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author | Paul Gilbert | 2018-03-23 21:43:16 -0400 |
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committer | Paul Gilbert | 2018-03-23 21:43:16 -0400 |
commit | 74d0fdfe33591f67ba714701f78769f8c1899652 (patch) | |
tree | df4d1cd0467030028850c149471e4cd73e163780 /engines/xeen/xeen.cpp | |
parent | ece8dedcf4d980e2d455ef6cc6e6444ebf617c0d (diff) | |
download | scummvm-rg350-74d0fdfe33591f67ba714701f78769f8c1899652.tar.gz scummvm-rg350-74d0fdfe33591f67ba714701f78769f8c1899652.tar.bz2 scummvm-rg350-74d0fdfe33591f67ba714701f78769f8c1899652.zip |
XEEN: Redraw party after loading a savegame
Diffstat (limited to 'engines/xeen/xeen.cpp')
-rw-r--r-- | engines/xeen/xeen.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/xeen/xeen.cpp b/engines/xeen/xeen.cpp index eeace13c08..f645732562 100644 --- a/engines/xeen/xeen.cpp +++ b/engines/xeen/xeen.cpp @@ -254,6 +254,7 @@ void XeenEngine::gameLoop() { int saveSlot = _loadSaveSlot; _loadSaveSlot = -1; _saves->loadGameState(saveSlot); + _interface->drawParty(true); } _map->cellFlagLookup(_party->_mazePosition); |