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authorEugene Sandulenko2016-10-09 14:59:58 +0200
committerEugene Sandulenko2016-10-09 14:59:58 +0200
commitdead4aa01446da2bf711e64a4e681be460fa1202 (patch)
tree149648f240e839900e18af10953c4408da1e9464 /engines/xeen
parentc5efd9f7487f4f51316d9ae6e6cbef3d35dd7b51 (diff)
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JANITORIAL: Remove trailing spaces
Diffstat (limited to 'engines/xeen')
-rw-r--r--engines/xeen/character.cpp26
-rw-r--r--engines/xeen/combat.cpp30
-rw-r--r--engines/xeen/dialogs.cpp8
-rw-r--r--engines/xeen/dialogs_automap.cpp14
-rw-r--r--engines/xeen/dialogs_char_info.cpp4
-rw-r--r--engines/xeen/dialogs_error.h4
-rw-r--r--engines/xeen/dialogs_info.cpp2
-rw-r--r--engines/xeen/dialogs_input.cpp6
-rw-r--r--engines/xeen/dialogs_input.h6
-rw-r--r--engines/xeen/dialogs_items.cpp38
-rw-r--r--engines/xeen/dialogs_items.h6
-rw-r--r--engines/xeen/dialogs_party.cpp22
-rw-r--r--engines/xeen/dialogs_party.h2
-rw-r--r--engines/xeen/dialogs_query.cpp2
-rw-r--r--engines/xeen/dialogs_spells.cpp12
-rw-r--r--engines/xeen/dialogs_spells.h2
-rw-r--r--engines/xeen/files.cpp6
-rw-r--r--engines/xeen/files.h2
-rw-r--r--engines/xeen/font.cpp10
-rw-r--r--engines/xeen/interface.cpp36
-rw-r--r--engines/xeen/interface_map.cpp30
-rw-r--r--engines/xeen/interface_map.h10
-rw-r--r--engines/xeen/map.cpp34
-rw-r--r--engines/xeen/map.h4
-rw-r--r--engines/xeen/music.h2
-rw-r--r--engines/xeen/party.cpp14
-rw-r--r--engines/xeen/party.h2
-rw-r--r--engines/xeen/resources.cpp110
-rw-r--r--engines/xeen/saves.cpp4
-rw-r--r--engines/xeen/screen.cpp8
-rw-r--r--engines/xeen/screen.h2
-rw-r--r--engines/xeen/scripts.cpp56
-rw-r--r--engines/xeen/scripts.h4
-rw-r--r--engines/xeen/spells.cpp24
-rw-r--r--engines/xeen/sprites.cpp22
-rw-r--r--engines/xeen/sprites.h4
-rw-r--r--engines/xeen/town.cpp16
-rw-r--r--engines/xeen/town.h2
-rw-r--r--engines/xeen/worldofxeen/clouds_cutscenes.cpp8
-rw-r--r--engines/xeen/worldofxeen/darkside_cutscenes.cpp16
-rw-r--r--engines/xeen/worldofxeen/worldofxeen.cpp2
-rw-r--r--engines/xeen/worldofxeen/worldofxeen.h4
-rw-r--r--engines/xeen/worldofxeen/worldofxeen_menu.cpp4
-rw-r--r--engines/xeen/worldofxeen/worldofxeen_menu.h2
44 files changed, 311 insertions, 311 deletions
diff --git a/engines/xeen/character.cpp b/engines/xeen/character.cpp
index 4d791b9c7b..dc2b65885e 100644
--- a/engines/xeen/character.cpp
+++ b/engines/xeen/character.cpp
@@ -149,7 +149,7 @@ bool InventoryItems::discardItem(int itemIndex) {
sort();
return true;
- }
+ }
}
return true;
@@ -277,7 +277,7 @@ Common::String WeaponItems::getFullDescription(int itemIndex, int displayNum) {
displayNum,
Res.WEAPON_NAMES[i._id],
!i._bonusFlags ? "" : Res.BONUS_NAMES[i._bonusFlags & ITEMFLAG_BONUS_MASK],
- (i._bonusFlags & (ITEMFLAG_BROKEN | ITEMFLAG_CURSED)) ||
+ (i._bonusFlags & (ITEMFLAG_BROKEN | ITEMFLAG_CURSED)) ||
!i._bonusFlags ? "\b " : ""
);
}
@@ -315,7 +315,7 @@ Common::String WeaponItems::getAttributes(XeenItem &item, const Common::String &
maxVal += Res.METAL_DAMAGE[item._material - 37];
toHit = Common::String::format("%+d", Res.METAL_DAMAGE_PERCENT[item._material - 37]);
}
-
+
physDamage = Common::String::format(Res.DAMAGE_X_TO_Y, minVal, maxVal);
// Next handle elemental/attribute damage
@@ -471,7 +471,7 @@ Common::String ArmorItems::getAttributes(XeenItem &item, const Common::String &c
int eCategory = ELEM_FIRE;
while (eCategory < ELEM_MAGIC && Res.ELEMENTAL_CATEGORIES[eCategory] < item._material)
++eCategory;
-
+
elemResist = Common::String::format(Res.ATTR_XY_BONUS, resistence,
Res.ELEMENTAL_NAMES[eCategory]);
}
@@ -617,7 +617,7 @@ Common::String MiscItems::getAttributes(XeenItem &item, const Common::String &cl
}
return Common::String::format(Res.ITEM_DETAILS, classes.c_str(),
- Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE,
+ Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE, Res.FIELD_NONE,
Res.FIELD_NONE, specialPower.c_str());
}
/*------------------------------------------------------------------------*/
@@ -743,7 +743,7 @@ void Character::synchronize(Common::Serializer &s) {
_level.synchronize(s);
s.syncAsByte(_birthDay);
s.syncAsByte(_tempAge);
-
+
// Synchronize the skill list
for (int idx = 0; idx < 18; ++idx)
s.syncAsByte(_skills[idx]);
@@ -760,7 +760,7 @@ void Character::synchronize(Common::Serializer &s) {
// Synchronize spell list
for (int i = 0; i < MAX_SPELLS_PER_CLASS - 1; ++i)
- s.syncAsByte(_spells[i]);
+ s.syncAsByte(_spells[i]);
s.syncAsByte(_lloydMap);
s.syncAsByte(_lloydPosition.x);
s.syncAsByte(_lloydPosition.y);
@@ -784,7 +784,7 @@ void Character::synchronize(Common::Serializer &s) {
_poisonResistence.synchronize(s);
_energyResistence.synchronize(s);
_magicResistence.synchronize(s);
-
+
for (int i = 0; i < 16; ++i)
s.syncAsByte(_conditions[i]);
@@ -1025,7 +1025,7 @@ bool Character::noActions() {
case IN_LOVE:
case DRUNK: {
Common::String msg = Common::String::format(Res.IN_NO_CONDITION, _name.c_str());
- ErrorScroll::show(Party::_vm, msg,
+ ErrorScroll::show(Party::_vm, msg,
Party::_vm->_mode == 17 ? WT_2 : WT_NONFREEZED_WAIT);
return true;
}
@@ -1170,7 +1170,7 @@ int Character::itemScan(int itemId) const {
if (itemId > 10 && item._material < 37) {
int mIndex = item.getElementalCategory() + 11;
-
+
if (mIndex == itemId)
result += Res.ELEMENTAL_RESISTENCES[item._material];
}
@@ -1754,7 +1754,7 @@ int Character::makeItem(int p1, int itemIndex, int p3) {
void Character::addHitPoints(int amount) {
Interface &intf = *Party::_vm->_interface;
Common::fill(&intf._charFX[0], &intf._charFX[MAX_ACTIVE_PARTY], 0);
-
+
if (!isDead()) {
int maxHp = getMaxHP();
if (_currentHp <= maxHp) {
@@ -1824,11 +1824,11 @@ int Character::getClassCategory() const {
case CLASS_ARCHER:
case CLASS_SORCERER:
return 1;
-
+
case CLASS_DRUID:
case CLASS_RANGER:
return 2;
-
+
default:
return 0;
}
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp
index 9282b4e75b..bc01e87618 100644
--- a/engines/xeen/combat.cpp
+++ b/engines/xeen/combat.cpp
@@ -139,7 +139,7 @@ void Combat::giveCharDamage(int damage, DamageType attackType, int charIndex) {
bool breakFlag = false;
screen.closeWindows();
-
+
int idx = (int)party._activeParty.size();
if (!scripts._v2) {
for (idx = 0; idx < (int)party._activeParty.size(); ++idx) {
@@ -611,7 +611,7 @@ void Combat::monstersAttack() {
intf.draw3d(true);
events.pollEventsAndWait();
} while (!_vm->shouldQuit() && intf._isAttacking);
-
+
endAttack();
if (_vm->_mode != MODE_COMBAT) {
@@ -645,7 +645,7 @@ void Combat::setupMonsterAttack(int monsterDataIndex, const Common::Point &pt) {
for (int idx = 0; idx < 36; ++idx) {
if (_gmonHit[idx] != -1) {
int result = stopAttack(pt - party._mazePosition);
- if (result) {
+ if (result) {
_monstersAttacking = true;
_gmonHit[idx] = monsterDataIndex;
@@ -877,7 +877,7 @@ void Combat::doMonsterTurn(int monsterId) {
if (cond >= PARALYZED && cond <= ERADICATED) {
Common::Array<int> ableChars;
bool skip = false;
-
+
for (uint idx = 0; idx < _combatParty.size() && !skip; ++idx) {
switch (_combatParty[idx]->worstCondition()) {
case PARALYZED:
@@ -976,7 +976,7 @@ int Combat::stopAttack(const Common::Point &diffPt) {
}
}
return dir == DIR_WEST ? diffPt.x * -1 + 1 : 1;
-
+
} else if (diffPt.y <= 0) {
for (int y = diffPt.y; y < 0; ++y) {
int v = map.mazeLookup(Common::Point(mazePos.x, mazePos.y + y), 4);
@@ -1032,7 +1032,7 @@ int Combat::stopAttack(const Common::Point &diffPt) {
return 0;
}
return dir == DIR_WEST ? diffPt.x * -1 + 1 : 1;
-
+
} else if (diffPt.y <= 0) {
for (int y = diffPt.y; y < 0; ++y) {
int v = map.mazeLookup(Common::Point(mazePos.x, mazePos.y + y), 0, 0x8000);
@@ -1256,7 +1256,7 @@ void Combat::attack(Character &c, RangeType rangeType) {
break;
}
}
- }
+ }
} else {
Common::fill(&_elemPow[0], &_elemPow[PARTY_AND_MONSTERS], ELEM_FIRE);
damage = 0;
@@ -1392,7 +1392,7 @@ void Combat::attack2(int damage, RangeType rangeType) {
damage += 100;
if (monster._damageType == DT_SLEEP || monster._damageType == DT_DRAGONSLEEP)
monster._damageType = DT_PHYSICAL;
-
+
if ((!rangeType || !_damageType) && _attackWeaponId != 34) {
if (monsterData._phsyicalResistence != 0) {
if (monsterData._phsyicalResistence == 100) {
@@ -1446,14 +1446,14 @@ void Combat::attack2(int damage, RangeType rangeType) {
break;
}
}
-
+
if (damage < 1) {
sound.playSound(_missVoc, 1);
sound.playFX(6);
} else {
_monsterScale[_monsterIndex] = getDamageScale(damage);
intf.draw3d(true);
-
+
sound.stopSound();
File powVoc(Common::String::format("pow%d.voc",
POW_WEAPON_VOCS[_attackWeaponId]));
@@ -1506,7 +1506,7 @@ void Combat::attack2(int damage, RangeType rangeType) {
if (MONSTER_ITEM_RANGES[itemDrop] >= _vm->getRandomNumber(1, 100)) {
Character tempChar;
int category = tempChar.makeItem(itemDrop, 0, 0);
-
+
switch (category) {
case CATEGORY_WEAPON:
for (int idx = 0; idx < MAX_TREASURE_ITEMS; ++idx) {
@@ -1609,7 +1609,7 @@ bool Combat::hitMonster(Character &c, RangeType rangeType) {
getWeaponDamage(c, rangeType);
int chance = c.statBonus(c.getStat(ACCURACY)) + _hitChanceBonus;
int divisor = 0;
-
+
switch (c._class) {
case CLASS_KNIGHT:
case CLASS_BARBARIAN:
@@ -1758,7 +1758,7 @@ int Combat::getMonsterResistence(RangeType rangeType) {
else if (material < 34)
resistence = monsterData._energyResistence;
else
- resistence = monsterData._magicResistence;
+ resistence = monsterData._magicResistence;
}
}
@@ -1767,7 +1767,7 @@ int Combat::getMonsterResistence(RangeType rangeType) {
return 0;
else
return ((100 - resistence) * damage) / 100;
- }
+ }
return damage;
}
@@ -1840,7 +1840,7 @@ void Combat::multiAttack(int powNum) {
int monsterIndex = _monsterIndex;
int monster2Attack = _monster2Attack;
bool attackedFlag = false;
-
+
Common::Array<int> attackMonsters;
for (int idx = 0; idx < 3; ++idx) {
if (_attackMonsters[idx] != -1)
diff --git a/engines/xeen/dialogs.cpp b/engines/xeen/dialogs.cpp
index 1924c69cf4..3304689416 100644
--- a/engines/xeen/dialogs.cpp
+++ b/engines/xeen/dialogs.cpp
@@ -45,7 +45,7 @@ void ButtonContainer::restoreButtons() {
_buttons = _savedButtons.pop();
}
-void ButtonContainer::addButton(const Common::Rect &bounds, int val,
+void ButtonContainer::addButton(const Common::Rect &bounds, int val,
