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-rw-r--r--engines/xeen/clouds/clouds_game.cpp38
-rw-r--r--engines/xeen/clouds/clouds_game.h42
-rw-r--r--engines/xeen/darkside/darkside_game.cpp228
-rw-r--r--engines/xeen/darkside/darkside_game.h50
-rw-r--r--engines/xeen/detection.cpp6
-rw-r--r--engines/xeen/module.mk2
-rw-r--r--engines/xeen/worldofxeen/worldofxeen_game.cpp183
-rw-r--r--engines/xeen/worldofxeen/worldofxeen_game.h30
8 files changed, 208 insertions, 371 deletions
diff --git a/engines/xeen/clouds/clouds_game.cpp b/engines/xeen/clouds/clouds_game.cpp
deleted file mode 100644
index 4987ce05dd..0000000000
--- a/engines/xeen/clouds/clouds_game.cpp
+++ /dev/null
@@ -1,38 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "xeen/clouds/clouds_game.h"
-
-namespace Xeen {
-
-CloudsEngine::CloudsEngine(OSystem *syst, const XeenGameDescription *gameDesc)
- : XeenEngine(syst, gameDesc) {
-}
-
-void CloudsEngine::playGame() {
- cloudsIntro();
-}
-
-void CloudsEngine::cloudsIntro() {
-}
-
-} // End of namespace Xeen
diff --git a/engines/xeen/clouds/clouds_game.h b/engines/xeen/clouds/clouds_game.h
deleted file mode 100644
index a8c4fbea3b..0000000000
--- a/engines/xeen/clouds/clouds_game.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef XEEN_CLOUDS_GAME_H
-#define XEEN_CLOUDS_GAME_H
-
-#include "xeen/xeen.h"
-
-namespace Xeen {
-
-class CloudsEngine : virtual public XeenEngine {
-protected:
- void cloudsIntro();
-
- virtual void playGame();
-public:
- CloudsEngine(OSystem *syst, const XeenGameDescription *gameDesc);
- virtual ~CloudsEngine() {}
-};
-
-} // End of namespace Xeen
-
-#endif /* XEEN_CLOUDS_GAME_H */
diff --git a/engines/xeen/darkside/darkside_game.cpp b/engines/xeen/darkside/darkside_game.cpp
deleted file mode 100644
index fe8c161287..0000000000
--- a/engines/xeen/darkside/darkside_game.cpp
+++ /dev/null
@@ -1,228 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "xeen/darkside/darkside_game.h"
-#include "xeen/resources.h"
-#include "xeen/screen.h"
-
-namespace Xeen {
-
-DarkSideEngine::DarkSideEngine(OSystem *syst, const XeenGameDescription *gameDesc)
- : XeenEngine(syst, gameDesc) {
-}
-
-void DarkSideEngine::playGame() {
- // TODO
-}
-
-bool DarkSideEngine::pause(uint amount) {
- while (!shouldQuit() && _events->timeElapsed() < amount) {
- _events->pollEventsAndWait();
- if (_events->isKeyMousePressed())
- return true;
- }
-
- return shouldQuit();
-}
-
-void DarkSideEngine::darkSideIntro() {
- /*
- showTitle1();
- if (shouldQuit())
- return;
-
- showTitle2();
- if (shouldQuit())
- return;
- */
- // TODO: Only show startup if not seen before
- showStartSequence();
-}
-
-void DarkSideEngine::showTitle1() {
- // TODO: Starting method, and sound
- //sub_28F40
- _screen->loadPalette("dark.pal");
- SpriteResource nwc[4] = {
- SpriteResource("nwc1.int"), SpriteResource("nwc2.int"),
- SpriteResource("nwc3.int"), SpriteResource("nwc4.int")
- };
- Common::File voc[3];
- voc[0].open("dragon1.voc");
- voc[1].open("dragon2.voc");
- voc[2].open("dragon3.voc");
-
- // Load backgrounds
- _screen->loadBackground("nwc1.raw");
- _screen->loadPage(0);
- _screen->loadBackground("nwc2.raw");
- _screen->loadPage(1);
-
- // Draw the screen and fade it in
- _screen->horizMerge(0);
- _screen->draw();
- _screen->fadeIn(4);
-
- // Initial loop for dragon roaring
- int nwcIndex = 0, nwcFrame = 0;
