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authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/ui/ui_edit.h
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
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WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/ui/ui_edit.h')
-rw-r--r--engines/wintermute/ui/ui_edit.h144
1 files changed, 72 insertions, 72 deletions
diff --git a/engines/wintermute/ui/ui_edit.h b/engines/wintermute/ui/ui_edit.h
index fa760951b0..610629afb3 100644
--- a/engines/wintermute/ui/ui_edit.h
+++ b/engines/wintermute/ui/ui_edit.h
@@ -1,72 +1,72 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_UIEDIT_H
-#define WINTERMUTE_UIEDIT_H
-
-#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/ui/ui_object.h"
-#include "common/events.h"
-
-namespace Wintermute {
-class BaseFont;
-class UIEdit : public UIObject {
-public:
- DECLARE_PERSISTENT(UIEdit, UIObject)
- int _maxLength;
- int insertChars(int pos, const byte *chars, int num);
- int deleteChars(int start, int end);
- bool _cursorVisible;
- uint32 _lastBlinkTime;
- virtual bool display(int offsetX, int offsetY);
- virtual bool handleKeypress(Common::Event *event, bool printable = false);
- int _scrollOffset;
- int _frameWidth;
- uint32 _cursorBlinkRate;
- void setCursorChar(const char *character);
- char *_cursorChar;
- int _selEnd;
- int _selStart;
- BaseFont *_fontSelected;
- UIEdit(BaseGame *inGame);
- virtual ~UIEdit();
-
- bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
-
- // scripting interface
- virtual ScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- virtual const char *scToString();
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_UIEDIT_H
+#define WINTERMUTE_UIEDIT_H
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/ui/ui_object.h"
+#include "common/events.h"
+
+namespace Wintermute {
+class BaseFont;
+class UIEdit : public UIObject {
+public:
+ DECLARE_PERSISTENT(UIEdit, UIObject)
+ int _maxLength;
+ int insertChars(int pos, const byte *chars, int num);
+ int deleteChars(int start, int end);
+ bool _cursorVisible;
+ uint32 _lastBlinkTime;
+ virtual bool display(int offsetX, int offsetY);
+ virtual bool handleKeypress(Common::Event *event, bool printable = false);
+ int _scrollOffset;
+ int _frameWidth;
+ uint32 _cursorBlinkRate;
+ void setCursorChar(const char *character);
+ char *_cursorChar;
+ int _selEnd;
+ int _selStart;
+ BaseFont *_fontSelected;
+ UIEdit(BaseGame *inGame);
+ virtual ~UIEdit();
+
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+};
+
+} // end of namespace Wintermute
+
+#endif