SpriteResource *sprites) {
_buttons.push_back(UIButton(bounds, val, sprites, true));
}
@@ -80,7 +80,7 @@ bool ButtonContainer::checkEvents(XeenEngine *vm) {
} else if (events.isKeyPending()) {
Common::KeyState keyState;
events.getKey(keyState);
-
+
_buttonValue = keyState.keycode;
if (_buttonValue == Common::KEYCODE_KP8)
_buttonValue = Common::KEYCODE_UP;
@@ -137,7 +137,7 @@ void CreditsScreen::show(XeenEngine *vm) {
void CreditsScreen::execute() {
Screen &screen = *_vm->_screen;
EventsManager &events = *_vm->_events;
-
+
// Handle drawing the credits screen
doScroll(true, false);
screen._windows[GAME_WINDOW].close();
@@ -145,7 +145,7 @@ void CreditsScreen::execute() {
screen.loadBackground("marb.raw");
screen._windows[0].writeString(Res.CREDITS);
doScroll(false, false);
-
+
events.setCursor(0);
screen._windows[0].update();
clearButtons();
diff --git a/engines/xeen/dialogs_automap.cpp b/engines/xeen/dialogs_automap.cpp
index 652494742a..16ce225515 100644
--- a/engines/xeen/dialogs_automap.cpp
+++ b/engines/xeen/dialogs_automap.cpp
@@ -76,7 +76,7 @@ void AutoMapDialog::execute() {
// MazeData &mazeData = map.mazeDataCurrent();
bool drawFlag = true;
int v;
-
+
events.updateGameCounter();
do {
if (drawFlag)
@@ -106,7 +106,7 @@ void AutoMapDialog::execute() {
}
}
-
+
for (int yp = 38, yDiff = pt.y + 7; yp < 166; yp += 8, --yDiff) {
for (int xp = 80, xDiff = -7; xp < 240; xp += 10, ++xDiff) {
v = map.mazeLookup(Common::Point(xDiff, yDiff), 8);
@@ -128,7 +128,7 @@ void AutoMapDialog::execute() {
map._tileSprites.draw(screen, 0, Common::Point(xp, yp));
}
}
-
+
// Draw thinner ground tiles on the left edge of the map
for (int yp = 43, yDiff = pt.y + 7; yp < 171; yp += 8, --yDiff) {
v = map.mazeLookup(Common::Point(pt.x - 8, yDiff), 0, 0xffff);
@@ -137,13 +137,13 @@ void AutoMapDialog::execute() {
map._tileSprites.draw(screen, 36 + map.mazeData()._surfaceTypes[
map._currentSurfaceId], Common::Point(75, yp));
}
-
+
// Draw thin tile portion on top-left corner of map
v = map.mazeLookup(Common::Point(pt.x - 8, pt.y + 8), 0, 0xffff);
if (v != INVALID_CELL && map._currentSurfaceId != 0 && map._currentSteppedOn)
map._tileSprites.draw(screen, 36 + map.mazeData()._surfaceTypes[
map._currentSurfaceId], Common::Point(75, 35));
-
+
// Draw any thin tiles at the very top of the map
for (int xp = 85, xDiff = pt.x - 7; xp < 245; xp += 10, ++xDiff) {
v = map.mazeLookup(Common::Point(xDiff, pt.y + 8), 0, 0xffff);
@@ -165,7 +165,7 @@ void AutoMapDialog::execute() {
}
// Draw walls on left and top edges of map
- for (int xp = 80, yp = 158, xDiff = pt.x - 7, yDiff = pt.y - 8; xp < 250;
+ for (int xp = 80, yp = 158, xDiff = pt.x - 7, yDiff = pt.y - 8; xp < 250;
xp += 10, yp -= 8, ++xDiff, ++yDiff) {
// Draw walls on left edge of map
v = map.mazeLookup(Common::Point(pt.x - 8, yDiff), 12);
@@ -385,7 +385,7 @@ void AutoMapDialog::execute() {
map._tileSprites.draw(screen, frame, Common::Point(xp, yp));
}
}
-
+
// Draw overlay on cells that haven't been stepped on yet
for (int yDiff = pt.y + 7, yp = 38; yp < 166; --yDiff, yp += 8) {
for (int xp = 80, xDiff = pt.x - 7; xp < 240; xp += 10, ++xDiff) {
diff --git a/engines/xeen/dialogs_char_info.cpp b/engines/xeen/dialogs_char_info.cpp
index 6dd79618ed..23f089b93e 100644
--- a/engines/xeen/dialogs_char_info.cpp
+++ b/engines/xeen/dialogs_char_info.cpp
@@ -206,7 +206,7 @@ void CharacterInfo::execute(int charIndex) {
goto exit;
}
} while (!_vm->shouldQuit());
-exit:
+exit:
w.close();
intf.unhighlightChar();
_vm->_mode = oldMode;
@@ -400,7 +400,7 @@ bool CharacterInfo::expandStat(int attrib, const Character &c) {
stat1, stat2);
bounds.setHeight(42);
break;
-
+
case 11:
// Spell Points
stat1 = c._currentSp;
diff --git a/engines/xeen/dialogs_error.h b/engines/xeen/dialogs_error.h
index 56e30bc9de..3657cd01be 100644
--- a/engines/xeen/dialogs_error.h
+++ b/engines/xeen/dialogs_error.h
@@ -28,7 +28,7 @@
namespace Xeen {
-enum ErrorWaitType { WT_FREEZE_WAIT = 0, WT_NONFREEZED_WAIT = 1,
+enum ErrorWaitType { WT_FREEZE_WAIT = 0, WT_NONFREEZED_WAIT = 1,
WT_2 = 2, WT_3 = 3 };
class ErrorDialog : public ButtonContainer {
@@ -43,7 +43,7 @@ public:
class ErrorScroll {
public:
- static void show(XeenEngine *vm, const Common::String &msg,
+ static void show(XeenEngine *vm, const Common::String &msg,
ErrorWaitType waitType = WT_FREEZE_WAIT);
};
diff --git a/engines/xeen/dialogs_info.cpp b/engines/xeen/dialogs_info.cpp
index 945567c9b2..d0cd7c5243 100644
--- a/engines/xeen/dialogs_info.cpp
+++ b/engines/xeen/dialogs_info.cpp
@@ -37,7 +37,7 @@ void InfoDialog::execute() {
EventsManager &events = *_vm->_events;
Interface &intf = *_vm->_interface;
Party &party = *_vm->_party;
-
+
protectionText();
Common::String statusText = "";
for (uint idx = 0; idx < _lines.size(); ++idx)
diff --git a/engines/xeen/dialogs_input.cpp b/engines/xeen/dialogs_input.cpp
index 943b038d09..5376fb7c46 100644
--- a/engines/xeen/dialogs_input.cpp
+++ b/engines/xeen/dialogs_input.cpp
@@ -26,7 +26,7 @@
namespace Xeen {
-int Input::show(XeenEngine *vm, Window *window, Common::String &line,
+int Input::show(XeenEngine *vm, Window *window, Common::String &line,
uint maxLen, int maxWidth, bool isNumeric) {
Input *dlg = new Input(vm, window);
int result = dlg->getString(line, maxLen, maxWidth, isNumeric);
@@ -129,7 +129,7 @@ int StringInput::show(XeenEngine *vm, bool type, const Common::String &msg1,
return result;
}
-int StringInput::execute(bool type, const Common::String &expected,
+int StringInput::execute(bool type, const Common::String &expected,
const Common::String &title, int opcode) {
Interface &intf = *_vm->_interface;
Screen &screen = *_vm->_screen;
@@ -211,7 +211,7 @@ int Choose123::execute(int numOptions) {
Interface &intf = *_vm->_interface;
Screen &screen = *_vm->_screen;
Town &town = *_vm->_town;
-
+
Mode oldMode = _vm->_mode;
_vm->_mode = MODE_DIALOG_123;
diff --git a/engines/xeen/dialogs_input.h b/engines/xeen/dialogs_input.h
index ce159c77a3..8221320b22 100644
--- a/engines/xeen/dialogs_input.h
+++ b/engines/xeen/dialogs_input.h
@@ -45,7 +45,7 @@ protected:
Input(XeenEngine *vm, Window *window) : ButtonContainer(vm), _window(window) {}
public:
- static int show(XeenEngine *vm, Window *window, Common::String &line,
+ static int show(XeenEngine *vm, Window *window, Common::String &line,
uint maxLen, int maxWidth, bool isNumeric = false);
};
@@ -53,10 +53,10 @@ class StringInput : public Input {
protected:
StringInput(XeenEngine *vm);
- int execute(bool type, const Common::String &expected,
+ int execute(bool type, const Common::String &expected,
const Common::String &title, int opcode);
public:
- static int show(XeenEngine *vm, bool type, const Common::String &msg1,
+ static int show(XeenEngine *vm, bool type, const Common::String &msg1,
const Common::String &msg2, int opcode);
};
diff --git a/engines/xeen/dialogs_items.cpp b/engines/xeen/dialogs_items.cpp
index 56de6a5b17..227b5708e7 100644
--- a/engines/xeen/dialogs_items.cpp
+++ b/engines/xeen/dialogs_items.cpp
@@ -42,9 +42,9 @@ Character *ItemsDialog::execute(Character *c, ItemsMode mode) {
Interface &intf = *_vm->_interface;
Party &party = *_vm->_party;
Screen &screen = *_vm->_screen;
-
+
Character *startingChar = c;
- ItemCategory category = mode == ITEMMODE_RECHARGE || mode == ITEMMODE_COMBAT ?
+ ItemCategory category = mode == ITEMMODE_RECHARGE || mode == ITEMMODE_COMBAT ?
CATEGORY_MISC : CATEGORY_WEAPON;
int varA = mode == ITEMMODE_COMBAT ? 1 : 0;
if (varA != 0)
@@ -88,7 +88,7 @@ Character *ItemsDialog::execute(Character *c, ItemsMode mode) {
Res.BTN_SELL, Res.BTN_IDENTIFY, Res.BTN_FIX);
} else if (mode != ITEMMODE_ENCHANT && mode != ITEMMODE_RECHARGE && mode != ITEMMODE_TO_GOLD) {
msg = Common::String::format(Res.ITEMS_DIALOG_TEXT1,
- category == 3 ? Res.BTN_USE : Res.BTN_EQUIP,
+ category == 3 ? Res.BTN_USE : Res.BTN_EQUIP,
Res.BTN_REMOVE, Res.BTN_DISCARD, Res.BTN_QUEST);
} else if (mode == ITEMMODE_ENCHANT) {
msg = Common::String::format(Res.ITEMS_DIALOG_TEXT2, Res.BTN_ENCHANT);
@@ -138,7 +138,7 @@ Character *ItemsDialog::execute(Character *c, ItemsMode mode) {
_itemsDrawList[idx]._y = 10 + idx * 9;
switch (category) {
- case CATEGORY_WEAPON:
+ case CATEGORY_WEAPON:
case CATEGORY_ARMOR:
case CATEGORY_ACCESSORY: {
XeenItem &i = (category == CATEGORY_WEAPON) ? c->_weapons[idx] :
@@ -147,7 +147,7 @@ Character *ItemsDialog::execute(Character *c, ItemsMode mode) {
if (i._id) {
if (mode == ITEMMODE_CHAR_INFO || mode == ITEMMODE_8
|| mode == ITEMMODE_ENCHANT || mode == ITEMMODE_RECHARGE) {
- lines.push_back(Common::String::format(Res.ITEMS_DIALOG_LINE1,
+ lines.push_back(Common::String::format(Res.ITEMS_DIALOG_LINE1,
arr[idx], idx + 1,
c->_items[category].getFullDescription(idx, arr[idx]).c_str()));
} else {
@@ -225,7 +225,7 @@ Character *ItemsDialog::execute(Character *c, ItemsMode mode) {
// Original uses var in this block that's never set?!
const int v1 = 0;
screen._windows[30].writeString(Common::String::format(Res.AVAILABLE_GOLD_COST,
- Res.CATEGORY_NAMES[category],
+ Res.CATEGORY_NAMES[category],
v1 ? "" : "s", party._gold,
lines[0].c_str(), lines[1].c_str(), lines[2].c_str(), lines[3].c_str(),
lines[4].c_str(), lines[5].c_str(), lines[6].c_str(), lines[7].c_str(),
@@ -287,8 +287,8 @@ Character *ItemsDialog::execute(Character *c, ItemsMode mode) {
default:
break;
}
- }
-
+ }
+
// If it's time to do an item action, take care of it
if (actionIndex >= 0) {
int result = doItemOptions(*c, actionIndex, itemIndex, category, mode);
@@ -307,7 +307,7 @@ Character *ItemsDialog::execute(Character *c, ItemsMode mode) {
// Otherwise, result and continue showing dialog
actionIndex = -1;
}
-
+
// Wait for a selection
_buttonValue = 0;
while (!_vm->shouldQuit() && !_buttonValue) {
@@ -332,11 +332,11 @@ Character *ItemsDialog::execute(Character *c, ItemsMode mode) {
case Common::KEYCODE_F4:
case Common::KEYCODE_F5:
case Common::KEYCODE_F6:
- if (!varA && mode != ITEMMODE_3 && mode != ITEMMODE_ENCHANT
+ if (!varA && mode != ITEMMODE_3 && mode != ITEMMODE_ENCHANT
&& mode != ITEMMODE_RECHARGE && mode != ITEMMODE_TO_GOLD
&& party._mazeId != 0) {
_buttonValue -= Common::KEYCODE_F1;
-
+
if (_buttonValue < (int)(_vm->_mode == MODE_COMBAT ?
