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authorPaul Gilbert2011-02-23 22:37:16 +1100
committerPaul Gilbert2011-02-23 22:37:16 +1100
commit03942da718c1e0c679954c261fefac532f80a3a2 (patch)
tree494b39639ba4a8a7170758906018b095e5b77a15 /engines
parent7a5b633bf9b42fadbbe443f2e33caa0cf380cb10 (diff)
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TSAGE: Reworked code to separate Ringworld specific code from core engine classes
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/converse.cpp212
-rw-r--r--engines/tsage/converse.h71
-rw-r--r--engines/tsage/module.mk3
-rw-r--r--engines/tsage/ringworld_logic.cpp333
-rw-r--r--engines/tsage/ringworld_logic.h144
-rw-r--r--engines/tsage/ringworld_scenes1.cpp (renamed from engines/tsage/scene_logic.cpp)89
-rw-r--r--engines/tsage/ringworld_scenes1.h (renamed from engines/tsage/scene_logic.h)38
-rw-r--r--engines/tsage/scenes.cpp2
8 files changed, 484 insertions, 408 deletions
diff --git a/engines/tsage/converse.cpp b/engines/tsage/converse.cpp
index e00603bc05..823ee9da8a 100644
--- a/engines/tsage/converse.cpp
+++ b/engines/tsage/converse.cpp
@@ -911,81 +911,6 @@ void ScreenSpeaker::setText(const Common::String &msg) {
/*--------------------------------------------------------------------------*/
-SpeakerGText::SpeakerGText() {
- _speakerName = "GTEXT";
- _textWidth = 160;
- _textPos = Common::Point(130, 10);
- _colour1 = 42;
- _hideObjects = false;
-}
-
-void SpeakerGText::setText(const Common::String &msg) {
- // Set the animation properties
- _sceneObject.postInit();
- _sceneObject.setVisage(9405);
- _sceneObject.setStrip2(3);
- _sceneObject.setPriority2(255);
- _sceneObject.changeZoom(100);
- _sceneObject._frame = 1;
- _sceneObject.setPosition(Common::Point(183, 71));
- _sceneObject.animate(ANIM_MODE_7, 0, NULL);
-
- // Set the text
- Rect textRect;
- _globals->gfxManager()._font.getStringBounds(msg.c_str(), textRect, _textWidth);
- textRect.centre(_sceneObject._position.x, _sceneObject._position.y);
- _textPos.x = textRect.left;
- setText(msg);
-}
-
-void SpeakerGText::removeText() {
- _sceneObject.remove();
- removeText();
-}
-
-/*--------------------------------------------------------------------------*/
-
-SpeakerOText::SpeakerOText(): SpeakerGText() {
- _speakerName = "OTEXT";
- _textWidth = 240;
- _textPos = Common::Point(130, 10);
- _colour1 = 42;
- _hideObjects = false;
-}
-
-/*--------------------------------------------------------------------------*/
-
-SpeakerQText::SpeakerQText(): ScreenSpeaker() {
- _speakerName = "QTEXT";
- _textPos = Common::Point(160, 40);
- _colour1 = 35;
- _textWidth = 240;
- _textMode = ALIGN_CENTRE;
- _hideObjects = false;
-}
-
-/*--------------------------------------------------------------------------*/
-
-SpeakerSText::SpeakerSText(): ScreenSpeaker() {
- _speakerName = "STEXT";
- _colour1 = 13;
- _textWidth = 240;
- _textMode = ALIGN_CENTRE;
- _hideObjects = false;
-}
-
-/*--------------------------------------------------------------------------*/
-
-SpeakerMText::SpeakerMText() {
- _speakerName = "MTEXT";
- _colour1 = 11;
- _textWidth = 160;
- _textMode = ALIGN_CENTRE;
- _hideObjects = false;
-}
-
-/*--------------------------------------------------------------------------*/
-
void SpeakerAction::signal() {
switch (_actionIndex++) {
case 0:
@@ -1014,141 +939,4 @@ void AnimatedSpeaker::removeText() {
_objectList.draw();
}
-/*--------------------------------------------------------------------------*/
-
