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author | Filippos Karapetis | 2015-02-14 14:55:09 +0200 |
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committer | Filippos Karapetis | 2015-02-14 15:08:28 +0200 |
commit | 60c06b84b68a5711db442d8fd296f3978d685da5 (patch) | |
tree | 8e5fdb25f0bbe6e5183c8bced0fe5dc2e94d8983 /engines/zvision/scripting | |
parent | 14914b2a31399ceb6b2e4d7616535e346ee3acd6 (diff) | |
download | scummvm-rg350-60c06b84b68a5711db442d8fd296f3978d685da5.tar.gz scummvm-rg350-60c06b84b68a5711db442d8fd296f3978d685da5.tar.bz2 scummvm-rg350-60c06b84b68a5711db442d8fd296f3978d685da5.zip |
ZVISION: Fix script bug #6794 - "ZVISION: Yoruk's coffin instant death"
Fixes an edge case where the player goes to the dark room with the grue
without holding a torch, and then quickly runs away before the grue's
sound effect finishes. Many thanks to eriktorbjorn for the original
workaround
Diffstat (limited to 'engines/zvision/scripting')
-rw-r--r-- | engines/zvision/scripting/actions.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/zvision/scripting/actions.cpp b/engines/zvision/scripting/actions.cpp index 5238561149..248ebaec49 100644 --- a/engines/zvision/scripting/actions.cpp +++ b/engines/zvision/scripting/actions.cpp @@ -480,6 +480,14 @@ ActionMusic::ActionMusic(ZVision *engine, int32 slotkey, const Common::String &l } _volume = new ValueSlot(engine->getScriptManager(), volumeBuffer); } + + // WORKAROUND for a script bug in Zork Nemesis, rooms mq70/mq80. + // Fixes an edge case where the player goes to the dark room with the grue + // without holding a torch, and then quickly runs away before the grue's + // sound effect finishes. Fixes script bug #6794. + if (engine->getGameId() == GID_NEMESIS && _slotKey == 14822 && engine->getScriptManager()->getStateValue(_slotKey) == 2) + engine->getScriptManager()->setStateValue(_slotKey, 0); + } ActionMusic::~ActionMusic() { |