diff options
Diffstat (limited to 'engines/wintermute/ui/ui_edit.h')
-rw-r--r-- | engines/wintermute/ui/ui_edit.h | 144 |
1 files changed, 72 insertions, 72 deletions
diff --git a/engines/wintermute/ui/ui_edit.h b/engines/wintermute/ui/ui_edit.h index fa760951b0..610629afb3 100644 --- a/engines/wintermute/ui/ui_edit.h +++ b/engines/wintermute/ui/ui_edit.h @@ -1,72 +1,72 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_UIEDIT_H
-#define WINTERMUTE_UIEDIT_H
-
-#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/ui/ui_object.h"
-#include "common/events.h"
-
-namespace Wintermute {
-class BaseFont;
-class UIEdit : public UIObject {
-public:
- DECLARE_PERSISTENT(UIEdit, UIObject)
- int _maxLength;
- int insertChars(int pos, const byte *chars, int num);
- int deleteChars(int start, int end);
- bool _cursorVisible;
- uint32 _lastBlinkTime;
- virtual bool display(int offsetX, int offsetY);
- virtual bool handleKeypress(Common::Event *event, bool printable = false);
- int _scrollOffset;
- int _frameWidth;
- uint32 _cursorBlinkRate;
- void setCursorChar(const char *character);
- char *_cursorChar;
- int _selEnd;
- int _selStart;
- BaseFont *_fontSelected;
- UIEdit(BaseGame *inGame);
- virtual ~UIEdit();
-
- bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
-
- // scripting interface
- virtual ScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- virtual const char *scToString();
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_UIEDIT_H +#define WINTERMUTE_UIEDIT_H + +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/ui/ui_object.h" +#include "common/events.h" + +namespace Wintermute { +class BaseFont; +class UIEdit : public UIObject { +public: + DECLARE_PERSISTENT(UIEdit, UIObject) + int _maxLength; + int insertChars(int pos, const byte *chars, int num); + int deleteChars(int start, int end); + bool _cursorVisible; + uint32 _lastBlinkTime; + virtual bool display(int offsetX, int offsetY); + virtual bool handleKeypress(Common::Event *event, bool printable = false); + int _scrollOffset; + int _frameWidth; + uint32 _cursorBlinkRate; + void setCursorChar(const char *character); + char *_cursorChar; + int _selEnd; + int _selStart; + BaseFont *_fontSelected; + UIEdit(BaseGame *inGame); + virtual ~UIEdit(); + + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); + + // scripting interface + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); +}; + +} // end of namespace Wintermute + +#endif |