-SpeakerQL::SpeakerQL(): AnimatedSpeaker() {
- _speakerName = "QL";
- _newSceneNumber = 2610;
- _textPos = Common::Point(160, 30);
- _colour1 = 35;
- _textMode = ALIGN_CENTRE;
-}
-
-void SpeakerQL::setText(const Common::String &msg) {
- _object1.postInit(&_objectList);
- _object1.setVisage(2612);
- _object1.setStrip2(2);
- _object1.setPriority2(255);
- _object1.changeZoom(100);
- _object1._frame = 1;
- _object1.setPosition(Common::Point(128, 146));
- _object1.animate(ANIM_MODE_7, 0, NULL);
-
- _object2.postInit(&_objectList);
- _object2.setVisage(2612);
- _object2.setStrip2(1);
- _object2.setPriority2(255);
- _object2.changeZoom(100);
- _object2._frame = 1;
- _object2.setPosition(Common::Point(122, 84));
- _object2.setAction(&_speakerAction, NULL);
-
- Speaker::setText(msg);
-}
-
-/*--------------------------------------------------------------------------*/
-
-SpeakerSR::SpeakerSR() {
- _speakerName = "SR";
- _newSceneNumber = 2811;
- _textPos = Common::Point(10, 30);
- _colour1 = 13;
- _textMode = ALIGN_CENTRE;
-}
-
-void SpeakerSR::setText(const Common::String &msg) {
- _object1.postInit(&_objectList);
- _object1.setVisage(2813);
- _object1.setStrip2(2);
- _object1.setPriority2(255);
- _object1.changeZoom(100);
- _object1._frame = 1;
- _object1.setPosition(Common::Point(224, 198));
- _object1.animate(ANIM_MODE_7, 0, NULL);
-
- _object2.postInit(&_objectList);
- _object2.setVisage(2813);
- _object2.setStrip2(1);
- _object2.setPriority2(255);
- _object2.changeZoom(100);
- _object2._frame = 1;
- _object2.setPosition(Common::Point(203, 96));
- _object2.setAction(&_speakerAction, NULL);
-
- _object3.postInit(&_objectList);
- _object3.setVisage(2813);
- _object3.setStrip(3);
- _object3.setPosition(Common::Point(204, 91));
- _object3.setPriority2(199);
- _object3._numFrames = 3;
- _object3.animate(ANIM_MODE_7, 0, NULL);
-
- Speaker::setText(msg);
-}
-
-/*--------------------------------------------------------------------------*/
-
-SpeakerSL::SpeakerSL() {
- _speakerName = "SL";
- _newSceneNumber = 2810;
- _textPos = Common::Point(140, 30);
- _textWidth = 160;
- _colour1 = 13;
- _textMode = ALIGN_CENTRE;
-}
-
-void SpeakerSL::setText(const Common::String &msg) {
- _object1.postInit(&_objectList);
- _object1.setVisage(2812);
- _object1.setStrip2(2);
- _object1.setPriority2(255);
- _object1.changeZoom(100);
- _object1._frame = 1;
- _object1.setPosition(Common::Point(95, 198));
- _object1.animate(ANIM_MODE_7, 0, NULL);
-
- _object2.postInit(&_objectList);
- _object2.setVisage(2812);
- _object2.setStrip2(1);
- _object2.setPriority2(255);
- _object2.changeZoom(100);
- _object2._frame = 1;
- _object2.setPosition(Common::Point(116, 96));
- _object2.setAction(&_speakerAction, NULL);
-
- Speaker::setText(msg);
-}
-
-/*--------------------------------------------------------------------------*/
-
-SpeakerQR::SpeakerQR() {
- _speakerName = "QR";
- _newSceneNumber = 2611;
- _textPos = Common::Point(10, 30);
- _colour1 = 13;
- _textMode = ALIGN_CENTRE;
-}
-
-void SpeakerQR::setText(const Common::String &msg) {
- _object1.postInit(&_objectList);
- _object1.setVisage(2613);
- _object1.setStrip2(2);
- _object1.setPriority2(255);
- _object1.changeZoom(100);
- _object1._frame = 1;
- _object1.setPosition(Common::Point(191, 146));
- _object1.animate(ANIM_MODE_7, 0, NULL);
-
- _object2.postInit(&_objectList);
- _object2.setVisage(2613);
- _object2.setStrip2(1);
- _object2.setPriority2(255);
- _object2.changeZoom(100);
- _object2._frame = 1;