combat._combatParty.size() : party._activeParty.size())) {
// Character number is valid
@@ -391,7 +391,7 @@ Character *ItemsDialog::execute(Character *c, ItemsMode mode) {
// Select an item
if (mode == ITEMMODE_3)
break;
-
+
_buttonValue -= Common::KEYCODE_1;
if (_buttonValue != itemIndex) {
// Check whether the new selection has an associated item
@@ -431,7 +431,7 @@ Character *ItemsDialog::execute(Character *c, ItemsMode mode) {
if (mode == ITEMMODE_CHAR_INFO)
actionIndex = 3;
break;
-
+
case Common::KEYCODE_e:
if (mode == ITEMMODE_CHAR_INFO || mode == ITEMMODE_ENCHANT ||
mode == ITEMMODE_TO_GOLD) {
@@ -447,7 +447,7 @@ Character *ItemsDialog::execute(Character *c, ItemsMode mode) {
mode = ITEMMODE_REPAIR;
c = startingChar;
redrawFlag = REDRAW_TEXT;
- }
+ }
break;
case Common::KEYCODE_g:
@@ -653,7 +653,7 @@ void ItemsDialog::setEquipmentIcons() {
i._frame = 11;
break;
}
-
+
default:
break;
}
@@ -684,7 +684,7 @@ int ItemsDialog::calcItemCost(Character *c, int itemIndex, ItemsMode mode,
default:
break;
}
-
+
switch (category) {
case CATEGORY_WEAPON:
case CATEGORY_ARMOR:
@@ -694,7 +694,7 @@ int ItemsDialog::calcItemCost(Character *c, int itemIndex, ItemsMode mode,
(mode == 1 ? c->_armor[itemIndex] : c->_accessories[itemIndex]);
amount1 = (mode == 0) ? Res.WEAPON_BASE_COSTS[i._id] :
(mode == 1 ? Res.ARMOR_BASE_COSTS[i._id] : Res.ACCESSORY_BASE_COSTS[i._id]);
-
+
if (i._material > 36 && i._material < 59) {
switch (i._material) {
case 37:
@@ -719,7 +719,7 @@ int ItemsDialog::calcItemCost(Character *c, int itemIndex, ItemsMode mode,
amount2 = Res.ELEMENTAL_DAMAGE[i._material] * 100;
else if (i._material > 58)
amount3 = Res.ELEMENTAL_DAMAGE[i._material - 59 + 7] * 100;
-
+
switch (mode) {
case ITEMMODE_BLACKSMITH:
case ITEMMODE_2:
@@ -741,7 +741,7 @@ int ItemsDialog::calcItemCost(Character *c, int itemIndex, ItemsMode mode,
XeenItem &i = c->_misc[itemIndex];
amount1 = Res.MISC_MATERIAL_COSTS[i._material];
amount4 = Res.MISC_BASE_COSTS[i._id];
-
+
switch (mode) {
case ITEMMODE_BLACKSMITH:
case ITEMMODE_2:
diff --git a/engines/xeen/dialogs_items.h b/engines/xeen/dialogs_items.h
index c161b0721b..cfa6818843 100644
--- a/engines/xeen/dialogs_items.h
+++ b/engines/xeen/dialogs_items.h
@@ -31,7 +31,7 @@ namespace Xeen {
enum ItemsMode {
ITEMMODE_CHAR_INFO = 0, ITEMMODE_BLACKSMITH = 1, ITEMMODE_2 = 2, ITEMMODE_3 = 3,
- ITEMMODE_RECHARGE = 4, ITEMMODE_5 = 5, ITEMMODE_ENCHANT = 6, ITEMMODE_COMBAT = 7, ITEMMODE_8 = 8,
+ ITEMMODE_RECHARGE = 4, ITEMMODE_5 = 5, ITEMMODE_ENCHANT = 6, ITEMMODE_COMBAT = 7, ITEMMODE_8 = 8,
ITEMMODE_REPAIR = 9, ITEMMODE_IDENTIFY = 10, ITEMMODE_TO_GOLD = 11
};
@@ -73,10 +73,10 @@ private:
/**
* Calculate the cost of an item
*/
- int calcItemCost(Character *c, int itemIndex, ItemsMode mode, int skillLevel,
+ int calcItemCost(Character *c, int itemIndex, ItemsMode mode, int skillLevel,
ItemCategory category);
- int doItemOptions(Character &c, int actionIndex, int itemIndex,
+ int doItemOptions(Character &c, int actionIndex, int itemIndex,
ItemCategory category, ItemsMode mode);
void itemToGold(Character &c, int itemIndex, ItemCategory category, ItemsMode mode);
diff --git a/engines/xeen/dialogs_party.cpp b/engines/xeen/dialogs_party.cpp
index 9457173e0e..3dc47d1e9b 100644
--- a/engines/xeen/dialogs_party.cpp
+++ b/engines/xeen/dialogs_party.cpp
@@ -32,7 +32,7 @@
namespace Xeen {
-PartyDialog::PartyDialog(XeenEngine *vm) : ButtonContainer(vm),
+PartyDialog::PartyDialog(XeenEngine *vm) : ButtonContainer(vm),
PartyDrawer(vm), _vm(vm) {
initDrawStructs();
}
@@ -264,7 +264,7 @@ void PartyDialog::execute() {
startingCharChanged(startingChar);
}
break;
-
+
default:
break;
}
@@ -579,11 +579,11 @@ void PartyDialog::createChar() {
_buttons[destAttrib + 10]._bounds.left,
_buttons[destAttrib + 10]._bounds.top));
w.update();
-
+
SWAP(attribs[srcAttrib], attribs[destAttrib]);
checkClass(attribs, allowedClasses);
classId = -1;
- selectedClass = newCharDetails(attribs, allowedClasses,
+ selectedClass = newCharDetails(attribs, allowedClasses,
race, sex, classId, selectedClass, msg);
} else {
icons.draw(w, srcAttrib * 2 + 10, Common::Point(
@@ -642,7 +642,7 @@ void PartyDialog::createChar() {
if (_buttonValue != Common::KEYCODE_PAGEDOWN) {
selectedClass = newCharDetails(attribs, allowedClasses,
race, sex, classId, selectedClass, msg);
-
+
for (int idx = 0; idx < 7; ++idx)
icons.draw(w, 10 + idx * 2, Common::Point(168, 19 + idx * 24));
for (int idx = 0; idx < 10; ++idx)
@@ -656,7 +656,7 @@ void PartyDialog::createChar() {
icons.draw(w, 61, Common::Point(220, 19));
icons.draw(w, 64, Common::Point(220, 155));
icons.draw(w, 65, Common::Point(220, 170));
-
+
party._roster[freeCharList[charIndex]]._faceSprites->draw(w, 0,
Common::Point(27, 102));
@@ -675,7 +675,7 @@ void PartyDialog::createChar() {
}
}
- // Move to next available class, or if the code block above resulted in
+ // Move to next available class, or if the code block above resulted in
// selectedClass being -1, move to select the first available class
for (int tempClass = selectedClass + 1; tempClass <= CLASS_RANGER; ++tempClass) {
if (allowedClasses[tempClass]) {
@@ -686,7 +686,7 @@ void PartyDialog::createChar() {
printSelectionArrow(icons, selectedClass);
} while (!_vm->shouldQuit() && _buttonValue != Common::KEYCODE_ESCAPE);
-
+
_vm->_mode = oldMode;
}
@@ -707,7 +707,7 @@ int PartyDialog::selectCharacter(bool isDelete, int firstDisplayChar) {
w.update();
saveButtons();
- addButton(Common::Rect(225, isDelete ? 120 : 84, 249, isDelete ? 140 : 104),
+ addButton(Common::Rect(225, isDelete ? 120 : 84, 249, isDelete ? 140 : 104),
Common::KEYCODE_ESCAPE, &iconSprites);
addButton(Common::Rect(16, 16, 48, 48), Common::KEYCODE_1);
addButton(Common::Rect(117, 16, 149, 48), Common::KEYCODE_2);
@@ -755,7 +755,7 @@ int PartyDialog::selectCharacter(bool isDelete, int firstDisplayChar) {
default:
break;
}
- }
+ }
w.close();
restoreButtons();
@@ -802,7 +802,7 @@ void PartyDialog::checkClass(const uint attribs[TOTAL_ATTRIBUTES], bool allowedC
}
int PartyDialog::newCharDetails(const uint attribs[TOTAL_ATTRIBUTES],
- bool allowedClasses[TOTAL_CLASSES], Race race, Sex sex, int classId,
+ bool allowedClasses[TOTAL_CLASSES], Race race, Sex sex, int classId,
int selectedClass, Common::String &msg) {
int foundClass = -1;
Common::String skillStr, classStr, raceSkillStr;
diff --git a/engines/xeen/dialogs_party.h b/engines/xeen/dialogs_party.h
index 17ec4fd300..84b98579e1 100644
--- a/engines/xeen/dialogs_party.h
+++ b/engines/xeen/dialogs_party.h
@@ -78,7 +78,7 @@ private:
/**
* Return details of the generated character
*/
- int newCharDetails(const uint attribs[TOTAL_ATTRIBUTES],
+ int newCharDetails(const uint attribs[TOTAL_ATTRIBUTES],
bool allowedClasses[TOTAL_CLASSES], Race race, Sex sex, int classId,
int selectedClass, Common::String &msg);
diff --git a/engines/xeen/dialogs_query.cpp b/engines/xeen/dialogs_query.cpp
index d8dfea116a..76083a8170 100644
--- a/engines/xeen/dialogs_query.cpp
+++ b/engines/xeen/dialogs_query.cpp
@@ -127,7 +127,7 @@ bool YesNo::execute(bool type, bool townFlag) {
while (!_vm->shouldQuit()) {
events.updateGameCounter();
-
+
if (town.isActive()) {
town.drawTownAnim(townFlag);
//numFrames = 3;
diff --git a/engines/xeen/dialogs_spells.cpp b/engines/xeen/dialogs_spells.cpp
index 47125c4fa7..f5dfe65b00 100644
--- a/engines/xeen/dialogs_spells.cpp
+++ b/engines/xeen/dialogs_spells.cpp
@@ -30,7 +30,7 @@
namespace Xeen {
-Character *SpellsDialog::show(XeenEngine *vm, ButtonContainer *priorDialog,
+Character *SpellsDialog::show(XeenEngine *vm, ButtonContainer *priorDialog,
Character *c, int isCasting) {
SpellsDialog *dlg = new SpellsDialog(vm);
Character *result = dlg->execute(priorDialog, c, isCasting);
@@ -228,7 +228,7 @@ Character *SpellsDialog::execute(ButtonContainer *priorDialog, Character *c, int
int spellCost = spells.calcSpellCost(spellId, expenseFactor);
if (isCasting) {
- selection = newSelection;
+ selection = newSelection;
} else {
Common::String spellName = _spells[newSelection]._name;
Common::String msg = (castingCopy & 0x80) ?
@@ -499,7 +499,7 @@ int CastSpell::execute(Character *&c) {
int spCost = spells.calcSpellPoints(spellId, c->getCurrentLevel());
w.writeString(Common::String::format(Res.CAST_SPELL_DETAILS,
- c->_name.c_str(), spells._spellNames[spellId].c_str(),
+ c->_name.c_str(), spells._spellNames[spellId].c_str(),
spCost, gemCost, c->_currentSp));
drawButtons(&screen);
w.update();
@@ -586,7 +586,7 @@ Character *SpellOnWho::show(XeenEngine *vm, int spellId) {
if (result == -1)
return nullptr;
-
+
Combat &combat = *vm->_combat;
Party &party = *vm->_party;
return combat._combatMode == 2 ? combat._combatParty[result] :
@@ -851,7 +851,7 @@ bool LloydsBeacon::execute() {
c._lloydMap = party._mazeId;
c._lloydPosition = party._mazePosition;
c._lloydSide = isDarkCc ? 1 : 0;
-
+
_buttonValue = Common::KEYCODE_ESCAPE;
break;
}
@@ -959,7 +959,7 @@ int TownPortal::execute() {
townNames[3].c_str(), townNames[4].c_str()
));
w.update();
-
+
// Get the town number
int townNumber;
Common::String num;
diff --git a/engines/xeen/dialogs_spells.h b/engines/xeen/dialogs_spells.h
index 3ccdb836a3..c1aeadc68d 100644
--- a/engines/xeen/dialogs_spells.h
+++ b/engines/xeen/dialogs_spells.h
@@ -53,7 +53,7 @@ private:
const char *setSpellText(Character *c, int isCasting);
public:
- static Character *show(XeenEngine *vm, ButtonContainer *priorDialog,
+ static Character *show(XeenEngine *vm, ButtonContainer *priorDialog,
Character *c, int isCasting);
};
diff --git a/engines/xeen/files.cpp b/engines/xeen/files.cpp
index ff4a56fcb0..06dd3d12a7 100644
--- a/engines/xeen/files.cpp
+++ b/engines/xeen/files.cpp
@@ -118,14 +118,14 @@ int BaseCCArchive::listMembers(Common::ArchiveMemberList &list) const {
/*------------------------------------------------------------------------*/
-CCArchive::CCArchive(const Common::String &filename, bool encoded):
+CCArchive::CCArchive(const Common::String &filename, bool encoded):
BaseCCArchive(), _filename(filename), _encoded(encoded) {
File f(filename);
loadIndex(&f);
}
-CCArchive::CCArchive(const Common::String &filename, const Common::String &prefix,
- bool encoded): BaseCCArchive(), _filename(filename),
+CCArchive::CCArchive(const Common::String &filename, const Common::String &prefix,
+ bool encoded): BaseCCArchive(), _filename(filename),
_prefix(prefix), _encoded(encoded) {
_prefix.toLowercase();
File f(filename);
diff --git a/engines/xeen/files.h b/engines/xeen/files.h
index d73eb281c6..ffb703374b 100644
--- a/engines/xeen/files.h
+++ b/engines/xeen/files.h
@@ -32,7 +32,7 @@
namespace Xeen {
-enum ArchiveType {
+enum ArchiveType {
ANY_ARCHIVE = -1, GAME_ARCHIVE = 0, ALTSIDE_ARCHIVE = 1,
INTRO_ARCHIVE = 2
};
diff --git a/engines/xeen/font.cpp b/engines/xeen/font.cpp
index 459a334da0..ae2f37fa2d 100644
--- a/engines/xeen/font.cpp
+++ b/engines/xeen/font.cpp
@@ -26,7 +26,7 @@
namespace Xeen {
-FontSurface::FontSurface() : XSurface(), _fontData(nullptr), _bgColor(DEFAULT_BG_COLOR),
+FontSurface::FontSurface() : XSurface(), _fontData(nullptr), _bgColor(DEFAULT_BG_COLOR),
_fontReduced(false),_fontJustify(JUSTIFY_NONE), _msgWraps(false) {
setTextColor(0);
}
@@ -60,7 +60,7 @@ const char *FontSurface::writeString(const Common::String &s, const Common::Rect
for (;;) {
const char *msgStartP = _displayString;
_msgWraps = false;
-
+
// Get the size of the string that can be displayed on the line
int xp = _fontJustify == JUSTIFY_CENTER ? bounds.left : _writePos.x;
while (!getNextCharWidth(xp)) {
@@ -94,7 +94,7 @@ const char *FontSurface::writeString(const Common::String &s, const Common::Rect
break;
}
} else {
- // Found word break, find end of previous word
+ // Found word break, find end of previous word
while (endP > _displayString && (*endP & 0x7f) == ' ')
--endP;
@@ -136,7 +136,7 @@ const char *FontSurface::writeString(const Common::String &s, const Common::Rect
// Main character display loop
while (_displayString <= displayEnd) {
char c = getNextChar();
-
+
if (c == ' ') {
_writePos.x += _fontReduced ? 3 : 4;
} else if (c == '\r') {
@@ -281,7 +281,7 @@ bool FontSurface::newLine(const Common::Rect &bounds) {
_msgWraps = false;
_writePos.x = bounds.left;
-
+
int hv = _fontReduced ? 9 : 10;
_writePos.y += hv;
diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp
index 3c3b572518..d95f613241 100644
--- a/engines/xeen/interface.cpp
+++ b/engines/xeen/interface.cpp
@@ -60,7 +60,7 @@ void PartyDrawer::drawParty(bool updateFlag) {
Character &ps = inCombat ? *combat._combatParty[idx] : party._activeParty[idx];
Condition charCondition = ps.worstCondition();
int charFrame = Res.FACE_CONDITION_FRAMES[charCondition];
-
+
SpriteResource *sprites = (charFrame > 4) ? &_dseFace : ps._faceSprites;
if (charFrame > 4)
charFrame -= 5;
@@ -130,7 +130,7 @@ void PartyDrawer::resetHighlight() {
}
/*------------------------------------------------------------------------*/
-Interface::Interface(XeenEngine *vm) : ButtonContainer(vm), InterfaceMap(vm),
+Interface::Interface(XeenEngine *vm) : ButtonContainer(vm), InterfaceMap(vm),
PartyDrawer(vm), _vm(vm) {
_buttonsLoaded = false;
_intrIndex1 = 0;
@@ -285,7 +285,7 @@ void Interface::perform() {
return;
if (_buttonValue == Common::KEYCODE_SPACE) {
- int lookupId = map.mazeLookup(party._mazePosition,
+ int lookupId = map.mazeLookup(party._mazePosition,
Res.WALL_SHIFTS[party._mazeDirection][2]);
bool eventsFlag = true;
@@ -497,7 +497,7 @@ void Interface::perform() {
case Common::KEYCODE_b:
chargeStep();
-
+
if (map.getCell(2) < map.mazeData()._difficulties._wallNoPass
&& !map._isOutdoors) {
switch (party._mazeDirection) {
@@ -623,7 +623,7 @@ void Interface::stepTime() {
Party &party = *_vm->_party;
Sound &sound = *_vm->_sound;
doStepCode();
-
+
if (++party._ctr24 == 24)
party._ctr24 = 0;
@@ -652,11 +652,11 @@ void Interface::doStepCode() {
switch (surfaceId) {
case SURFTYPE_SPACE:
- // Wheeze.. can't breathe in space! Explosive decompression, here we come
+ // Wheeze.. can't breathe in space! Explosive decompression, here we come
party._partyDead = true;
break;
case SURFTYPE_LAVA:
- // It burns, it burns!
