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authorMax Horn2009-03-22 18:27:08 +0000
committerMax Horn2009-03-22 18:27:08 +0000
commit09ecda7ca485fc63334d44c26636dacf3ffa6e4a (patch)
tree40c0a7a7ff70905665870e07af08e87bfb4b15bc /engines
parent07cc19df38f735a8afcb3bdc82f928a0ed45bba6 (diff)
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SCI: Some cleanup; avoid taking square root unnecessarily
svn-id: r39612
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/kpathing.cpp70
1 files changed, 39 insertions, 31 deletions
diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp
index 21959917a5..c9c03f715e 100644
--- a/engines/sci/engine/kpathing.cpp
+++ b/engines/sci/engine/kpathing.cpp
@@ -254,20 +254,18 @@ struct PathfindingState {
};
-static Vertex *vertex_cur;
+static Vertex *vertex_cur; // FIXME
// Temporary hack to deal with points in reg_ts
-static int polygon_is_reg_t(unsigned char *list, int size) {
- int i;
-
+static bool polygon_is_reg_t(unsigned char *list, int size) {
// Check the first three reg_ts
- for (i = 0; i < (size < 3 ? size : 3); i++)
+ for (int i = 0; i < (size < 3 ? size : 3); i++)
if ((((reg_t *) list) + i)->segment)
// Non-zero segment, cannot be reg_ts
- return 0;
+ return false;
// First three segments were zero, assume reg_ts
- return 1;
+ return true;
}
static Common::Point read_point(unsigned char *list, int is_reg_t, int offset) {
@@ -424,38 +422,38 @@ static int area(Common::Point a, Common::Point b, Common::Point c) {
return (b.x - a.x) * (a.y - c.y) - (c.x - a.x) * (a.y - b.y);
}
-static int left(Common::Point a, Common::Point b, Common::Point c) {
+static bool left(Common::Point a, Common::Point b, Common::Point c) {
// Determines whether or not a point is to the left of a directed line
// Parameters: (Common::Point) a, b: The directed line (a, b)
// (Common::Point) c: The query point
- // Returns : (int) 1 if c is to the left of (a, b), 0 otherwise
+ // Returns : (int) true if c is to the left of (a, b), false otherwise
return area(a, b, c) > 0;
}
-static int left_on(Common::Point a, Common::Point b, Common::Point c) {
+static bool left_on(Common::Point a, Common::Point b, Common::Point c) {
// Determines whether or not a point is to the left of or collinear with a
// directed line
// Parameters: (Common::Point) a, b: The directed line (a, b)
// (Common::Point) c: The query point
- // Returns : (int) 1 if c is to the left of or collinear with (a, b), 0
+ // Returns : (int) true if c is to the left of or collinear with (a, b), false
// otherwise
return area(a, b, c) >= 0;
}
-static int collinear(Common::Point a, Common::Point b, Common::Point c) {
+static bool collinear(Common::Point a, Common::Point b, Common::Point c) {
// Determines whether or not three points are collinear
// Parameters: (Common::Point) a, b, c: The three points
- // Returns : (int) 1 if a, b, and c are collinear, 0 otherwise
+ // Returns : (int) true if a, b, and c are collinear, false otherwise
return area(a, b, c) == 0;
}
-static int between(Common::Point a, Common::Point b, Common::Point c) {
+static bool between(Common::Point a, Common::Point b, Common::Point c) {
// Determines whether or not a point lies on a line segment
// Parameters: (Common::Point) a, b: The line segment (a, b)
// (Common::Point) c: The query point
- // Returns : (int) 1 if c lies on (a, b), 0 otherwise
+ // Returns : (int) true if c lies on (a, b), false otherwise
if (!collinear(a, b, c))
- return 0;
+ return false;
// Assumes a != b.