- _object2.setPosition(Common::Point(197, 84));
- _object2.setAction(&_speakerAction, NULL);
-
- Speaker::setText(msg);
-}
-
} // end of namespace tSage
diff --git a/engines/tsage/converse.h b/engines/tsage/converse.h
index 8687913594..6159b2f782 100644
--- a/engines/tsage/converse.h
+++ b/engines/tsage/converse.h
@@ -112,45 +112,6 @@ public:
virtual void setText(const Common::String &msg);
};
-class SpeakerGText: public Speaker {
-public:
- SceneObject _sceneObject;
-public:
- SpeakerGText();
-
- virtual Common::String getClassName() { return "SpeakerGText"; }
- virtual void setText(const Common::String &msg);
- virtual void removeText();
-};
-
-class SpeakerOText: public SpeakerGText {
-public:
- SpeakerOText();
-
- virtual Common::String getClassName() { return "SpeakerOText"; }
-};
-
-class SpeakerSText: public ScreenSpeaker {
-public:
- SpeakerSText();
-
- virtual Common::String getClassName() { return "SpeakerSText"; }
-};
-
-class SpeakerQText: public ScreenSpeaker {
-public:
- SpeakerQText();
-
- virtual Common::String getClassName() { return "SpeakerQText"; }
-};
-
-class SpeakerMText: public ScreenSpeaker {
-public:
- SpeakerMText();
-
- virtual Common::String getClassName() { return "SpeakerMText"; }
-};
-
class SpeakerAction: public Action {
public:
virtual void signal();
@@ -168,38 +129,6 @@ public:
virtual void removeText();
};
-class SpeakerQL: public AnimatedSpeaker {
-public:
- SpeakerQL();
-
- virtual Common::String getClassName() { return "SpeakerQL"; }
- virtual void setText(const Common::String &msg);
-};
-
-class SpeakerSR: public AnimatedSpeaker {
-public:
- SceneObject _object3;
-public:
- SpeakerSR();
-
- virtual Common::String getClassName() { return "SpeakerSR"; }
- void setText(const Common::String &msg);
-};
-
-class SpeakerSL: public AnimatedSpeaker {
-public:
- SpeakerSL();
-
- virtual void setText(const Common::String &msg);
-};
-
-class SpeakerQR: public AnimatedSpeaker {
-public:
- SpeakerQR();
-
- void setText(const Common::String &msg);
-};
-
class ChoiceEntry {
public:
Common::String _msg;
diff --git a/engines/tsage/module.mk b/engines/tsage/module.mk
index fc42ad932b..3126169528 100644
--- a/engines/tsage/module.mk
+++ b/engines/tsage/module.mk
@@ -10,8 +10,9 @@ MODULE_OBJS := \
globals.o \
graphics.o \
resources.o \
+ ringworld_logic.o \
+ ringworld_scenes1.o \
saveload.o \
- scene_logic.o \
scenes.o \
sound.o \
staticres.o \
diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp
new file mode 100644
index 0000000000..86d128677c
--- /dev/null
+++ b/engines/tsage/ringworld_logic.cpp
@@ -0,0 +1,333 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.cpp $
+ * $Id: scene_logic.cpp 232 2011-02-12 11:56:38Z dreammaster $
+ *
+ */
+
+#include "tsage/ringworld_logic.h"
+#include "tsage/scenes.h"
+#include "tsage/tsage.h"
+#include "tsage/staticres.h"
+#include "tsage/ringworld_scenes1.h"
+
+namespace tSage {
+
+Scene *SceneFactory::createScene(int sceneNumber) {
+ switch (sceneNumber) {
+ // Kziniti Palace (Introduction)
+ case 10: return new Scene10();
+ // Outer Space (Introduction)
+ case 15: return new Scene15();
+ // Cut-scenes for Ch'mee house in distance
+ case 20: return new Scene20();
+ // Outside Ch'mee residence
+ case 30: return new Scene30();
+ // Chmeee Home
+ case 40: return new Scene40();
+ // By Flycycles
+ case 50: return new Scene50();
+ // Flycycle controls
+ case 60: return new Scene60();
+ //
+ case 90: return new Scene90();
+ //
+ case 95: return new Scene95();
