persistMgr);
-
- Classes::iterator it;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- if ((it->_value)->getSavedID() == classID) {
- (it->_value)->loadInstance(instance, persistMgr);
- break;
- }
- }
- checkHeader("</INSTANCE>", persistMgr);
- }
-
- _savedInstanceMap.clear();
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool SystemClassRegistry::enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) {
- NameMap::iterator mapIt = _nameMap.find(className);
- if (mapIt == _nameMap.end()) {
- return STATUS_FAILED;
- }
-
- (*mapIt)._value->instanceCallback(lpCallback, lpData);
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void SystemClassRegistry::dumpClasses(Common::WriteStream *stream) {
- Classes::iterator it;
- for (it = _classes.begin(); it != _classes.end(); ++it) {
- (it->_value)->dump(stream);
- }
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/base_engine.h"
+#include "engines/wintermute/system/sys_instance.h"
+#include "engines/wintermute/system/sys_class_registry.h"
+#include "engines/wintermute/system/sys_class.h"
+#include "engines/wintermute/wintermute.h"
+#include "common/stream.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+SystemClassRegistry::SystemClassRegistry() {
+ _count = 0;
+ _disabled = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+SystemClassRegistry::~SystemClassRegistry() {
+ unregisterClasses();
+}
+
+//////////////////////////////////////////////////////////////////////////
+SystemClassRegistry *SystemClassRegistry::getInstance() {
+ return BaseEngine::instance().getClassRegistry();
+}
+
+void SystemClassRegistry::unregisterClasses() {
+ // SystemClass calls UnregisterClass upon destruction.
+ while (_classes.size() > 0) {
+ delete _classes.begin()->_value;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::registerClass(SystemClass *classObj) {
+ classObj->setID(_count++);
+ //_classes.insert(classObj);
+ _classes[classObj] = classObj;
+
+ _nameMap[classObj->getName()] = classObj;
+ _idMap[classObj->getID()] = classObj;
+
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::unregisterClass(SystemClass *classObj) {
+
+ Classes::iterator it = _classes.find(classObj);
+ if (it == _classes.end()) {
+ return false;
+ }
+
+ if (classObj->getNumInstances() != 0) {
+ debugC(Wintermute::kWintermuteDebugSaveGame, "Memory leak@class %-20s: %d instance(s) left\n", classObj->getName().c_str(), classObj->getNumInstances());
+ }
+ _classes.erase(it);
+
+ NameMap::iterator mapIt = _nameMap.find(classObj->getName());
+ if (mapIt != _nameMap.end()) {
+ _nameMap.erase(mapIt);
+ }
+
+ IdMap::iterator idIt = _idMap.find(classObj->getID());
+ if (idIt != _idMap.end()) {
+ _idMap.erase(idIt);
+ }
+
+
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::registerInstance(const char *className, void *instance) {
+ if (_disabled) {
+ return true;
+ }
+
+ NameMap::iterator mapIt = _nameMap.find(className);
+ if (mapIt == _nameMap.end()) {
+ return false;
+ }
+
+ SystemInstance *inst = (*mapIt)._value->addInstance(instance, _count++);
+ return (inst != NULL);
+}
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClassRegistry::addInstanceToTable(SystemInstance *instance, void *pointer) {
+ _instanceMap[pointer] = instance;
+
+ if (instance->getSavedID() >= 0) {
+ _savedInstanceMap[instance->getSavedID()] = instance;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+int SystemClassRegistry::getNextID() {
+ return _count++;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::unregisterInstance(const char *className, void *instance) {
+ NameMap::iterator mapIt = _nameMap.find(className);
+ if (mapIt == _nameMap.end()) {
+ return false;
+ }
+ (*mapIt)._value->removeInstance(instance);
+
+ InstanceMap::iterator instIt = _instanceMap.find(instance);
+ if (instIt != _instanceMap.end()) {
+ _instanceMap.erase(instIt);
+ return true;
+ } else {
+ return false;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::getPointerID(void *pointer, int *classID, int *instanceID) {
+ if (pointer == NULL) {
+ return true;
+ }
+
+ InstanceMap::iterator it = _instanceMap.find(pointer);
