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authorPaul Gilbert2018-04-15 09:51:18 -0400
committerPaul Gilbert2018-04-15 09:51:18 -0400
commitcaba18856914daac4339f040b39b7b73795c6310 (patch)
treedaa3eba759f936a6491fb9f5f9e79fc1cd0d7e91 /engines/xeen/dialogs/dialogs_spells.cpp
parenta7bc08992e2acd361c485179d2142bc9121cda65 (diff)
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XEEN: Mode renamings, fix loading savegame during script dragging party
Diffstat (limited to 'engines/xeen/dialogs/dialogs_spells.cpp')
-rw-r--r--engines/xeen/dialogs/dialogs_spells.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/dialogs/dialogs_spells.cpp b/engines/xeen/dialogs/dialogs_spells.cpp
index e59fbdef9c..122b22985e 100644
--- a/engines/xeen/dialogs/dialogs_spells.cpp
+++ b/engines/xeen/dialogs/dialogs_spells.cpp
@@ -137,7 +137,7 @@ Character *SpellsDialog::execute(ButtonContainer *priorDialog, Character *c, int
spells._lastCaster = _buttonValue;
intf.highlightChar(_buttonValue);
- if (_vm->_mode == MODE_17) {
+ if (_vm->_mode == MODE_INTERACTIVE7) {
windows[10].writeString(Common::String::format(Res.GUILD_OPTIONS,
XeenEngine::printMil(party._gold).c_str(), Res.GUILD_TEXT, c->_name.c_str()));
} else {