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authorPaul Gilbert2018-03-10 06:44:07 -0500
committerPaul Gilbert2018-03-10 06:44:07 -0500
commitaaf954e5d46e9f9664aec00d4bc6df94a582d1c2 (patch)
tree2ba2dc257d4e9460b654cad597b0e6692672d5ca /engines/xeen/character.cpp
parented38407aa6118ab1b86b118efe5a91e65ba07a0a (diff)
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XEEN: Move item classes into their own file
Diffstat (limited to 'engines/xeen/character.cpp')
-rw-r--r--engines/xeen/character.cpp651
1 files changed, 2 insertions, 649 deletions
diff --git a/engines/xeen/character.cpp b/engines/xeen/character.cpp
index c6ebde8a39..248d432a82 100644
--- a/engines/xeen/character.cpp
+++ b/engines/xeen/character.cpp
@@ -21,656 +21,15 @@
*/
#include "xeen/character.h"
-#include "xeen/dialogs/dialogs_query.h"
-#include "xeen/dialogs/dialogs_message.h"
#include "xeen/resources.h"
#include "xeen/xeen.h"
namespace Xeen {
-XeenItem::XeenItem() {
- clear();
-}
-
-void XeenItem::clear() {
- _material = _id = _bonusFlags = 0;
- _frame = 0;
-}
-
-void XeenItem::synchronize(Common::Serializer &s) {
- s.syncAsByte(_material);
- s.syncAsByte(_id);
- s.syncAsByte(_bonusFlags);
- s.syncAsByte(_frame);
-}
-
-ElementalCategory XeenItem::getElementalCategory() const {
- int idx;
- for (idx = 0; Res.ELEMENTAL_CATEGORIES[idx] < _material; ++idx)
- ;
-
- return (ElementalCategory)idx;
-}
-
-AttributeCategory XeenItem::getAttributeCategory() const {
- int m = _material - 59;
- int idx;
- for (idx = 0; Res.ATTRIBUTE_CATEGORIES[idx] < m; ++idx)
- ;
-
- return (AttributeCategory)idx;
-}
-
-const char *XeenItem::getItemName(ItemCategory category, uint id) {
- if (id < 82)
- return Res.ITEM_NAMES[category][id];
-
- switch (category) {
- case CATEGORY_WEAPON:
- return Res.QUEST_ITEM_NAMES[id - 82];
-
- case CATEGORY_ARMOR:
- return Res.QUEST_ITEM_NAMES[id - 82 + 35];
-
- case CATEGORY_ACCESSORY:
- return Res.QUEST_ITEM_NAMES[id - 82 + 35 + 14];
-
- default:
- return Res.QUEST_ITEM_NAMES[id - 82 + 35 + 14 + 11];
- }
-}
-
-/*------------------------------------------------------------------------*/
-
-InventoryItems::InventoryItems(Character *character, ItemCategory category):
- _character(character), _category(category) {
- resize(INV_ITEMS_TOTAL);
-
- _names = Res.ITEM_NAMES[category];
-}
-
-void InventoryItems::clear() {
- for (uint idx = 0; idx < size(); ++idx)
- operator[](idx).clear();
-}
-
-bool InventoryItems::passRestrictions(int itemId, bool showError) const {
- CharacterClass charClass = _character->_class;
-
- switch (charClass) {
- case CLASS_KNIGHT:
- case CLASS_PALADIN:
- return true;
-
- case CLASS_ARCHER:
- case CLASS_CLERIC:
- case CLASS_SORCERER:
- case CLASS_ROBBER:
- case CLASS_NINJA:
- case CLASS_BARBARIAN:
- case CLASS_DRUID:
- case CLASS_RANGER: {
- if (!(Res.ITEM_RESTRICTIONS[itemId + Res.RESTRICTION_OFFSETS[_category]] &
- (1 << (charClass - CLASS_ARCHER))))
- return true;
- break;
- }
-
- default:
- break;
- }
-
- Common::String name = _names[itemId];
- if (showError) {
- Common::String msg = Common::String::format(Res.NOT_PROFICIENT,
- Res.CLASS_NAMES[charClass], name.c_str());
- ErrorScroll::show(Party::_vm, msg, WT_FREEZE_WAIT);
- }
-
- return false;
-}
-
-Common::String InventoryItems::getName(int itemIndex) {