+ // It burns, it burns!
damage = 100;
party._damageType = DT_FIRE;
break;
@@ -740,8 +740,8 @@ void Interface::startFalling(bool flag) {
map._isOutdoors) {
map.getNewMaze();
}
- }
-
+ }
+
if (isDarkCc) {
switch (party._mazeId - 25) {
case 0:
@@ -944,7 +944,7 @@ bool Interface::checkMoveDirection(int key) {
default:
break;
}
-
+
map.getCell(7);
int startSurfaceId = map._currentSurfaceId;
int surfaceId;
@@ -1064,7 +1064,7 @@ void Interface::rest() {
for (int idx = 0; idx < 10; ++idx) {
chargeStep();
draw3d(true);
-
+
if (_vm->_mode == MODE_1) {
_vm->_mode = oldMode;
return;
@@ -1178,7 +1178,7 @@ void Interface::bash(const Common::Point &pt, Direction direction) {
}
party._activeParty[charNum1 - 1].subtractHitPoints(2);
- _charPowSprites.draw(screen._windows[0], 0,
+ _charPowSprites.draw(screen._windows[0], 0,
Common::Point(Res.CHAR_FACES_X[charNum1 - 1], 150));
screen._windows[0].update();
@@ -1246,7 +1246,7 @@ void Interface::draw3d(bool updateFlag, bool skipDelay) {
Party &party = *_vm->_party;
Screen &screen = *_vm->_screen;
Scripts &scripts = *_vm->_scripts;
-
+
if (screen._windows[11]._enabled)
return;
@@ -1286,7 +1286,7 @@ void Interface::draw3d(bool updateFlag, bool skipDelay) {
if (combat._attackMonsters[0] != -1 || combat._attackMonsters[1] != -1
|| combat._attackMonsters[2] != -1) {
- if ((_vm->_mode == MODE_1 || _vm->_mode == MODE_SLEEPING) &&
+ if ((_vm->_mode == MODE_1 || _vm->_mode == MODE_SLEEPING) &&
!combat._monstersAttacking && !_charsShooting && combat._moveMonsters) {
doCombat();
if (scripts._eventSkipped)
@@ -1862,7 +1862,7 @@ void Interface::doCombat() {
Sound &sound = *_vm->_sound;
bool upDoorText = _upDoorText;
bool reloadMap = false;
-
+
_upDoorText = false;
combat._combatMode = COMBATMODE_2;
_vm->_mode = MODE_COMBAT;
@@ -1974,7 +1974,7 @@ void Interface::doCombat() {
combat.block();
nextChar();
break;
-
+
case Common::KEYCODE_c: {
// Cast spell
int spellId = CastSpell::show(_vm);
@@ -2005,7 +2005,7 @@ void Interface::doCombat() {
FightOptions::show(_vm);
highlightChar(combat._whosTurn);
break;
-
+
case Common::KEYCODE_q:
// Quick Reference dialog
QuickReferenceDialog::show(_vm);
@@ -2054,7 +2054,7 @@ void Interface::doCombat() {
case Common::KEYCODE_RIGHT:
// Rotate party direction left or right
if (_buttonValue == Common::KEYCODE_LEFT) {
- party._mazeDirection = (party._mazeDirection == DIR_NORTH) ?
+ party._mazeDirection = (party._mazeDirection == DIR_NORTH) ?
DIR_WEST : (Direction)((int)party._mazeDirection - 1);
} else {
party._mazeDirection = (party._mazeDirection == DIR_WEST) ?
diff --git a/engines/xeen/interface_map.cpp b/engines/xeen/interface_map.cpp
index 0244e3e081..1ada1c6e77 100644
--- a/engines/xeen/interface_map.cpp
+++ b/engines/xeen/interface_map.cpp
@@ -27,7 +27,7 @@
namespace Xeen {
-OutdoorDrawList::OutdoorDrawList() : _sky1(_data[0]), _sky2(_data[1]),
+OutdoorDrawList::OutdoorDrawList() : _sky1(_data[0]), _sky2(_data[1]),
_groundSprite(_data[2]), _attackImgs1(&_data[124]), _attackImgs2(&_data[95]),
_attackImgs3(&_data[76]), _attackImgs4(&_data[53]), _groundTiles(&_data[3]) {
_data[0] = DrawStruct(0, 8, 8);
@@ -166,21 +166,21 @@ OutdoorDrawList::OutdoorDrawList() : _sky1(_data[0]), _sky2(_data[1]),
/*------------------------------------------------------------------------*/
-IndoorDrawList::IndoorDrawList() :
+IndoorDrawList::IndoorDrawList() :
_sky1(_data[0]), _sky2(_data[1]), _ground(_data[2]), _horizon(_data[28]),
- _swl_0F1R(_data[146]), _swl_0F1L(_data[144]), _swl_1F1R(_data[134]),
- _swl_1F1L(_data[133]), _swl_2F2R(_data[110]), _swl_2F1R(_data[109]),
- _swl_2F1L(_data[108]), _swl_2F2L(_data[107]), _swl_3F1R(_data[ 78]),
+ _swl_0F1R(_data[146]), _swl_0F1L(_data[144]), _swl_1F1R(_data[134]),
+ _swl_1F1L(_data[133]), _swl_2F2R(_data[110]), _swl_2F1R(_data[109]),
+ _swl_2F1L(_data[108]), _swl_2F2L(_data[107]), _swl_3F1R(_data[ 78]),
_swl_3F2R(_data[ 77]), _swl_3F3R(_data[ 76]), _swl_3F4R(_data[ 75]),
- _swl_3F1L(_data[ 74]), _swl_3F2L(_data[ 73]), _swl_3F3L(_data[ 72]),
- _swl_3F4L(_data[ 71]), _swl_4F4R(_data[ 33]), _swl_4F3R(_data[ 34]),
+ _swl_3F1L(_data[ 74]), _swl_3F2L(_data[ 73]), _swl_3F3L(_data[ 72]),
+ _swl_3F4L(_data[ 71]), _swl_4F4R(_data[ 33]), _swl_4F3R(_data[ 34]),
_swl_4F2R(_data[ 35]), _swl_4F1R(_data[ 36]), _swl_4F1L(_data[ 32]),
_swl_4F2L(_data[ 31]), _swl_4F3L(_data[ 30]), _swl_4F4L(_data[ 29]),
- _fwl_4F4R(_data[ 45]), _fwl_4F3R(_data[ 44]), _fwl_4F2R(_data[ 43]),
- _fwl_4F1R(_data[ 42]), _fwl_4F( _data[ 41]), _fwl_4F1L(_data[ 40]),
+ _fwl_4F4R(_data[ 45]), _fwl_4F3R(_data[ 44]), _fwl_4F2R(_data[ 43]),
+ _fwl_4F1R(_data[ 42]), _fwl_4F( _data[ 41]), _fwl_4F1L(_data[ 40]),
_fwl_4F2L(_data[ 39]), _fwl_4F3L(_data[ 38]), _fwl_4F4L(_data[ 37]),
- _fwl_2F1R(_data[121]), _fwl_2F( _data[120]), _fwl_2F1L(_data[119]),
- _fwl_3F2R(_data[ 91]), _fwl_3F1R(_data[ 90]), _fwl_3F( _data[ 89]),
+ _fwl_2F1R(_data[121]), _fwl_2F( _data[120]), _fwl_2F1L(_data[119]),
+ _fwl_3F2R(_data[ 91]), _fwl_3F1R(_data[ 90]), _fwl_3F( _data[ 89]),
_fwl_3F1L(_data[ 88]), _fwl_3F2L(_data[ 87]), _fwl_1F( _data[147]),
_fwl_1F1R(_data[145]), _fwl_1F1L(_data[143]),
_groundTiles(&_data[3]),
@@ -2608,7 +2608,7 @@ void InterfaceMap::setIndoorsMonsters() {
}
}
-void InterfaceMap::setMonsterSprite(DrawStruct &drawStruct, MazeMonster &monster, SpriteResource *sprites,
+void InterfaceMap::setMonsterSprite(DrawStruct &drawStruct, MazeMonster &monster, SpriteResource *sprites,
int frame, int defaultY) {
MonsterStruct &monsterData = *monster._monsterData;
bool flying = monsterData._flying;
@@ -3533,7 +3533,7 @@ void InterfaceMap::drawIndoors() {
drawStruct._sprites = sprites.empty() ? (SpriteResource *)nullptr : &sprites;
surfaceId = map.mazeData()._surfaceTypes[map._currentSurfaceId];
- if (surfaceId == SURFTYPE_WATER || surfaceId == SURFTYPE_LAVA ||
+ if (surfaceId == SURFTYPE_WATER || surfaceId == SURFTYPE_LAVA ||
surfaceId == SURFTYPE_SEWER) {
drawStruct._frame = Res.DRAW_FRAMES[cellIndex][_flipWater ? 1 : 0];
drawStruct._flags = _flipWater ? SPRFLAG_HORIZ_FLIPPED : 0;
@@ -4343,7 +4343,7 @@ void InterfaceMap::drawIndoors() {
_vm->_party->_mazeDirection][_vm->_party->_mazePosition.y]
);
map.cellFlagLookup(pt);
-
+
_indoorList._sky2._sprites = &map._skySprites[0];
} else {
_indoorList._sky2._sprites = _indoorList[0]._sprites;
@@ -4362,7 +4362,7 @@ void InterfaceMap::drawIndoors() {
if (_vm->_combat->_shooting[idx])
_isAttacking = true;
}
-
+
_charsShooting = _isAttacking;
}
diff --git a/engines/xeen/interface_map.h b/engines/xeen/interface_map.h
index 2189aacec1..47a7bad963 100644
--- a/engines/xeen/interface_map.h
+++ b/engines/xeen/interface_map.h
@@ -44,9 +44,9 @@ public:
public:
OutdoorDrawList();
- DrawStruct &operator[](int idx) {
+ DrawStruct &operator[](int idx) {
assert(idx < size());
- return _data[idx];
+ return _data[idx];
}
int size() const { return 132; }
@@ -80,9 +80,9 @@ public:
public:
IndoorDrawList();
- DrawStruct &operator[](int idx) {
+ DrawStruct &operator[](int idx) {
assert(idx < size());
- return _data[idx];
+ return _data[idx];
}
int size() const { return 170; }
@@ -99,7 +99,7 @@ private:
* Helper method for setIndoorsMonsters to set a draw structure
* with the deatils for a given monster
*/
- void setMonsterSprite(DrawStruct &drawStruct, MazeMonster &monster,
+ void setMonsterSprite(DrawStruct &drawStruct, MazeMonster &monster,
SpriteResource *sprites, int frame, int defaultY);
protected:
int8 _wp[20];
diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp
index a7be48af8f..f904344206 100644
--- a/engines/xeen/map.cpp
+++ b/engines/xeen/map.cpp
@@ -80,13 +80,13 @@ MonsterStruct::MonsterStruct(Common::String name, int experience, int hp, int ac
bool flying, int imageNumber, int loopAnimation, int animationEffect,
int fx, Common::String attackVoc):
_name(name), _experience(experience), _hp(hp), _accuracy(accuracy),
- _speed(speed), _numberOfAttacks(numberOfAttacks), _hatesClass(hatesClass),
- _strikes(strikes), _dmgPerStrike(dmgPerStrike), _attackType(attackType),
- _specialAttack(specialAttack), _hitChance(hitChance), _rangeAttack(rangeAttack),
- _monsterType(monsterType), _fireResistence(fireResistence),
+ _speed(speed), _numberOfAttacks(numberOfAttacks), _hatesClass(hatesClass),
+ _strikes(strikes), _dmgPerStrike(dmgPerStrike), _attackType(attackType),
+ _specialAttack(specialAttack), _hitChance(hitChance), _rangeAttack(rangeAttack),
+ _monsterType(monsterType), _fireResistence(fireResistence),
_electricityResistence(electricityResistence), _coldResistence(coldResistence),
_poisonResistence(poisonResistence), _energyResistence(energyResistence),
- _magicResistence(magicResistence), _phsyicalResistence(phsyicalResistence),
+ _magicResistence(magicResistence), _phsyicalResistence(phsyicalResistence),
_field29(field29), _gold(gold), _gems(gems), _itemDrop(itemDrop),
_flying(flying), _imageNumber(imageNumber), _loopAnimation(loopAnimation),
_animationEffect(animationEffect), _fx(fx), _attackVoc(attackVoc) {
@@ -127,7 +127,7 @@ void MonsterStruct::synchronize(Common::SeekableReadStream &s) {
_loopAnimation = s.readByte();
_animationEffect = s.readByte();
_fx = s.readByte();
-
+
char attackVoc[10];
s.read(attackVoc, 9);
attackVoc[9] = '\0';
@@ -640,7 +640,7 @@ MazeObject::MazeObject() {
_direction = DIR_NORTH;
_flipped = false;
_sprites = nullptr;
-}
+}
/*------------------------------------------------------------------------*/
@@ -1040,7 +1040,7 @@ void Map::load(int mapId) {
}
// TODO: Switch setting flags that don't seem to ever be used
-
+
// Reload the monster data for the main maze that we're loading
mapId = _vm->_party->_mazeId;
Common::String filename = Common::String::format("maze%c%03d.mob",
@@ -1062,7 +1062,7 @@ void Map::load(int mapId) {
filename = "085.obj";
_mobData._objectSprites[0]._spriteId = 85;
} else {
- filename = Common::String::format("%03d.%cbj",
+ filename = Common::String::format("%03d.%cbj",
_mobData._objectSprites[i]._spriteId,
_mobData._objectSprites[i]._spriteId >= 100 ? '0' : 'o');
}
@@ -1074,7 +1074,7 @@ void Map::load(int mapId) {
// Load sprites for the monsters
for (uint i = 0; i < _mobData._monsterSprites.size(); ++i) {
- ArchiveType archiveType =
+ ArchiveType archiveType =
_mobData._monsterSprites[i]._spriteId == 91 && _vm->getGameID() == GType_WorldOfXeen ?
