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authorPaul Gilbert2019-09-01 20:12:33 -0700
committerPaul Gilbert2019-09-01 20:12:40 -0700
commite6e70b2042d222b81498fc2cc6be2aa6d7655f39 (patch)
treea75a6776a65a5ffb7a90e9b3c3b86efff8ed50fb /engines/xeen/combat.cpp
parent34a948aa0a533eb0c410d23749fb20b8f6aca75f (diff)
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XEEN: Don't de-equip armor/acccessories when broken
Diffstat (limited to 'engines/xeen/combat.cpp')
-rw-r--r--engines/xeen/combat.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp
index 1452719c2b..2dca3b0648 100644
--- a/engines/xeen/combat.cpp
+++ b/engines/xeen/combat.cpp
@@ -385,7 +385,8 @@ void Combat::doCharDamage(Character &c, int charNum, int monsterDataIndex) {
XeenItem &weapon = c._weapons[idx];
if (weapon._id < XEEN_SLAYER_SWORD && weapon._id != 0 && weapon._frame != 0) {
weapon._state._broken = true;
- weapon._frame = 0;
+ // WORKAROUND: For consistency, we don't de-equip broken items
+ //weapon._frame = 0;
}
}
sound.playFX(37);