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author | Paul Gilbert | 2018-01-09 21:27:19 -0500 |
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committer | Paul Gilbert | 2018-01-09 21:27:19 -0500 |
commit | bc29219b16e887acc75428298149531853890a84 (patch) | |
tree | a8ebfdf4acb177c1fc1b89ab9ca2cc0ce0161b6b /engines/xeen/combat.cpp | |
parent | 3956dc48455aa9a2b68e05fc5b37310ad2d6c67e (diff) | |
download | scummvm-rg350-bc29219b16e887acc75428298149531853890a84.tar.gz scummvm-rg350-bc29219b16e887acc75428298149531853890a84.tar.bz2 scummvm-rg350-bc29219b16e887acc75428298149531853890a84.zip |
XEEN: Fix monsters starting ranged attacks
Diffstat (limited to 'engines/xeen/combat.cpp')
-rw-r--r-- | engines/xeen/combat.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp index fe2eaa94bf..43e6d20c19 100644 --- a/engines/xeen/combat.cpp +++ b/engines/xeen/combat.cpp @@ -645,7 +645,7 @@ void Combat::setupMonsterAttack(int monsterDataIndex, const Common::Point &pt) { Party &party = *_vm->_party; for (int idx = 0; idx < 36; ++idx) { - if (_gmonHit[idx] != -1) { + if (_gmonHit[idx] == -1) { int result = stopAttack(pt - party._mazePosition); if (result) { _monstersAttacking = true; |