ALTSIDE_ARCHIVE : GAME_ARCHIVE;
@@ -1101,7 +1101,7 @@ void Map::load(int mapId) {
outdoorList._sky1._sprites = &_skySprites[0];
outdoorList._sky2._sprites = &_skySprites[0];
outdoorList._groundSprite._sprites = &_groundSprites;
-
+
for (int i = 0; i < TOTAL_SURFACES; ++i) {
_wallSprites._surfaces[i].clear();
@@ -1195,7 +1195,7 @@ void Map::load(int mapId) {
indoorList._fwl_1F._sprites = &_wallSprites._fwl1;
indoorList._fwl_1F1R._sprites = &_wallSprites._fwl1;
- indoorList._fwl_1F1L._sprites = &_wallSprites._fwl1;
+ indoorList._fwl_1F1L._sprites = &_wallSprites._fwl1;
indoorList._horizon._sprites = &_wallSprites._fwl1;
indoorList._ground._sprites = &_groundSprites;
@@ -1384,7 +1384,7 @@ void Map::setCellSurfaceFlags(const Common::Point &pt, int bits) {
void Map::setWall(const Common::Point &pt, Direction dir, int v) {
const int XOR_MASKS[4] = { 0xFFF, 0xF0FF, 0xFF0F, 0xFFF0 };
mazeLookup(pt, 0, 0);
-
+
Common::Point mapPos(pt.x & 15, pt.y & 15);
MazeWallLayers &wallLayer = _mazeData[_mazeDataIndex]._wallData[mapPos.y][mapPos.x];
wallLayer._data &= XOR_MASKS[dir];
@@ -1412,7 +1412,7 @@ int Map::getCell(int idx) {
}
_currentWall = INVALID_CELL;
return INVALID_CELL;
- }
+ }
_mazeDataIndex = 0;
while (_mazeData[_mazeDataIndex]._mazeId != mapId)
@@ -1447,7 +1447,7 @@ int Map::getCell(int idx) {
_currentWall = INVALID_CELL;
return INVALID_CELL;
}
-
+
_mazeDataIndex = 0;
while (_mazeData[_mazeDataIndex]._mazeId != mapId)
++_mazeDataIndex;
@@ -1503,7 +1503,7 @@ int Map::getCell(int idx) {
_currentTile = 0;
}
} else {
- if (!mapId)
+ if (!mapId)
return 0;
if (pt.x > 31 || pt.y > 31)
@@ -1523,7 +1523,7 @@ void Map::loadSky() {
party._isNight = party._minutes < (5 * 60) || party._minutes >= (21 * 60);
_skySprites[0].load(((party._mazeId >= 89 && party._mazeId <= 112) ||
- party._mazeId == 128 || party._mazeId == 129) || !party._isNight
+ party._mazeId == 128 || party._mazeId == 129) || !party._isNight
? "sky.sky" : "night.sky");
}
diff --git a/engines/xeen/map.h b/engines/xeen/map.h
index 2c02e6ed2f..d0b63ec146 100644
--- a/engines/xeen/map.h
+++ b/engines/xeen/map.h
@@ -138,7 +138,7 @@ public:
enum MazeFlags {
OUTFLAG_GRATE = 0x80, OUTFLAG_DRAIN = 0x20, OUTFLAG_OBJECT_EXISTS = 0x08,
INFLAG_INSIDE = 0x08, FLAG_AUTOEXECUTE_EVENT = 0x10,
- RESTRICTION_ETHERIALIZE = 0x40, RESTRICTION_80 = 0x80,
+ RESTRICTION_ETHERIALIZE = 0x40, RESTRICTION_80 = 0x80,
RESTRICTION_TOWN_PORTAL = 0x100, RESTRICTION_SUPER_SHELTER = 0x200,
RESTRICTION_TIME_DISTORTION = 0x400, RESTRICTION_LLOYDS_BEACON = 0x800,
RESTRICTION_TELPORT = 0x1000, RESTRICTION_2000 = 0x2000,
@@ -150,7 +150,7 @@ enum MazeFlags {
enum MazeFlags2 { FLAG_IS_OUTDOORS = 0x8000, FLAG_IS_DARK = 0x4000 };
enum SurfaceType {
- SURFTYPE_DEFAULT = 0,
+ SURFTYPE_DEFAULT = 0,
SURFTYPE_WATER = 0, SURFTYPE_DIRT = 1, SURFTYPE_GRASS = 2,
SURFTYPE_SNOW = 3, SURFTYPE_SWAMP = 4, SURFTYPE_LAVA = 5,
SURFTYPE_DESERT = 6, SURFTYPE_ROAD = 7, SURFTYPE_DWATER = 8,
diff --git a/engines/xeen/music.h b/engines/xeen/music.h
index bf77398885..207ec991a3 100644
--- a/engines/xeen/music.h
+++ b/engines/xeen/music.h
@@ -361,7 +361,7 @@ public:
* Plays a song
*/
void playSong(const Common::String &name, int param = 0);
-
+
/**
* Plays a song
*/
diff --git a/engines/xeen/party.cpp b/engines/xeen/party.cpp
index 292ac01d2c..abf2c5cfed 100644
--- a/engines/xeen/party.cpp
+++ b/engines/xeen/party.cpp
@@ -364,7 +364,7 @@ void Party::changeTime(int numMinutes) {
if (player._conditions[PARALYZED] && _vm->getRandomNumber(4) == 1)
player._conditions[PARALYZED]--;
}
-
+
if (killed)
_vm->_interface->drawParty(true);
@@ -375,7 +375,7 @@ void Party::changeTime(int numMinutes) {
void Party::addTime(int numMinutes) {
int day = _day;
_minutes += numMinutes;
-
+
// If the total minutes has exceeded a day, move to next one
while (_minutes >= (24 * 60)) {
_minutes -= 24 * 60;
@@ -464,7 +464,7 @@ void Party::handleLight() {
}
}
- _vm->_interface->_intrIndex1 = _lightCount ||
+ _vm->_interface->_intrIndex1 = _lightCount ||
(map.mazeData()._mazeFlags2 & FLAG_IS_DARK) == 0 ? 4 : 0;
}
@@ -599,7 +599,7 @@ void Party::giveTreasure() {
// Important item, so clear a slot for it
_activeParty[0]._weapons[INV_ITEMS_TOTAL - 1].clear();
} else {
- // Otherwise, clear all the remaining treasure items,
+ // Otherwise, clear all the remaining treasure items,
// since all the party's packs are full
for (int idx = 0; idx < MAX_TREASURE_ITEMS; ++idx) {
_treasure._weapons[idx].clear();
@@ -657,7 +657,7 @@ void Party::giveTreasure() {
while (!events.isKeyMousePressed() && events.timeElapsed() < 1)
events.pollEventsAndWait();
} while (!_vm->shouldQuit() && events.timeElapsed() == 1);
-
+
if (_vm->_mode != MODE_COMBAT)
_vm->_mode = MODE_1;
@@ -666,7 +666,7 @@ void Party::giveTreasure() {
_gems += _treasure._gems;
_treasure._gold = 0;
_treasure._gems = 0;
-
+
_treasure._hasItems = false;
for (int idx = 0; idx < MAX_TREASURE_ITEMS; ++idx) {
_treasure._weapons[idx].clear();
@@ -698,7 +698,7 @@ void Party::giveTreasureToCharacter(Character &c, ItemCategory category, int ite
Window &w = screen._windows[10];
XeenItem &treasureItem = _treasure._categories[category][itemIndex];
sound.playFX(20);
-
+
if (treasureItem._id < 82) {
// Copy item into the character's inventory
c._items[category][INV_ITEMS_TOTAL - 1] = treasureItem;
diff --git a/engines/xeen/party.h b/engines/xeen/party.h
index d753b75801..3febf5bfe1 100644
--- a/engines/xeen/party.h
+++ b/engines/xeen/party.h
@@ -34,7 +34,7 @@
namespace Xeen {
-enum Direction {
+enum Direction {
DIR_NORTH = 0, DIR_EAST = 1, DIR_SOUTH = 2, DIR_WEST = 3, DIR_ALL = 4
};
diff --git a/engines/xeen/resources.cpp b/engines/xeen/resources.cpp
index b2d8c6d495..4f576835f6 100644
--- a/engines/xeen/resources.cpp
+++ b/engines/xeen/resources.cpp
@@ -87,7 +87,7 @@ const char *const Resources::CREDITS =
"\t190Clayton Retzer\n"
"\t190David Vela\003""c";
-const char *const Resources::OPTIONS_TITLE =
+const char *const Resources::OPTIONS_TITLE =
"\x0D\x01\003""c\014""dMight and Magic Options\n"
"World of Xeen\x02\n"
"\v117Copyright (c) 1993 NWC, Inc.\n"
@@ -316,13 +316,13 @@ const char *const Resources::SEX_NAMES[2] = { "Male", "Female" };
const char *const Resources::SKILL_NAMES[18] = {
"Thievery", "Arms Master", "Astrologer", "Body Builder", "Cartographer",
- "Crusader", "Direction Sense", "Linguist", "Merchant", "Mountaineer",
+ "Crusader", "Direction Sense", "Linguist", "Merchant", "Mountaineer",
"Navigator", "Path Finder", "Prayer Master", "Prestidigitator",
"Swimmer", "Tracker", "Spot Secret Door", "Danger Sense"
};
const char *const Resources::CLASS_NAMES[11] = {
- "Knight", "Paladin", "Archer", "Cleric", "Sorcerer", "Robber",
+ "Knight", "Paladin", "Archer", "Cleric", "Sorcerer", "Robber",
"Ninja", "Barbarian", "Druid", "Ranger", nullptr
};
@@ -331,8 +331,8 @@ const uint Resources::CLASS_EXP_LEVELS[10] = {
};
const char *const Resources::CONDITION_NAMES[17] = {
- "Cursed", "Heart Broken", "Weak", "Poisoned", "Diseased",
- "Insane", "In Love", "Drunk", "Asleep", "Depressed", "Confused",
+ "Cursed", "Heart Broken", "Weak", "Poisoned", "Diseased",
+ "Insane", "In Love", "Drunk", "Asleep", "Depressed", "Confused",
"Paralyzed", "Unconscious", "Dead", "Stone", "Eradicated", "Good"
};
@@ -353,28 +353,28 @@ const char *const Resources::HEROISM = "\n\t020Heroism\t095%+d";
const char *const Resources::IN_PARTY = "\014""15In Party\014""d";
const char *const Resources::PARTY_DETAILS = "\015\003l\002\014""00"
- "\013""001""\011""035%s"
- "\013""009""\011""035%s"
- "\013""017""\011""035%s"
- "\013""025""\011""035%s"
- "\013""001""\011""136%s"
- "\013""009""\011""136%s"
- "\013""017""\011""136%s"
- "\013""025""\011""136%s"
- "\013""044""\011""035%s"
- "\013""052""\011""035%s"
- "\013""060""\011""035%s"
- "\013""068""\011""035%s"
- "\013""044""\011""136%s"
- "\013""052""\011""136%s"
- "\013""060""\011""136%s"
+ "\013""001""\011""035%s"
+ "\013""009""\011""035%s"
+ "\013""017""\011""035%s"
+ "\013""025""\011""035%s"
+ "\013""001""\011""136%s"
+ "\013""009""\011""136%s"
+ "\013""017""\011""136%s"
+ "\013""025""\011""136%s"
+ "\013""044""\011""035%s"
+ "\013""052""\011""035%s"
+ "\013""060""\011""035%s"
+ "\013""068""\011""035%s"
+ "\013""044""\011""136%s"
+ "\013""052""\011""136%s"
+ "\013""060""\011""136%s"
"\013""068""\011""136%s";
const char *const Resources::PARTY_DIALOG_TEXT =
"%s\x2\x3""c\v106\t013Up\t048Down\t083\f37D\fdel\t118\f37R\fdem"
"\t153\f37C\fdreate\t188E\f37x\fdit\x1";
-const int Resources::FACE_CONDITION_FRAMES[17] = {
- 2, 2, 2, 1, 1, 4, 4, 4, 3, 2, 4, 3, 3, 5, 6, 7, 0
+const int Resources::FACE_CONDITION_FRAMES[17] = {
+ 2, 2, 2, 1, 1, 4, 4, 4, 3, 2, 4, 3, 3, 5, 6, 7, 0
};
const int Resources::CHAR_FACES_X[6] = { 10, 45, 81, 117, 153, 189 };
@@ -386,7 +386,7 @@ const char *const Resources::NO_ONE_TO_ADVENTURE_WITH = "You have no one to adve
const char *const Resources::YOUR_ROSTER_IS_FULL = "Your Roster is full!";
const byte Resources::BACKGROUND_XLAT[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xF7, 0xFF, 0x09, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xF9, 0xFF, 0x07, 0x00, 0x00, 0x00,
@@ -409,7 +409,7 @@ const int8 Resources::SCREEN_POSITIONING_X[4][48] = {
{
-1, 0, 0, 0, 1, -1, 0, 0, 0, 1, -2, -1,
-1, 0, 0, 0, 1, 1, 2, -4, -3, -3, -2, -2,
- -1, -1, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4,
+ -1, -1, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4,
-3, -2, -1, 0, 0, 1, 2, 3, -4, 4, 0, 0
}, {
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2,
@@ -422,7 +422,7 @@ const int8 Resources::SCREEN_POSITIONING_X[4][48] = {
1, 1, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4,
3, 2, 1, 0, 0, -1, -2, -3, 4, -4, 0, 0
}, {
- 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -2, -2,
+ 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -2, -2,
-2, -2, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3,
-3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3,
-4, -4, -4, -4, -4, -4, -4, -4, -4, -4, 0, -1
@@ -513,9 +513,9 @@ const byte Resources::WALL_SHIFTS[4][48] = {
};
const int Resources::DRAW_NUMBERS[25] = {
- 36, 37, 38, 43, 42, 41,
- 39, 20, 22, 24, 33, 31,
- 29, 26, 10, 11, 18, 16,
+ 36, 37, 38, 43, 42, 41,
+ 39, 20, 22, 24, 33, 31,
+ 29, 26, 10, 11, 18, 16,
13, 5, 9, 6, 0, 4, 1
};
@@ -578,8 +578,8 @@ const int Resources::AGE_RANGES_ADJUST[2][10] = {
};
const uint Resources::STAT_VALUES[24] = {
- 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 25, 30, 35, 40,
- 50, 75, 100, 125, 150, 175, 200, 225, 250,
+ 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 25, 30, 35, 40,
+ 50, 75, 100, 125, 150, 175, 200, 225, 250,
};
const int Resources::STAT_BONUSES[24] = {
@@ -777,7 +777,7 @@ const char *const Resources::TEMPLE_TEXT =
"\x03l\x09""000\x0B""090Gold\x03r\x09""000%s"
"\x02\x03""c\x0B""122\x09""040ESC\x01";
-const char *const Resources::EXPERIENCE_FOR_LEVEL =
+const char *const Resources::EXPERIENCE_FOR_LEVEL =
"%s needs %lu experience for level %u.";
const char *const Resources::LEARNED_ALL = "%s has learned all we can teach!";
