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authorTobia Tesan2014-10-15 19:40:48 +0200
committerTobia Tesan2014-10-15 19:40:48 +0200
commitec3b8fdde24324fd4a2ad5c37735644a79f1e574 (patch)
tree650067605eb62194b0533d4151aa2a20de247449 /engines/wintermute/video
parent5ee11d6c21ad991ed30a043dd94656a9da0d6256 (diff)
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WINTERMUTE: Use long-style braces around blocks in imported subtitle code
Diffstat (limited to 'engines/wintermute/video')
-rw-r--r--engines/wintermute/video/video_subtitler.cpp41
1 files changed, 30 insertions, 11 deletions
diff --git a/engines/wintermute/video/video_subtitler.cpp b/engines/wintermute/video/video_subtitler.cpp
index 8c6d222cd3..537378963e 100644
--- a/engines/wintermute/video/video_subtitler.cpp
+++ b/engines/wintermute/video/video_subtitler.cpp
@@ -48,16 +48,23 @@ CVidSubtitler::CVidSubtitler(BaseGame *inGame): BaseClass(inGame) {
//////////////////////////////////////////////////////////////////////////
CVidSubtitler::~CVidSubtitler(void) {
- for (int i = 0; i < m_Subtitles.size(); i++) delete m_Subtitles[i];
+ for (int i = 0; i < m_Subtitles.size(); i++) {
+ delete m_Subtitles[i];
+ }
m_Subtitles.clear();
}
//////////////////////////////////////////////////////////////////////////
bool CVidSubtitler::LoadSubtitles(char *Filename, char *SubtitleFile) {
- if (!Filename) return S_OK;
+ if (!Filename) {
+ return S_OK;
+ }
+
+ for (int i = 0; i < m_Subtitles.size(); i++) {
+ delete m_Subtitles[i];
+ }
- for (int i = 0; i < m_Subtitles.size(); i++) delete m_Subtitles[i];
m_Subtitles.clear();
m_LastSample = -1;
@@ -84,7 +91,9 @@ bool CVidSubtitler::LoadSubtitles(char *Filename, char *SubtitleFile) {
#if 0
BYTE *Buffer = _gameRef->m_FileManager->ReadWholeFile(NewFile, &Size, false);
- if (Buffer == NULL) return S_OK; // no subtitles
+ if (Buffer == NULL) {
+ return S_OK; // no subtitles
+ }
LONG Start, End;
@@ -103,7 +112,9 @@ bool CVidSubtitler::LoadSubtitles(char *Filename, char *SubtitleFile) {
TextLength = 0;
LineLength = 0;
- while (Pos + LineLength < Size && Buffer[Pos + LineLength] != '\n' && Buffer[Pos + LineLength] != '\0') LineLength++;
+ while (Pos + LineLength < Size && Buffer[Pos + LineLength] != '\n' && Buffer[Pos + LineLength] != '\0') {
+ LineLength++;
+ }
int RealLength = LineLength - (Pos + LineLength >= Size ? 0 : 1);
char *Text = new char[RealLength + 1];
@@ -116,16 +127,20 @@ bool CVidSubtitler::LoadSubtitles(char *Filename, char *SubtitleFile) {
TokenStart = line + i + 1;
TokenLength = 0;
TokenPos++;
- } else TokenLength++;
+ } else {
+ TokenLength++;
+ }
} else if (line[i] == '}') {
if (InToken) {
InToken = false;
char *Token = new char[TokenLength + 1];
strncpy(Token, TokenStart, TokenLength);
Token[TokenLength] = '\0';
- if (TokenPos == 0) Start = atoi(Token);
- else if (TokenPos == 1) End = atoi(Token);
-
+ if (TokenPos == 0) {
+ Start = atoi(Token);
+ } else if (TokenPos == 1) {
+ End = atoi(Token);
+ }
delete [] Token;
} else {
Text[TextLength] = line[i];
@@ -136,14 +151,18 @@ bool CVidSubtitler::LoadSubtitles(char *Filename, char *SubtitleFile) {
TokenLength++;
} else {
Text[TextLength] = line[i];
- if (Text[TextLength] == '|') Text[TextLength] = '\n';
+ if (Text[TextLength] == '|') {
+ Text[TextLength] = '\n';
+ }
TextLength++;
}
}
}
Text[TextLength] = '\0';
- if (Start != -1 && TextLength > 0 && (Start != 1 || End != 1)) m_Subtitles.Add(new CVidSubtitle(Game, Text, Start, End));
+ if (Start != -1 && TextLength > 0 && (Start != 1 || End != 1)) {
+ m_Subtitles.Add(new CVidSubtitle(Game, Text, Start, End));
+ }
delete [] Text;