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author | Paul Gilbert | 2018-01-21 19:13:52 -0500 |
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committer | Paul Gilbert | 2018-01-21 19:13:52 -0500 |
commit | ce3b1af5c56d4752edc206801f6967173ecb8047 (patch) | |
tree | d915b0cc797ab74b99bdae1fd056a21851dea8e0 /engines/xeen | |
parent | b21991a727c2b178df5af649c94495812d0f3237 (diff) | |
download | scummvm-rg350-ce3b1af5c56d4752edc206801f6967173ecb8047.tar.gz scummvm-rg350-ce3b1af5c56d4752edc206801f6967173ecb8047.tar.bz2 scummvm-rg350-ce3b1af5c56d4752edc206801f6967173ecb8047.zip |
XEEN: Correctly skip over unconscious or dead chars during combat
Diffstat (limited to 'engines/xeen')
-rw-r--r-- | engines/xeen/interface.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp index 3045789a3d..7775ada410 100644 --- a/engines/xeen/interface.cpp +++ b/engines/xeen/interface.cpp @@ -1817,7 +1817,7 @@ void Interface::nextChar() { if (combat._whosTurn < (int)combat._combatParty.size()) { // If it's a party member, only allow them to become active if // they're still conscious - if (combat._combatParty[idx]->isDisabledOrDead()) + if (combat._combatParty[combat._whosTurn]->isDisabledOrDead()) continue; } |