aboutsummaryrefslogtreecommitdiff
path: root/engines/zvision
diff options
context:
space:
mode:
authorFilippos Karapetis2014-12-28 18:42:18 +0200
committerFilippos Karapetis2014-12-28 18:42:18 +0200
commit587b1ad69c200ee5b5c987328a65bd8092d9ea4f (patch)
tree1bdd0bec34450d644a30c16d77180155addffd2e /engines/zvision
parentdd347dec83e0d074585cdfd99aa93a17da94ccd4 (diff)
downloadscummvm-rg350-587b1ad69c200ee5b5c987328a65bd8092d9ea4f.tar.gz
scummvm-rg350-587b1ad69c200ee5b5c987328a65bd8092d9ea4f.tar.bz2
scummvm-rg350-587b1ad69c200ee5b5c987328a65bd8092d9ea4f.zip
ZVISION: The fist control is only used in one location
Diffstat (limited to 'engines/zvision')
-rw-r--r--engines/zvision/scripting/controls/fist_control.h2
-rw-r--r--engines/zvision/scripting/scr_file_handling.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/zvision/scripting/controls/fist_control.h b/engines/zvision/scripting/controls/fist_control.h
index a41d8511ea..74e8f8d8a5 100644
--- a/engines/zvision/scripting/controls/fist_control.h
+++ b/engines/zvision/scripting/controls/fist_control.h
@@ -34,7 +34,7 @@ namespace Video {
namespace ZVision {
-// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td60, td90, td9e)
+// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e)
class FistControl : public Control {
public:
FistControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
diff --git a/engines/zvision/scripting/scr_file_handling.cpp b/engines/zvision/scripting/scr_file_handling.cpp
index 4e8c8a6b33..227c43557c 100644
--- a/engines/zvision/scripting/scr_file_handling.cpp
+++ b/engines/zvision/scripting/scr_file_handling.cpp
@@ -368,7 +368,7 @@ Control *ScriptManager::parseControl(Common::String &line, Common::SeekableReadS
// Only used in Zork Nemesis, handles movies where the player needs to click on something (mj7g, vw3g)
return new HotMovControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("fist")) {
- // Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td60, td90, td9e)
+ // Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e)
return new FistControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("paint")) {
// Only used in Zork Nemesis, handles the painting puzzle screen in Lucien's room in Irondune (ch4g)