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authorEinar Johan Trøan Sømåen2012-07-18 16:15:31 +0200
committerEinar Johan Trøan Sømåen2012-07-18 16:15:31 +0200
commit19720786a02cb555b0c26634a9f693eb927d9d2f (patch)
treed4c3e0eae24ec1dda145a84106945c3a095f1095 /engines/wintermute/wintermute.cpp
parent2cac6deb94186820de6cbabd6ceb058c8fc4e092 (diff)
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WINTERMUTE: Use proper gameids in detection.
Diffstat (limited to 'engines/wintermute/wintermute.cpp')
-rw-r--r--engines/wintermute/wintermute.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp
index 3f8472e6d6..ceea7128cf 100644
--- a/engines/wintermute/wintermute.cpp
+++ b/engines/wintermute/wintermute.cpp
@@ -43,8 +43,8 @@ namespace WinterMute {
WinterMuteEngine *g_wintermute;
-WinterMuteEngine::WinterMuteEngine(OSystem *syst)
- : Engine(syst) {
+WinterMuteEngine::WinterMuteEngine(OSystem *syst, const ADGameDescription *desc)
+ : Engine(syst), _gameDescription(desc) {
// Put your engine in a sane state, but do nothing big yet;
// in particular, do not load data from files; rather, if you
// need to do such things, do them from init().