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authorFilippos Karapetis2014-12-24 22:40:54 +0200
committerFilippos Karapetis2014-12-24 22:56:55 +0200
commite8e21fabe4dbe4effdfb3df05fd3fae75940f1c5 (patch)
tree7e135df3450bd88d6a792acfc758f5ed3150822a /engines/zvision/zvision.cpp
parent84341a889cfafc4c7ecef6cf7d6841df8353fe4b (diff)
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ZVISION: Set all the internal graphics operations to use RGB555 (1/2)
This is the first part of the changes to make the engine use RGB555 internally again. This is done to simplify the rendering pipeline - the engine will use RGB555 internally, but will output to RGB565. The overall changes have been broken into two commits, thus this first commit will break all the game colors
Diffstat (limited to 'engines/zvision/zvision.cpp')
-rw-r--r--engines/zvision/zvision.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp
index 5978316451..b865ae9e6e 100644
--- a/engines/zvision/zvision.cpp
+++ b/engines/zvision/zvision.cpp
@@ -191,7 +191,7 @@ void ZVision::initialize() {
// Create managers
_scriptManager = new ScriptManager(this);
- _renderManager = new RenderManager(this, WINDOW_WIDTH, WINDOW_HEIGHT, _workingWindow, _screenPixelFormat);
+ _renderManager = new RenderManager(this, WINDOW_WIDTH, WINDOW_HEIGHT, _workingWindow, _resourcePixelFormat);
_saveManager = new SaveManager(this);
_stringManager = new StringManager(this);
_cursorManager = new CursorManager(this, _resourcePixelFormat);