- int id = operator[](itemIndex)._id;
- return _names[id];
-}
-
-Common::String InventoryItems::getIdentifiedDetails(int itemIndex) {
- XeenItem &item = operator[](itemIndex);
-
- Common::String classes;
- for (int charClass = CLASS_KNIGHT; charClass <= CLASS_RANGER; ++charClass) {
- if (passRestrictions(charClass, true)) {
- const char *const name = Res.CLASS_NAMES[charClass];
- classes += name[0];
- classes += name[1];
- classes += " ";
- }
- }
- if (classes.size() == 30)
- classes = Res.ALL;
-
- return getAttributes(item, classes);
-}
-
-bool InventoryItems::discardItem(int itemIndex) {
- XeenItem &item = operator[](itemIndex);
- XeenEngine *vm = Party::_vm;
-
- if (item._bonusFlags & ITEMFLAG_CURSED) {
- ErrorScroll::show(vm, Res.CANNOT_DISCARD_CURSED_ITEM);
- } else {
- Common::String itemDesc = getFullDescription(itemIndex, 4);
- Common::String msg = Common::String::format(Res.PERMANENTLY_DISCARD, itemDesc.c_str());
-
- if (Confirm::show(vm, msg)) {
- operator[](itemIndex).clear();
- sort();
-
- return true;
- }
- }
-
- return true;
-}
-
-void InventoryItems::sort() {
- for (uint idx = 0; idx < size(); ++idx) {
- if (operator[](idx)._id == 0) {
- // Found empty slot
- operator[](idx).clear();
-
- // Scan through the rest of the list to find any item
- for (uint idx2 = idx + 1; idx2 < size(); ++idx2) {
- if (operator[](idx2)._id) {
- // Found an item, so move it into the blank slot
- operator[](idx) = operator[](idx2);
- operator[](idx2).clear();
- break;
- }
- }
- }
- }
-}
-
-void InventoryItems::removeItem(int itemIndex) {
- XeenItem &item = operator[](itemIndex);
- XeenEngine *vm = Party::_vm;
-
- if (item._bonusFlags & ITEMFLAG_CURSED)
- ErrorScroll::show(vm, Res.CANNOT_REMOVE_CURSED_ITEM);
- else
- item._frame = 0;
-}
-
-XeenEngine *InventoryItems::getVm() {
- return Party::_vm;
-}
-
-void InventoryItems::equipError(int itemIndex1, ItemCategory category1, int itemIndex2,
- ItemCategory category2) {
- XeenEngine *vm = Party::_vm;
-
- if (itemIndex1 >= 0) {
- Common::String itemName1 = _character->_items[category1].getName(itemIndex1);
- Common::String itemName2 = _character->_items[category2].getName(itemIndex2);
-
- MessageDialog::show(vm, Common::String::format(Res.REMOVE_X_TO_EQUIP_Y,
- itemName1.c_str(), itemName2.c_str()));
- } else {
- MessageDialog::show(vm, Common::String::format(Res.EQUIPPED_ALL_YOU_CAN,
- (itemIndex1 == -1) ? Res.RING : Res.MEDAL));
- }
-}
-
-void InventoryItems::enchantItem(int itemIndex, int amount) {
- XeenEngine *vm = Party::_vm;
- vm->_sound->playFX(21);
- ErrorScroll::show(vm, Common::String::format(Res.NOT_ENCHANTABLE, Res.SPELL_FAILED));
-}
-
-bool InventoryItems::isFull() const {
- return operator[](size() - 1)._id != 0;
-}
-
-/*------------------------------------------------------------------------*/
-
-void WeaponItems::equipItem(int itemIndex) {
- XeenItem &item = operator[](itemIndex);
-
- if (item._id <= 17) {
- if (passRestrictions(item._id, false)) {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 13 || i._frame == 1) {
- equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_WEAPON);
- return;
- }
- }
-
- item._frame = 1;
- }
- } else if (item._id >= 30 && item._id <= 33) {
