diff options
author | Paul Gilbert | 2010-03-21 10:51:11 +0000 |
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committer | Paul Gilbert | 2010-03-21 10:51:11 +0000 |
commit | 05922881cb2e7f8b0766587b20ed496bd83653bc (patch) | |
tree | c75a784ce503330e116d1294f0ecbeea4328ae30 /engines | |
parent | e6619b579299ecefcf9cf6daf0e272cb86136aa4 (diff) | |
download | scummvm-rg350-05922881cb2e7f8b0766587b20ed496bd83653bc.tar.gz scummvm-rg350-05922881cb2e7f8b0766587b20ed496bd83653bc.tar.bz2 scummvm-rg350-05922881cb2e7f8b0766587b20ed496bd83653bc.zip |
Added framework for displaying game dialogs
svn-id: r48353
Diffstat (limited to 'engines')
-rw-r--r-- | engines/engines.mk | 10 | ||||
-rw-r--r-- | engines/m4/globals.cpp | 4 | ||||
-rw-r--r-- | engines/m4/globals.h | 12 | ||||
-rw-r--r-- | engines/m4/graphics.h | 1 | ||||
-rw-r--r-- | engines/m4/m4.cpp | 20 | ||||
-rw-r--r-- | engines/m4/m4.h | 2 | ||||
-rw-r--r-- | engines/m4/mads_menus.cpp | 131 | ||||
-rw-r--r-- | engines/m4/mads_menus.h | 51 | ||||
-rw-r--r-- | engines/m4/mads_scene.cpp | 19 | ||||
-rw-r--r-- | engines/m4/mads_scene.h | 1 | ||||
-rw-r--r-- | engines/m4/mads_views.cpp | 75 | ||||
-rw-r--r-- | engines/m4/mads_views.h | 1 | ||||
-rw-r--r-- | engines/m4/scene.cpp | 11 | ||||
-rw-r--r-- | engines/m4/staticres.cpp | 3 | ||||
-rw-r--r-- | engines/m4/staticres.h | 3 |
15 files changed, 325 insertions, 19 deletions
diff --git a/engines/engines.mk b/engines/engines.mk index 2c1378290c..697043d128 100644 --- a/engines/engines.mk +++ b/engines/engines.mk @@ -46,6 +46,11 @@ DEFINES += -DENABLE_DRASCULA=$(ENABLE_DRASCULA) MODULES += engines/drascula endif +ifdef ENABLE_GARGOYLE +DEFINES += -DENABLE_GARGOYLE=$(ENABLE_GARGOYLE) +MODULES += engines/gargoyle +endif + ifdef ENABLE_GOB DEFINES += -DENABLE_GOB=$(ENABLE_GOB) MODULES += engines/gob @@ -151,6 +156,11 @@ DEFINES += -DENABLE_TOUCHE=$(ENABLE_TOUCHE) MODULES += engines/touche endif +ifdef ENABLE_TSAGE +DEFINES += -DENABLE_TSAGE=$(ENABLE_TSAGE) +MODULES += engines/tsage +endif + ifdef ENABLE_TUCKER DEFINES += -DENABLE_TUCKER=$(ENABLE_TUCKER) MODULES += engines/tucker diff --git a/engines/m4/globals.cpp b/engines/m4/globals.cpp index a46fe810ae..87d3fd7f42 100644 --- a/engines/m4/globals.cpp +++ b/engines/m4/globals.cpp @@ -280,6 +280,8 @@ MadsGlobals::MadsGlobals(MadsEngine *vm): Globals(vm) { _vm = vm; playerSpriteChanged = false; + dialogType = DIALOG_NONE; + sceneNumber = -1; } MadsGlobals::~MadsGlobals() { @@ -319,7 +321,7 @@ void MadsGlobals::loadMadsVocab() { _vm->res()->toss("vocab.dat"); } -void MadsGlobals::loadMadsQuotes() { +void MadsGlobals::loadQuotes() { Common::SeekableReadStream *quoteS = _vm->res()->get("quotes.dat"); int curPos = 0; diff --git a/engines/m4/globals.h b/engines/m4/globals.h index 34d11c10ac..0a591d131f 100644 --- a/engines/m4/globals.h +++ b/engines/m4/globals.h @@ -210,6 +210,9 @@ public: enum RexPlayerSex { SEX_MALE = 0, SEX_FEMALE = 2, SEX_UNKNOWN = 1}; +enum MadsDialogType { DIALOG_NONE = 0, DIALOG_GAME_MENU = 1, DIALOG_SAVE = 2, DIALOG_RESTORE = 3, DIALOG_OPTIONS = 4, + DIALOG_DIFFICULTY = 5, DIALOG_ERROR = 6}; + class MadsGlobals : public Globals { private: struct MessageItem { @@ -236,6 +239,9 @@ public: bool textWindowStill; int storyMode; bool playerSpriteChanged; + MadsDialogType dialogType; + int sceneNumber; + int previousScene; void loadMadsVocab(); uint32 getVocabSize() { return _madsVocab.size(); } @@ -245,9 +251,13 @@ public: return _madsVocab[index - 