+ // Title screen
+ case 1000: return new Scene1000();
+ // Sunflower navigation sequence
+ case 6100: return new Scene6100();
+
+ default:
+ error("Unknown scene number - %d", sceneNumber);
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+DisplayHotspot::DisplayHotspot(int regionId, ...) {
+ _sceneRegionId = regionId;
+
+ // Load up the actions
+ va_list va;
+ va_start(va, regionId);
+
+ int param = va_arg(va, int);
+ while (param != LIST_END) {
+ _actions.push_back(param);
+ param = va_arg(va, int);
+ }
+
+ va_end(va);
+}
+
+bool DisplayHotspot::performAction(int action) {
+ for (uint i = 0; i < _actions.size(); i += 3) {
+ if (_actions[i] == action) {
+ display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+/*--------------------------------------------------------------------------*/
+
+DisplayObject::DisplayObject(int firstAction, ...) {
+ // Load up the actions
+ va_list va;
+ va_start(va, firstAction);
+
+ int param = firstAction;
+ while (param != LIST_END) {
+ _actions.push_back(param);
+ param = va_arg(va, int);
+ }
+
+ va_end(va);
+}
+
+bool DisplayObject::performAction(int action) {
+ for (uint i = 0; i < _actions.size(); i += 3) {
+ if (_actions[i] == action) {
+ display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+/*--------------------------------------------------------------------------*/
+
+SpeakerGText::SpeakerGText() {
+ _speakerName = "GTEXT";
+ _textWidth = 160;
+ _textPos = Common::Point(130, 10);
+ _colour1 = 42;
+ _hideObjects = false;
+}
+
+void SpeakerGText::setText(const Common::String &msg) {
+ // Set the animation properties
+ _sceneObject.postInit();
+ _sceneObject.setVisage(9405);
+ _sceneObject.setStrip2(3);
+ _sceneObject.setPriority2(255);
+ _sceneObject.changeZoom(100);
+ _sceneObject._frame = 1;
+ _sceneObject.setPosition(Common::Point(183, 71));
+ _sceneObject.animate(ANIM_MODE_7, 0, NULL);
+
+ // Set the text
+ Rect textRect;
+ _globals->gfxManager()._font.getStringBounds(msg.c_str(), textRect, _textWidth);
+ textRect.centre(_sceneObject._position.x, _sceneObject._position.y);
+ _textPos.x = textRect.left;
+ setText(msg);
+}
+
+void SpeakerGText::removeText() {
+ _sceneObject.remove();
+ removeText();
+}
+
+/*--------------------------------------------------------------------------*/
+
+SpeakerOText::SpeakerOText(): SpeakerGText() {
+ _speakerName = "OTEXT";
+ _textWidth = 240;
+ _textPos = Common::Point(130, 10);
+ _colour1 = 42;
+ _hideObjects = false;
+}
+
+/*--------------------------------------------------------------------------*/
+
+SpeakerQText::SpeakerQText(): ScreenSpeaker() {
+ _speakerName = "QTEXT";
+ _textPos = Common::Point(160, 40);
+ _colour1 = 35;
+ _textWidth = 240;
+ _textMode = ALIGN_CENTRE;
+ _hideObjects = false;
+}
+
+/*--------------------------------------------------------------------------*/
+
+SpeakerSText::SpeakerSText(): ScreenSpeaker() {
+ _speakerName = "STEXT";
+ _colour1 = 13;
+ _textWidth = 240;
+ _textMode = ALIGN_CENTRE;
+ _hideObjects = false;
+}
+
+/*--------------------------------------------------------------------------*/
+
+SpeakerMText::SpeakerMText() {
+ _speakerName = "MTEXT";
+ _colour1 = 11;
+ _textWidth = 160;
+ _textMode = ALIGN_CENTRE;
+ _hideObjects = false;
+}
+
+/*--------------------------------------------------------------------------*/
+
+SpeakerQL::SpeakerQL(): AnimatedSpeaker() {
+ _speakerName = "QL";
+ _newSceneNumber = 2610;
+ _textPos = Common::Point(160, 30);
+ _colour1 = 35;
+ _textMode = ALIGN_CENTRE;