+ if (it == _instanceMap.end()) {
+ return false;
+ }
+
+
+ SystemInstance *inst = (*it)._value;
+ *instanceID = inst->getID();
+ *classID = inst->getClass()->getID();
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void *SystemClassRegistry::idToPointer(int classID, int instanceID) {
+ SavedInstanceMap::iterator it = _savedInstanceMap.find(instanceID);
+ if (it == _savedInstanceMap.end()) {
+ return NULL;
+ } else {
+ return (*it)._value->getInstance();
+ }
+}
+
+bool checkHeader(const char *tag, BasePersistenceManager *pm) {
+ char *test = pm->getString();
+ Common::String verify = test;
+ delete[] test;
+ bool retVal = (verify == tag);
+ if (!retVal) {
+ error("Expected %s in Save-file not found", tag);
+ }
+ return retVal;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::saveTable(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) {
+ persistMgr->putString("<CLASS_REGISTRY_TABLE>");
+ persistMgr->putDWORD(_classes.size());
+
+ int counter = 0;
+
+ Classes::iterator it;
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
+ counter++;
+
+ if (!quickSave) {
+ gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)_classes.size() / (float)counter)));
+ }
+
+ (it->_value)->saveTable(gameRef, persistMgr);
+ }
+ persistMgr->putString("</CLASS_REGISTRY_TABLE>");
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::loadTable(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
+ checkHeader("<CLASS_REGISTRY_TABLE>", persistMgr);
+
+ // reset SavedID of current instances
+ Classes::iterator it;
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
+ (it->_value)->resetSavedIDs();
+ }
+
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
+ if ((it->_value)->isPersistent()) {
+ continue;
+ }
+ (it->_value)->removeAllInstances();
+ }
+
+ _instanceMap.clear();
+
+ uint32 numClasses = persistMgr->getDWORD();
+
+ for (uint32 i = 0; i < numClasses; i++) {
+ gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)numClasses / (float)i)));
+
+ Common::String className = persistMgr->getStringObj();
+ NameMap::iterator mapIt = _nameMap.find(className);
+ if (mapIt != _nameMap.end()) {
+ (*mapIt)._value->loadTable(gameRef, persistMgr);
+ }
+ }
+
+ checkHeader("</CLASS_REGISTRY_TABLE>", persistMgr);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::saveInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr, bool quickSave) {
+
+ Classes::iterator it;
+
+ // count total instances
+ int numInstances = 0;
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
+ numInstances += (it->_value)->getNumInstances();
+ }
+
+ persistMgr->putDWORD(numInstances);
+
+ int counter = 0;
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
+ counter++;
+
+ if (!quickSave) {
+ if (counter % 20 == 0) {
+ gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)_classes.size() / (float)counter)));
+ }
+ }
+ gameRef->miniUpdate();
+
+ (it->_value)->saveInstances(gameRef, persistMgr);
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::loadInstances(BaseGame *gameRef, BasePersistenceManager *persistMgr) {
+ // get total instances
+ int numInstances = persistMgr->getDWORD();
+
+ for (int i = 0; i < numInstances; i++) {
+ if (i % 20 == 0) {
+ gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)numInstances / (float)i)));
+ }
+
+ checkHeader("<INSTANCE_HEAD>", persistMgr);
+
+ int classID = persistMgr->getDWORD();
+ int instanceID = persistMgr->getDWORD();
+ void *instance = idToPointer(classID, instanceID);
+
+ checkHeader("</INSTANCE_HEAD>", persistMgr);
+
+ Classes::iterator it;
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
+ if ((it->_value)->getSavedID() == classID) {
+ (it->_value)->loadInstance(instance, persistMgr);
+ break;
+ }
+ }
+ checkHeader("</INSTANCE>", persistMgr);
+ }
+
+ _savedInstanceMap.clear();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool SystemClassRegistry::enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) {
+ NameMap::iterator mapIt = _nameMap.find(className);
+ if (mapIt == _nameMap.end()) {
+ return STATUS_FAILED;
+ }
+
