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authorEugene Sandulenko2016-10-09 14:59:58 +0200
committerEugene Sandulenko2016-10-09 14:59:58 +0200
commitdead4aa01446da2bf711e64a4e681be460fa1202 (patch)
tree149648f240e839900e18af10953c4408da1e9464 /engines/xeen/resources.cpp
parentc5efd9f7487f4f51316d9ae6e6cbef3d35dd7b51 (diff)
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JANITORIAL: Remove trailing spaces
Diffstat (limited to 'engines/xeen/resources.cpp')
-rw-r--r--engines/xeen/resources.cpp110
1 files changed, 55 insertions, 55 deletions
diff --git a/engines/xeen/resources.cpp b/engines/xeen/resources.cpp
index b2d8c6d495..4f576835f6 100644
--- a/engines/xeen/resources.cpp
+++ b/engines/xeen/resources.cpp
@@ -87,7 +87,7 @@ const char *const Resources::CREDITS =
"\t190Clayton Retzer\n"
"\t190David Vela\003""c";
-const char *const Resources::OPTIONS_TITLE =
+const char *const Resources::OPTIONS_TITLE =
"\x0D\x01\003""c\014""dMight and Magic Options\n"
"World of Xeen\x02\n"
"\v117Copyright (c) 1993 NWC, Inc.\n"
@@ -316,13 +316,13 @@ const char *const Resources::SEX_NAMES[2] = { "Male", "Female" };
const char *const Resources::SKILL_NAMES[18] = {
"Thievery", "Arms Master", "Astrologer", "Body Builder", "Cartographer",
- "Crusader", "Direction Sense", "Linguist", "Merchant", "Mountaineer",
+ "Crusader", "Direction Sense", "Linguist", "Merchant", "Mountaineer",
"Navigator", "Path Finder", "Prayer Master", "Prestidigitator",
"Swimmer", "Tracker", "Spot Secret Door", "Danger Sense"
};
const char *const Resources::CLASS_NAMES[11] = {
- "Knight", "Paladin", "Archer", "Cleric", "Sorcerer", "Robber",
+ "Knight", "Paladin", "Archer", "Cleric", "Sorcerer", "Robber",
"Ninja", "Barbarian", "Druid", "Ranger", nullptr
};
@@ -331,8 +331,8 @@ const uint Resources::CLASS_EXP_LEVELS[10] = {
};
const char *const Resources::CONDITION_NAMES[17] = {
- "Cursed", "Heart Broken", "Weak", "Poisoned", "Diseased",
- "Insane", "In Love", "Drunk", "Asleep", "Depressed", "Confused",
+ "Cursed", "Heart Broken", "Weak", "Poisoned", "Diseased",
+ "Insane", "In Love", "Drunk", "Asleep", "Depressed", "Confused",
"Paralyzed", "Unconscious", "Dead", "Stone", "Eradicated", "Good"
};
@@ -353,28 +353,28 @@ const char *const Resources::HEROISM = "\n\t020Heroism\t095%+d";
const char *const Resources::IN_PARTY = "\014""15In Party\014""d";
const char *const Resources::PARTY_DETAILS = "\015\003l\002\014""00"
- "\013""001""\011""035%s"
- "\013""009""\011""035%s"
- "\013""017""\011""035%s"
- "\013""025""\011""035%s"
- "\013""001""\011""136%s"
- "\013""009""\011""136%s"
- "\013""017""\011""136%s"
- "\013""025""\011""136%s"
- "\013""044""\011""035%s"
- "\013""052""\011""035%s"
- "\013""060""\011""035%s"
- "\013""068""\011""035%s"
- "\013""044""\011""136%s"
- "\013""052""\011""136%s"
- "\013""060""\011""136%s"
+ "\013""001""\011""035%s"
+ "\013""009""\011""035%s"
+ "\013""017""\011""035%s"
+ "\013""025""\011""035%s"
+ "\013""001""\011""136%s"
+ "\013""009""\011""136%s"
+ "\013""017""\011""136%s"
+ "\013""025""\011""136%s"
+ "\013""044""\011""035%s"
+ "\013""052""\011""035%s"
+ "\013""060""\011""035%s"