+}
+
+void SpeakerQL::setText(const Common::String &msg) {
+ _object1.postInit(&_objectList);
+ _object1.setVisage(2612);
+ _object1.setStrip2(2);
+ _object1.setPriority2(255);
+ _object1.changeZoom(100);
+ _object1._frame = 1;
+ _object1.setPosition(Common::Point(128, 146));
+ _object1.animate(ANIM_MODE_7, 0, NULL);
+
+ _object2.postInit(&_objectList);
+ _object2.setVisage(2612);
+ _object2.setStrip2(1);
+ _object2.setPriority2(255);
+ _object2.changeZoom(100);
+ _object2._frame = 1;
+ _object2.setPosition(Common::Point(122, 84));
+ _object2.setAction(&_speakerAction, NULL);
+
+ Speaker::setText(msg);
+}
+
+/*--------------------------------------------------------------------------*/
+
+SpeakerSR::SpeakerSR() {
+ _speakerName = "SR";
+ _newSceneNumber = 2811;
+ _textPos = Common::Point(10, 30);
+ _colour1 = 13;
+ _textMode = ALIGN_CENTRE;
+}
+
+void SpeakerSR::setText(const Common::String &msg) {
+ _object1.postInit(&_objectList);
+ _object1.setVisage(2813);
+ _object1.setStrip2(2);
+ _object1.setPriority2(255);
+ _object1.changeZoom(100);
+ _object1._frame = 1;
+ _object1.setPosition(Common::Point(224, 198));
+ _object1.animate(ANIM_MODE_7, 0, NULL);
+
+ _object2.postInit(&_objectList);
+ _object2.setVisage(2813);
+ _object2.setStrip2(1);
+ _object2.setPriority2(255);
+ _object2.changeZoom(100);
+ _object2._frame = 1;
+ _object2.setPosition(Common::Point(203, 96));
+ _object2.setAction(&_speakerAction, NULL);
+
+ _object3.postInit(&_objectList);
+ _object3.setVisage(2813);
+ _object3.setStrip(3);
+ _object3.setPosition(Common::Point(204, 91));
+ _object3.setPriority2(199);
+ _object3._numFrames = 3;
+ _object3.animate(ANIM_MODE_7, 0, NULL);
+
+ Speaker::setText(msg);
+}
+
+/*--------------------------------------------------------------------------*/
+
+SpeakerSL::SpeakerSL() {
+ _speakerName = "SL";
+ _newSceneNumber = 2810;
+ _textPos = Common::Point(140, 30);
+ _textWidth = 160;
+ _colour1 = 13;
+ _textMode = ALIGN_CENTRE;
+}
+
+void SpeakerSL::setText(const Common::String &msg) {
+ _object1.postInit(&_objectList);
+ _object1.setVisage(2812);
+ _object1.setStrip2(2);
+ _object1.setPriority2(255);
+ _object1.changeZoom(100);
+ _object1._frame = 1;
+ _object1.setPosition(Common::Point(95, 198));
+ _object1.animate(ANIM_MODE_7, 0, NULL);
+
+ _object2.postInit(&_objectList);
+ _object2.setVisage(2812);
+ _object2.setStrip2(1);
+ _object2.setPriority2(255);
+ _object2.changeZoom(100);
+ _object2._frame = 1;
+ _object2.setPosition(Common::Point(116, 96));
+ _object2.setAction(&_speakerAction, NULL);
+
+ Speaker::setText(msg);
+}
+
+/*--------------------------------------------------------------------------*/
+
+SpeakerQR::SpeakerQR() {
+ _speakerName = "QR";
+ _newSceneNumber = 2611;
+ _textPos = Common::Point(10, 30);
+ _colour1 = 13;
+ _textMode = ALIGN_CENTRE;
+}
+
+void SpeakerQR::setText(const Common::String &msg) {
+ _object1.postInit(&_objectList);
+ _object1.setVisage(2613);
+ _object1.setStrip2(2);
+ _object1.setPriority2(255);
+ _object1.changeZoom(100);
+ _object1._frame = 1;
+ _object1.setPosition(Common::Point(191, 146));
+ _object1.animate(ANIM_MODE_7, 0, NULL);
+
+ _object2.postInit(&_objectList);
+ _object2.setVisage(2613);
+ _object2.setStrip2(1);
+ _object2.setPriority2(255);
+ _object2.changeZoom(100);
+ _object2._frame = 1;
+ _object2.setPosition(Common::Point(197, 84));
+ _object2.setAction(&_speakerAction, NULL);
+
+ Speaker::setText(msg);
+}
+
+} // End of namespace tSage
