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authorEinar Johan Trøan Sømåen2013-04-17 21:02:40 +0200
committerEinar Johan Trøan Sømåen2013-04-17 21:21:17 +0200
commit3597f7596d4e8d44e098387ad3b2975e09d9f6d2 (patch)
tree414242946c06977bd69dabb6b190d5343449d939 /engines/wintermute/video/video_theora_player.cpp
parent5f5b415289d80e6e0dacfc15000bb6ae3e45d824 (diff)
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WINTERMUTE: Constify _width and _height in BaseRenderer.
Diffstat (limited to 'engines/wintermute/video/video_theora_player.cpp')
-rw-r--r--engines/wintermute/video/video_theora_player.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/wintermute/video/video_theora_player.cpp b/engines/wintermute/video/video_theora_player.cpp
index 5bd50867d2..18498bfb41 100644
--- a/engines/wintermute/video/video_theora_player.cpp
+++ b/engines/wintermute/video/video_theora_player.cpp
@@ -224,8 +224,8 @@ bool VideoTheoraPlayer::play(TVideoPlayback type, int x, int y, bool freezeGame,
width = (float)_theoraDecoder->getWidth();
height = (float)_theoraDecoder->getHeight();
} else {
- width = (float)_gameRef->_renderer->_width;
- height = (float)_gameRef->_renderer->_height;
+ width = (float)_gameRef->_renderer->getWidth();
+ height = (float)_gameRef->_renderer->getHeight();
}
switch (type) {
@@ -236,18 +236,18 @@ bool VideoTheoraPlayer::play(TVideoPlayback type, int x, int y, bool freezeGame,
break;
case VID_PLAY_STRETCH: {
- float zoomX = (float)((float)_gameRef->_renderer->_width / width * 100);
- float zoomY = (float)((float)_gameRef->_renderer->_height / height * 100);
+ float zoomX = (float)((float)_gameRef->_renderer->getWidth() / width * 100);
+ float zoomY = (float)((float)_gameRef->_renderer->getHeight() / height * 100);
_playZoom = MIN(zoomX, zoomY);
- _posX = (int)((_gameRef->_renderer->_width - width * (_playZoom / 100)) / 2);
- _posY = (int)((_gameRef->_renderer->_height - height * (_playZoom / 100)) / 2);
+ _posX = (int)((_gameRef->_renderer->getWidth() - width * (_playZoom / 100)) / 2);
+ _posY = (int)((_gameRef->_renderer->getHeight() - height * (_playZoom / 100)) / 2);
}
break;
case VID_PLAY_CENTER:
_playZoom = 100.0f;
- _posX = (int)((_gameRef->_renderer->_width - width) / 2);
- _posY = (int)((_gameRef->_renderer->_height - height) / 2);
+ _posX = (int)((_gameRef->_renderer->getWidth() - width) / 2);
+ _posY = (int)((_gameRef->_renderer->getHeight() - height) / 2);
break;
}
_theoraDecoder->start();