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authorPaul Gilbert2007-12-16 08:20:35 +0000
committerPaul Gilbert2007-12-16 08:20:35 +0000
commit11cebee5e39a77b18778fe68b62c049342c75c83 (patch)
tree7f3f3e63d7dd6b00737c599b1f54ea817ed37054 /engines
parent706e7792362e5be479d7fdaf4d0cc0bb2ffc886d (diff)
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Tweaked the delay for several of the introduction message screens
svn-id: r29874
Diffstat (limited to 'engines')
-rw-r--r--engines/lure/intro.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/lure/intro.cpp b/engines/lure/intro.cpp
index 4b59e76c65..8454e880a9 100644
--- a/engines/lure/intro.cpp
+++ b/engines/lure/intro.cpp
@@ -40,11 +40,11 @@ struct AnimRecord {
static const uint16 start_screens[] = {0x18, 0x1A, 0x1E, 0x1C, 0};
static const AnimRecord anim_screens[] = {
- {0x40, 0, 0x35A, 0xC8, 0}, // The kingdom was at peace
- {0x42, 1, 0, 0x5FA, 1}, // Cliff overhang
- {0x44, 2, 0, 0, 2}, // Siluette in moonlight
+ {0x40, 0, 0x35A, 0x2C8, 0x80}, // The kingdom was at peace
+ {0x42, 1, 0, 0x5FA, 0x81}, // Cliff overhang
+ {0x44, 2, 0, 0, 0x82}, // Siluette in moonlight
{0x24, 3, 0, 0x328 + 0x24, 0xff}, // Exposition of reaching town
- {0x46, 3, 0, 0, 3}, // Skorl approaches
+ {0x46, 3, 0, 0, 0x83}, // Skorl approaches
{0, 0, 0, 0, 0xff}};
// showScreen
@@ -106,8 +106,8 @@ bool Introduction::show() {
// Handle sound selection
if (curr_anim->soundNumber != 0xff) {
if (currentSound != 0xff)
- // Fade out the previous sound
- Sound.fadeOut();
+ // Stop the previous sound
+ Sound.musicInterface_KillAll();
currentSound = curr_anim->soundNumber;
Sound.musicInterface_Play(currentSound, 0);