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author | Einar Johan Trøan Sømåen | 2013-04-17 21:02:40 +0200 |
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committer | Einar Johan Trøan Sømåen | 2013-04-17 21:21:17 +0200 |
commit | 3597f7596d4e8d44e098387ad3b2975e09d9f6d2 (patch) | |
tree | 414242946c06977bd69dabb6b190d5343449d939 /engines/wintermute/ui | |
parent | 5f5b415289d80e6e0dacfc15000bb6ae3e45d824 (diff) | |
download | scummvm-rg350-3597f7596d4e8d44e098387ad3b2975e09d9f6d2.tar.gz scummvm-rg350-3597f7596d4e8d44e098387ad3b2975e09d9f6d2.tar.bz2 scummvm-rg350-3597f7596d4e8d44e098387ad3b2975e09d9f6d2.zip |
WINTERMUTE: Constify _width and _height in BaseRenderer.
Diffstat (limited to 'engines/wintermute/ui')
-rw-r--r-- | engines/wintermute/ui/ui_window.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/wintermute/ui/ui_window.cpp b/engines/wintermute/ui/ui_window.cpp index 3089c79d31..460ec1877b 100644 --- a/engines/wintermute/ui/ui_window.cpp +++ b/engines/wintermute/ui/ui_window.cpp @@ -127,8 +127,8 @@ bool UIWindow::display(int offsetX, int offsetY) { } if (_shieldWindow) { _shieldWindow->_posX = _shieldWindow->_posY = 0; - _shieldWindow->_width = _gameRef->_renderer->_width; - _shieldWindow->_height = _gameRef->_renderer->_height; + _shieldWindow->_width = _gameRef->_renderer->getWidth(); + _shieldWindow->_height = _gameRef->_renderer->getHeight(); _shieldWindow->display(); } @@ -141,8 +141,8 @@ bool UIWindow::display(int offsetX, int offsetY) { } if (_shieldButton) { _shieldButton->_posX = _shieldButton->_posY = 0; - _shieldButton->_width = _gameRef->_renderer->_width; - _shieldButton->_height = _gameRef->_renderer->_height; + _shieldButton->_width = _gameRef->_renderer->getWidth(); + _shieldButton->_height = _gameRef->_renderer->getHeight(); _shieldButton->display(); } @@ -885,8 +885,8 @@ bool UIWindow::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack ////////////////////////////////////////////////////////////////////////// else if (strcmp(name, "Center") == 0) { stack->correctParams(0); - _posX = (_gameRef->_renderer->_width - _width) / 2; - _posY = (_gameRef->_renderer->_height - _height) / 2; + _posX = (_gameRef->_renderer->getWidth() - _width) / 2; + _posY = (_gameRef->_renderer->getHeight() - _height) / 2; stack->pushNULL(); return STATUS_OK; } |