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authorKamil Zbróg2013-11-04 11:40:22 +0000
committerKamil Zbróg2013-11-04 11:40:22 +0000
commit85694ec1f5793eb4025f4153ef4bf71d3769d699 (patch)
treec93fab58eb2f52eca244895a9867d28134dbd7f5 /engines/zvision/scripting/controls/timer_node.cpp
parent026390145b0e947be7cccf3d9ba329eb2270a2ed (diff)
parent9dc35033f523c9c694f24e15ed45ba6194786a25 (diff)
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Merge remote-tracking branch 'own/prince' into prince-malik
Conflicts: engines/prince/debugger.cpp engines/prince/debugger.h engines/prince/detection.cpp engines/prince/font.cpp engines/prince/graphics.cpp engines/prince/prince.cpp engines/prince/prince.h engines/prince/script.cpp engines/prince/script.h
Diffstat (limited to 'engines/zvision/scripting/controls/timer_node.cpp')
-rw-r--r--engines/zvision/scripting/controls/timer_node.cpp73
1 files changed, 73 insertions, 0 deletions
diff --git a/engines/zvision/scripting/controls/timer_node.cpp b/engines/zvision/scripting/controls/timer_node.cpp
new file mode 100644
index 0000000000..3b691be275
--- /dev/null
+++ b/engines/zvision/scripting/controls/timer_node.cpp
@@ -0,0 +1,73 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision/scripting/controls/timer_node.h"
+
+#include "zvision/zvision.h"
+#include "zvision/scripting/script_manager.h"
+
+#include "common/stream.h"
+
+
+namespace ZVision {
+
+TimerNode::TimerNode(ZVision *engine, uint32 key, uint timeInSeconds)
+ : Control(engine, key) {
+ if (_engine->getGameId() == GID_NEMESIS) {
+ _timeLeft = timeInSeconds * 1000;
+ } else if (_engine->getGameId() == GID_GRANDINQUISITOR) {
+ _timeLeft = timeInSeconds * 100;
+ }
+
+ _engine->getScriptManager()->setStateValue(_key, 1);
+}
+
+TimerNode::~TimerNode() {
+ if (_timeLeft <= 0)
+ _engine->getScriptManager()->setStateValue(_key, 2);
+ else
+ _engine->getScriptManager()->setStateValue(_key, _timeLeft); // If timer was stopped by stop or kill
+}
+
+bool TimerNode::process(uint32 deltaTimeInMillis) {
+ _timeLeft -= deltaTimeInMillis;
+
+ if (_timeLeft <= 0) {
+ // Let the destructor reset the state value
+ return true;
+ }
+
+ return false;
+}
+
+void TimerNode::serialize(Common::WriteStream *stream) {
+ stream->writeUint32LE(_key);
+ stream->writeUint32LE(_timeLeft);
+}
+
+void TimerNode::deserialize(Common::SeekableReadStream *stream) {
+ _timeLeft = stream->readUint32LE();
+}
+
+} // End of namespace ZVision