1]; } - void loadMadsQuotes(); + void loadQuotes(); uint32 getQuotesSize() { return _madsQuotes.size(); } const char *getQuote(uint32 index) { return _madsQuotes[index]; } + // DEPRECATED: ScummVM re-implementation keeps all the quotes loaded, so the methods below are stubs + void clearQuotes() {}; + void loadQuoteRange(int startNum, int endNum) {}; + void loadQuote(int quoteNum) {}; void loadMadsMessagesInfo(); uint32 getMessagesSize() { return _madsMessages.size(); } diff --git a/engines/m4/graphics.h b/engines/m4/graphics.h index 14c27c5f2d..4c89c50b8a 100644 --- a/engines/m4/graphics.h +++ b/engines/m4/graphics.h @@ -128,6 +128,7 @@ public: void drawSprite(int x, int y, SpriteInfo &info, const Common::Rect &clipRect); // Surface methods + inline Common::Rect bounds() const { return Common::Rect(0, 0, width(), height()); } inline int width() const { return w; } inline int height() const { return h; } void setSize(int sizeX, int sizeY) { create(sizeX, sizeY, 1); } diff --git a/engines/m4/m4.cpp b/engines/m4/m4.cpp index 48a0cb7116..624c83e842 100644 --- a/engines/m4/m4.cpp +++ b/engines/m4/m4.cpp @@ -519,7 +519,7 @@ Common::Error MadsEngine::run() { // Load MADS data files MadsGlobals *globs = (MadsGlobals *)_globals; globs->loadMadsVocab(); // vocab.dat - globs->loadMadsQuotes(); // quotes.dat + globs->loadQuotes(); // quotes.dat globs->loadMadsMessagesInfo(); // messages.dat globs->loadMadsObjects(); @@ -580,16 +580,32 @@ Common::Error MadsEngine::run() { _viewManager->updateState(); if (g_system->getMillis() >= nextFrame) { - _viewManager->refreshAll(); nextFrame = g_system->getMillis();// + GAME_FRAME_DELAY; } g_system->delayMillis(10); + + if (globals()->dialogType != DIALOG_NONE) + showDialog(); } return Common::kNoError; } +void MadsEngine::showDialog() { + // Switch to showing the given dialog + RexDialogView *dlg = NULL; + switch (globals()->dialogType) { + case DIALOG_GAME_MENU: + dlg = new RexGameMenuDialog(); + break; + default: + error("Unknown dialog type"); + }; + + globals()->dialogType = DIALOG_NONE; + _viewManager->addView(dlg); +} } // End of namespace M4 diff --git a/engines/m4/m4.h b/engines/m4/m4.h index 7987535c69..cadf03b944 100644 --- a/engines/m4/m4.h +++ b/engines/m4/m4.h @@ -206,6 +206,8 @@ public: }; class MadsEngine : public MadsM4Engine { +private: + void showDialog(); public: MadsConversation _converse; public: diff --git a/engines/m4/mads_menus.cpp b/engines/m4/mads_menus.cpp index 2411e47cb4..353b41c9a9 100644 --- a/engines/m4/mads_menus.cpp +++ b/engines/m4/mads_menus.cpp @@ -579,4 +579,135 @@ void DragonMainMenuView::handleAction(MadsGameAction action) { } } + +/*-------------------------------------------------------------------------- + * RexDialogView is the base class for the different full-screen dialogs + * in at least Rex Nebular + *-------------------------------------------------------------------------- + */ + +RexDialogView::RexDialogView(): View(_madsVm, Common::Rect(0, 0, _madsVm->_screen->width(), _madsVm->_screen->height())) { + _screenType = VIEWID_MENU; + _initialised = false; + + // Set up a list of blank entries for use in the various dialogs + for (int i = 0; i < DIALOG_LINES_SIZE; ++i) { + DialogTextEntry rec; + _dialogText.push_back(rec); + } + _totalTextEntries = 0; + + // Store the previously active scene + _priorSceneId = _madsVm->_scene->getCurrentScene(); + + // Load necessary quotes + _madsVm->globals()->loadQuoteRange(1, 48); +} + +void