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-rw-r--r--engines/xeen/interface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp
index c1628da13f..6d8de93a42 100644
--- a/engines/xeen/interface.cpp
+++ b/engines/xeen/interface.cpp
@@ -1510,7 +1510,7 @@ void Interface::doCombat() {
// FIXME: I've had a rare issue where the loop starts with a non-party _whosTurn. Unfortunately,
// I haven't been able to consistently replicate and diagnose the problem, so for now,
// I'm simply detecting if it happens and resetting the combat round
- if (combat._whosTurn >= party._activeParty.size())
+ if (combat._whosTurn >= (int)party._activeParty.size())
goto new_round;
highlightChar(combat._whosTurn);