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authorTobia Tesan2014-10-14 23:13:46 +0200
committerTobia Tesan2014-10-15 20:11:16 +0200
commitd8b432fe51d93edaff631792868489eb2bc3ec4a (patch)
tree84351620d405b3b550621a1a5c23148d0d06251c /engines/wintermute/video/video_subtitler.cpp
parent1715196325c5b5867fd9bc684ca5204655fc9573 (diff)
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WINTERMUTE: Use native C types instead of macros
Diffstat (limited to 'engines/wintermute/video/video_subtitler.cpp')
-rw-r--r--engines/wintermute/video/video_subtitler.cpp39
1 files changed, 13 insertions, 26 deletions
diff --git a/engines/wintermute/video/video_subtitler.cpp b/engines/wintermute/video/video_subtitler.cpp
index facc7076ee..24eda703ca 100644
--- a/engines/wintermute/video/video_subtitler.cpp
+++ b/engines/wintermute/video/video_subtitler.cpp
@@ -26,21 +26,10 @@
* Copyright (c) 2011 Jan Nedoma
*/
-
-// #include "dcgf.h"
#include "engines/wintermute/video/video_subtitler.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/utils/path_util.h"
-#define S_OK 0
-#define BYTE byte
-#define LONG long
-#define MAX_PATH 127
-#define _MAX_DRIVE 127
-#define _MAX_DIR 127
-#define _MAX_FNAME 127
-#define DWORD byte
-
namespace Wintermute {
//////////////////////////////////////////////////////////////////////////
CVidSubtitler::CVidSubtitler(BaseGame *inGame): BaseClass(inGame) {
@@ -61,11 +50,7 @@ CVidSubtitler::~CVidSubtitler(void) {
//////////////////////////////////////////////////////////////////////////
bool CVidSubtitler::LoadSubtitles(const char *Filename, const char *SubtitleFile) {
if (!Filename) {
- return S_OK;
- }
-
- for (int i = 0; i < m_Subtitles.size(); i++) {
- delete m_Subtitles[i];
+ return false;
}
m_Subtitles.clear();
@@ -86,18 +71,20 @@ bool CVidSubtitler::LoadSubtitles(const char *Filename, const char *SubtitleFile
NewFile = PathUtil::combine(path, name + ext);
}
- DWORD Size;
+ long Size;
Common::SeekableReadStream *file = BaseFileManager::getEngineInstance()->openFile(NewFile, true, false);
+
if (file == nullptr) {
- return S_OK; // no subtitles
+ return false; // no subtitles
}
Size = file->size();
- BYTE *Buffer = new BYTE[Size];
+ char *Buffer = new char[Size];
+
file->read(Buffer, Size);
- LONG Start, End;
+ long Start, End;
bool InToken;
char *TokenStart;
int TokenLength;
@@ -173,7 +160,7 @@ bool CVidSubtitler::LoadSubtitles(const char *Filename, const char *SubtitleFile
delete [] Buffer;
- return S_OK;
+ return false;
}
//////////////////////////////////////////////////////////////////////////
@@ -182,15 +169,15 @@ bool CVidSubtitler::Display() {
#if 0
if (m_ShowSubtitle) {
CBFont *font = Game->m_VideoFont ? Game->m_VideoFont : Game->m_SystemFont;
- int Height = font->GetTextHeight((BYTE *)m_Subtitles[m_CurrentSubtitle]->m_Text, Game->m_Renderer->m_Width);
- font->DrawText((BYTE *)m_Subtitles[m_CurrentSubtitle]->m_Text, 0, Game->m_Renderer->m_Height - Height - 5, Game->m_Renderer->m_Width, TAL_CENTER);
+ int Height = font->GetTextHeight((byte *)m_Subtitles[m_CurrentSubtitle]->m_Text, Game->m_Renderer->m_Width);
+ font->DrawText((byte *)m_Subtitles[m_CurrentSubtitle]->m_Text, 0, Game->m_Renderer->m_Height - Height - 5, Game->m_Renderer->m_Width, TAL_CENTER);
}
#endif
- return S_OK;
+ return false;
}
//////////////////////////////////////////////////////////////////////////
-bool CVidSubtitler::Update(LONG Frame) {
+bool CVidSubtitler::Update(long Frame) {
if (Frame != m_LastSample) {
m_LastSample = Frame;
@@ -214,6 +201,6 @@ bool CVidSubtitler::Update(LONG Frame) {
}
}
}
- return S_OK;
+ return false;
}
}