- for (int idx = 0; idx < 55 && !shouldQuit(); ++idx) {
- // Render the next frame
- _events->updateGameCounter();
- _screen->vertMerge(0);
- nwc[nwcIndex].draw(*_screen, nwcFrame);
- _screen->draw();
-
- switch (idx) {
- case 17:
- _sound->proc2(voc[0]);
- break;
- case 34:
- case 44:
- ++nwcIndex;
- nwcFrame = 0;
- break;
- case 35:
- _sound->proc2(voc[1]);
- break;
- default:
- ++nwcFrame;
- }
-
- if (pause(2))
- return;
- }
-
- // Loop for dragon using flyspray
- for (int idx = 0; idx < 42 && !shouldQuit(); ++idx) {
- _events->updateGameCounter();
- _screen->vertMerge(SCREEN_HEIGHT);
- nwc[3].draw(*_screen, idx);
- _screen->draw();
-
- switch (idx) {
- case 3:
- _sound->startMusic(40);
- break;
- case 11:
- _sound->startMusic(0);
- case 27:
- case 30:
- _sound->startMusic(3);
- break;
- case 31:
- _sound->proc2(voc[2]);
- break;
- case 33:
- _sound->startMusic(2);
- break;
- default:
- break;
- }
-
- if (pause(2))
- return;
- }
-
- // Pause for a bit
- pause(10);
-}
-
-void DarkSideEngine::showTitle2() {
- _screen->fadeOut(8);
- //TODO: Stuff
-
- _screen->loadBackground("jvc.raw");
- _screen->draw();
- _screen->fadeIn(4);
-
- _events->updateGameCounter();
- pause(60);
-}
-
-void DarkSideEngine::showStartSequence() {
- _screen->fadeOut(8);
- _screen->loadBackground("pyramid2.raw");
- _screen->loadPage(0);
- _screen->loadPage(1);
- _screen->loadBackground("pyramid3.raw");
- _screen->saveBackground(1);
-
- SpriteResource sprites[3] = {
- SpriteResource("title.int"), SpriteResource("pyratop.int"), SpriteResource("pyramid.int")
- };
- Common::File voc[2];
- voc[0].open("pharoh1a.voc");
- voc[1].open("pharoh1b.voc");
-
- _screen->vertMerge(SCREEN_HEIGHT);
- _screen->loadPage(0);
- _screen->loadPage(1);
-
- int yp = 0;
- int frame = 0;
- int idx1 = 0;
- bool skipElapsed = false;
- uint32 timeExpired = 0;
-// bool fadeFlag = true;
-
- for (int idx = 200; idx > 0; ) {
- _events->updateGameCounter();
- _screen->vertMerge(yp);
-
- sprites[0].draw(*_screen, 0);
- if (frame)
- sprites[0].draw(*_screen, frame);
-
- idx1 = (idx1 + 1) % 4;
- if (!idx1)
- frame = (frame + 1) % 10;
-
- _screen->draw();
- if (!skipElapsed) {
- timeExpired = MAX(_events->timeElapsed(), (uint32)1);
- skipElapsed = true;
- }
-
- idx -= timeExpired;
- frame = MIN(frame + timeExpired, (uint)200);
-
- while (_events->timeElapsed() < 1) {
- _events->pollEventsAndWait();
- if (_events->isKeyMousePressed())
- return;
- }
- }
-
- _screen->vertMerge(SCREEN_HEIGHT);
- _screen->saveBackground(1);
- _screen->draw();
- _screen->freePages();
-
- _events->updateGameCounter();
- pause(30);
-
- // TODO: More
- _sound->playSong(voc[0]);
- _sound->playSong(voc[1]);
-}
-
-} // End of namespace Xeen
diff --git a/engines/xeen/darkside/darkside_game.h b/engines/xeen/darkside/darkside_game.h
deleted file mode 100644
index 979885cc13..0000000000
--- a/engines/xeen/darkside/darkside_game.h
+++ /dev/null
@@ -1,50 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef XEEN_DARKSIDE_GAME_H
-#define XEEN_DARKSIDE_GAME_H
-
-#include "xeen/xeen.h"
-
-namespace Xeen {
-
-class DarkSideEngine : virtual public XeenEngine {
-private:
- bool pause(uint amount);
-
- void showTitle1();
-
- void showTitle2();
-
- void showStartSequence();
-protected:
- void darkSideIntro();
-
- virtual void playGame();
-public:
- DarkSideEngine(OSystem *syst, const XeenGameDescription *gameDesc);
- virtual ~DarkSideEngine() {}
-};
-
-} // End of namespace Xeen
-
-#endif /* XEEN_DARKSIDE_GAME_H */
diff --git a/engines/xeen/detection.cpp b/engines/xeen/detection.cpp
index 3bd4c22f97..64b28bf687 100644
--- a/engines/xeen/detection.cpp
+++ b/engines/xeen/detection.cpp
@@ -21,8 +21,6 @@
*/
#include "xeen/xeen.h"
-#include "xeen/clouds/clouds_game.h"
-#include "xeen/darkside/darkside_game.h"
#include "xeen/worldofxeen/worldofxeen_game.h"
#include "base/plugins.h"
@@ -116,11 +114,7 @@ bool XeenMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGame
switch (gd->gameID) {
case Xeen::GType_Clouds:
- *engine = new Xeen::CloudsEngine(syst, gd);
- break;
case Xeen::GType_DarkSide:
- *engine = new Xeen::DarkSideEngine(syst, gd);
- break;
case Xeen::GType_WorldOfXeen:
*engine = new Xeen::WorldOfXeenEngine(syst, gd);
break;
diff --git a/engines/xeen/module.mk b/engines/xeen/module.mk
index 4e64b8e815..711be847d1 100644
--- a/engines/xeen/module.mk
+++ b/engines/xeen/module.mk
@@ -1,8 +1,6 @@
MODULE := engines/xeen
MODULE_OBJS := \
- clouds/clouds_game.o \
- darkside/darkside_game.o \
worldofxeen/worldofxeen_game.o \
character.o \
combat.o \
diff --git a/engines/xeen/worldofxeen/worldofxeen_game.cpp b/engines/xeen/worldofxeen/worldofxeen_game.cpp
index bcfbaa1675..3b0efb2aac 100644
--- a/engines/xeen/worldofxeen/worldofxeen_game.cpp
+++ b/engines/xeen/worldofxeen/worldofxeen_game.cpp
@@ -25,12 +25,191 @@
namespace Xeen {
WorldOfXeenEngine::WorldOfXeenEngine(OSystem *syst, const XeenGameDescription *gameDesc)
- : CloudsEngine(syst, gameDesc), DarkSideEngine(syst, gameDesc),
- XeenEngine(syst, gameDesc) {
+ : XeenEngine(syst, gameDesc) {
}
void WorldOfXeenEngine::playGame () {
XeenEngine::playGame();
}
+void WorldOfXeenEngine::showDarkSideTitle() {
+ showDarkSideTitle1();
+ if (shouldQuit())
+ return;
+
+ showDarkSideTitle2();
+ if (shouldQuit())
+ return;
+
+ // TODO: Only show intro sequence if not seen before
+ showDarkSideIntroSequence();
+}
+
+void WorldOfXeenEngine::showDarkSideTitle1() {
+ // TODO: Starting method, and sound
+ //sub_28F40
+ _screen->loadPalette("dark.pal");
+ SpriteResource nwc[4] = {
+ SpriteResource("nwc1.int"), SpriteResource("nwc2.int"),
+ SpriteResource("nwc3.int"), SpriteResource("nwc4.int")
+ };
+ Common::File voc[3];
+ voc[0].open("dragon1.voc");
+ voc[1].open("dragon2.voc");
+ voc[2].open("dragon3.voc");
+
+ // Load backgrounds
+ _screen->loadBackground("nwc1.raw");
+ _screen->loadPage(0);
+ _screen->loadBackground("nwc2.raw");
+ _screen->loadPage(1);
+
+ // Draw the screen and fade it in
+ _screen->horizMerge(0);
+ _screen->draw();
+ _screen->fadeIn(4);
+
+ // Initial loop for dragon roaring
+ int nwcIndex = 0, nwcFrame = 0;
+ for (int idx = 0; idx < 55 && !shouldQuit(); ++idx) {
+ // Render the next frame
+ _events->updateGameCounter();
+ _screen->vertMerge(0);
+ nwc[nwcIndex].draw(*_screen, nwcFrame);
+ _screen->draw();
+
+ switch (idx) {
+ case 17:
+ _sound->proc2(voc[0]);
+ break;
+ case 34:
+ case 44:
+ ++nwcIndex;
+ nwcFrame = 0;
+ break;
+ case 35:
+ _sound->proc2(voc[1]);
+ break;
+ default:
+ ++nwcFrame;
+ }
+
+ if (_events->wait(2, true))
+ return;
+ }
+
+ // Loop for dragon using flyspray
+ for (int idx = 0; idx < 42 && !shouldQuit(); ++idx) {
+ _events->updateGameCounter();
+ _screen->vertMerge(SCREEN_HEIGHT);