- if (passRestrictions(item._id, false)) {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 4) {
- equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_WEAPON);
- return;
- }
- }
-
- item._frame = 4;
- }
- } else {
- if (passRestrictions(item._id, false)) {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 13 || i._frame == 1) {
- equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_WEAPON);
- return;
- }
- }
-
- for (uint idx = 0; idx < _character->_armor.size(); ++idx) {
- XeenItem &i = _character->_armor[idx];
- if (i._frame == 2) {
- equipError(itemIndex, CATEGORY_WEAPON, idx, CATEGORY_ARMOR);
- return;
- }
- }
-
- item._frame = 13;
- }
- }
-}
-
-Common::String WeaponItems::getFullDescription(int itemIndex, int displayNum) {
- XeenItem &i = operator[](itemIndex);
- Resources &res = *getVm()->_resources;
-
- return Common::String::format("\f%02u%s%s%s\f%02u%s%s%s", displayNum,
- !i._bonusFlags ? res._maeNames[i._material].c_str() : "",
- (i._bonusFlags & ITEMFLAG_BROKEN) ? Res.ITEM_BROKEN : "",
- (i._bonusFlags & ITEMFLAG_CURSED) ? Res.ITEM_CURSED : "",
- displayNum,
- Res.WEAPON_NAMES[i._id],
- !i._bonusFlags ? "" : Res.BONUS_NAMES[i._bonusFlags & ITEMFLAG_BONUS_MASK],
- (i._bonusFlags & (ITEMFLAG_BROKEN | ITEMFLAG_CURSED)) ||
- !i._bonusFlags ? "\b " : ""
- );
-}
-
-void WeaponItems::enchantItem(int itemIndex, int amount) {
- Sound &sound = *getVm()->_sound;
- XeenItem &item = operator[](itemIndex);
- Character tempCharacter;
-
- if (item._material == 0 && item._bonusFlags == 0 && item._id != 34) {
- tempCharacter.makeItem(amount, 0, 1);
- XeenItem &tempItem = tempCharacter._weapons[0];
-
- item._material = tempItem._material;
- item._bonusFlags = tempItem._bonusFlags;
- sound.playFX(19);
- } else {
- InventoryItems::enchantItem(itemIndex, amount);
- }
-}
-
-/*
- * Returns a text string listing all the stats/attributes of a given item
- */
-Common::String WeaponItems::getAttributes(XeenItem &item, const Common::String &classes) {
- Common::String attrBonus, elemDamage, physDamage, toHit, specialPower;
- attrBonus = elemDamage = physDamage = toHit = specialPower = Res.FIELD_NONE;
-
- // First calculate physical damage
- int minVal = Res.WEAPON_DAMAGE_BASE[item._id];
- int maxVal = minVal * Res.WEAPON_DAMAGE_MULTIPLIER[item._id];
-
- if (item._material >= 37 && item._material <= 58) {
- minVal += Res.METAL_DAMAGE[item._material - 37];
- maxVal += Res.METAL_DAMAGE[item._material - 37];
- toHit = Common::String::format("%+d", Res.METAL_DAMAGE_PERCENT[item._material - 37]);
- }
-
- physDamage = Common::String::format(Res.DAMAGE_X_TO_Y, minVal, maxVal);
-
- // Next handle elemental/attribute damage
- if (item._material < 37) {
- int damage = Res.ELEMENTAL_DAMAGE[item._material];
- if (damage > 0) {
- ElementalCategory elemCategory = item.getElementalCategory();
- elemDamage = Common::String::format(Res.ELEMENTAL_XY_DAMAGE,
- damage, Res.ELEMENTAL_NAMES[elemCategory]);
- }
- } else if (item._material >= 59) {
- int bonus = Res.ATTRIBUTE_BONUSES[item._material - 59];
- AttributeCategory attrCategory = item.getAttributeCategory();
- attrBonus = Common::String::format(Res.ATTR_XY_BONUS, bonus,
- Res.ATTRIBUTE_NAMES[attrCategory]);
- }
-
- // Handle weapon effective against
- int effective = item._bonusFlags & ITEMFLAG_BONUS_MASK;