+ "\013""068""\011""035%s"
+ "\013""044""\011""136%s"
+ "\013""052""\011""136%s"
+ "\013""060""\011""136%s"
"\013""068""\011""136%s";
const char *const Resources::PARTY_DIALOG_TEXT =
"%s\x2\x3""c\v106\t013Up\t048Down\t083\f37D\fdel\t118\f37R\fdem"
"\t153\f37C\fdreate\t188E\f37x\fdit\x1";
-const int Resources::FACE_CONDITION_FRAMES[17] = {
- 2, 2, 2, 1, 1, 4, 4, 4, 3, 2, 4, 3, 3, 5, 6, 7, 0
+const int Resources::FACE_CONDITION_FRAMES[17] = {
+ 2, 2, 2, 1, 1, 4, 4, 4, 3, 2, 4, 3, 3, 5, 6, 7, 0
};
const int Resources::CHAR_FACES_X[6] = { 10, 45, 81, 117, 153, 189 };
@@ -386,7 +386,7 @@ const char *const Resources::NO_ONE_TO_ADVENTURE_WITH = "You have no one to adve
const char *const Resources::YOUR_ROSTER_IS_FULL = "Your Roster is full!";
const byte Resources::BACKGROUND_XLAT[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xF7, 0xFF, 0x09, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xF9, 0xFF, 0x07, 0x00, 0x00, 0x00,
@@ -409,7 +409,7 @@ const int8 Resources::SCREEN_POSITIONING_X[4][48] = {
{
-1, 0, 0, 0, 1, -1, 0, 0, 0, 1, -2, -1,
-1, 0, 0, 0, 1, 1, 2, -4, -3, -3, -2, -2,
- -1, -1, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4,
+ -1, -1, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4,
-3, -2, -1, 0, 0, 1, 2, 3, -4, 4, 0, 0
}, {
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2,
@@ -422,7 +422,7 @@ const int8 Resources::SCREEN_POSITIONING_X[4][48] = {
1, 1, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4,
3, 2, 1, 0, 0, -1, -2, -3, 4, -4, 0, 0
}, {
- 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -2, -2,
+ 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -2, -2,
-2, -2, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3,
-3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3,
-4, -4, -4, -4, -4, -4, -4, -4, -4, -4, 0, -1
@@ -513,9 +513,9 @@ const byte Resources::WALL_SHIFTS[4][48] = {
};
const int Resources::DRAW_NUMBERS[25] = {
- 36, 37, 38, 43, 42, 41,
- 39, 20, 22, 24, 33, 31,
- 29, 26, 10, 11, 18, 16,
+ 36, 37, 38, 43, 42, 41,
+ 39, 20, 22, 24, 33, 31,
+ 29, 26, 10, 11, 18, 16,
13, 5, 9, 6, 0, 4, 1
};
@@ -578,8 +578,8 @@ const int Resources::AGE_RANGES_ADJUST[2][10] = {
};
const uint Resources::STAT_VALUES[24] = {
- 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 25, 30, 35, 40,
- 50, 75, 100, 125, 150, 175, 200, 225, 250,
+ 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 25, 30, 35, 40,
+ 50, 75, 100, 125, 150, 175, 200, 225, 250,
};
const int Resources::STAT_BONUSES[24] = {
@@ -777,7 +777,7 @@ const char *const Resources::TEMPLE_TEXT =
"\x03l\x09""000\x0B""090Gold\x03r\x09""000%s"
"\x02\x03""c\x0B""122\x09""040ESC\x01";
-const char *const Resources::EXPERIENCE_FOR_LEVEL =
+const char *const Resources::EXPERIENCE_FOR_LEVEL =
"%s needs %lu experience for level %u.";
const char *const Resources::LEARNED_ALL = "%s has learned all we can teach!";
@@ -832,7 +832,7 @@ const char *const Resources::BUY_SPELLS =
"\x09""012\x0C""37B\x0C""duy Spells\n"
"\x09""012\x0C""37S\x0C""dpell Info";
-const char *const Resources::GUILD_OPTIONS =
+const char *const Resources::GUILD_OPTIONS =