+ (*mapIt)._value->instanceCallback(lpCallback, lpData);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void SystemClassRegistry::dumpClasses(Common::WriteStream *stream) {
+ Classes::iterator it;
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
+ (it->_value)->dump(stream);
+ }
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/system/sys_class_registry.h b/engines/wintermute/system/sys_class_registry.h
index e612ab3e82..ef7218c7c1 100644
--- a/engines/wintermute/system/sys_class_registry.h
+++ b/engines/wintermute/system/sys_class_registry.h
@@ -1,106 +1,106 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_SYSCLASSREGISTRY_H
-#define WINTERMUTE_SYSCLASSREGISTRY_H
-
-#include "engines/wintermute/wintypes.h"
-#include "engines/wintermute/dctypes.h"
-#include "engines/wintermute/system/sys_class.h"
-#include "common/hashmap.h"
-#include "common/hash-str.h"
-#include "common/func.h"
-#include "common/stream.h"
-
-namespace Wintermute {
-class SystemClass;
-}
-
-namespace Common {
-template<typename T> struct Hash;
-template<> struct Hash<Wintermute::SystemClass *> : public UnaryFunction<Wintermute::SystemClass *, uint> {
- uint operator()(Wintermute::SystemClass *val) const {
- return (uint)((size_t)val);
- }
-};
-
-}
-
-namespace Wintermute {
-
-class BaseGame;
-class BasePersistenceManager;
-class SystemInstance;
-
-class SystemClassRegistry {
- void unregisterClasses();
-public:
- void registerClasses(); // persistent.cpp
- static SystemClassRegistry *getInstance();
-
- SystemClassRegistry();
- virtual ~SystemClassRegistry();
-
- bool enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData);
- bool loadTable(BaseGame *Game, BasePersistenceManager *PersistMgr);
- bool saveTable(BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave);
- bool loadInstances(BaseGame *Game, BasePersistenceManager *PersistMgr);
- bool saveInstances(BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave);
- void *idToPointer(int classID, int instanceID);
- bool getPointerID(void *pointer, int *classID, int *instanceID);
- bool registerClass(SystemClass *classObj);
- bool unregisterClass(SystemClass *classObj);
- bool registerInstance(const char *className, void *instance);
- bool unregisterInstance(const char *className, void *instance);
- void dumpClasses(Common::WriteStream *stream);
- int getNextID();
- void addInstanceToTable(SystemInstance *instance, void *pointer);
-
- bool _disabled;
- int _count;
-
- typedef Common::HashMap<SystemClass *, SystemClass *> Classes;
- Classes _classes;
-
- typedef Common::HashMap<AnsiString, SystemClass *> NameMap;
- NameMap _nameMap;
-
- typedef Common::HashMap<int, SystemClass *> IdMap;
- IdMap _idMap;
-
- typedef Common::HashMap<void *, SystemInstance *> InstanceMap;
- InstanceMap _instanceMap;
-
- typedef Common::HashMap<int, SystemInstance *> SavedInstanceMap;
- SavedInstanceMap _savedInstanceMap;
-
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SYSCLASSREGISTRY_H
+#define WINTERMUTE_SYSCLASSREGISTRY_H
+
+#include "engines/wintermute/wintypes.h"
+#include "engines/wintermute/dctypes.h"
+#include "engines/wintermute/system/sys_class.h"
+#include "common/hashmap.h"
+#include "common/hash-str.h"
+#include "common/func.h"
+#include "common/stream.h"
+
+namespace Wintermute {
+class SystemClass;
+}
+
+namespace Common {
+template<typename T> struct Hash;
+template<> struct Hash<Wintermute::SystemClass *> : public UnaryFunction<Wintermute::SystemClass *, uint> {
+ uint operator()(Wintermute::SystemClass *val) const {
+ return (uint)((size_t)val);
+ }
+};
+
+}
+
+namespace Wintermute {
+
+class BaseGame;
+class BasePersistenceManager;
+class SystemInstance;
+
+class SystemClassRegistry {
+ void unregisterClasses();
+public:
+ void registerClasses(); // persistent.cpp
+ static SystemClassRegistry *getInstance();
+
+ SystemClassRegistry();
+ virtual ~SystemClassRegistry();
+
+ bool enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData);
+ bool loadTable(BaseGame *Game, BasePersistenceManager *PersistMgr);
+ bool saveTable(BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave);
