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authorPaul Gilbert2017-12-06 21:50:30 -0500
committerPaul Gilbert2017-12-06 21:50:30 -0500
commitb907ccce96dff37cb61f7149e5d483dd00e540e9 (patch)
tree1883b615effbc56df6f3afc5b4cc007163f1b667 /engines/xeen/interface_minimap.cpp
parente400695ae6fad722add9c8054913919f8734e2e1 (diff)
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XEEN: Rename InterfaceMap class to InterfaceScene
This is avoid confusion with the minimap and map dialog classes
Diffstat (limited to 'engines/xeen/interface_minimap.cpp')
-rw-r--r--engines/xeen/interface_minimap.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/interface_minimap.cpp b/engines/xeen/interface_minimap.cpp
index ba15204cc5..fbebd3b2ee 100644
--- a/engines/xeen/interface_minimap.cpp
+++ b/engines/xeen/interface_minimap.cpp
@@ -121,7 +121,7 @@ void InterfaceMinimap::drawIndoorsMinimap() {
const Common::Point &pt = party._mazePosition;
int frame2 = _animFrame;
_animFrame = (_animFrame + 2) % 8;
- party._wizardEyeActive = true;//***DEBUG****
+
// Draw default ground for all the valid explored areas
for (int yp = MINIMAP_YSTART, mazeY = pt.y + MINIMAP_DIFF; mazeY >= (pt.y - MINIMAP_DIFF);
yp += TILE_HEIGHT, --mazeY) {