"\x0D\x0C""00\x03""c\x0B""000\x09""000Guild Options for%s"
"\x03l\x09""000\x0B""090Gold"
"\x03r\x09""000%s\x02\x03""c\x0B""122\x09""040ESC\x01";
@@ -870,8 +870,8 @@ const int Resources::SPELL_COSTS[77] = {
};
const int Resources::DARK_SPELL_RANGES[12][2] = {
- { 0, 20 }, { 16, 35 }, { 27, 37 }, { 29, 39 },
- { 0, 17 }, { 14, 34 }, { 26, 37 }, { 29, 39 },
+ { 0, 20 }, { 16, 35 }, { 27, 37 }, { 29, 39 },
+ { 0, 17 }, { 14, 34 }, { 26, 37 }, { 29, 39 },
{ 0, 20 }, { 16, 35 }, { 27, 37 }, { 29, 39 }
};
@@ -948,7 +948,7 @@ const char *const Resources::SPELLS_PRESS_A_KEY =
const char *const Resources::SPELLS_PURCHASE =
"\x3l\xB""000\x9""000\xC""d%s Do you wish to purchase "
- "\xC""09%s\xC""d for %u?";
+ "\xC""09%s\xC""d for %u?";
const char *const Resources::MAP_TEXT =
"\x3""c\xB""000\x9""000%s\x3l\xB""139"
@@ -970,7 +970,7 @@ const char *const Resources::LEVITATE_TEXT = "%c%sLevitate%s";
const char *const Resources::WALK_ON_WATER_TEXT = "%c%sWalk on Water";
-const char *const Resources::GAME_INFORMATION =
+const char *const Resources::GAME_INFORMATION =
"\xD\x3""c\x9""000\xB""001\xC""37%s of Xeen\xC""d\n"
"Game Information\n"
"\n"
@@ -1043,7 +1043,7 @@ const char *const Resources::LEVEL_TEXT =
"\x3r\x9""054%u\x3l\x9""058/ %u\n"
"\x3""c%u Attack%s/Round\x1";
-const char *const Resources::RESISTENCES_TEXT =
+const char *const Resources::RESISTENCES_TEXT =
"\x2\x3""c%s\x3l\n"
"\x9""020Fire\x9""100%u\n"
"\x9""020Cold\x9""100%u\n"
@@ -1072,7 +1072,7 @@ const char *const Resources::FOOD_TEXT =
const char *const Resources::EXCHANGE_WITH_WHOM = "\t010\v005Exchange with whom?";
-const char *const Resources::QUICK_REF_LINE =
+const char *const Resources::QUICK_REF_LINE =
"\xB%3d\x9""007%u)\x9""027%s\x9""110%c%c%c\x3r\x9""160\xC%02u%u\xC""d"
"\x3l\x9""170\xC%02u%d\xC""d\x9""208\xC%02u%u\xC""d\x9""247\xC"
"%02u%u\xC""d\x9""270\xC%02u%c%c%c%c\xC""d";
@@ -1118,11 +1118,11 @@ const char *const Resources::BONUS_NAMES[7] = {
};
const char *const Resources::WEAPON_NAMES[35] = {
- nullptr, "long sword ", "short sword ", "broad sword ", "scimitar ",
- "cutlass ", "sabre ", "club ", "hand axe ", "katana ", "nunchakas ",
- "wakazashi ", "dagger ", "mace ", "flail ", "cudgel ", "maul ", "spear ",
+ nullptr, "long sword ", "short sword ", "broad sword ", "scimitar ",
+ "cutlass ", "sabre ", "club ", "hand axe ", "katana ", "nunchakas ",
+ "wakazashi ", "dagger ", "mace ", "flail ", "cudgel ", "maul ", "spear ",
"bardiche ", "glaive ", "halberd ", "pike ", "flamberge ", "trident ",
- "staff ", "hammer ", "naginata ", "battle axe ", "grand axe ", "great axe ",
+ "staff ", "hammer ", "naginata ", "battle axe ", "grand axe ", "great axe ",
"short bow ", "long bow ", "crossbow ", "sling ", "Xeen Slayer Sword"
};
@@ -1139,8 +1139,8 @@ const char *const Resources::ACCESSORY_NAMES[11] = {
const char *const Resources::MISC_NAMES[22] = {
nullptr, "rod ", "jewel ", "gem ", "box ", "orb ", "horn ", "coin ",
- "wand ", "whistle ", "potion ", "scroll ", "RogueVM",
- "bogusg", "bogus", "bogus", "bogus", "bogus",
+ "wand ", "whistle ", "potion ", "scroll ", "RogueVM",
+ "bogusg", "bogus", "bogus", "bogus", "bogus",