+ bool loadInstances(BaseGame *Game, BasePersistenceManager *PersistMgr);
+ bool saveInstances(BaseGame *Game, BasePersistenceManager *PersistMgr, bool quickSave);
+ void *idToPointer(int classID, int instanceID);
+ bool getPointerID(void *pointer, int *classID, int *instanceID);
+ bool registerClass(SystemClass *classObj);
+ bool unregisterClass(SystemClass *classObj);
+ bool registerInstance(const char *className, void *instance);
+ bool unregisterInstance(const char *className, void *instance);
+ void dumpClasses(Common::WriteStream *stream);
+ int getNextID();
+ void addInstanceToTable(SystemInstance *instance, void *pointer);
+
+ bool _disabled;
+ int _count;
+
+ typedef Common::HashMap<SystemClass *, SystemClass *> Classes;
+ Classes _classes;
+
+ typedef Common::HashMap<AnsiString, SystemClass *> NameMap;
+ NameMap _nameMap;
+
+ typedef Common::HashMap<int, SystemClass *> IdMap;
+ IdMap _idMap;
+
+ typedef Common::HashMap<void *, SystemInstance *> InstanceMap;
+ InstanceMap _instanceMap;
+
+ typedef Common::HashMap<int, SystemInstance *> SavedInstanceMap;
+ SavedInstanceMap _savedInstanceMap;
+
+};
+
+} // end of namespace Wintermute
+
+#endif
diff --git a/engines/wintermute/system/sys_instance.cpp b/engines/wintermute/system/sys_instance.cpp
index 1323382152..d106119dba 100644
--- a/engines/wintermute/system/sys_instance.cpp
+++ b/engines/wintermute/system/sys_instance.cpp
@@ -1,49 +1,49 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/system/sys_instance.h"
-#include "engines/wintermute/system/sys_class_registry.h"
-#include "engines/wintermute/system/sys_class.h"
-
-namespace Wintermute {
-
-//////////////////////////////////////////////////////////////////////////
-SystemInstance::SystemInstance(void *instance, int id, SystemClass *sysClass) {
- _instance = instance;
- _id = id;
- _savedID = -1;
- _class = sysClass;
-
- _used = false;
-}
-
-//////////////////////////////////////////////////////////////////////////
-SystemInstance::~SystemInstance() {
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/system/sys_instance.h"
+#include "engines/wintermute/system/sys_class_registry.h"
+#include "engines/wintermute/system/sys_class.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+SystemInstance::SystemInstance(void *instance, int id, SystemClass *sysClass) {
+ _instance = instance;
+ _id = id;
+ _savedID = -1;
+ _class = sysClass;
+
+ _used = false;
+}
+
+//////////////////////////////////////////////////////////////////////////
+SystemInstance::~SystemInstance() {
+}
+
+} // end of namespace Wintermute
diff --git a/engines/wintermute/system/sys_instance.h b/engines/wintermute/system/sys_instance.h
index 78eb27c122..215a6d1437 100644
--- a/engines/wintermute/system/sys_instance.h
+++ b/engines/wintermute/system/sys_instance.h
@@ -1,68 +1,68 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_SYSINSTANCE_H
-#define WINTERMUTE_SYSINSTANCE_H
-
-namespace Wintermute {
-
-class SystemClass;
-
-class SystemInstance {
-public:
- SystemInstance(void *instance, int id, SystemClass *sysClass);
- virtual ~SystemInstance();
-
- int getID() const {
- return _id;
- }
- int getSavedID() const {
- return _savedID;
- }
- void *getInstance() const {
- return _instance;
- }
- SystemClass *getClass() const {
- return _class;
- }
-
- void setSavedID(int id) {
- _savedID = id;
- }
-
-private:
- bool _used;
- int _id;
- int _savedID;
- void *_instance;
- SystemClass *_class;
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SYSINSTANCE_H
+#define WINTERMUTE_SYSINSTANCE_H
+
+namespace Wintermute {
+
+class SystemClass;
+
+class SystemInstance {
+public:
+ SystemInstance(void *instance, int id, SystemClass *sysClass);
+ virtual ~SystemInstance();
+
+ int getID() const {
+ return _id;
+ }
+ int getSavedID() const {
+ return _savedID;
+ }
+ void *getInstance() const {
+ return _instance;
+ }
+ SystemClass *getClass() const {
+ return _class;
+ }
+
+ void setSavedID(int id) {
+ _savedID = id;
+ }
+
+private:
+ bool _used;
+ int _id;
+ int _savedID;
+ void *_instance;
+ SystemClass *_class;
+};
+
+} // end of namespace Wintermute
+
+#endif