diff --git a/engines/tsage/ringworld_logic.h b/engines/tsage/ringworld_logic.h
new file mode 100644
index 0000000000..2b777e749c
--- /dev/null
+++ b/engines/tsage/ringworld_logic.h
@@ -0,0 +1,144 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm-misc.svn.sourceforge.net/svnroot/scummvm-misc/trunk/engines/tsage/scene_logic.h $
+ * $Id: scene_logic.h 232 2011-02-12 11:56:38Z dreammaster $
+ *
+ */
+
+#ifndef TSAGE_RINGWORLD_LOGIC_H
+#define TSAGE_RINGWORLD_LOGIC_H
+
+#include "common/scummsys.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+
+namespace tSage {
+
+class SceneFactory {
+public:
+ static Scene *createScene(int sceneNumber);
+};
+
+class DisplayHotspot: public SceneHotspot {
+private:
+ Common::Array<int> _actions;
+ bool performAction(int action);
+public:
+ DisplayHotspot(int regionId, ...);
+
+ virtual void doAction(int action) {
+ if (!performAction(action))
+ SceneHotspot::doAction(action);
+ }
+};
+
+class DisplayObject: public SceneObject {
+private:
+ Common::Array<int> _actions;
+ bool performAction(int action);
+public:
+ DisplayObject(int firstAction, ...);
+
+ virtual void doAction(int action) {
+ if (!performAction(action))
+ SceneHotspot::doAction(action);
+ }
+};
+
+/*--------------------------------------------------------------------------*/
+// Ringworld specific game speakers
+
+class SpeakerGText: public Speaker {
+public:
+ SceneObject _sceneObject;
+public:
+ SpeakerGText();
+
+ virtual Common::String getClassName() { return "SpeakerGText"; }
+ virtual void setText(const Common::String &msg);
+ virtual void removeText();
+};
+
+class SpeakerOText: public SpeakerGText {
+public:
+ SpeakerOText();
+
+ virtual Common::String getClassName() { return "SpeakerOText"; }
+};
+
+class SpeakerSText: public ScreenSpeaker {
+public:
+ SpeakerSText();
+
+ virtual Common::String getClassName() { return "SpeakerSText"; }
+};
+
+class SpeakerQText: public ScreenSpeaker {
+public:
+ SpeakerQText();
+
+ virtual Common::String getClassName() { return "SpeakerQText"; }
+};
+
+class SpeakerMText: public ScreenSpeaker {
+public:
+ SpeakerMText();
+
+ virtual Common::String getClassName() { return "SpeakerMText"; }
+};
+
+class SpeakerQL: public AnimatedSpeaker {
+public:
+ SpeakerQL();
+
+ virtual Common::String getClassName() { return "SpeakerQL"; }
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerSR: public AnimatedSpeaker {
+public:
+ SceneObject _object3;
+public:
+ SpeakerSR();
+
+ virtual Common::String getClassName() { return "SpeakerSR"; }
+ void setText(const Common::String &msg);
+};
+
+class SpeakerSL: public AnimatedSpeaker {
+public:
+ SpeakerSL();
+
+ virtual void setText(const Common::String &msg);
+};
+
+class SpeakerQR: public AnimatedSpeaker {
+public:
+ SpeakerQR();
+
+ void setText(const Common::String &msg);
+};
+
+} // End of namespace tSage
+
+#endif
diff --git a/engines/tsage/scene_logic.cpp b/engines/tsage/ringworld_scenes1.cpp
index b5d301080e..f83c8a1d6e 100644
--- a/engines/tsage/scene_logic.cpp
+++ b/engines/tsage/ringworld_scenes1.cpp
@@ -23,100 +23,13 @@
*
*/
-#include "tsage/scene_logic.h"
+#include "tsage/ringworld_scenes1.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
namespace tSage {
-Scene *SceneFactory::createScene(int sceneNumber) {
- switch (sceneNumber) {
- // Kziniti Palace (Introduction)
- case 10: return new Scene10();
- // Outer Space (Introduction)
- case 15: return new Scene15();
- // Cut-scenes for Ch'mee house in distance
- case 20: return new Scene20();
