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author | Eugene Sandulenko | 2010-06-15 10:45:14 +0000 |
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committer | Eugene Sandulenko | 2010-06-15 10:45:14 +0000 |
commit | 09b776ad1f421ac947826771b06c02975b2dcbb9 (patch) | |
tree | 8f79c8de3464a787909e05653bd11731337b0601 /engines | |
parent | 859212df2523e8b15076d968018dbf98618fd60f (diff) | |
download | scummvm-rg350-09b776ad1f421ac947826771b06c02975b2dcbb9.tar.gz scummvm-rg350-09b776ad1f421ac947826771b06c02975b2dcbb9.tar.bz2 scummvm-rg350-09b776ad1f421ac947826771b06c02975b2dcbb9.zip |
AGI: Made proper Tandy emulator default for PC games.
svn-id: r49760
Diffstat (limited to 'engines')
-rw-r--r-- | engines/agi/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/sound.cpp b/engines/agi/sound.cpp index 9dda3e91f5..cb4e307ea6 100644 --- a/engines/agi/sound.cpp +++ b/engines/agi/sound.cpp @@ -175,10 +175,10 @@ SoundMgr::SoundMgr(AgiEngine *agi, Audio::Mixer *pMixer) { switch (_vm->_soundemu) { case SOUND_EMU_NONE: case SOUND_EMU_AMIGA: - case SOUND_EMU_PC: case SOUND_EMU_MAC: _soundGen = new SoundGenSarien(_vm, pMixer); break; + case SOUND_EMU_PC: case SOUND_EMU_PCJR: _soundGen = new SoundGenPCJr(_vm, pMixer); break; |