if (a.x != b.x)
@@ -464,24 +462,24 @@ static int between(Common::Point a, Common::Point b, Common::Point c) {
return ((a.y <= c.y) && (c.y <= b.y)) || ((a.y >= c.y) && (c.y >= b.y));
}
-static int intersect_proper(Common::Point a, Common::Point b, Common::Point c, Common::Point d) {
+static bool intersect_proper(Common::Point a, Common::Point b, Common::Point c, Common::Point d) {
// Determines whether or not two line segments properly intersect
// Parameters: (Common::Point) a, b: The line segment (a, b)
// (Common::Point) c, d: The line segment (c, d)
- // Returns : (int) 1 if (a, b) properly intersects (c, d), 0 otherwise
+ // Returns : (int) true if (a, b) properly intersects (c, d), false otherwise
int ab = (left(a, b, c) && left(b, a, d)) || (left(a, b, d) && left(b, a, c));
int cd = (left(c, d, a) && left(d, c, b)) || (left(c, d, b) && left(d, c, a));
return ab && cd;
}
-static int intersect(Common::Point a, Common::Point b, Common::Point c, Common::Point d) {
+static bool intersect(Common::Point a, Common::Point b, Common::Point c, Common::Point d) {
// Determines whether or not two line segments intersect
// Parameters: (Common::Point) a, b: The line segment (a, b)
// (Common::Point) c, d: The line segment (c, d)
- // Returns : (int) 1 if (a, b) intersects (c, d), 0 otherwise
+ // Returns : (int) true if (a, b) intersects (c, d), false otherwise
if (intersect_proper(a, b, c, d))
- return 1;
+ return true;
return between(a, b, c) || between(a, b, d) || between(c, d, a) || between(c, d, b);
}
@@ -837,28 +835,38 @@ static void visible_vertices(PathfindingState *s, Vertex *vert) {
free(vert_sorted);
}
-static float distance(FloatPoint a, FloatPoint b) {
- // Computes the distance between two pointfs
- // Parameters: (Common::Point) a, b: The two pointfs
- // Returns : (int) The distance between a and b, rounded to int
+/**
+ * Computes the distance between two FloatPoints.
+ */
+static float distance(const FloatPoint &a, const FloatPoint &b) {
float w = a.x - b.x;
float h = a.y - b.y;
return sqrt(w * w + h * h);
}
-static int point_on_screen_border(Common::Point p) {
+/**
+ * Computes the square of the distance between two FloatPoints.
+ */
+static float distanceSqr(const FloatPoint &a, const FloatPoint &b) {
+ float w = a.x - b.x;
+ float h = a.y - b.y;
+
+ return w * w + h * h;
+}
+
+static bool point_on_screen_border(const Common::Point &p) {
// Determines if a point lies on the screen border
// Parameters: (Common::Point) p: The point
- // Returns : (int) 1 if p lies on the screen border, 0 otherwise
+ // Returns : (int) true if p lies on the screen border, false otherwise
// FIXME get dimensions from somewhere?
return (p.x == 0) || (p.x == 319) || (p.y == 0) || (p.y == 189);
}
-static int edge_on_screen_border(Common::Point p, Common::Point q) {
+static bool edge_on_screen_border(const Common::Point &p, const Common::Point &q) {
// Determines if an edge lies on the screen border
// Parameters: (Common::Point) p, q: The edge (p, q)
- // Returns : (int) 1 if (p, q) lies on the screen border, 0 otherwise
+ // Returns : (int) true if (p, q) lies on the screen border, false otherwise
// FIXME get dimensions from somewhere?
return ((p.x == 0 && q.x == 0) || (p.x == 319 && q.x == 319) || (p.y == 0 && q.y == 0) || (p.y == 189 && q.y == 189));
}
@@ -934,7 +942,7 @@ static int near_point(Common::Point p, Polygon *polygon, Common::Point *ret) {
new_point.x = p1.x + u * (p2.x - p1.x);
new_point.y = p1.y + u * (p2.y - p1.y);
- new_dist = distance(toFloatPoint(p), new_point);
+ new_dist = distanceSqr(toFloatPoint(p), new_point);
if (new_dist < dist) {
near_p = new_point;
@@ -1029,7 +1037,7 @@ static int nearest_intersection(PathfindingState *s, Common::Point p, Common::Po
continue;
}
- new_dist = distance(toFloatPoint(p), new_isec);
+ new_dist = distanceSqr(toFloatPoint(p), new_isec);
if (new_dist < dist) {
ipolygon = polygon;
isec = new_isec;