- // Outside Ch'mee residence
- case 30: return new Scene30();
- // Chmeee Home
- case 40: return new Scene40();
- // By Flycycles
- case 50: return new Scene50();
- // Flycycle controls
- case 60: return new Scene60();
- //
- case 90: return new Scene90();
- //
- case 95: return new Scene95();
- // Title screen
- case 1000: return new Scene1000();
- // Sunflower navigation sequence
- case 6100: return new Scene6100();
-
- default:
- error("Unknown scene number - %d", sceneNumber);
- break;
- }
-}
-
-/*--------------------------------------------------------------------------*/
-
-DisplayHotspot::DisplayHotspot(int regionId, ...) {
- _sceneRegionId = regionId;
-
- // Load up the actions
- va_list va;
- va_start(va, regionId);
-
- int param = va_arg(va, int);
- while (param != LIST_END) {
- _actions.push_back(param);
- param = va_arg(va, int);
- }
-
- va_end(va);
-}
-
-bool DisplayHotspot::performAction(int action) {
- for (uint i = 0; i < _actions.size(); i += 3) {
- if (_actions[i] == action) {
- display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
- return true;
- }
- }
-
- return false;
-}
-
-/*--------------------------------------------------------------------------*/
-
-DisplayObject::DisplayObject(int firstAction, ...) {
- // Load up the actions
- va_list va;
- va_start(va, firstAction);
-
- int param = firstAction;
- while (param != LIST_END) {
- _actions.push_back(param);
- param = va_arg(va, int);
- }
-
- va_end(va);
-}
-
-bool DisplayObject::performAction(int action) {
- for (uint i = 0; i < _actions.size(); i += 3) {
- if (_actions[i] == action) {
- display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
- return true;
- }
- }
-
- return false;
-}
-
/*--------------------------------------------------------------------------
* Scene 10 - Kziniti Palace (Introduction)
*
diff --git a/engines/tsage/scene_logic.h b/engines/tsage/ringworld_scenes1.h
index af4d06463d..479d5946c5 100644
--- a/engines/tsage/scene_logic.h
+++ b/engines/tsage/ringworld_scenes1.h
@@ -23,10 +23,11 @@
*
*/
-#ifndef TSAGE_SCENE_LOGIC_H
-#define TSAGE_SCENE_LOGIC_H
+#ifndef TSAGE_RINGWORLD_SCENES1_H
+#define TSAGE_RINGWORLD_SCENES1_H
#include "common/scummsys.h"
+#include "tsage/ringworld_logic.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
@@ -34,39 +35,6 @@
namespace tSage {
-class SceneFactory {
-public:
- static Scene *createScene(int sceneNumber);
-};
-
-class DisplayHotspot: public SceneHotspot {
-private:
- Common::Array<int> _actions;
- bool performAction(int action);
-public:
- DisplayHotspot(int regionId, ...);
-
- virtual void doAction(int action) {
- if (!performAction(action))
- SceneHotspot::doAction(action);
- }
-};
-
-class DisplayObject: public SceneObject {
-private:
- Common::Array<int> _actions;
- bool performAction(int action);
-public:
- DisplayObject(int firstAction, ...);
-
- virtual void doAction(int action) {
- if (!performAction(action))
- SceneHotspot::doAction(action);
- }
-};
-
-/*--------------------------------------------------------------------------*/
-
class Scene10: public Scene {
/* Actions */
class Scene10_Action1: public Action {
diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp
index 4a6d7f8d8a..f9c26cfbda 100644
--- a/engines/tsage/scenes.cpp
+++ b/engines/tsage/scenes.cpp
@@ -25,7 +25,7 @@
#include "tsage/scenes.h"
#include "tsage/globals.h"
-#include "tsage/scene_logic.h"
+#include "tsage/ringworld_logic.h"
#include "tsage/tsage.h"
namespace tSage {