"bogus", "bogus", "bogus", "bogus"
};
@@ -1283,10 +1283,10 @@ const int Resources::ITEM_SKILL_DIVISORS[4] = { 1, 2, 100, 10 };
const int Resources::RESTRICTION_OFFSETS[4] = { 0, 35, 49, 60 };
const int Resources::ITEM_RESTRICTIONS[86] = {
- 0, 86, 86, 86, 86, 86, 86, 0, 6, 239, 239, 239, 2, 4, 4, 4, 4,
- 6, 70, 70, 70, 70, 94, 70, 0, 4, 239, 86, 86, 86, 70, 70, 70, 70,
- 0, 0, 0, 68, 100, 116, 125, 255, 255, 85, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 86, 86, 86, 86, 86, 86, 0, 6, 239, 239, 239, 2, 4, 4, 4, 4,
+ 6, 70, 70, 70, 70, 94, 70, 0, 4, 239, 86, 86, 86, 70, 70, 70, 70,
+ 0, 0, 0, 68, 100, 116, 125, 255, 255, 85, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
@@ -1326,7 +1326,7 @@ const char *const Resources::WHICH_ITEM = "\t010\v005%s which item?";
const char *const Resources::WHATS_YOUR_HURRY = "\v007What's your hurry?\n"
"Wait till you get out of here!";
-const char *const Resources::USE_ITEM_IN_COMBAT =
+const char *const Resources::USE_ITEM_IN_COMBAT =
"\v007To use an item in Combat, invoke the Use command on your turn!";
const char *const Resources::NO_SPECIAL_ABILITIES = "\v005\x3""c%s\fdhas no special abilities!";
@@ -1422,7 +1422,7 @@ const char *const Resources::QUEST_ITEMS_DATA =
"\f04 * \fd%s\n"
"\f04 * \fd%s\n"
"\f04 * \fd%s";
-const char *const Resources::CURRENT_QUESTS_DATA =
+const char *const Resources::CURRENT_QUESTS_DATA =
"\r\x1\fd\x3""c\t000\v000Current Quests\x3l\x2\n"
"%s\n"
"\n"
@@ -1441,7 +1441,7 @@ const char *const Resources::AUTO_NOTES_DATA =
"%s\x3l\n"
"%s\x3l";
-const char *const Resources::REST_COMPLETE =
+const char *const Resources::REST_COMPLETE =
"\v000\t0008 hours pass. Rest complete.\n"
"%s\n"
"%d food consumed.";
@@ -1460,10 +1460,10 @@ const char *const Resources::YOUR_PARTY_IS_FULL = "\v007Your party is full!";
const char *const Resources::HAS_SLAYER_SWORD =
"\v000\t000This character has the Xeen Slayer Sword and cannot be deleted!";
-const char *const Resources::SURE_TO_DELETE_CHAR =
+const char *const Resources::SURE_TO_DELETE_CHAR =
"Are you sure you want to delete %s the %s?";
-const char *const Resources::CREATE_CHAR_DETAILS =
+const char *const Resources::CREATE_CHAR_DETAILS =
"\f04\x3""c\x2\t144\v119\f37R\f04oll\t144\v149\f37C\f04reate"
"\t144\v179\f37ESC\f04\x3l\x1\t195\v021\f37M\f04gt"
"\t195\v045\f37I\f04nt\t195\v069\f37P\f04er\t195\v093\f37E\f04nd"
@@ -1514,7 +1514,7 @@ const char *const Resources::COMBAT_DETAILS = "\r\f00\x3""c\v000\t000\x2""Combat
const char *Resources::NOT_ENOUGH_TO_CAST = "\x3""c\v010Not enough %s to Cast %s";
const char *Resources::SPELL_CAST_COMPONENTS[2] = { "Spell Points", "Gems" };
-const char *const Resources::CAST_SPELL_DETAILS =
+const char *const Resources::CAST_SPELL_DETAILS =
"\r\x2\x3""c\v122\t013\f37C\fdast\t040\f37N\fdew"
"\t067ESC\x1\t000\v000\x3""cCast Spell\n"
"\n"
@@ -1586,7 +1586,7 @@ const int Resources::TOWN_MAP_NUMBERS[2][5] = {
{ 28, 29, 30, 31, 32 }, { 29, 31, 33, 35, 37 }
};
-const char *const Resources::MONSTER_DETAILS =
+const char *const Resources::MONSTER_DETAILS =
"\x3l\n"
"%s\x3""c\t100%s\t140%u\t180%u\x3r\t000%s";