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authorRichieSams2013-09-29 21:46:25 -0500
committerRichieSams2013-10-02 09:09:48 -0500
commit031be61b07ba52d1ac561332981790e877f9768e (patch)
tree797dea59ca51f9de0bee349d2d4f111a24fffeae /engines
parent229e4fe3be9770a3c91fa78ddb892043a6277cf0 (diff)
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ZVISION: Clean up the ZVision constructor
Diffstat (limited to 'engines')
-rw-r--r--engines/zvision/zvision.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp
index 1e34587f3c..86e0aedebf 100644
--- a/engines/zvision/zvision.cpp
+++ b/engines/zvision/zvision.cpp
@@ -54,16 +54,6 @@ ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc)
_workingWindow((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2, (WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2, ((WINDOW_WIDTH - WORKING_WINDOW_WIDTH) / 2) + WORKING_WINDOW_WIDTH, ((WINDOW_HEIGHT - WORKING_WINDOW_HEIGHT) / 2) + WORKING_WINDOW_HEIGHT),
_pixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /*RGB 565*/
_desiredFrameTime(33), /* ~30 fps */
-
- // Put your engine in a sane state, but do nothing big yet;
- // in particular, do not load data from files; rather, if you
- // need to do such things, do them from run().
-
- // Do not initialize graphics here
-
- // Here is the right place to set up the engine specific debug channels
- //DebugMan.addDebugChannel(kZVisionDebugExample, "example", "this is just an example for a engine specific debug channel");
- //DebugMan.addDebugChannel(kZVisionDebugExample2, "example2", "also an example");
_clock(_system),
_scriptManager(nullptr),
_renderManager(nullptr),