- if (effective) {
- specialPower = Common::String::format(Res.EFFECTIVE_AGAINST,
- Res.EFFECTIVENESS_NAMES[effective]);
- }
-
- return Common::String::format(Res.ITEM_DETAILS, classes.c_str(),
- toHit.c_str(), physDamage.c_str(), elemDamage.c_str(),
- Res.FIELD_NONE, Res.FIELD_NONE, attrBonus.c_str(), specialPower.c_str()
- );
-}
-
-/*------------------------------------------------------------------------*/
-
-void ArmorItems::equipItem(int itemIndex) {
- XeenItem &item = operator[](itemIndex);
-
- if (item._id <= 7) {
- if (passRestrictions(item._id, false)) {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 9) {
- equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_ARMOR);
- return;
- }
- }
-
- item._frame = 3;
- }
- } else if (item._id == 8) {
- if (passRestrictions(item._id, false)) {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 2) {
- equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_ARMOR);
- return;
- }
- }
-
- for (uint idx = 0; idx < _character->_weapons.size(); ++idx) {
- XeenItem &i = _character->_weapons[idx];
- if (i._frame == 13) {
- equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_WEAPON);
- return;
- }
- }
-
- item._frame = 2;
- }
- } else if (item._id == 9) {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 5) {
- equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_ARMOR);
- return;
- }
- }
-
- item._frame = 5;
- } else if (item._id == 10) {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 9) {
- equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_ARMOR);
- return;
- }
- }
-
- item._frame = 9;
- } else if (item._id <= 12) {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 10) {
- equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_ARMOR);
- return;
- }
- }
-
- item._frame = 10;
- } else {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 6) {
- equipError(itemIndex, CATEGORY_ARMOR, idx, CATEGORY_ARMOR);
- return;
- }
- }
-
- item._frame = 6;
- }
-}
-
-Common::String ArmorItems::getFullDescription(int itemIndex, int displayNum) {
- XeenItem &i = operator[](itemIndex);
- Resources &res = *getVm()->_resources;
-
- return Common::String::format("\f%02u%s%s%s\f%02u%s%s", displayNum,
- !i._bonusFlags ? "" : res._maeNames[i._material].c_str(),
- (i._bonusFlags & ITEMFLAG_BROKEN) ? Res.ITEM_BROKEN : "",
- (i._bonusFlags & ITEMFLAG_CURSED) ? Res.ITEM_CURSED : "",
- displayNum,
- Res.ARMOR_NAMES[i._id],
- (i._bonusFlags & (ITEMFLAG_BROKEN | ITEMFLAG_CURSED)) ||
- !i._bonusFlags ? "\b " : ""
- );
-}
-
-void ArmorItems::enchantItem(int itemIndex, int amount) {
- Sound &sound = *getVm()->_sound;
- XeenItem &item = operator[](itemIndex);
- Character tempCharacter;
-
- if (item._material == 0 && item._bonusFlags == 0) {
- tempCharacter.makeItem(amount, 0, 2);
- XeenItem &tempItem = tempCharacter._armor[0];
-
- item._material = tempItem._material;
- item._bonusFlags = tempItem._bonusFlags;
- sound.playFX(19);
- } else {
- InventoryItems::enchantItem(itemIndex, amount);
- }
-}
-
-/*
-* Returns a text string listing all the stats/attributes of a given item
-*/
-Common::String ArmorItems::getAttributes(XeenItem &item, const Common::String &classes) {
- Common::String elemResist, attrBonus, acBonus;