@@ -832,7 +832,7 @@ const char *const Resources::BUY_SPELLS =
"\x09""012\x0C""37B\x0C""duy Spells\n"
"\x09""012\x0C""37S\x0C""dpell Info";
-const char *const Resources::GUILD_OPTIONS =
+const char *const Resources::GUILD_OPTIONS =
"\x0D\x0C""00\x03""c\x0B""000\x09""000Guild Options for%s"
"\x03l\x09""000\x0B""090Gold"
"\x03r\x09""000%s\x02\x03""c\x0B""122\x09""040ESC\x01";
@@ -870,8 +870,8 @@ const int Resources::SPELL_COSTS[77] = {
};
const int Resources::DARK_SPELL_RANGES[12][2] = {
- { 0, 20 }, { 16, 35 }, { 27, 37 }, { 29, 39 },
- { 0, 17 }, { 14, 34 }, { 26, 37 }, { 29, 39 },
+ { 0, 20 }, { 16, 35 }, { 27, 37 }, { 29, 39 },
+ { 0, 17 }, { 14, 34 }, { 26, 37 }, { 29, 39 },
{ 0, 20 }, { 16, 35 }, { 27, 37 }, { 29, 39 }
};
@@ -948,7 +948,7 @@ const char *const Resources::SPELLS_PRESS_A_KEY =
const char *const Resources::SPELLS_PURCHASE =
"\x3l\xB""000\x9""000\xC""d%s Do you wish to purchase "
- "\xC""09%s\xC""d for %u?";
+ "\xC""09%s\xC""d for %u?";
const char *const Resources::MAP_TEXT =
"\x3""c\xB""000\x9""000%s\x3l\xB""139"
@@ -970,7 +970,7 @@ const char *const Resources::LEVITATE_TEXT = "%c%sLevitate%s";
const char *const Resources::WALK_ON_WATER_TEXT = "%c%sWalk on Water";
-const char *const Resources::GAME_INFORMATION =
+const char *const Resources::GAME_INFORMATION =
"\xD\x3""c\x9""000\xB""001\xC""37%s of Xeen\xC""d\n"
"Game Information\n"
"\n"
@@ -1043,7 +1043,7 @@ const char *const Resources::LEVEL_TEXT =
"\x3r\x9""054%u\x3l\x9""058/ %u\n"
"\x3""c%u Attack%s/Round\x1";
-const char *const Resources::RESISTENCES_TEXT =
+const char *const Resources::RESISTENCES_TEXT =
"\x2\x3""c%s\x3l\n"
"\x9""020Fire\x9""100%u\n"
"\x9""020Cold\x9""100%u\n"
@@ -1072,7 +1072,7 @@ const char *const Resources::FOOD_TEXT =
const char *const Resources::EXCHANGE_WITH_WHOM = "\t010\v005Exchange with whom?";
-const char *const Resources::QUICK_REF_LINE =
+const char *const Resources::QUICK_REF_LINE =
"\xB%3d\x9""007%u)\x9""027%s\x9""110%c%c%c\x3r\x9""160\xC%02u%u\xC""d"
"\x3l\x9""170\xC%02u%d\xC""d\x9""208\xC%02u%u\xC""d\x9""247\xC"
"%02u%u\xC""d\x9""270\xC%02u%c%c%c%c\xC""d";
@@ -1118,11 +1118,11 @@ const char *const Resources::BONUS_NAMES[7] = {
};
const char *const Resources::WEAPON_NAMES[35] = {
- nullptr, "long sword ", "short sword ", "broad sword ", "scimitar ",
- "cutlass ", "sabre ", "club ", "hand axe ", "katana ", "nunchakas ",
- "wakazashi ", "dagger ", "mace ", "flail ", "cudgel ", "maul ", "spear ",
+ nullptr, "long sword ", "short sword ", "broad sword ", "scimitar ",
+ "cutlass ", "sabre ", "club ", "hand axe ", "katana ", "nunchakas ",
+ "wakazashi ", "dagger ", "mace ", "flail ", "cudgel ", "maul ", "spear ",
"bardiche ", "glaive ", "halberd ", "pike ", "flamberge ", "trident ",
- "staff ", "hammer ", "naginata ", "battle axe ", "grand axe ", "great axe ",
+ "staff ", "hammer ", "naginata ", "battle axe ", "grand axe ", "great axe ",
"short bow ", "long bow ", "crossbow ", "sling ", "Xeen Slayer Sword"
};
@@ -1139,8 +1139,8 @@ const char *const Resources::ACCESSORY_NAMES[11] = {
const char *const Resources::MISC_NAMES[22] = {
nullptr, "rod ", "jewel ", "gem ", "box ", "orb ", "horn ", "coin ",
- "wand ", "whistle ", "potion ", "scroll ", "RogueVM",
- "bogusg", "bogus", "bogus", "bogus", "bogus",
+ "wand ", "whistle ", "potion ", "scroll ", "RogueVM",
+ "bogusg", "bogus", "bogus", "bogus", "bogus",
"bogus", "bogus", "bogus", "bogus"
};
@@ -1283,10 +1283,10 @@ const int Resources::ITEM_SKILL_DIVISORS[4] = { 1, 2, 100, 10 };
const int Resources::RESTRICTION_OFFSETS[4] = { 0, 35, 49, 60 };
const int Resources::ITEM_RESTRICTIONS[86] = {
- 0, 86, 86, 86, 86, 86, 86, 0, 6, 239, 239, 239, 2, 4, 4, 4, 4,
- 6, 70, 70, 70, 70, 94, 70, 0, 4, 239, 86, 86, 86, 70, 70, 70, 70,
- 0, 0, 0, 68, 100, 116, 125, 255, 255, 85, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 86, 86, 86, 86, 86, 86, 0, 6, 239, 239, 239, 2, 4, 4, 4, 4,
+ 6, 70, 70, 70, 70, 94, 70, 0, 4, 239, 86, 86, 86, 70, 70, 70, 70,
+ 0, 0, 0, 68, 100, 116, 125, 255, 255, 85, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
@@ -1326,7 +1326,7 @@ const char *const Resources::WHICH_ITEM = "\t010\v005%s which item?";
const char *const Resources::WHATS_YOUR_HURRY = "\v007What's your hurry?\n"
"Wait till you get out of here!";
-const char *const Resources::USE_ITEM_IN_COMBAT =
+const char *const Resources::USE_ITEM_IN_COMBAT =
"\v007To use an item in Combat, invoke the Use command on your turn!";
const char *const Resources::NO_SPECIAL_ABILITIES = "\v005\x3""c%s\fdhas no special abilities!";
@@ -1422,7 +1422,7 @@ const char *const Resources::QUEST_ITEMS_DATA =
"\f04 * \fd%s\n"
"\f04 * \fd%s\n"
"\f04 * \fd%s";
-const char *const Resources::CURRENT_QUESTS_DATA =
+const char *const Resources::CURRENT_QUESTS_DATA =
"\r\x1\fd\x3""c\t000\v000Current Quests\x3l\x2\n"
"%s\n"
"\n"
@@ -1441,7 +1441,7 @@ const char *const Resources::AUTO_NOTES_DATA =
"%s\x3l\n"
"%s\x3l";
-const char *const Resources::REST_COMPLETE =
+const char *const Resources::REST_COMPLETE =
"\v000\t0008 hours pass. Rest complete.\n"
"%s\n"
"%d food consumed.";
@@ -1460,10 +1460,10 @@ const char *const Resources::YOUR_PARTY_IS_FULL = "\v007Your party is full!";
const char *const Resources::HAS_SLAYER_SWORD =
"\v000\t000This character has the Xeen Slayer Sword and cannot be deleted!";
-const char *const Resources::SURE_TO_DELETE_CHAR =
+const char *const Resources::SURE_TO_DELETE_CHAR =
"Are you sure you want to delete %s the %s?";
-const char *const Resources::CREATE_CHAR_DETAILS =
+const char *const Resources::CREATE_CHAR_DETAILS =
"\f04\x3""c\x2\t144\v119\f37R\f04oll\t144\v149\f37C\f04reate"
"\t144\v179\f37ESC\f04\x3l\x1\t195\v021\f37M\f04gt"
"\t195\v045\f37I\f04nt\t195\v069\f37P\f04er\t195\v093\f37E\f04nd"
@@ -1514,7 +1514,7 @@ const char *const Resources::COMBAT_DETAILS = "\r\f00\x3""c\v000\t000\x2""Combat
const char *Resources::NOT_ENOUGH_TO_CAST = "\x3""c\v010Not enough %s to Cast %s";
const char *Resources::SPELL_CAST_COMPONENTS[2] = { "Spell Points", "Gems" };
-const char *const Resources::CAST_SPELL_DETAILS =
+const char *const Resources::CAST_SPELL_DETAILS =
"\r\x2\x3""c\v122\t013\f37C\fdast\t040\f37N\fdew"
"\t067ESC\x1\t000\v000\x3""cCast Spell\n"
"\n"
@@ -1586,7 +1586,7 @@ const int Resources::TOWN_MAP_NUMBERS[2][5] = {
{ 28, 29, 30, 31, 32 }, { 29, 31, 33, 35, 37 }
};
-const char *const Resources::MONSTER_DETAILS =
+const char *const Resources::MONSTER_DETAILS =
"\x3l\n"
"%s\x3""c\t100%s\t140%u\t180%u\x3r\t000%s";
diff --git a/engines/xeen/saves.cpp b/engines/xeen/saves.cpp
index 9fd2d19a9b..4df4b3727c 100644
--- a/engines/xeen/saves.cpp
+++ b/engines/xeen/saves.cpp
@@ -45,7 +45,7 @@ void OutFile::finalize() {
/*------------------------------------------------------------------------*/
-SavesManager::SavesManager(XeenEngine *vm, Party &party) :
+SavesManager::SavesManager(XeenEngine *vm, Party &party) :
BaseCCArchive(), _vm(vm), _party(party) {
SearchMan.add("saves", this, 0, false);
_data = nullptr;
@@ -82,7 +82,7 @@ void SavesManager::syncBitFlags(Common::Serializer &s, bool *startP, bool *endP)
Common::SeekableReadStream *SavesManager::createReadStreamForMember(const Common::String &name) const {
CCEntry ccEntry;
- // If the given resource has already been perviously "written" to the
+ // If the given resource has already been perviously "written" to the
// save manager, then return that new resource
uint16 id = BaseCCArchive::convertNameToId(name);
if (_newData.contains(id)) {
diff --git a/engines/xeen/screen.cpp b/engines/xeen/screen.cpp
index 32a08b24e5..85c4df5590 100644
--- a/engines/xeen/screen.cpp
+++ b/engines/xeen/screen.cpp
@@ -47,9 +47,9 @@ Window::Window(const Window &src) : XSurface(), _enabled(src._enabled),
create(*_vm->_screen, Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
}
-Window::Window(const Common::Rect &bounds, int a, int border,
+Window::Window(const Common::Rect &bounds, int a, int border,
int xLo, int ycL, int xHi, int ycH): XSurface(),
- _enabled(false), _a(a), _border(border),
+ _enabled(false), _a(a), _border(border),
_xLo(xLo), _ycL(ycL), _xHi(xHi), _ycH(ycH) {
setBounds(bounds);
create(*_vm->_screen, Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
@@ -196,7 +196,7 @@ void Window::drawList(DrawStruct *items, int count) {
for (int i = 0; i < count; ++i, ++items) {
if (items->_frame == -1 || items->_scale == -1 || items->_sprites == nullptr)
continue;
-
+
Common::Point pt(items->_x, items->_y);
pt.x += _innerBounds.left;
pt.y += _innerBounds.top;
@@ -296,7 +296,7 @@ void Screen::update() {
}
void Screen::addDirtyRect(const Common::Rect &r) {
- assert(r.isValidRect() && r.width() > 0 && r.height() > 0
+ assert(r.isValidRect() && r.width() > 0 && r.height() > 0
&& r.left >= 0 && r.top >= 0
&& r.right <= SCREEN_WIDTH && r.bottom <= SCREEN_HEIGHT);
_dirtyRects.push_back(r);
diff --git a/engines/xeen/screen.h b/engines/xeen/screen.h
index 8df15b22d6..338a231ce6 100644
--- a/engines/xeen/screen.h
+++ b/engines/xeen/screen.h
@@ -96,7 +96,7 @@ public:
void frame();
/**
- * Fill the content area of a window with the current background color
+ * Fill the content area of a window with the current background color
*/
void fill();
diff --git a/engines/xeen/scripts.cpp b/engines/xeen/scripts.cpp
index 1393c6eccf..4e0363120c 100644
--- a/engines/xeen/scripts.cpp
+++ b/engines/xeen/scripts.cpp
@@ -126,7 +126,7 @@ int Scripts::checkEvents() {
Mode oldMode = _vm->_mode;
Common::fill(&intf._charFX[0], &intf._charFX[MAX_ACTIVE_PARTY], 0);
//int items = _treasureItems;
-
+
if (party._treasure._gold & party._treasure._gems) {
// Backup any current treasure data
party._savedTreasure = party._treasure;
@@ -162,7 +162,7 @@ int Scripts::checkEvents() {
for (eventIndex = 0; eventIndex < map._events.size(); ++eventIndex) {
MazeEvent &event = map._events[eventIndex];
- if (event._position == _currentPos && party._mazeDirection !=
+ if (event._position == _currentPos && party._mazeDirection !=
(_currentPos.x | _currentPos.y) && event._line == _lineNum) {
if (event._direction == party._mazeDirection || event._direction == DIR_ALL) {
_vm->_mode = MODE_9;
@@ -366,7 +366,7 @@ void Scripts::cmdDoorTextSml(Common::Array<byte> &params) {
Interface &intf = *_vm->_interface;
Common::String paramText = _vm->_map->_events._text[_event->_parameters[0]];
- intf._screenText = Common::String::format("\x02\f""08\x03""c\t116\v025%s\x03""l\fd""\x01",
+ intf._screenText = Common::String::format("\x02\f""08\x03""c\t116\v025%s\x03""l\fd""\x01",
paramText.c_str());
intf._upDoorText = true;
intf.draw3d(true);
@@ -523,7 +523,7 @@ void Scripts::cmdIf(Common::Array<byte> &params) {
cmdNoAction(params);
}
-void Scripts::cmdMoveObj(Common::Array<byte> &params) {
+void Scripts::cmdMoveObj(Common::Array<byte> &params) {
MazeObject &mazeObj = _vm->_map->_mobData._objects[params[0]];
if (mazeObj._position.x == params[1] && mazeObj._position.y == params[2]) {
@@ -662,7 +662,7 @@ void Scripts::cmdTakeOrGive(Common::Array<byte> &params) {
