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author | Paul Gilbert | 2015-02-09 21:34:03 -0500 |
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committer | Paul Gilbert | 2015-02-09 21:34:03 -0500 |
commit | c798a555105c58f82d373b92b479a577d4215cb9 (patch) | |
tree | da62144c4c02d60ec8bfafe2e681a35c7ff63167 /engines/xeen/dialogs_party.cpp | |
parent | 62eb39515b0f19a52861e9dd0fb4ac6af8c1c2ba (diff) | |
download | scummvm-rg350-c798a555105c58f82d373b92b479a577d4215cb9.tar.gz scummvm-rg350-c798a555105c58f82d373b92b479a577d4215cb9.tar.bz2 scummvm-rg350-c798a555105c58f82d373b92b479a577d4215cb9.zip |
XEEN: More refactoring needed for party dialog setup
Diffstat (limited to 'engines/xeen/dialogs_party.cpp')
-rw-r--r-- | engines/xeen/dialogs_party.cpp | 172 |
1 files changed, 148 insertions, 24 deletions
diff --git a/engines/xeen/dialogs_party.cpp b/engines/xeen/dialogs_party.cpp index 510cd6572d..aa8d58f32b 100644 --- a/engines/xeen/dialogs_party.cpp +++ b/engines/xeen/dialogs_party.cpp @@ -38,38 +38,161 @@ namespace Xeen { void PartyDialog::execute() { EventsManager &events = *_vm->_events; Map &map = *_vm->_map; + Party &party = *_vm->_party; Screen &screen = *_vm->_screen; loadButtons(); setupBackground(); - _vm->_mode = MODE_1; - Common::Array<int> xeenSideChars; + while (!_vm->shouldQuit()) { + _vm->_mode = MODE_1; + Common::Array<int> xeenSideChars; - // Build up a list of characters on the same Xeen side being loaded - for (int i = 0; i < XEEN_TOTAL_CHARACTERS; ++i) { - Character &player = _vm->_roster[i]; - if (player._name.empty() || player._xeenSide != (map._loadDarkSide ? 1 : 0)) - continue; + party.loadActiveParty(); - xeenSideChars.push_back(i); + // Build up a list of characters on the same Xeen side being loaded + for (int i = 0; i < XEEN_TOTAL_CHARACTERS; ++i) { + Character &player = party._roster[i]; + if (player._name.empty() || player._xeenSide != (map._loadDarkSide ? 1 : 0)) + continue; + + xeenSideChars.push_back(i); + } + + Window &w = screen._windows[11]; + w.open(); + setupFaces(0, xeenSideChars, false); + w.writeString(_displayText); + w.drawList(&_faceDrawStructs[0], 4); + + _iconSprites.draw(w, 0, Common::Point(16, 100)); + _iconSprites.draw(w, 2, Common::Point(52, 100)); + _iconSprites.draw(w, 4, Common::Point(87, 100)); + _iconSprites.draw(w, 6, Common::Point(122, 100)); + _iconSprites.draw(w, 8, Common::Point(157, 100)); + _iconSprites.draw(w, 10, Common::Point(192, 100)); + screen.loadPalette("mm4.pal"); + + /* + + + if (flag) { + screen._windows[0].update(); + events.setCursor(0); + screen.fadeIn(4); + } else { + if (_vm->getGameID() == GType_DarkSide) { + screen.fadeOut(4); + screen._windows[0].update(); + } + + doScroll(_vm, false, false); + events.setCursor(0); + + if (_vm->getGameID() == GType_DarkSide) { + screen.fadeIn(4); + } + } + + // TODO + bool breakFlag = false; + while (!_vm->shouldQuit() && !breakFlag) { + events.pollEventsAndWait(); + checkEvents(_vm); + + switch (_buttonValue) { + case Common::KEYCODE_ESCAPE: + case Common::KEYCODE_SPACE: + case Common::KEYCODE_e: + case Common::KEYCODE_x: + if (_vm->_party->_partyCount == 0) { + ErrorScroll::show(_vm, NO_ONE_TO_ADVENTURE_WITH); + } else { + if (_vm->_mode != MODE_0) { + for (_intrIndex1 = 4; _intrIndex1 >= 0; --_intrIndex1) { + events.updateGameCounter(); + drawViewBackground(_intrIndex1); + w.update(); + + while (events.timeElapsed() < 1) + events.pollEventsAndWait(); + } + } + + w.close(); + _vm->_party->_realPartyCount = _vm->_party->_partyCount; + _vm->_party->_mazeId = _vm->_party->_priorMazeId; + + _vm->_party->copyPartyToRoster(_vm->_roster); + _vm->_saves->writeCharFile(); + breakFlag = true; + break; + } + break; + case Common::KEYCODE_1: + break; + case Common::KEYCODE_2: + break; + case Common::KEYCODE_3: + break; + case Common::KEYCODE_4: + break; + case Common::KEYCODE_c: + if (xeenSideChars.size() == 24) { + ErrorScroll::show(_vm, YOUR_ROSTER_IS_FULL); + } else { + screen.fadeOut(4); + w.close(); + moveCharacterToRoster(); + _vm->_saves->writeCharFile(); + screen.fadeOut(4); + flag = true; + _buttonsLoaded = true; + goto start; + } + break; + case Common::KEYCODE_d: + break; + case Common::KEYCODE_r: + if (_vm->_party->_partyCount > 0) { + // TODO + } + break; + case 201: + // TODO + break; + case 202: + // TODO + break; + case 203: + // TODO + break; + case 204: + // TODO + break; + case 205: + // TODO + break; + case 206: + // TODO + break; + case 242: + // TODO + break; + case 243: + // TODO + break; + default: + break; + } + } } - Window &w = screen._windows[11]; - w.open(); - setupFaces(0, xeenSideChars, false); - w.writeString(_displayText); - w.drawList(&_faceDrawStructs[0], 4); - - _iconSprites.draw(w, 0, Common::Point(16, 100)); - _iconSprites.draw(w, 2, Common::Point(52, 100)); - _iconSprites.draw(w, 4, Common::Point(87, 100)); - _iconSprites.draw(w, 6, Common::Point(122, 100)); - _iconSprites.draw(w, 8, Common::Point(157, 100)); - _iconSprites.draw(w, 10, Common::Point(192, 100)); - - screen.loadPalette("mm4.pal"); - // TODO + for (int i = 0; i < TOTAL_CHARACTERS; ++i) + _charFaces[i].clear(); + */ + // TODO + } } void PartyDialog::loadButtons() { @@ -103,6 +226,7 @@ void PartyDialog::setupBackground() { * Sets up the faces for display in the party dialog */ void PartyDialog::setupFaces(int charIndex, Common::Array<int> xeenSideChars, bool updateFlag) { + Party &party = *_vm->_party; Resources &res = *_vm->_resources; Common::String charNames[4]; Common::String charRaces[4]; @@ -123,7 +247,7 @@ void PartyDialog::setupFaces(int charIndex, Common::Array<int> xeenSideChars, bo Common::Rect &b = _buttons[7 + posIndex]._bounds; b.moveTo((posIndex & 1) ? 117 : 16, b.top); - Character &ps = _vm->_roster[xeenSideChars[charIndex + posIndex]]; + Character &ps = party._roster[xeenSideChars[charIndex + posIndex]]; charNames[posIndex] = isInParty ? IN_PARTY : ps._name; charRaces[posIndex] = RACE_NAMES[ps._race]; charSex[posIndex] = SEX_NAMES[ps._sex]; |