- elemResist = attrBonus = acBonus = Res.FIELD_NONE;
-
- if (item._material < 36) {
- int resistence = Res.ELEMENTAL_RESISTENCES[item._material];
- if (resistence > 0) {
- int eCategory = ELEM_FIRE;
- while (eCategory < ELEM_MAGIC && Res.ELEMENTAL_CATEGORIES[eCategory] < item._material)
- ++eCategory;
-
- elemResist = Common::String::format(Res.ATTR_XY_BONUS, resistence,
- Res.ELEMENTAL_NAMES[eCategory]);
- }
- } else if (item._material >= 59) {
- int bonus = Res.ATTRIBUTE_BONUSES[item._material - 59];
- AttributeCategory aCategory = item.getAttributeCategory();
- attrBonus = Common::String::format(Res.ATTR_XY_BONUS, bonus,
- Res.ATTRIBUTE_NAMES[aCategory]);
- }
-
- int strength = Res.ARMOR_STRENGTHS[item._id];
- if (item._material >= 37 && item._material <= 58) {
- strength += Res.METAL_LAC[item._material - 37];
- }
- acBonus = Common::String::format("%+d", strength);
-
- return Common::String::format(Res.ITEM_DETAILS, classes.c_str(),
- Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE,
- elemResist.c_str(), acBonus.c_str(), attrBonus.c_str(), Res.FIELD_NONE);
-}
-
-/*------------------------------------------------------------------------*/
-
-void AccessoryItems::equipItem(int itemIndex) {
- XeenItem &item = operator[](itemIndex);
-
- if (item._id == 1) {
- int count = 0;
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 8)
- ++count;
- }
-
- if (count <= 1)
- item._frame = 8;
- else
- equipError(-1, CATEGORY_ACCESSORY, itemIndex, CATEGORY_ACCESSORY);
- } else if (item._id == 2) {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 12) {
- equipError(itemIndex, CATEGORY_ACCESSORY, idx, CATEGORY_ACCESSORY);
- return;
- }
- }
- } else if (item._id <= 7) {
- int count = 0;
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 7)
- ++count;
- }
-
- if (count <= 1)
- item._frame = 7;
- else
- equipError(-2, CATEGORY_ACCESSORY, itemIndex, CATEGORY_ACCESSORY);
- } else {
- for (uint idx = 0; idx < size(); ++idx) {
- XeenItem &i = operator[](idx);
- if (i._frame == 11) {
- equipError(itemIndex, CATEGORY_ACCESSORY, idx, CATEGORY_ACCESSORY);
- return;
- }
- }
-
- item._frame = 11;
- }
-}
-
-Common::String AccessoryItems::getFullDescription(int itemIndex, int displayNum) {
- XeenItem &i = operator[](itemIndex);
- Resources &res = *getVm()->_resources;
-
- return Common::String::format("\f%02u%s%s%s\f%02u%s%s", displayNum,
- !i._bonusFlags ? "" : res._maeNames[i._material].c_str(),
- (i._bonusFlags & ITEMFLAG_BROKEN) ? Res.ITEM_BROKEN : "",
- (i._bonusFlags & ITEMFLAG_CURSED) ? Res.ITEM_CURSED : "",
- displayNum,
- Res.ARMOR_NAMES[i._id],
- (i._bonusFlags & (ITEMFLAG_BROKEN | ITEMFLAG_CURSED)) ||
- !i._bonusFlags ? "\b " : ""
- );
-}
-
-/*
-* Returns a text string listing all the stats/attributes of a given item
-*/
-Common::String AccessoryItems::getAttributes(XeenItem &item, const Common::String &classes) {
- Common::String elemResist, attrBonus;
- elemResist = attrBonus = Res.FIELD_NONE;
-
- if (item._material < 36) {
- int resistence = Res.ELEMENTAL_RESISTENCES[item._material];
- if (resistence > 0) {
- int eCategory = ELEM_FIRE;
- while (eCategory < ELEM_MAGIC && Res.ELEMENTAL_CATEGORIES[eCategory] < item._material)
- ++eCategory;
-
- elemResist = Common::String::format(Res.ATTR_XY_BONUS, resistence,