for (uint idx = 0; idx < party._activeParty.size(); ++idx) {
if (_charIndex == 0 || (_charIndex == 8 && (int)idx != _v2)) {
party.giveTake(mode1, mask1, mode1, mask2, idx);
-
+
switch (mode1) {
case 8:
mode1 = 0;
@@ -684,7 +684,7 @@ void Scripts::cmdTakeOrGive(Common::Array<byte> &params) {
case 106:
if (param2)
continue;
-
+
// Break out of character loop
idx = party._activeParty.size();
break;
@@ -748,7 +748,7 @@ void Scripts::cmdNoAction(Common::Array<byte> &params) {
_lineNum = _vm->_party->_partyDead ? -1 : _lineNum + 1;
}
-void Scripts::cmdRemove(Common::Array<byte> &params) {
+void Scripts::cmdRemove(Common::Array<byte> &params) {
Interface &intf = *_vm->_interface;
Map &map = *_vm->_map;
@@ -761,7 +761,7 @@ void Scripts::cmdRemove(Common::Array<byte> &params) {
cmdMakeNothingHere(params);
}
-void Scripts::cmdSetChar(Common::Array<byte> &params) {
+void Scripts::cmdSetChar(Common::Array<byte> &params) {
if (params[0] != 7) {
_charIndex = WhoWill::show(_vm, 22, 3, false);
if (_charIndex == 0) {
@@ -802,11 +802,11 @@ void Scripts::cmdDoTownEvent(Common::Array<byte> &params) {
cmdExit(params);
}
-void Scripts::cmdExit(Common::Array<byte> &params) {
+void Scripts::cmdExit(Common::Array<byte> &params) {
_lineNum = -1;
}
-void Scripts::cmdAlterMap(Common::Array<byte> &params) {
+void Scripts::cmdAlterMap(Common::Array<byte> &params) {
Map &map = *_vm->_map;
if (params[2] == DIR_ALL) {
@@ -819,7 +819,7 @@ void Scripts::cmdAlterMap(Common::Array<byte> &params) {
cmdNoAction(params);
}
-void Scripts::cmdGiveExtended(Common::Array<byte> &params) {
+void Scripts::cmdGiveExtended(Common::Array<byte> &params) {
Party &party = *_vm->_party;
uint32 mask;
int newLineNum;
@@ -862,7 +862,7 @@ void Scripts::cmdGiveExtended(Common::Array<byte> &params) {
cmdNoAction(params);
}
-void Scripts::cmdConfirmWord(Common::Array<byte> &params) {
+void Scripts::cmdConfirmWord(Common::Array<byte> &params) {
Map &map = *_vm->_map;
Party &party = *_vm->_party;
Common::String msg1 = params[2] ? map._events._text[params[2]] :
@@ -893,7 +893,7 @@ void Scripts::cmdConfirmWord(Common::Array<byte> &params) {
}
else if (result == 61 && !_vm->_files->_isDarkCc) {
doWorldEnd();
- } else {
+ } else {
if (result == 59 && !_vm->_files->_isDarkCc) {
for (int idx = 0; idx < MAX_TREASURE_ITEMS; ++idx) {
XeenItem &item = party._treasure._weapons[idx];
@@ -902,7 +902,7 @@ void Scripts::cmdConfirmWord(Common::Array<byte> &params) {
item._material = 0;
item._bonusFlags = 0;
party._treasure._hasItems = true;
-
+
cmdExit(params);
return;
}
@@ -910,7 +910,7 @@ void Scripts::cmdConfirmWord(Common::Array<byte> &params) {
}
_lineNum = result == -1 ? params[3] : params[1];
-
+
return;
}
}
@@ -957,7 +957,7 @@ void Scripts::cmdAlterEvent(Common::Array<byte> &params) {
cmdNoAction(params);
}
-void Scripts::cmdCallEvent(Common::Array<byte> &params) {
+void Scripts::cmdCallEvent(Common::Array<byte> &params) {
_stack.push(StackEntry(_currentPos, _lineNum));
_currentPos = Common::Point(params[0], params[1]);
_lineNum = params[2] - 1;
@@ -973,7 +973,7 @@ void Scripts::cmdReturn(Common::Array<byte> &params) {
cmdNoAction(params);
}
-void Scripts::cmdSetVar(Common::Array<byte> &params) {
+void Scripts::cmdSetVar(Common::Array<byte> &params) {
Party &party = *_vm->_party;
uint val;
_refreshIcons = true;
@@ -1011,7 +1011,7 @@ void Scripts::cmdSetVar(Common::Array<byte> &params) {
void Scripts::cmdCutsceneEndClouds(Common::Array<byte> &params) { error("TODO"); }
-void Scripts::cmdWhoWill(Common::Array<byte> &params) {
+void Scripts::cmdWhoWill(Common::Array<byte> &params) {
_charIndex = WhoWill::show(_vm, params[0], params[1], true);
if (_charIndex == 0)
@@ -1020,7 +1020,7 @@ void Scripts::cmdWhoWill(Common::Array<byte> &params) {
cmdNoAction(params);
}
-void Scripts::cmdRndDamage(Common::Array<byte> &params) {
+void Scripts::cmdRndDamage(Common::Array<byte> &params) {
Combat &combat = *_vm->_combat;
Interface &intf = *_vm->_interface;
@@ -1049,7 +1049,7 @@ void Scripts::cmdAlterCellFlag(Common::Array<byte> &params) {
MazeWallLayers &wallData = map.mazeDataCurrent()._wallData[pt.y][pt.x];
wallData._data = (wallData._data & 0xFFF0) | params[2];
} else {
- pt.x &= 0xF;
+ pt.x &= 0xF;
pt.y &= 0xF;
MazeCell &cell = map.mazeDataCurrent()._cells[pt.y][pt.x];
cell._surfaceId = params[2];
@@ -1082,7 +1082,7 @@ void Scripts::cmdDisplayStat(Common::Array<byte> &params) {
cmdNoAction(params);
}
-void Scripts::cmdSeatTextSml(Common::Array<byte> &params) {
+void Scripts::cmdSeatTextSml(Common::Array<byte> &params) {
Interface &intf = *_vm->_interface;
intf._screenText = Common::String::format("\x2\f08\x3""c\t116\v090%s\x3l\fd\x1",
@@ -1270,12 +1270,12 @@ void Scripts::cmdFallToMap(Common::Array<byte> &params) {
_lineNum = -1;
}
-void Scripts::cmdDisplayMain(Common::Array<byte> &params) {
+void Scripts::cmdDisplayMain(Common::Array<byte> &params) {
display(false, 0);
cmdNoAction(params);
}
-void Scripts::cmdGoto(Common::Array<byte> &params) {
+void Scripts::cmdGoto(Common::Array<byte> &params) {
Map &map = *_vm->_map;
map.getCell(1);
if (params[0] == map._currentSurfaceId)
@@ -1284,12 +1284,12 @@ void Scripts::cmdGoto(Common::Array<byte> &params) {
cmdNoAction(params);
}
-void Scripts::cmdGotoRandom(Common::Array<byte> &params) {
+void Scripts::cmdGotoRandom(Common::Array<byte> &params) {
_lineNum = params[_vm->getRandomNumber(1, params[0])] - 1;
cmdNoAction(params);
}
-void Scripts::cmdCutsceneEndDarkside(Common::Array<byte> &params) {
+void Scripts::cmdCutsceneEndDarkside(Common::Array<byte> &params) {
Party &party = *_vm->_party;
_vm->_saves->_wonDarkSide = true;
party._questItems[53] = 1;
@@ -1301,13 +1301,13 @@ void Scripts::cmdCutsceneEndDarkside(Common::Array<byte> &params) {
doEndGame2();
}
-void Scripts::cmdCutsceneEdWorld(Common::Array<byte> &params) {
+void Scripts::cmdCutsceneEdWorld(Common::Array<byte> &params) {
_vm->_saves->_wonWorld = true;
_vm->_party->_worldEnd = true;
doWorldEnd();
}
-void Scripts::cmdFlipWorld(Common::Array<byte> &params) {
+void Scripts::cmdFlipWorld(Common::Array<byte> &params) {
_vm->_map->_loadDarkSide = params[0] != 0;
}
@@ -1342,7 +1342,7 @@ void Scripts::doWorldEnd() {
void Scripts::doEnding(const Common::String &endStr, int v2) {
_vm->_saves->saveChars();
-
+
warning("TODO: doEnding");
}
diff --git a/engines/xeen/scripts.h b/engines/xeen/scripts.h
index f41be1b7c6..98f93e7e75 100644
--- a/engines/xeen/scripts.h
+++ b/engines/xeen/scripts.h
@@ -132,7 +132,7 @@ struct MirrorEntry {
int _direction;
MirrorEntry() : _mapId(0), _direction(DIR_ALL) {}
-
+
bool synchronize(Common::SeekableReadStream &s);
};
@@ -174,7 +174,7 @@ private:
* Displays a door text message using the large font
*/
void cmdDoorTextLrg(Common::Array<byte> &params);
-
+
/**
* Show a sign text on-screen
*/
diff --git a/engines/xeen/spells.cpp b/engines/xeen/spells.cpp
index 23fb947aef..b3471df96c 100644
--- a/engines/xeen/spells.cpp
+++ b/engines/xeen/spells.cpp
@@ -81,7 +81,7 @@ void Spells::executeSpell(MagicSpell spellId) {
&Spells::starBurst, &Spells::stoneToFlesh, &Spells::sunRay,
&Spells::superShelter, &Spells::suppressDisease, &Spells::suppressPoison,
&Spells::teleport, &Spells::timeDistortion, &Spells::townPortal,
- &Spells::toxicCloud, &Spells::turnUndead, &Spells::walkOnWater,
+ &Spells::toxicCloud, &Spells::turnUndead, &Spells::walkOnWater,
&Spells::wizardEye
};
@@ -170,7 +170,7 @@ int Spells::castSpell(Character *c, MagicSpell spellId) {
int oldTillMove = intf._tillMove;
int result = 1;
combat._oldCharacter = c;
-
+
// Try and subtract the SP and gem requirements for the spell
int resultError = subSpellCost(*c, spellId);
if (resultError) {
@@ -180,7 +180,7 @@ int Spells::castSpell(Character *c, MagicSpell spellId) {
// Some spells have special handling
switch (spellId) {
case MS_EnchantItem:
- case MS_Etheralize:
+ case MS_Etheralize:
case MS_Jump:
case MS_LloydsBeacon:
case MS_SuperShelter:
@@ -305,7 +305,7 @@ void Spells::coldRay() {
combat.multiAttack(8);
}
-void Spells::createFood() {
+void Spells::createFood() {
Party &party = *_vm->_party;
Sound &sound = *_vm->_sound;
@@ -451,7 +451,7 @@ void Spells::detectMonster() {
if (monster._position == pt) {
if (++grid[yDiff][xDiff] > 3)
grid[yDiff][xDiff] = 3;
-
+
sprites.draw(w, grid[yDiff][xDiff], Common::Point(xDiff * 9 + 244,
yDiff * 7 + 81));
}
@@ -806,7 +806,7 @@ void Spells::levitate() {
_vm->_sound->playFX(20);
}
-void Spells::light() {
+void Spells::light() {
Interface &intf = *_vm->_interface;
Party &party = *_vm->_party;
Sound &sound = *_vm->_sound;
@@ -837,7 +837,7 @@ void Spells::lloydsBeacon() {
}
}
-void Spells::magicArrow() {
+void Spells::magicArrow() {
Combat &combat = *_vm->_combat;
combat._monsterDamage = 0;
combat._damageType = DT_MAGIC_ARROW;
@@ -966,7 +966,7 @@ void Spells::protectionFromElements() {
Sound &sound = *_vm->_sound;
Character &c = *combat._oldCharacter;
int resist = MIN(c.getCurrentLevel() * 2 + 5, (uint)200);
-
+
int elementType = SelectElement::show(_vm, MS_ProtFromElements);
if (elementType != -1) {
switch (elementType) {
@@ -1040,7 +1040,7 @@ void Spells::resurrection() {
sound.playFX(30);
c->addHitPoints(0);
c->_conditions[ERADICATED] = 0;
-
+
if (--c->_endurance._permanent < 1)
c->_endurance._permanent = 1;
if ((c->_tempAge + 5) >= 250)
@@ -1235,12 +1235,12 @@ void Spells::townPortal() {
if (map.mazeData()._mazeFlags & RESTRICTION_TOWN_PORTAL) {
spellFailed();
return;
- }
+ }
int townNumber = TownPortal::show(_vm);
if (!townNumber)
return;
-
+
sound.playFX(51);
map._loadDarkSide = map._sideTownPortal;
_vm->_files->_isDarkCc = map._sideTownPortal > 0;
@@ -1318,7 +1318,7 @@ void Spells::wizardEye() {
void Spells::frostbite2() {
Combat &combat = *_vm->_combat;
Sound &sound = *_vm->_sound;
-
+
combat._monsterDamage = 35;
combat._damageType = DT_COLD;
combat._rangeType = RT_SINGLE;
diff --git a/engines/xeen/sprites.cpp b/engines/xeen/sprites.cpp
index 7327317156..68382abc67 100644
--- a/engines/xeen/sprites.cpp
+++ b/engines/xeen/sprites.cpp
@@ -54,7 +54,7 @@ SpriteResource::~SpriteResource() {
SpriteResource &SpriteResource::operator=(const SpriteResource &src) {
delete[] _data;
_index.clear();
-
+
_filesize = src._filesize;
_data = new byte[_filesize];
Common::copy(src._data, src._data + _filesize, _data);
@@ -100,9 +100,9 @@ void SpriteResource::clear() {
_filesize = 0;
}
-void SpriteResource::drawOffset(XSurface &dest, uint16 offset, const Common::Point &pt,
+void SpriteResource::drawOffset(XSurface &dest, uint16 offset, const Common::Point &pt,
const Common::Rect &clipRect, int flags, int scale) {
- static const uint SCALE_TABLE[] = {
+ static const uint SCALE_TABLE[] = {
0xFFFF, 0xFFEF, 0xEFEF, 0xEFEE, 0xEEEE, 0xEEAE, 0xAEAE, 0xAEAA,
0xAAAA, 0xAA8A, 0x8A8A, 0x8A88, 0x8888, 0x8880, 0x8080, 0x8000
};
@@ -126,9 +126,9 @@ void SpriteResource::drawOffset(XSurface &dest, uint16 offset, const Common::Poi
Common::Point destPos;
destPos.x = pt.x + getScaledVal(xOffset, scaleMaskX);
