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authorPaul Gilbert2018-01-21 16:40:29 -0500
committerPaul Gilbert2018-01-21 16:40:29 -0500
commitf30fb59385266e515f605455e243f1f8e1a42765 (patch)
tree4873f87bf7e89505cfe21c238a2d74a2c0f07e3d /engines/xeen
parentccfbc8f30530482a5afa603555f66b447ca3957b (diff)
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XEEN: Fix combat stalling when ranged attack comes from a back row
Diffstat (limited to 'engines/xeen')
-rw-r--r--engines/xeen/interface_scene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/interface_scene.cpp b/engines/xeen/interface_scene.cpp
index a1075faf21..42015017b2 100644
--- a/engines/xeen/interface_scene.cpp
+++ b/engines/xeen/interface_scene.cpp
@@ -523,7 +523,7 @@ void InterfaceScene::drawOutdoorsScene() {
_outdoorList[123] = _outdoorList[114];
_outdoorList[112]._sprites = nullptr;
_outdoorList[113]._sprites = nullptr;
- _outdoorList[124]._sprites = nullptr;
+ _outdoorList[114]._sprites = nullptr;
monsterIndex = 2;
} else if (combat._attackMonsters[2] != -1 && map._mobData._monsters[combat._attackMonsters[2]]._frame >= 8) {
_outdoorList[121] = _outdoorList[115];