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author | Paul Gilbert | 2018-05-27 20:43:04 -0400 |
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committer | Paul Gilbert | 2018-05-27 20:43:04 -0400 |
commit | 69ebe3747ab62e28d152767627bee97d675dca54 (patch) | |
tree | 1f7c6a0d5b4f4b18da27b001e8b33af10f26608e /engines/xeen | |
parent | 23f3f171df73fc996f3825680e545d44e34f7692 (diff) | |
download | scummvm-rg350-69ebe3747ab62e28d152767627bee97d675dca54.tar.gz scummvm-rg350-69ebe3747ab62e28d152767627bee97d675dca54.tar.bz2 scummvm-rg350-69ebe3747ab62e28d152767627bee97d675dca54.zip |
XEEN: Fix compiler warning
Diffstat (limited to 'engines/xeen')
-rw-r--r-- | engines/xeen/interface.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp index c1628da13f..6d8de93a42 100644 --- a/engines/xeen/interface.cpp +++ b/engines/xeen/interface.cpp @@ -1510,7 +1510,7 @@ void Interface::doCombat() { // FIXME: I've had a rare issue where the loop starts with a non-party _whosTurn. Unfortunately, // I haven't been able to consistently replicate and diagnose the problem, so for now, // I'm simply detecting if it happens and resetting the combat round - if (combat._whosTurn >= party._activeParty.size()) + if (combat._whosTurn >= (int)party._activeParty.size()) goto new_round; highlightChar(combat._whosTurn); |