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author | Matthew Hoops | 2012-09-05 11:45:25 -0400 |
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committer | Matthew Hoops | 2012-09-05 11:45:25 -0400 |
commit | f35e820e9f2f4c2f8b9c6d3b572d588fccf99f19 (patch) | |
tree | 42510da50bdf8515a577fdd74622539ff829ef78 /engines/wintermute/ui/ui_entity.cpp | |
parent | 2f9b1b67b08f1b70cd95795aaf7816ca7f991649 (diff) | |
parent | 058b9b9aca066c886ceb4e454a5541be70c27cb6 (diff) | |
download | scummvm-rg350-f35e820e9f2f4c2f8b9c6d3b572d588fccf99f19.tar.gz scummvm-rg350-f35e820e9f2f4c2f8b9c6d3b572d588fccf99f19.tar.bz2 scummvm-rg350-f35e820e9f2f4c2f8b9c6d3b572d588fccf99f19.zip |
Merge remote branch 'upstream/master' into pegasus
Diffstat (limited to 'engines/wintermute/ui/ui_entity.cpp')
-rw-r--r-- | engines/wintermute/ui/ui_entity.cpp | 366 |
1 files changed, 366 insertions, 0 deletions
diff --git a/engines/wintermute/ui/ui_entity.cpp b/engines/wintermute/ui/ui_entity.cpp new file mode 100644 index 0000000000..c49cb5a240 --- /dev/null +++ b/engines/wintermute/ui/ui_entity.cpp @@ -0,0 +1,366 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_entity.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/ui/ui_entity.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(UIEntity, false) + +////////////////////////////////////////////////////////////////////////// +UIEntity::UIEntity(BaseGame *inGame) : UIObject(inGame) { + _type = UI_CUSTOM; + _entity = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +UIEntity::~UIEntity() { + if (_entity) { + _gameRef->unregisterObject(_entity); + } + _entity = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool UIEntity::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "UIEntity::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing ENTITY container file '%s'", filename); + } + + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(ENTITY_CONTAINER) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(DISABLED) +TOKEN_DEF(VISIBLE) +TOKEN_DEF(X) +TOKEN_DEF(Y) +TOKEN_DEF(NAME) +TOKEN_DEF(ENTITY) +TOKEN_DEF(SCRIPT) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool UIEntity::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(ENTITY_CONTAINER) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(DISABLED) + TOKEN_TABLE(VISIBLE) + TOKEN_TABLE(X) + TOKEN_TABLE(Y) + TOKEN_TABLE(NAME) + TOKEN_TABLE(ENTITY) + TOKEN_TABLE(SCRIPT) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd = 2; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ENTITY_CONTAINER) { + _gameRef->LOG(0, "'ENTITY_CONTAINER' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_NAME: + setName((char *)params); + break; + + case TOKEN_X: + parser.scanStr((char *)params, "%d", &_posX); + break; + + case TOKEN_Y: + parser.scanStr((char *)params, "%d", &_posY); + break; + + case TOKEN_DISABLED: + parser.scanStr((char *)params, "%b", &_disable); + break; + + case TOKEN_VISIBLE: + parser.scanStr((char *)params, "%b", &_visible); + break; + + case TOKEN_ENTITY: + if (DID_FAIL(setEntity((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_SCRIPT: + addScript((char *)params); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in ENTITY_CONTAINER definition"); + return STATUS_FAILED; + } + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading ENTITY_CONTAINER definition"); + return STATUS_FAILED; + } + + correctSize(); + + if (_gameRef->_editorMode) { + _width = 50; + _height = 50; + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool UIEntity::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "ENTITY_CONTAINER\n"); + buffer->putTextIndent(indent, "{\n"); + + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName()); + + buffer->putTextIndent(indent + 2, "\n"); + + buffer->putTextIndent(indent + 2, "X=%d\n", _posX); + buffer->putTextIndent(indent + 2, "Y=%d\n", _posY); + + buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE"); + + if (_entity && _entity->getFilename()) { + buffer->putTextIndent(indent + 2, "ENTITY=\"%s\"\n", _entity->getFilename()); + } + + buffer->putTextIndent(indent + 2, "\n"); + + // scripts + for (uint32 i = 0; i < _scripts.size(); i++) { + buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); + } + + buffer->putTextIndent(indent + 2, "\n"); + + // editor properties + BaseClass::saveAsText(buffer, indent + 2); + + buffer->putTextIndent(indent, "}\n"); + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool UIEntity::setEntity(const char *filename) { + if (_entity) { + _gameRef->unregisterObject(_entity); + } + _entity = new AdEntity(_gameRef); + if (!_entity || DID_FAIL(_entity->loadFile(filename))) { + delete _entity; + _entity = NULL; + return STATUS_FAILED; + } else { + _entity->_nonIntMouseEvents = true; + _entity->_sceneIndependent = true; + _entity->makeFreezable(false); + _gameRef->registerObject(_entity); + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool UIEntity::display(int offsetX, int offsetY) { + if (!_visible) { + return STATUS_OK; + } + + if (_entity) { + _entity->_posX = offsetX + _posX; + _entity->_posY = offsetY + _posY; + if (_entity->_scale < 0) { + _entity->_zoomable = false; + } + _entity->_shadowable = false; + + _entity->update(); + + bool origReg = _entity->_registrable; + + if (_entity->_registrable && _disable) { + _entity->_registrable = false; + } + + _entity->display(); + _entity->_registrable = origReg; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool UIEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // GetEntity + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "GetEntity") == 0) { + stack->correctParams(0); + + if (_entity) { + stack->pushNative(_entity, true); + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetEntity + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetEntity") == 0) { + stack->correctParams(1); + + const char *filename = stack->pop()->getString(); + + if (DID_SUCCEED(setEntity(filename))) { + stack->pushBool(true); + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } else { + return UIObject::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *UIEntity::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("entity container"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Freezable + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Freezable") == 0) { + if (_entity) { + _scValue->setBool(_entity->_freezable); + } else { + _scValue->setBool(false); + } + return _scValue; + } else { + return UIObject::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool UIEntity::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Freezable + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Freezable") == 0) { + if (_entity) { + _entity->makeFreezable(value->getBool()); + } + return STATUS_OK; + } else { + return UIObject::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *UIEntity::scToString() { + return "[entity container]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool UIEntity::persist(BasePersistenceManager *persistMgr) { + + UIObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_entity)); + return STATUS_OK; +} + +} // end of namespace Wintermute |