RexDialogView::initialiseGraphics() { + // Set needed palette entries + _madsVm->_palette->blockRange(0, 16); + _madsVm->_palette->setEntry(10, 0, 255, 0); + _madsVm->_palette->setEntry(11, 0, 180, 0); + _madsVm->_palette->setEntry(12, 255, 255, 0); + _madsVm->_palette->setEntry(13, 180, 180, 0); + _madsVm->_palette->setEntry(14, 255, 255, 180); + _madsVm->_palette->setEntry(15, 180, 180, 180); + + // Load an appropriate background and menu sprites + loadBackground(); + loadMenuSprites(); + + // Set the current cursor + _madsVm->_mouse->setCursorNum(CURSOR_ARROW); + + _initialised = true; +} + + +RexDialogView::~RexDialogView() { + if (_initialised) { + _madsVm->_palette->deleteRange(_bgPalData); + delete _bgPalData; + delete _backgroundSurface; + _madsVm->_palette->deleteRange(_spritesPalData); + delete _spritesPalData; + delete _menuSprites; + } +} + +void RexDialogView::loadBackground() { + int bgIndex = _madsVm->globals()->sceneNumber / 100; + int screenId = 0; + + switch (bgIndex) { + case 1: + case 2: + screenId = 921; + break; + case 3: + case 4: + screenId = 922; + break; + case 5: + case 6: + case 7: + screenId = 923; + break; + case 8: + screenId = 924; + case 9: + screenId = 920; + default: + error("Unknown scene number"); + } + + _backgroundSurface = new M4Surface(width(), MADS_SURFACE_HEIGHT); + _backgroundSurface->loadBackground(screenId, &_bgPalData); + _vm->_palette->addRange(_bgPalData); + _backgroundSurface->translate(_bgPalData); +} + +void RexDialogView::loadMenuSprites() { + const char *SPRITES_NAME = "*MENU.SS"; + + Common::SeekableReadStream *data = _vm->res()->get(SPRITES_NAME); + _menuSprites = new SpriteAsset(_vm, data, data->size(), SPRITES_NAME); + _vm->res()->toss(SPRITES_NAME); + + // Slot it into available palette space + _spritesPalData = _menuSprites->getRgbList(); + _vm->_palette->addRange(_spritesPalData); + _menuSprites->translate(_spritesPalData, true); +} + + +void RexDialogView::updateState() { + if (!_initialised) { + initialiseGraphics(); + } +} + +void RexDialogView::onRefresh(RectList *rects, M4Surface *destSurface) { + // Draw the framed base area + fillRect(this->bounds(), _madsVm->_palette->BLACK); + setColour(2); + hLine(0, width(), 0); + hLine(0, width(), height() - 1); + + // Add in the loaded background vertically centred + _backgroundSurface->copyTo(this, 0, (height() - MADS_SURFACE_HEIGHT) / 2); + + View::onRefresh(rects, destSurface); +} + +/*-------------------------------------------------------------------------- + * RexDialogView is the Rex Nebular Game Menu dialog + *-------------------------------------------------------------------------- + */ + +void RexGameMenuDialog::onRefresh(RectList *rects, M4Surface *destSurface) { + RexDialogView::onRefresh(rects, destSurface); +} + } diff --git a/engines/m4/mads_menus.h b/engines/m4/mads_menus.h index aced1d907b..0fad0cfb76 100644 --- a/engines/m4/mads_menus.h +++ b/engines/m4/mads_menus.h @@ -26,7 +26,9 @@ #ifndef M4_MADS_MENUS_H #define M4_MADS_MENUS_H +#include "common/str-array.h" #include "m4/viewmgr.h" +#include "m4/font.h" namespace M4 { @@ -86,6 +88,55 @@ public: void updateState(); }; +class DialogTextEntry { +public: + bool in_use; + int16 field_2; + Common::Point pos; + char text[80]; + Font *font; + int widthAdjust; + + int textDisplay_index; + + DialogTextEntry() { in_use = false; }; +}; + +#define DIALOG_LINES_SIZE 20 + +class RexDialogView: public View { +private: + int _priorSceneId; + bool _initialised; + + void initialiseGraphics(); + void loadBackground(); + void loadMenuSprites(); +protected: + M4Surface *_backgroundSurface; + RGBList *_bgPalData; + SpriteAsset *_menuSprites; + RGBList *_spritesPalData; + + Common::Array<DialogTextEntry> _dialogText; + int _totalTextEntries; + int _dialogSelectedLine; + Common::StringArray _saveList; +public: + RexDialogView(); + ~RexDialogView(); + + virtual void updateState(); + virtual void onRefresh(RectList *rects, M4Surface *destSurface); +}; + +class RexGameMenuDialog: public RexDialogView { +public: + RexGameMenuDialog(): RexDialogView() {}; + + virtual void onRefresh(RectList *rects, M4Surface *destSurface); +}; + } #endif diff --git a/engines/m4/mads_scene.cpp b/engines/m4/mads_scene.cpp index 194aaa1317..df5e6ba220 100644 --- a/engines/m4/mads_scene.cpp +++ b/engines/m4/mads_scene.cpp @@ -49,6 +49,11 @@ MadsScene::MadsScene(MadsEngine *vm): _sceneResources(), Scene(vm, &_sceneResour actionNouns[i] = 0; } +MadsScene::~MadsScene() { + leaveScene(); + _vm->_viewManager->deleteView(_interfaceSurface); +} + /** * Secondary scene loading code */ @@ -76,10 +81,6 @@ void MadsScene::loadSceneTemporary() { _backgroundSurface->translate(_palData); if (_currentScene < 900) { - /*_backgroundSurface->fillRect(Common::Rect(0, MADS_SURFACE_HEIGHT, - _backgroundSurface->width(), _backgroundSurface->height()), - _vm->_palette->BLACK);*/ - // TODO: interface palette _interfaceSurface->madsloadInterface(0, &_interfacePal); _vm->_palette->addRange(_interfacePal); _interfaceSurface->translate(_interfacePal); @@ -107,6 +108,12 @@ void MadsScene::loadScene(int sceneNumber) { // Handle common scene setting Scene::loadScene(sceneNumber); + _madsVm->globals()->previousScene = _madsVm->globals()->sceneNumber; + _madsVm->globals()->sceneNumber = sceneNumber; + + // Existing ScummVM code that needs to be eventually replaced with MADS code + loadSceneTemporary(); + // Signal the script engine what scene is to be active _sceneLogic.selectScene(sceneNumber); _sceneLogic.setupScene(); @@ -120,9 +127,6 @@ void MadsScene::loadScene(int sceneNumber) { // Do any scene specific setup _sceneLogic.enterScene(); - // Existing ScummVM code that needs to be eventually replaced with MADS code - loadSceneTemporary(); - // Purge resources _vm->res()->purge(); } @@ -159,7 +163,6 @@ void MadsScene::leaveScene() { for (uint i = 0; i <_sceneSprites.size(); ++i) delete _sceneSprites[i]; _sceneSprites.clear(); - delete _backgroundSurface; delete _walkSurface; Scene::leaveScene(); diff --git a/engines/m4/mads_scene.h b/engines/m4/mads_scene.h index 4a157409c1..0ed0d7cace 100644 --- a/engines/m4/mads_scene.h +++ b/engines/m4/mads_scene.h @@ -189,6 +189,7 @@ public: uint16 actionNouns[3]; public: MadsScene(MadsEngine *vm); + virtual ~MadsScene(); // Methods that differ between engines virtual void loadScene(int sceneNumber); diff --git a/engines/m4/mads_views.cpp b/engines/m4/mads_views.cpp index 66d1a5e767..7aff856792 100644 --- a/engines/m4/mads_views.cpp +++ b/engines/m4/mads_views.cpp @@ -28,6 +28,7 @@ #include "m4/events.h" #include "m4/font.h" #include "m4/globals.h" +#include "m4/mads_menus.h" #include "m4/m4.h" #include "m4/staticres.h" @@ -384,7 +385,81 @@ bool MadsInterfaceView::handleKeypress(int32 keycode) { } } + // Handle the various keys + if ((keycode == Common::KEYCODE_ESCAPE) || (keycode == Common::KEYCODE_F1)) { + // Game menu + _madsVm->globals()->dialogType = DIALOG_GAME_MENU; + leaveScene(); + return false; + } else if (flags & Common::KBD_CTRL) { + // Handling of the different control key combinations + switch (kc) { + case Common::KEYCODE_i: + // Mouse to inventory + warning("TODO: Mouse to inventory"); + break; + + case Common::KEYCODE_k: + // Toggle hotspots + warning("TODO: Toggle hotspots"); + break; + + case Common::KEYCODE_p: + // Player stats + warning("TODO: Player stats"); + break; + + case Common::KEYCODE_q: + // Quit game + break; + + case Common::KEYCODE_s: + // Activate sound + warning("TODO: Activate sound"); + break; + + case Common::KEYCODE_u: + // Rotate player + warning("TODO: Rotate player"); + break; + + case Common::KEYCODE_v: { + // Release version + Dialog *dlg = new Dialog(_vm, GameReleaseInfoStr, GameReleaseTitleStr); + _vm->_viewManager->addView(dlg); + _vm->_viewManager->moveToFront(dlg); + return false; + } + + default: + break; + } + } else if ((flags & Common::KBD_ALT) && (kc == Common::KEYCODE_q)) { + // Quit Game + + } else { + // Standard keypresses + switch (kc) { + case Common::KEYCODE_F2: + // Save game + _madsVm->globals()->dialogType = DIALOG_SAVE; + leaveScene(); + break; + case Common::KEYCODE_F3: + // Restore game + _madsVm->globals()->dialogType = DIALOG_RESTORE; + leaveScene(); + break; + } + } +//DIALOG_OPTIONS return false; } +void MadsInterfaceView::leaveScene() { + // Close the scene + View *view = _madsVm->_viewManager->getView(VIEWID_SCENE); + _madsVm->_viewManager->deleteView(view); +} + } // End of namespace M4 diff --git a/engines/m4/mads_views.h b/engines/m4/mads_views.h index 8a936c1759..4a80671ddc 100644 --- a/engines/m4/mads_views.h +++ b/engines/m4/mads_views.h @@ -69,6 +69,7 @@ private: void setFontMode(InterfaceFontMode newMode); bool handleCheatKey(int32 keycode); bool handleKeypress(int32 keycode); + void leaveScene(); public: MadsInterfaceView(MadsM4Engine *vm); ~MadsInterfaceView(); diff --git a/engines/m4/scene.cpp b/engines/m4/scene.cpp index e9480ff9a6..15c68f276c 100644 --- a/engines/m4/scene.cpp +++ b/engines/m4/scene.cpp @@ -60,24 +60,21 @@ Scene::~Scene() { void Scene::loadScene(int sceneNumber) { _previousScene = _currentScene; _currentScene = sceneNumber; +} - // Load scene background and set palette +void Scene::leaveScene() { if (_palData) { _vm->_palette->deleteRange(_palData); delete _palData; + _palData = NULL; } - if (_interfacePal) { _vm->_palette->deleteRange(_interfacePal); delete _interfacePal; + _interfacePal = NULL; } } -void Scene::leaveScene() { - delete _palData; - delete _interfacePal; -} - void Scene::show() { _vm->_viewManager->addView(this); } diff --git a/engines/m4/staticres.cpp b/engines/m4/staticres.cpp index fbcd78de3f..fc49998adb 100644 --- a/engines/m4/staticres.cpp +++ b/engines/m4/staticres.cpp @@ -45,6 +45,9 @@ const char *walkToStr = "Walk to "; const char *fenceStr = "fence"; const char *overStr = "over"; +const char *GameReleaseInfoStr = "ScummVM rev: 8.43 14-Sept-92"; +const char *GameReleaseTitleStr = "GAME RELASE VERSION INFO"; + VerbInit verbList[10] = { {kVerbLook, 2, 0}, {kVerbTake, 2, 0}, diff --git a/engines/m4/staticres.h b/engines/m4/staticres.h index 2680965304..80fc69fc80 100644 --- a/engines/m4/staticres.h +++ b/engines/m4/staticres.h @@ -43,6 +43,9 @@ extern const char *walkToStr; extern const char *fenceStr; extern const char *overStr; +extern const char *GameReleaseInfoStr; +extern const char *GameReleaseTitleStr; + struct VerbInit { int verb; int8 flag1; |