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author | Filippos Karapetis | 2014-12-24 22:54:24 +0200 |
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committer | Filippos Karapetis | 2014-12-24 22:56:56 +0200 |
commit | 5f8418394b925adfc62ee6d180515157190a8cd9 (patch) | |
tree | 2418c3c72c1117ca484cc00c69291357f23904d1 /engines/zvision/zvision.cpp | |
parent | e8e21fabe4dbe4effdfb3df05fd3fae75940f1c5 (diff) | |
download | scummvm-rg350-5f8418394b925adfc62ee6d180515157190a8cd9.tar.gz scummvm-rg350-5f8418394b925adfc62ee6d180515157190a8cd9.tar.bz2 scummvm-rg350-5f8418394b925adfc62ee6d180515157190a8cd9.zip |
ZVISION: Set all the internal graphics operations to use RGB555 (2/2)
This is the second part of the changes to make the engine use RGB555
internally again. This is done to simplify the rendering pipeline -
the engine will use RGB555 internally, but will output to RGB565.
The overall changes have been broken into two commits, with this
commit finishing all the changes.
This is needed, as the game uses RGB555 graphics internally, but
its AVI animations (full screen and in-game) use RGB565
Diffstat (limited to 'engines/zvision/zvision.cpp')
-rw-r--r-- | engines/zvision/zvision.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp index b865ae9e6e..db96884103 100644 --- a/engines/zvision/zvision.cpp +++ b/engines/zvision/zvision.cpp @@ -81,7 +81,6 @@ struct zvisionIniSettings { ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), - _pixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /*RGB 565*/ _resourcePixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), /* RGB 555 */ _screenPixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /* RGB 565 */ _desiredFrameTime(33), /* ~30 fps */ |