destPos.x += (width - getScaledVal(width, scaleMaskX)) / 2;
-
+
destPos.y = pt.y + getScaledVal(yOffset, scaleMaskY);
-
+
// If the flags allow the dest surface to be resized, ensure dest surface is big enough
Common::Rect bounds = clipRect;
if (flags & SPRFLAG_RESIZE) {
@@ -136,7 +136,7 @@ void SpriteResource::drawOffset(XSurface &dest, uint16 offset, const Common::Poi
dest.create(xOffset + width, yOffset + height);
bounds = Common::Rect(0, 0, dest.w, dest.h);
}
-
+
uint16 scaleMaskXCopy = scaleMaskX;
Common::Rect drawBounds;
drawBounds.left = SCREEN_WIDTH;
@@ -156,10 +156,10 @@ void SpriteResource::drawOffset(XSurface &dest, uint16 offset, const Common::Poi
continue;
}
- // Roll the scale mask
+ // Roll the scale mask
uint bit = (scaleMaskY >> 15) & 1;
scaleMaskY = ((scaleMaskY & 0x7fff) << 1) + bit;
-
+
if (!bit) {
// Not a line to be drawn due to scaling down
f.skip(lineLength);
@@ -170,7 +170,7 @@ void SpriteResource::drawOffset(XSurface &dest, uint16 offset, const Common::Poi
} else {
scaleMaskX = scaleMaskXCopy;
xOffset = f.readByte();
-
+
// Initialize the array to hold the temporary data for the line. We do this to make it simpler
// to handle both deciding which pixels to draw in a scaled image, as well as when images
// have been horizontally flipped. Note that we allocate an extra line for before and after our
@@ -308,7 +308,7 @@ void SpriteResource::draw(Window &dest, int frame, const Common::Point &destPos,
draw(dest, frame, destPos, dest.getBounds(), flags, scale);
}
-void SpriteResource::draw(XSurface &dest, int frame, const Common::Point &destPos,
+void SpriteResource::draw(XSurface &dest, int frame, const Common::Point &destPos,
const Common::Rect &bounds, int flags, int scale) {
drawOffset(dest, _index[frame]._offset1, destPos, bounds, flags, scale);
@@ -330,7 +330,7 @@ uint SpriteResource::getScaledVal(int xy, uint16 &scaleMask) {
scaleMask = ((scaleMask & 0x7fff) << 1) + bit;
result += bit;
}
-
+
return result;
}
diff --git a/engines/xeen/sprites.h b/engines/xeen/sprites.h
index 17c745f26e..b61ec83cd6 100644
--- a/engines/xeen/sprites.h
+++ b/engines/xeen/sprites.h
@@ -66,7 +66,7 @@ private:
/**
* Draw a sprite frame based on a passed offset into the data stream
*/
- void drawOffset(XSurface &dest, uint16 offset, const Common::Point &pt,
+ void drawOffset(XSurface &dest, uint16 offset, const Common::Point &pt,
const Common::Rect &clipRect, int flags, int scale);
/**
@@ -99,7 +99,7 @@ public:
*/
void clear();
- void draw(XSurface &dest, int frame, const Common::Point &destPos,
+ void draw(XSurface &dest, int frame, const Common::Point &destPos,
int flags = 0, int scale = 0);
void draw(Window &dest, int frame, const Common::Point &destPos,
diff --git a/engines/xeen/town.cpp b/engines/xeen/town.cpp
index c0ecf5cf6f..13a631aa47 100644
--- a/engines/xeen/town.cpp
+++ b/engines/xeen/town.cpp
@@ -104,7 +104,7 @@ int Town::townAction(int actionId) {
sound.stopSound();
vocName = isDarkCc ? "bank1.voc" : "banker.voc";
break;
-
+
case 1:
// Blacksmith
_icons1.load("esc.icn");
@@ -215,7 +215,7 @@ int Town::townAction(int actionId) {
Character *charP = &party._activeParty[0];
Common::String title = createTownText(*charP);
intf._face1UIFrame = intf._face2UIFrame = 0;
- intf._dangerSenseUIFrame = 0;
+ intf._dangerSenseUIFrame = 0;
intf._spotDoorsUIFrame = 0;
intf._levitateUIFrame = 0;
@@ -525,7 +525,7 @@ Character *Town::doBankOptions(Character *c) {
Character *Town::doBlacksmithOptions(Character *c) {
Interface &intf = *_vm->_interface;
Party &party = *_vm->_party;
-
+
if (_buttonValue >= Common::KEYCODE_F1 && _buttonValue <= Common::KEYCODE_F6) {
// Switch character
_buttonValue -= Common::KEYCODE_F1;
@@ -782,7 +782,7 @@ Character *Town::doTempleOptions(Character *c) {
Interface &intf = *_vm->_interface;
Party &party = *_vm->_party;
Sound &sound = *_vm->_sound;
-
+
switch (_buttonValue) {
case Common::KEYCODE_F1:
case Common::KEYCODE_F2:
@@ -808,7 +808,7 @@ Character *Town::doTempleOptions(Character *c) {
if (_dayOfWeek == (party._day / 10)) {
party._clairvoyanceActive = true;
party._lightCount = 1;
-
+
int amt = _dayOfWeek ? _dayOfWeek : 10;
party._heroism = amt;
party._holyBonus = amt;
@@ -916,7 +916,7 @@ Character *Town::doTrainingOptions(Character *c) {
sound.stopSound();
sound.playSound(isDarkCc ? "prtygd.voc" : "trainin2.voc", 1);
- c->_experience -= c->nextExperienceLevel() -
+ c->_experience -= c->nextExperienceLevel() -
(c->getCurrentExperience() - c->_experience);
c->_level._permanent++;
@@ -987,7 +987,7 @@ void Town::depositWithdrawl(int choice) {
default:
continue;
}
-
+
if ((choice && !party._bankGems && flag) ||
(choice && !party._bankGold && !flag) ||
(!choice && !party._gems && flag) ||
@@ -1261,7 +1261,7 @@ bool TownMessage::execute(int portrait, const Common::String &name, const Common
break;
if (!msgEnd) {
- if (confirm || _buttonValue == Common::KEYCODE_ESCAPE ||
+ if (confirm || _buttonValue == Common::KEYCODE_ESCAPE ||
_buttonValue == Common::KEYCODE_n)
result = 0;
else if (_buttonValue == Common::KEYCODE_y)
diff --git a/engines/xeen/town.h b/engines/xeen/town.h
index 0767638f8a..25faa38c76 100644
--- a/engines/xeen/town.h
+++ b/engines/xeen/town.h
@@ -117,7 +117,7 @@ private:
TownMessage(XeenEngine *vm) : ButtonContainer(vm) {}
- bool execute(int portrait, const Common::String &name,
+ bool execute(int portrait, const Common::String &name,
const Common::String &text, int confirm);
void loadButtons();
diff --git a/engines/xeen/worldofxeen/clouds_cutscenes.cpp b/engines/xeen/worldofxeen/clouds_cutscenes.cpp
index fc7c99d407..32209a766b 100644
--- a/engines/xeen/worldofxeen/clouds_cutscenes.cpp
+++ b/engines/xeen/worldofxeen/clouds_cutscenes.cpp
@@ -154,7 +154,7 @@ bool CloudsCutscenes::showCloudsIntro() {
lake3.draw(screen, lakeCtr, Common::Point(0, yCtr));
}
}
-
+
xeen.draw(screen, 0);
screen.update();
WAIT(1);
@@ -218,7 +218,7 @@ bool CloudsCutscenes::showCloudsIntro() {
groupo.draw(screen, 1, Common::Point(160, 0));
crodo.draw(screen, 0, Common::Point(0, -5));
screen._windows[0].writeString(Res.CLOUDS_INTRO1);
-
+
// Unroll a scroll
if (doScroll(false, true))
return false;
@@ -273,10 +273,10 @@ bool CloudsCutscenes::showCloudsIntro() {
}
group.draw(screen, ctr4 + 5, Common::Point(0, 99));
- group.draw(screen, ctr2 + 24, Common::Point(202, 12));
+ group.draw(screen, ctr2 + 24, Common::Point(202, 12));
if ((++totalCtr % 30) == 0)
group.draw(screen, 43, Common::Point(178, 134));
-
+
switch (lineCtr) {
case 2:
case 4:
diff --git a/engines/xeen/worldofxeen/darkside_cutscenes.cpp b/engines/xeen/worldofxeen/darkside_cutscenes.cpp
index e40fee680f..9aad9b1d18 100644
--- a/engines/xeen/worldofxeen/darkside_cutscenes.cpp
+++ b/engines/xeen/worldofxeen/darkside_cutscenes.cpp
@@ -135,7 +135,7 @@ bool DarkSideCutscenes::showDarkSideTitle() {
screen.loadBackground("jvc.raw");
screen.draw();
screen.fadeIn();
-
+
WAIT(60);
return true;
}
@@ -262,7 +262,7 @@ bool DarkSideCutscenes::showDarkSideIntro() {
title.clear();
pyraTop.clear();
pyramid.clear();
-
+
//
SpriteResource dragon("dragon.int");
const int XLIST3[10] = { 102, 103, 104, 104, 104, 103, 102, 101, 101, 101 };
@@ -574,7 +574,7 @@ bool DarkSideCutscenes::showDarkSideEnding() {
sc08.draw(screen, 0);
showSubtitles();
} while (_subtitleSize);
-
+
sc08.clear();
// Nowhere to run to
@@ -600,7 +600,7 @@ bool DarkSideCutscenes::showDarkSideEnding() {
screen.restoreBackground();
showSubtitles();
} while (_subtitleSize);
-
+
sc09.clear();
// Nor do you!
@@ -760,7 +760,7 @@ bool DarkSideCutscenes::showDarkSideEnding() {
screen.loadBackground("sc170001.raw");
screen.saveBackground();
screen.horizMerge(0);
- sc16.draw(screen, 0, Common::Point(7, 29));
+ sc16.draw(screen, 0, Common::Point(7, 29));
showSubtitles();
sound.playSound("fail1.voc");
@@ -834,7 +834,7 @@ bool DarkSideCutscenes::showDarkSideEnding() {
for (int idx = 0; idx < 4; ++idx)
sc18[idx].clear();
-
+
// Closeup of Corak bleeding
SpriteResource sc19("sc19.end");
screen.loadBackground("sc190001.raw");
@@ -1013,7 +1013,7 @@ bool DarkSideCutscenes::showDarkSideEnding() {
screen.saveBackground();
sc25.draw(screen, 0, Common::Point(27, 30));
screen.update();
-
+
for (int struggleNum = 0; struggleNum < 2; ++struggleNum) {
for (int idx = 0; idx < 9; ++idx) {
if (struggleNum == 0 && idx == 2)
@@ -1220,7 +1220,7 @@ void DarkSideCutscenes::showPharaohEndText(const char *msg1, const char *msg2, c
idx = (idx + 1) % 32;
screen.update();
-
+
events.pollEventsAndWait();
} while (!_vm->shouldQuit() && !events.isKeyMousePressed());
diff --git a/engines/xeen/worldofxeen/worldofxeen.cpp b/engines/xeen/worldofxeen/worldofxeen.cpp
index f4d8fdbc94..93a0005088 100644
--- a/engines/xeen/worldofxeen/worldofxeen.cpp
+++ b/engines/xeen/worldofxeen/worldofxeen.cpp
@@ -30,7 +30,7 @@ namespace Xeen {
namespace WorldOfXeen {
WorldOfXeenEngine::WorldOfXeenEngine(OSystem *syst, const XeenGameDescription *gameDesc)
- : XeenEngine(syst, gameDesc), CloudsCutscenes(this),
+ : XeenEngine(syst, gameDesc), CloudsCutscenes(this),
DarkSideCutscenes(this) {
_seenDarkSideIntro = false;
}
diff --git a/engines/xeen/worldofxeen/worldofxeen.h b/engines/xeen/worldofxeen/worldofxeen.h
index 41fe4b3b83..7dbb710430 100644
--- a/engines/xeen/worldofxeen/worldofxeen.h
+++ b/engines/xeen/worldofxeen/worldofxeen.h
@@ -36,11 +36,11 @@ enum WOXGameAction {
};
/**
- * Implements a descendant of the base Xeen engine to handle
+ * Implements a descendant of the base Xeen engine to handle
* Clouds of Xeen, Dark Side of Xeen, and Worlds of Xeen specific
* game code
*/
-class WorldOfXeenEngine: public XeenEngine, public CloudsCutscenes,
+class WorldOfXeenEngine: public XeenEngine, public CloudsCutscenes,
public DarkSideCutscenes {
protected:
/**
diff --git a/engines/xeen/worldofxeen/worldofxeen_menu.cpp b/engines/xeen/worldofxeen/worldofxeen_menu.cpp
index d3f273784b..ff73cab4bb 100644
--- a/engines/xeen/worldofxeen/worldofxeen_menu.cpp
+++ b/engines/xeen/worldofxeen/worldofxeen_menu.cpp
@@ -53,7 +53,7 @@ void WorldOfXeenMenu::execute() {
SpriteResource special("special.icn");
Screen &screen = *_vm->_screen;
EventsManager &events = *_vm->_events;
-
+
File newBright("newbrigh.m");
_vm->_sound->playSong(newBright);
@@ -210,7 +210,7 @@ void WorldOptionsMenu::showContents(SpriteResource &title1, bool waitFlag) {
Screen &screen = *_vm->_screen;
EventsManager &events = *_vm->_events;
events.updateGameCounter();
-
+
// Draw the background frame in a continous cycle
_bgFrame = (_bgFrame + 1) % 5;
title1.draw(screen._windows[0], _bgFrame);
diff --git a/engines/xeen/worldofxeen/worldofxeen_menu.h b/engines/xeen/worldofxeen/worldofxeen_menu.h
index 9b507b7ed1..49553dd10f 100644
--- a/engines/xeen/worldofxeen/worldofxeen_menu.h
+++ b/engines/xeen/worldofxeen/worldofxeen_menu.h
@@ -87,7 +87,7 @@ protected:
virtual void showContents(SpriteResource &title1, bool mode);
public:
WorldOptionsMenu(XeenEngine *vm) : DarkSideOptionsMenu(vm), _bgFrame(0) {}
-
+
virtual ~WorldOptionsMenu() {}
};