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author | Paul Gilbert | 2015-11-29 11:34:28 -0500 |
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committer | Paul Gilbert | 2015-11-29 11:34:28 -0500 |
commit | 9c92f9fa476219b7c775676565d7b3ebdd8d2c1e (patch) | |
tree | 68c2976fb80ed47479a7a0d88354aab725a5e35a /engines/xeen/worldofxeen/darkside_intro.cpp | |
parent | 82117272854a11ecd2ed5db1c7715de7f15f96c0 (diff) | |
download | scummvm-rg350-9c92f9fa476219b7c775676565d7b3ebdd8d2c1e.tar.gz scummvm-rg350-9c92f9fa476219b7c775676565d7b3ebdd8d2c1e.tar.bz2 scummvm-rg350-9c92f9fa476219b7c775676565d7b3ebdd8d2c1e.zip |
XEEN: Moved in-progress Dark Side intro to it's own file
Diffstat (limited to 'engines/xeen/worldofxeen/darkside_intro.cpp')
-rw-r--r-- | engines/xeen/worldofxeen/darkside_intro.cpp | 222 |
1 files changed, 222 insertions, 0 deletions
diff --git a/engines/xeen/worldofxeen/darkside_intro.cpp b/engines/xeen/worldofxeen/darkside_intro.cpp new file mode 100644 index 0000000000..2d284c1581 --- /dev/null +++ b/engines/xeen/worldofxeen/darkside_intro.cpp @@ -0,0 +1,222 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "xeen/worldofxeen/worldofxeen_game.h" +#include "xeen/sound.h" + +namespace Xeen { + +void showDarkSideTitle(XeenEngine &vm) { + EventsManager &events = *vm._events; + Screen &screen = *vm._screen; + SoundManager &sound = *vm._sound; + + // TODO: Starting method, and sound + //sub_28F40 + screen.loadPalette("dark.pal"); + SpriteResource nwc[4] = { + SpriteResource("nwc1.int"), SpriteResource("nwc2.int"), + SpriteResource("nwc3.int"), SpriteResource("nwc4.int") + }; + VOC voc[3]; + voc[0].open("dragon1.voc"); + voc[1].open("dragon2.voc"); + voc[2].open("dragon3.voc"); +/* + Common::File f; + f.open("adsnd"); + Common::DumpFile df; + byte *b = new byte[f.size()]; + f.read(b, f.size()); + df.open("d:\\temp\\adsnd.bin"); + df.write(b, f.size()); + df.close(); + f.close(); + delete[] b; + */ + // Load backgrounds + screen.loadBackground("nwc1.raw"); + screen.loadPage(0); + screen.loadBackground("nwc2.raw"); + screen.loadPage(1); + + // Draw the screen and fade it in + screen.horizMerge(0); + screen.draw(); + screen.fadeIn(4); + + // Initial loop for dragon roaring + int nwcIndex = 0, nwcFrame = 0; + for (int idx = 0; idx < 55 && !vm.shouldQuit(); ++idx) { + // Render the next frame + events.updateGameCounter(); + screen.vertMerge(0); + nwc[nwcIndex].draw(screen, nwcFrame); + screen.draw(); + + switch (idx) { + case 17: + sound.playSound(voc[0]); + break; + case 34: + case 44: + ++nwcIndex; + nwcFrame = 0; + break; + case 35: + sound.playSound(voc[1]); + break; + default: + ++nwcFrame; + } + + if (events.wait(2, true)) + return; + } + if (vm.shouldQuit()) + return; + + // Loop for dragon using flyspray + for (int idx = 0; idx < 42 && !vm.shouldQuit(); ++idx) { + events.updateGameCounter(); + screen.vertMerge(SCREEN_HEIGHT); + nwc[3].draw(screen, idx); + screen.draw(); + + switch (idx) { + case 3: + sound.startMusic(40); + break; + case 11: + sound.startMusic(0); + case 27: + case 30: + sound.startMusic(3); + break; + case 31: + sound.proc2(voc[2]); + break; + case 33: + sound.startMusic(2); + break; + default: + break; + } + + if (events.wait(2, true)) + return; + } + + // Pause for a bit + if (events.wait(10, true)) + return; + if (vm.shouldQuit()) + return; + + voc[0].stop(); + voc[1].stop(); + voc[2].stop(); + + + screen.fadeOut(8); + //TODO: Stuff + + screen.loadBackground("jvc.raw"); + screen.draw(); + screen.fadeIn(4); + + events.updateGameCounter(); + events.wait(60, true); +} + +void showDarkSideIntro(XeenEngine &vm) { + EventsManager &events = *vm._events; + Screen &screen = *vm._screen; + SoundManager &sound = *vm._sound; + + screen.fadeOut(8); + screen.loadBackground("pyramid2.raw"); + screen.loadPage(0); + screen.loadPage(1); + screen.loadBackground("pyramid3.raw"); + screen.saveBackground(1); + + SpriteResource sprites[3] = { + SpriteResource("title.int"), SpriteResource("pyratop.int"), SpriteResource("pyramid.int") + }; + Common::File voc[2]; + voc[0].open("pharoh1a.voc"); + voc[1].open("pharoh1b.voc"); + + screen.vertMerge(SCREEN_HEIGHT); + screen.loadPage(0); + screen.loadPage(1); + + int yp = 0; + int frame = 0; + int idx1 = 0; + bool skipElapsed = false; + uint32 timeExpired = 0; + // bool fadeFlag = true; + + for (int idx = 200; idx > 0; ) { + events.updateGameCounter(); + screen.vertMerge(yp); + + sprites[0].draw(screen, 0); + if (frame) + sprites[0].draw(screen, frame); + + idx1 = (idx1 + 1) % 4; + if (!idx1) + frame = (frame + 1) % 10; + + screen.draw(); + if (!skipElapsed) { + timeExpired = MAX(events.timeElapsed(), (uint32)1); + skipElapsed = true; + } + + idx -= timeExpired; + frame = MIN(frame + timeExpired, (uint)200); + + while (events.timeElapsed() < 1) { + events.pollEventsAndWait(); + if (events.isKeyMousePressed()) + return; + } + } + + screen.vertMerge(SCREEN_HEIGHT); + screen.saveBackground(1); + screen.draw(); + screen.freePages(); + + events.updateGameCounter(); + events.wait(30, true); + + // TODO: More + sound.playSong(voc[0]); + sound.playSong(voc[1]); +} + +} // End of namespace Xeen |