aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute
diff options
context:
space:
mode:
authorEinar Johan Trøan Sømåen2013-04-17 20:54:41 +0200
committerEinar Johan Trøan Sømåen2013-04-17 21:21:17 +0200
commit5f5b415289d80e6e0dacfc15000bb6ae3e45d824 (patch)
tree40b63f4e2887889c3fd4ca6b91f2de3e608acffe /engines/wintermute
parent7f4b95b3f8bbe7aa2be842462e57868ec17fd19e (diff)
downloadscummvm-rg350-5f5b415289d80e6e0dacfc15000bb6ae3e45d824.tar.gz
scummvm-rg350-5f5b415289d80e6e0dacfc15000bb6ae3e45d824.tar.bz2
scummvm-rg350-5f5b415289d80e6e0dacfc15000bb6ae3e45d824.zip
WINTERMUTE: Increase const-usage.
Diffstat (limited to 'engines/wintermute')
-rw-r--r--engines/wintermute/ad/ad_game.cpp8
-rw-r--r--engines/wintermute/ad/ad_game.h8
-rw-r--r--engines/wintermute/base/base_game.cpp8
-rw-r--r--engines/wintermute/base/base_game.h10
-rw-r--r--engines/wintermute/base/base_named_object.h2
5 files changed, 18 insertions, 18 deletions
diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp
index 3730b23fc2..f0d2fcf5c8 100644
--- a/engines/wintermute/ad/ad_game.cpp
+++ b/engines/wintermute/ad/ad_game.cpp
@@ -1497,7 +1497,7 @@ bool AdGame::scheduleChangeScene(const char *filename, bool fadeIn) {
//////////////////////////////////////////////////////////////////////////
-bool AdGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) {
+bool AdGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) const {
BaseGame::getVersion(verMajor, verMinor, nullptr, nullptr);
if (extMajor) {
@@ -1766,7 +1766,7 @@ bool AdGame::addBranchResponse(int id) {
//////////////////////////////////////////////////////////////////////////
-bool AdGame::branchResponseUsed(int id) {
+bool AdGame::branchResponseUsed(int id) const {
char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : nullptr;
for (uint32 i = 0; i < _responsesBranch.size(); i++) {
if (_responsesBranch[i]->_id == id) {
@@ -1793,7 +1793,7 @@ bool AdGame::addGameResponse(int id) {
//////////////////////////////////////////////////////////////////////////
-bool AdGame::gameResponseUsed(int id) {
+bool AdGame::gameResponseUsed(int id) const {
char *context = _dlgPendingBranches.size() > 0 ? _dlgPendingBranches[_dlgPendingBranches.size() - 1] : nullptr;
for (uint32 i = 0; i < _responsesGame.size(); i++) {
AdResponseContext *respContext = _responsesGame[i];
@@ -1958,7 +1958,7 @@ bool AdGame::isItemTaken(char *itemName) {
}
//////////////////////////////////////////////////////////////////////////
-AdItem *AdGame::getItemByName(const char *name) {
+AdItem *AdGame::getItemByName(const char *name) const {
for (uint32 i = 0; i < _items.size(); i++) {
if (scumm_stricmp(_items[i]->getName(), name) == 0) {
return _items[i];
diff --git a/engines/wintermute/ad/ad_game.h b/engines/wintermute/ad/ad_game.h
index 81c79a3da8..9bcd0bb531 100644
--- a/engines/wintermute/ad/ad_game.h
+++ b/engines/wintermute/ad/ad_game.h
@@ -63,7 +63,7 @@ public:
bool _tempDisableSaveState;
virtual bool resetContent();
bool addItem(AdItem *item);
- AdItem *getItemByName(const char *name);
+ AdItem *getItemByName(const char *name) const;
AdObject *_inventoryOwner;
bool isItemTaken(char *itemName);
@@ -71,11 +71,11 @@ public:
bool unregisterInventory(AdInventory *inv);
virtual bool displayContent(bool update = true, bool displayAll = false);
- bool gameResponseUsed(int ID);
+ bool gameResponseUsed(int ID) const;
bool addGameResponse(int ID);
bool resetResponse(int ID);
- bool branchResponseUsed(int ID);
+ bool branchResponseUsed(int ID) const;
bool addBranchResponse(int ID);
bool clearBranchResponses(char *name);
bool startDlgBranch(const char *branchName, const char *scriptName, const char *eventName);
@@ -93,7 +93,7 @@ public:
TTalkSkipButton _talkSkipButton;
- virtual bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor);
+ virtual bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) const;
bool scheduleChangeScene(const char *filename, bool fadeIn);
void setPrevSceneName(const char *name);
void setPrevSceneFilename(const char *name);
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index f90c6bf775..2ba54798ae 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -620,7 +620,7 @@ void BaseGame::setOffset(int offsetX, int offsetY) {
}
//////////////////////////////////////////////////////////////////////////
-void BaseGame::getOffset(int *offsetX, int *offsetY) {
+void BaseGame::getOffset(int *offsetX, int *offsetY) const {
if (offsetX != nullptr) {
*offsetX = _offsetX;
}
@@ -3270,7 +3270,7 @@ bool BaseGame::handleMouseWheel(int delta) {
//////////////////////////////////////////////////////////////////////////
-bool BaseGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) {
+bool BaseGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) const {
if (verMajor) {
*verMajor = DCGF_VER_MAJOR;
}
@@ -3372,7 +3372,7 @@ bool BaseGame::popViewport() {
//////////////////////////////////////////////////////////////////////////
-bool BaseGame::getCurrentViewportRect(Rect32 *rect, bool *custom) {
+bool BaseGame::getCurrentViewportRect(Rect32 *rect, bool *custom) const {
if (rect == nullptr) {
return STATUS_FAILED;
} else {
@@ -3397,7 +3397,7 @@ bool BaseGame::getCurrentViewportRect(Rect32 *rect, bool *custom) {
//////////////////////////////////////////////////////////////////////////
-bool BaseGame::getCurrentViewportOffset(int *offsetX, int *offsetY) {
+bool BaseGame::getCurrentViewportOffset(int *offsetX, int *offsetY) const {
if (_viewportSP >= 0) {
if (offsetX) {
*offsetX = _viewportStack[_viewportSP]->_offsetX;
diff --git a/engines/wintermute/base/base_game.h b/engines/wintermute/base/base_game.h
index cd7f752f4a..f3496f7dd0 100644
--- a/engines/wintermute/base/base_game.h
+++ b/engines/wintermute/base/base_game.h
@@ -111,7 +111,7 @@ public:
int getSaveThumbHeight() const { return _thumbnailHeight; }
bool _editorMode;
- void getOffset(int *offsetX, int *offsetY);
+ void getOffset(int *offsetX, int *offsetY) const;
void setOffset(int offsetX, int offsetY);
int getSequence();
@@ -172,7 +172,7 @@ public:
// compatibility bits
bool _compatKillMethodThreads;
- const char* getGameId() { return _gameId.c_str(); }
+ const char* getGameId() const { return _gameId.c_str(); }
void setGameId(const Common::String& gameId) { _gameId = gameId; }
uint32 _surfaceGCCycleTime;
bool _smartCache; // RO
@@ -184,7 +184,7 @@ public:
virtual bool handleMouseWheel(int delta);
bool _quitting;
- virtual bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor);
+ virtual bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) const;
virtual bool handleKeypress(Common::Event *event, bool printable = false);
virtual void handleKeyRelease(Common::Event *event);
@@ -239,8 +239,8 @@ public:
void setInteractive(bool state);
virtual bool windowLoadHook(UIWindow *win, char **buf, char **params);
virtual bool windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name);
- bool getCurrentViewportOffset(int *offsetX = nullptr, int *offsetY = nullptr);
- bool getCurrentViewportRect(Rect32 *rect, bool *custom = nullptr);
+ bool getCurrentViewportOffset(int *offsetX = nullptr, int *offsetY = nullptr) const;
+ bool getCurrentViewportRect(Rect32 *rect, bool *custom = nullptr) const;
bool popViewport();
bool pushViewport(BaseViewport *Viewport);
bool setActiveObject(BaseObject *Obj);
diff --git a/engines/wintermute/base/base_named_object.h b/engines/wintermute/base/base_named_object.h
index 77a00cee45..d25fec4a82 100644
--- a/engines/wintermute/base/base_named_object.h
+++ b/engines/wintermute/base/base_named_object.h
@@ -42,7 +42,7 @@ public:
virtual ~BaseNamedObject(void);
BaseNamedObject(TDynamicConstructor, TDynamicConstructor);
- const char *getName() { return _name; }
+ const char *getName() const { return _name; }
void setName(const char *name);
};