- Res.ELEMENTAL_NAMES[eCategory]);
- }
- } else if (item._material >= 59) {
- int bonus = Res.ATTRIBUTE_BONUSES[item._material - 59];
- AttributeCategory aCategory = item.getAttributeCategory();
- attrBonus = Common::String::format(Res.ATTR_XY_BONUS, bonus,
- Res.ATTRIBUTE_NAMES[aCategory]);
- }
-
- return Common::String::format(Res.ITEM_DETAILS, classes.c_str(),
- Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE,
- elemResist.c_str(), Res.FIELD_NONE, attrBonus.c_str(), Res.FIELD_NONE);
-}
-
-/*------------------------------------------------------------------------*/
-
-Common::String MiscItems::getFullDescription(int itemIndex, int displayNum) {
- XeenItem &i = operator[](itemIndex);
- Resources &res = *getVm()->_resources;
-
- return Common::String::format("\f%02u%s%s%s\f%02u%s%s", displayNum,
- !i._bonusFlags ? "" : res._maeNames[i._material].c_str(),
- (i._bonusFlags & ITEMFLAG_BROKEN) ? Res.ITEM_BROKEN : "",
- (i._bonusFlags & ITEMFLAG_CURSED) ? Res.ITEM_CURSED : "",
- displayNum,
- Res.ARMOR_NAMES[i._id],
- (i._bonusFlags & (ITEMFLAG_BROKEN | ITEMFLAG_CURSED)) ||
- !i._id ? "\b " : ""
- );
-}
-
-
-/*
-* Returns a text string listing all the stats/attributes of a given item
-*/
-Common::String MiscItems::getAttributes(XeenItem &item, const Common::String &classes) {
- Common::String specialPower = Res.FIELD_NONE;
- Spells &spells = *getVm()->_spells;
-
- if (item._id) {
- specialPower = spells._spellNames[Res.MISC_SPELL_INDEX[item._id]];
- }
-
- return Common::String::format(Res.ITEM_DETAILS, classes.c_str(),
- Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE,
- Res.FIELD_NONE, specialPower.c_str());
-}
-/*------------------------------------------------------------------------*/
-
-InventoryItemsGroup::InventoryItemsGroup(InventoryItems &weapons, InventoryItems &armor,
- InventoryItems &accessories, InventoryItems &misc) {
- _itemSets[0] = &weapons;
- _itemSets[1] = &armor;
- _itemSets[2] = &accessories;
- _itemSets[3] = &misc;
-}
-
-InventoryItems &InventoryItemsGroup::operator[](ItemCategory category) {
- return *_itemSets[category];
-}
-
-void InventoryItemsGroup::breakAllItems() {
- for (int idx = 0; idx < INV_ITEMS_TOTAL; ++idx) {
- if ((*_itemSets[0])[idx]._id != 34) {
- (*_itemSets[0])[idx]._bonusFlags |= ITEMFLAG_BROKEN;
- (*_itemSets[0])[idx]._frame = 0;
- }
-
- (*_itemSets[1])[idx]._bonusFlags |= ITEMFLAG_BROKEN;
- (*_itemSets[2])[idx]._bonusFlags |= ITEMFLAG_BROKEN;
- (*_itemSets[3])[idx]._bonusFlags |= ITEMFLAG_BROKEN;
- (*_itemSets[1])[idx]._frame = 0;
- (*_itemSets[2])[idx]._frame = 0;
- }
+AttributePair::AttributePair() {
+ _temporary = _permanent = 0;
}
-/*------------------------------------------------------------------------*/
-
-
void AttributePair::synchronize(Common::Serializer &s) {
s.syncAsByte(_permanent);
s.syncAsByte(_temporary);
@@ -678,12 +37,6 @@ void AttributePair::synchronize(Common::Serializer &s) {
/*------------------------------------------------------------------------*/
-AttributePair::AttributePair() {
- _temporary = _permanent = 0;
-}
-
-/*------------------------------------------------------------------------*/
-
Character::Character():
_weapons(this), _armor(this), _accessories(this), _misc(this),
_items(_weapons, _armor, _accessories, _misc) {