+ nwc[3].draw(*_screen, idx);
+ _screen->draw();
+
+ switch (idx) {
+ case 3:
+ _sound->startMusic(40);
+ break;
+ case 11:
+ _sound->startMusic(0);
+ case 27:
+ case 30:
+ _sound->startMusic(3);
+ break;
+ case 31:
+ _sound->proc2(voc[2]);
+ break;
+ case 33:
+ _sound->startMusic(2);
+ break;
+ default:
+ break;
+ }
+
+ if (_events->wait(2, true))
+ return;
+ }
+
+ // Pause for a bit
+ _events->wait(10, true);
+}
+
+void WorldOfXeenEngine::showDarkSideTitle2() {
+ _screen->fadeOut(8);
+ //TODO: Stuff
+
+ _screen->loadBackground("jvc.raw");
+ _screen->draw();
+ _screen->fadeIn(4);
+
+ _events->updateGameCounter();
+ _events->wait(60, true);
+}
+
+void WorldOfXeenEngine::showDarkSideIntroSequence() {
+ _screen->fadeOut(8);
+ _screen->loadBackground("pyramid2.raw");
+ _screen->loadPage(0);
+ _screen->loadPage(1);
+ _screen->loadBackground("pyramid3.raw");
+ _screen->saveBackground(1);
+
+ SpriteResource sprites[3] = {
+ SpriteResource("title.int"), SpriteResource("pyratop.int"), SpriteResource("pyramid.int")
+ };
+ Common::File voc[2];
+ voc[0].open("pharoh1a.voc");
+ voc[1].open("pharoh1b.voc");
+
+ _screen->vertMerge(SCREEN_HEIGHT);
+ _screen->loadPage(0);
+ _screen->loadPage(1);
+
+ int yp = 0;
+ int frame = 0;
+ int idx1 = 0;
+ bool skipElapsed = false;
+ uint32 timeExpired = 0;
+ // bool fadeFlag = true;
+
+ for (int idx = 200; idx > 0; ) {
+ _events->updateGameCounter();
+ _screen->vertMerge(yp);
+
+ sprites[0].draw(*_screen, 0);
+ if (frame)
+ sprites[0].draw(*_screen, frame);
+
+ idx1 = (idx1 + 1) % 4;
+ if (!idx1)
+ frame = (frame + 1) % 10;
+
+ _screen->draw();
+ if (!skipElapsed) {
+ timeExpired = MAX(_events->timeElapsed(), (uint32)1);
+ skipElapsed = true;
+ }
+
+ idx -= timeExpired;
+ frame = MIN(frame + timeExpired, (uint)200);
+
+ while (_events->timeElapsed() < 1) {
+ _events->pollEventsAndWait();
+ if (_events->isKeyMousePressed())
+ return;
+ }
+ }
+
+ _screen->vertMerge(SCREEN_HEIGHT);
+ _screen->saveBackground(1);
+ _screen->draw();
+ _screen->freePages();
+
+ _events->updateGameCounter();
+ _events->wait(30, true);
+
+ // TODO: More
+ _sound->playSong(voc[0]);
+ _sound->playSong(voc[1]);
+}
+
} // End of namespace Xeen
diff --git a/engines/xeen/worldofxeen/worldofxeen_game.h b/engines/xeen/worldofxeen/worldofxeen_game.h
index 7227e11fc4..9a3cee185d 100644
--- a/engines/xeen/worldofxeen/worldofxeen_game.h
+++ b/engines/xeen/worldofxeen/worldofxeen_game.h
@@ -23,12 +23,36 @@
#ifndef XEEN_WORLDOFXEEN_GAME_H
#define XEEN_WORLDOFXEEN_GAME_H
-#include "xeen/clouds/clouds_game.h"
-#include "xeen/darkside/darkside_game.h"
+#include "xeen/xeen.h"
namespace Xeen {
-class WorldOfXeenEngine : public DarkSideEngine, CloudsEngine {
+/**
+ * Implements a descendant of the base Xeen engine to handle
+ * Clouds of Xeen, Dark Side of Xeen, and Worlds of Xeen specific
+ * game code
+ */
+class WorldOfXeenEngine: public XeenEngine {
+private:
+ /**
+ * Shows the first part of the Dark Side of Xeen title sequence
+ */
+ void showDarkSideTitle1();
+
+ /**
+ * Shows the second part of the Dark Side of Xeen title sequence
+ */
+ void showDarkSideTitle2();
+
+ /**
+ * Shows the Dark Side of Xeen title sequence
+ */
+ void showDarkSideTitle();
+
+ /**
+ * Shows the Dark Side of Xeen introduction sequence
+ */
+ void showDarkSideIntroSequence();
protected:
virtual void playGame();
public: