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authorEinar Johan Trøan Sømåen2012-07-26 22:20:55 +0200
committerEinar Johan Trøan Sømåen2012-07-26 22:20:55 +0200
commit3a49f2bad407787ef65d04c5f9ae423485629b41 (patch)
treef7ceed0ac885724b5569302bc23ba3f027705fb1 /engines/wintermute/wintermute.cpp
parent496a3938c451683845e73fa9b2cba20dadddfe21 (diff)
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WINTERMUTE: More variable/function renaming VarName->varName
Diffstat (limited to 'engines/wintermute/wintermute.cpp')
-rw-r--r--engines/wintermute/wintermute.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp
index ac9c3b7fbf..21ee65b832 100644
--- a/engines/wintermute/wintermute.cpp
+++ b/engines/wintermute/wintermute.cpp
@@ -174,8 +174,8 @@ int WinterMuteEngine::init() {
else param[0] = '\0';
if (strcmp(param, "") != 0) {
- char *IniDir = BaseUtils::GetPath(param);
- char *IniName = BaseUtils::GetFilename(param);
+ char *iniDir = BaseUtils::GetPath(param);
+ char *iniName = BaseUtils::GetFilename(param);
// switch to ini's dir
warning("TODO: Place ini-files somewhere");
@@ -201,7 +201,7 @@ int WinterMuteEngine::init() {
_game->_smartCache = false;
}
- /* bool AllowDirectDraw = _game->_registry->readBool("Debug", "AllowDirectDraw", false);*/
+ /* bool allowDirectDraw = _game->_registry->readBool("Debug", "AllowDirectDraw", false);*/
// load general game settings
_game->initialize1();
@@ -245,7 +245,7 @@ int WinterMuteEngine::init() {
// load game
- uint32 DataInitStart = g_system->getMillis();
+ uint32 dataInitStart = g_system->getMillis();
if (DID_FAIL(_game->loadFile(_game->_settingsGameFile ? _game->_settingsGameFile : "default.game"))) {
_game->LOG(ret, "Error loading game file. Exiting.");
@@ -257,7 +257,7 @@ int WinterMuteEngine::init() {
_game->_renderer->_ready = true;
_game->_miniUpdateEnabled = true;
- _game->LOG(0, "Engine initialized in %d ms", g_system->getMillis() - DataInitStart);
+ _game->LOG(0, "Engine initialized in %d ms", g_system->getMillis() - dataInitStart);
_game->LOG(0, "");
if (ConfMan.hasKey("save_slot")) {
@@ -316,8 +316,8 @@ int WinterMuteEngine::messageLoop() {
{
if (!::IsIconic(_game->_renderer->_window))
{
- int PosX = _game->_renderer->_windowRect.left;
- int PosY = _game->_renderer->_windowRect.top;
+ int posX = _game->_renderer->_windowRect.left;
+ int posY = _game->_renderer->_windowRect.top;
PosX -= _game->_renderer->_monitorRect.left;
PosY -= _game->_renderer->_monitorRect.top;